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							- /**
 
-  * @file Represents a connection (both client and server sides)
 
-  */
 
- 'use strict'
 
- var util = require('util'),
 
- 	events = require('events'),
 
- 	crypto = require('crypto'),
 
- 	InStream = require('./InStream'),
 
- 	OutStream = require('./OutStream'),
 
- 	frame = require('./frame'),
 
- 	Server = require('./Server')
 
- /**
 
-  * @typedef {Object} Connection~Options
 
-  * @param {string} path
 
-  * @param {string} host
 
-  * @param {?Object<string>} extraHeaders
 
-  * @param {?Array<string>} protocols
 
-  */
 
- /**
 
-  * @class
 
-  * @param {(net.Socket|tls.CleartextStream)} socket a net or tls socket
 
-  * @param {(Server|Connection~Options)} parentOrOptions parent in case of server-side connection,  object in case of client-side
 
-  * @param {Function} [callback] will be added as a listener to 'connect'
 
-  * @inherits EventEmitter
 
-  * @event close the numeric code and string reason will be passed
 
-  * @event error an error object is passed
 
-  * @event text a string is passed
 
-  * @event binary a inStream object is passed
 
-  * @event pong a string is passed
 
-  * @event connect
 
-  */
 
- function Connection(socket, parentOrOptions, callback) {
 
- 	var that = this,
 
- 		connectEvent
 
- 	if (parentOrOptions instanceof Server) {
 
- 		// Server-side connection
 
- 		this.server = parentOrOptions
 
- 		this.path = null
 
- 		this.host = null
 
- 		this.extraHeaders = null
 
- 		this.protocols = []
 
- 	} else {
 
- 		// Client-side
 
- 		this.server = null
 
- 		this.path = parentOrOptions.path
 
- 		this.host = parentOrOptions.host
 
- 		this.extraHeaders = parentOrOptions.extraHeaders
 
- 		this.protocols = parentOrOptions.protocols || []
 
- 	}
 
- 	this.protocol = undefined
 
- 	this.socket = socket
 
- 	this.readyState = this.CONNECTING
 
- 	this.buffer = Buffer.alloc(0)
 
- 	this.frameBuffer = null // string for text frames and InStream for binary frames
 
- 	this.outStream = null // current allocated OutStream object for sending binary frames
 
- 	this.key = null // the Sec-WebSocket-Key header
 
- 	this.headers = {} // read only map of header names and values. Header names are lower-cased
 
- 	// Set listeners
 
- 	socket.on('readable', function () {
 
- 		that.doRead()
 
- 	})
 
- 	socket.on('error', function (err) {
 
- 		that.emit('error', err)
 
- 	})
 
- 	if (!this.server) {
 
- 		connectEvent = socket.constructor.name === 'CleartextStream' ? 'secureConnect' : 'connect'
 
- 		socket.on(connectEvent, function () {
 
- 			that.startHandshake()
 
- 		})
 
- 	}
 
- 	// Close listeners
 
- 	var onclose = function () {
 
- 		if (that.readyState === that.CONNECTING || that.readyState === that.OPEN) {
 
- 			that.emit('close', 1006, '')
 
- 		}
 
- 		that.readyState = this.CLOSED
 
- 		if (that.frameBuffer instanceof InStream) {
 
- 			that.frameBuffer.end()
 
- 			that.frameBuffer = null
 
- 		}
 
- 		if (that.outStream instanceof OutStream) {
 
- 			that.outStream.end()
 
- 			that.outStream = null
 
- 		}
 
- 	}
 
- 	socket.once('close', onclose)
 
- 	socket.once('finish', onclose)
 
- 	// super constructor
 
- 	events.EventEmitter.call(this)
 
- 	if (callback) {
 
- 		this.once('connect', callback)
 
- 	}
 
- }
 
- util.inherits(Connection, events.EventEmitter)
 
- module.exports = Connection
 
- /**
 
-  * Minimum size of a pack of binary data to send in a single frame
 
-  * @property {number} binaryFragmentation
 
-  */
 
- Connection.binaryFragmentation = 512 * 1024 // .5 MiB
 
- /**
 
-  * The maximum size the internal Buffer can grow
 
-  * If at any time it stays bigger than this, the connection will be closed with code 1009
 
-  * This is a security measure, to avoid memory attacks
 
-  * @property {number} maxBufferLength
 
-  */
 
- Connection.maxBufferLength = 2 * 1024 * 1024 // 2 MiB
 
- /**
 
-  * Possible ready states for the connection
 
-  * @constant {number} CONNECTING
 
-  * @constant {number} OPEN
 
-  * @constant {number} CLOSING
 
-  * @constant {number} CLOSED
 
-  */
 
- Connection.prototype.CONNECTING = 0
 
- Connection.prototype.OPEN = 1
 
- Connection.prototype.CLOSING = 2
 
- Connection.prototype.CLOSED = 3
 
- /**
 
-  * Send a given string to the other side
 
-  * @param {string} str
 
-  * @param {Function} [callback] will be executed when the data is finally written out
 
-  */
 
- Connection.prototype.sendText = function (str, callback) {
 
- 	if (this.readyState === this.OPEN) {
 
- 		if (!this.outStream) {
 
- 			return this.socket.write(frame.createTextFrame(str, !this.server), callback)
 
- 		}
 
- 		this.emit('error', new Error('You can\'t send a text frame until you finish sending binary frames'))
 
- 	} else {
 
- 		this.emit('error', new Error('You can\'t write to a non-open connection'))
 
- 	}
 
- }
 
- /**
 
-  * Request for a OutStream to send binary data
 
-  * @returns {OutStream}
 
-  */
 
- Connection.prototype.beginBinary = function () {
 
- 	if (this.readyState === this.OPEN) {
 
- 		if (!this.outStream) {
 
- 			return (this.outStream = new OutStream(this, Connection.binaryFragmentation))
 
- 		}
 
- 		this.emit('error', new Error('You can\'t send more binary frames until you finish sending the previous binary frames'))
 
- 	} else {
 
- 		this.emit('error', new Error('You can\'t write to a non-open connection'))
 
- 	}
 
- }
 
- /**
 
-  * Sends a binary buffer at once
 
-  * @param {Buffer} data
 
-  * @param {Function} [callback] will be executed when the data is finally written out
 
-  */
 
- Connection.prototype.sendBinary = function (data, callback) {
 
- 	if (this.readyState === this.OPEN) {
 
- 		if (!this.outStream) {
 
- 			return this.socket.write(frame.createBinaryFrame(data, !this.server, true, true), callback)
 
- 		}
 
- 		this.emit('error', new Error('You can\'t send more binary frames until you finish sending the previous binary frames'))
 
- 	} else {
 
- 		this.emit('error', new Error('You can\'t write to a non-open connection'))
 
- 	}
 
- }
 
- /**
 
-  * Sends a text or binary frame
 
-  * @param {string|Buffer} data
 
-  * @param {Function} [callback] will be executed when the data is finally written out
 
-  */
 
- Connection.prototype.send = function (data, callback) {
 
- 	if (typeof data === 'string') {
 
- 		this.sendText(data, callback)
 
- 	} else if (Buffer.isBuffer(data)) {
 
- 		this.sendBinary(data, callback)
 
- 	} else {
 
- 		throw new TypeError('data should be either a string or a Buffer instance')
 
- 	}
 
- }
 
- /**
 
-  * Sends a ping to the remote
 
-  * @param {string} [data=''] - optional ping data
 
-  * @fires pong when pong reply is received
 
-  */
 
- Connection.prototype.sendPing = function (data) {
 
- 	if (this.readyState === this.OPEN) {
 
- 		this.socket.write(frame.createPingFrame(data || '', !this.server))
 
- 	} else {
 
- 		this.emit('error', new Error('You can\'t write to a non-open connection'))
 
- 	}
 
- }
 
- /**
 
-  * Close the connection, sending a close frame and waiting for response
 
-  * If the connection isn't OPEN, closes it without sending a close frame
 
-  * @param {number} [code]
 
-  * @param {string} [reason]
 
-  * @fires close
 
-  */
 
- Connection.prototype.close = function (code, reason) {
 
- 	if (this.readyState === this.OPEN) {
 
- 		this.socket.write(frame.createCloseFrame(code, reason, !this.server))
 
- 		this.readyState = this.CLOSING
 
- 	} else if (this.readyState !== this.CLOSED) {
 
- 		this.socket.end()
 
- 		this.readyState = this.CLOSED
 
- 	}
 
- 	this.emit('close', code, reason)
 
- }
 
- /**
 
-  * Reads contents from the socket and process it
 
-  * @fires connect
 
-  * @private
 
-  */
 
- Connection.prototype.doRead = function () {
 
- 	var buffer, temp
 
- 	// Fetches the data
 
- 	buffer = this.socket.read()
 
- 	if (!buffer) {
 
- 		// Waits for more data
 
- 		return
 
- 	}
 
- 	// Save to the internal buffer
 
- 	this.buffer = Buffer.concat([this.buffer, buffer], this.buffer.length + buffer.length)
 
- 	if (this.readyState === this.CONNECTING) {
 
- 		if (!this.readHandshake()) {
 
- 			// May have failed or we're waiting for more data
 
- 			return
 
- 		}
 
- 	}
 
- 	if (this.readyState !== this.CLOSED) {
 
- 		// Try to read as many frames as possible
 
- 		while ((temp = this.extractFrame()) === true) {}
 
- 		if (temp === false) {
 
- 			// Protocol error
 
- 			this.close(1002)
 
- 		} else if (this.buffer.length > Connection.maxBufferLength) {
 
- 			// Frame too big
 
- 			this.close(1009)
 
- 		}
 
- 	}
 
- }
 
- /**
 
-  * Create and send a handshake as a client
 
-  * @private
 
-  */
 
- Connection.prototype.startHandshake = function () {
 
- 	var str, i, key, headers, header
 
- 	key = Buffer.alloc(16)
 
- 	for (i = 0; i < 16; i++) {
 
- 		key[i] = Math.floor(Math.random() * 256)
 
- 	}
 
- 	this.key = key.toString('base64')
 
- 	headers = {
 
- 		Host: this.host,
 
- 		Upgrade: 'websocket',
 
- 		Connection: 'Upgrade',
 
- 		'Sec-WebSocket-Key': this.key,
 
- 		'Sec-WebSocket-Version': '13'
 
- 	}
 
- 	if (this.protocols && this.protocols.length) {
 
- 		headers['Sec-WebSocket-Protocol'] = this.protocols.join(', ')
 
- 	}
 
- 	for (header in this.extraHeaders) {
 
- 		headers[header] = this.extraHeaders[header]
 
- 	}
 
- 	str = this.buildRequest('GET ' + this.path + ' HTTP/1.1', headers)
 
- 	this.socket.write(str)
 
- }
 
- /**
 
-  * Try to read the handshake from the internal buffer
 
-  * If it succeeds, the handshake data is consumed from the internal buffer
 
-  * @returns {boolean} - whether the handshake was done
 
-  * @private
 
-  */
 
- Connection.prototype.readHandshake = function () {
 
- 	var found = false,
 
- 		i, data
 
- 	// Do the handshake and try to connect
 
- 	if (this.buffer.length > Connection.maxBufferLength) {
 
- 		// Too big for a handshake
 
- 		if (this.server) {
 
- 			this.socket.end('HTTP/1.1 400 Bad Request\r\n\r\n')
 
- 		} else {
 
- 			this.socket.end()
 
- 			this.emit('error', new Error('Handshake is too big'))
 
- 		}
 
- 		return false
 
- 	}
 
- 	// Search for '\r\n\r\n'
 
- 	for (i = 0; i < this.buffer.length - 3; i++) {
 
- 		if (this.buffer[i] === 13 && this.buffer[i + 2] === 13 &&
 
- 			this.buffer[i + 1] === 10 && this.buffer[i + 3] === 10) {
 
- 			found = true
 
- 			break
 
- 		}
 
- 	}
 
- 	if (!found) {
 
- 		// Wait for more data
 
- 		return false
 
- 	}
 
- 	data = this.buffer.slice(0, i + 4).toString().split('\r\n')
 
- 	if (this.server ? this.answerHandshake(data) : this.checkHandshake(data)) {
 
- 		this.buffer = this.buffer.slice(i + 4)
 
- 		this.readyState = this.OPEN
 
- 		this.emit('connect')
 
- 		return true
 
- 	} else {
 
- 		this.socket.end(this.server ? 'HTTP/1.1 400 Bad Request\r\n\r\n' : undefined)
 
- 		return false
 
- 	}
 
- }
 
- /**
 
-  * Read headers from HTTP protocol
 
-  * Update the Connection#headers property
 
-  * @param {string[]} lines one for each '\r\n'-separated HTTP request line
 
-  * @private
 
-  */
 
- Connection.prototype.readHeaders = function (lines) {
 
- 	var i, match
 
- 	// Extract all headers
 
- 	// Ignore bad-formed lines and ignore the first line (HTTP header)
 
- 	for (i = 1; i < lines.length; i++) {
 
- 		if ((match = lines[i].match(/^([a-z-]+): (.+)$/i))) {
 
- 			this.headers[match[1].toLowerCase()] = match[2]
 
- 		}
 
- 	}
 
- }
 
- /**
 
-  * Process and check a handshake answered by a server
 
-  * @param {string[]} lines one for each '\r\n'-separated HTTP request line
 
-  * @returns {boolean} if the handshake was sucessful. If not, the connection must be closed
 
-  * @private
 
-  */
 
- Connection.prototype.checkHandshake = function (lines) {
 
- 	var key, sha1, protocol
 
- 	// First line
 
- 	if (lines.length < 4) {
 
- 		this.emit('error', new Error('Invalid handshake: too short'))
 
- 		return false
 
- 	}
 
- 	if (!lines[0].match(/^HTTP\/\d\.\d 101( .*)?$/i)) {
 
- 		this.emit('error', new Error('Invalid handshake: invalid first line format'))
 
- 		return false
 
- 	}
 
- 	// Extract all headers
 
- 	this.readHeaders(lines)
 
- 	// Validate necessary headers
 
- 	if (!('upgrade' in this.headers) ||
 
- 		!('sec-websocket-accept' in this.headers) ||
 
- 		!('connection' in this.headers)) {
 
- 		this.emit('error', new Error('Invalid handshake: missing required headers'))
 
- 		return false
 
- 	}
 
- 	if (this.headers.upgrade.toLowerCase() !== 'websocket' ||
 
- 		this.headers.connection.toLowerCase().split(/\s*,\s*/).indexOf('upgrade') === -1) {
 
- 		this.emit('error', new Error('Invalid handshake: invalid Upgrade or Connection header'))
 
- 		return false
 
- 	}
 
- 	key = this.headers['sec-websocket-accept']
 
- 	// Check protocol negotiation
 
- 	protocol = this.headers['sec-websocket-protocol']
 
- 	if (this.protocols && this.protocols.length) {
 
- 		// The server must choose one from our list
 
- 		if (!protocol || this.protocols.indexOf(protocol) === -1) {
 
- 			this.emit('error', new Error('Invalid handshake: no protocol was negotiated'))
 
- 			return false
 
- 		}
 
- 	} else {
 
- 		// The server must not choose a protocol
 
- 		if (protocol) {
 
- 			this.emit('error', new Error('Invalid handshake: no protocol negotiation was expected'))
 
- 			return false
 
- 		}
 
- 	}
 
- 	this.protocol = protocol
 
- 	// Check the key
 
- 	sha1 = crypto.createHash('sha1')
 
- 	sha1.end(this.key + '258EAFA5-E914-47DA-95CA-C5AB0DC85B11')
 
- 	if (key !== sha1.read().toString('base64')) {
 
- 		this.emit('error', new Error('Invalid handshake: hash mismatch'))
 
- 		return false
 
- 	}
 
- 	return true
 
- }
 
- /**
 
-  * Process and answer a handshake started by a client
 
-  * @param {string[]} lines one for each '\r\n'-separated HTTP request line
 
-  * @returns {boolean} if the handshake was sucessful. If not, the connection must be closed with error 400-Bad Request
 
-  * @private
 
-  */
 
- Connection.prototype.answerHandshake = function (lines) {
 
- 	var path, key, sha1, headers
 
- 	// First line
 
- 	if (lines.length < 6) {
 
- 		return false
 
- 	}
 
- 	path = lines[0].match(/^GET (.+) HTTP\/\d\.\d$/i)
 
- 	if (!path) {
 
- 		return false
 
- 	}
 
- 	this.path = path[1]
 
- 	// Extract all headers
 
- 	this.readHeaders(lines)
 
- 	// Validate necessary headers
 
- 	if (!('host' in this.headers) ||
 
- 		!('sec-websocket-key' in this.headers) ||
 
- 		!('upgrade' in this.headers) ||
 
- 		!('connection' in this.headers)) {
 
- 		return false
 
- 	}
 
- 	if (this.headers.upgrade.toLowerCase() !== 'websocket' ||
 
- 		this.headers.connection.toLowerCase().split(/\s*,\s*/).indexOf('upgrade') === -1) {
 
- 		return false
 
- 	}
 
- 	if (this.headers['sec-websocket-version'] !== '13') {
 
- 		return false
 
- 	}
 
- 	this.key = this.headers['sec-websocket-key']
 
- 	// Agree on a protocol
 
- 	if ('sec-websocket-protocol' in this.headers) {
 
- 		// Parse
 
- 		this.protocols = this.headers['sec-websocket-protocol'].split(',').map(function (each) {
 
- 			return each.trim()
 
- 		})
 
- 		// Select protocol
 
- 		if (this.server._selectProtocol) {
 
- 			this.protocol = this.server._selectProtocol(this, this.protocols)
 
- 		}
 
- 	}
 
- 	// Build and send the response
 
- 	sha1 = crypto.createHash('sha1')
 
- 	sha1.end(this.key + '258EAFA5-E914-47DA-95CA-C5AB0DC85B11')
 
- 	key = sha1.read().toString('base64')
 
- 	headers = {
 
- 		Upgrade: 'websocket',
 
- 		Connection: 'Upgrade',
 
- 		'Sec-WebSocket-Accept': key
 
- 	}
 
- 	if (this.protocol) {
 
- 		headers['Sec-WebSocket-Protocol'] = this.protocol
 
- 	}
 
- 	this.socket.write(this.buildRequest('HTTP/1.1 101 Switching Protocols', headers))
 
- 	return true
 
- }
 
- /**
 
-  * Try to extract frame contents from the buffer (and execute it)
 
-  * @returns {(boolean|undefined)} false=something went wrong (the connection must be closed); undefined=there isn't enough data to catch a frame; true=the frame was successfully fetched and executed
 
-  * @private
 
-  */
 
- Connection.prototype.extractFrame = function () {
 
- 	var fin, opcode, B, HB, mask, len, payload, start, i, hasMask
 
- 	if (this.buffer.length < 2) {
 
- 		return
 
- 	}
 
- 	// Is this the last frame in a sequence?
 
- 	B = this.buffer[0]
 
- 	HB = B >> 4
 
- 	if (HB % 8) {
 
- 		// RSV1, RSV2 and RSV3 must be clear
 
- 		return false
 
- 	}
 
- 	fin = HB === 8
 
- 	opcode = B % 16
 
- 	if (opcode !== 0 && opcode !== 1 && opcode !== 2 &&
 
- 		opcode !== 8 && opcode !== 9 && opcode !== 10) {
 
- 		// Invalid opcode
 
- 		return false
 
- 	}
 
- 	if (opcode >= 8 && !fin) {
 
- 		// Control frames must not be fragmented
 
- 		return false
 
- 	}
 
- 	B = this.buffer[1]
 
- 	hasMask = B >> 7
 
- 	if ((this.server && !hasMask) || (!this.server && hasMask)) {
 
- 		// Frames sent by clients must be masked
 
- 		return false
 
- 	}
 
- 	len = B % 128
 
- 	start = hasMask ? 6 : 2
 
- 	if (this.buffer.length < start + len) {
 
- 		// Not enough data in the buffer
 
- 		return
 
- 	}
 
- 	// Get the actual payload length
 
- 	if (len === 126) {
 
- 		len = this.buffer.readUInt16BE(2)
 
- 		start += 2
 
- 	} else if (len === 127) {
 
- 		// Warning: JS can only store up to 2^53 in its number format
 
- 		len = this.buffer.readUInt32BE(2) * Math.pow(2, 32) + this.buffer.readUInt32BE(6)
 
- 		start += 8
 
- 	}
 
- 	if (this.buffer.length < start + len) {
 
- 		return
 
- 	}
 
- 	// Extract the payload
 
- 	payload = this.buffer.slice(start, start + len)
 
- 	if (hasMask) {
 
- 		// Decode with the given mask
 
- 		mask = this.buffer.slice(start - 4, start)
 
- 		for (i = 0; i < payload.length; i++) {
 
- 			payload[i] ^= mask[i % 4]
 
- 		}
 
- 	}
 
- 	this.buffer = this.buffer.slice(start + len)
 
- 	// Proceeds to frame processing
 
- 	return this.processFrame(fin, opcode, payload)
 
- }
 
- /**
 
-  * Process a given frame received
 
-  * @param {boolean} fin
 
-  * @param {number} opcode
 
-  * @param {Buffer} payload
 
-  * @returns {boolean} false if any error occurs, true otherwise
 
-  * @fires text
 
-  * @fires binary
 
-  * @private
 
-  */
 
- Connection.prototype.processFrame = function (fin, opcode, payload) {
 
- 	if (opcode === 8) {
 
- 		// Close frame
 
- 		if (this.readyState === this.CLOSING) {
 
- 			this.socket.end()
 
- 		} else if (this.readyState === this.OPEN) {
 
- 			this.processCloseFrame(payload)
 
- 		}
 
- 		return true
 
- 	} else if (opcode === 9) {
 
- 		// Ping frame
 
- 		if (this.readyState === this.OPEN) {
 
- 			this.socket.write(frame.createPongFrame(payload.toString(), !this.server))
 
- 		}
 
- 		return true
 
- 	} else if (opcode === 10) {
 
- 		// Pong frame
 
- 		this.emit('pong', payload.toString())
 
- 		return true
 
- 	}
 
- 	if (this.readyState !== this.OPEN) {
 
- 		// Ignores if the connection isn't opened anymore
 
- 		return true
 
- 	}
 
- 	if (opcode === 0 && this.frameBuffer === null) {
 
- 		// Unexpected continuation frame
 
- 		return false
 
- 	} else if (opcode !== 0 && this.frameBuffer !== null) {
 
- 		// Last sequence didn't finished correctly
 
- 		return false
 
- 	}
 
- 	if (!opcode) {
 
- 		// Get the current opcode for fragmented frames
 
- 		opcode = typeof this.frameBuffer === 'string' ? 1 : 2
 
- 	}
 
- 	if (opcode === 1) {
 
- 		// Save text frame
 
- 		payload = payload.toString()
 
- 		this.frameBuffer = this.frameBuffer ? this.frameBuffer + payload : payload
 
- 		if (fin) {
 
- 			// Emits 'text' event
 
- 			this.emit('text', this.frameBuffer)
 
- 			this.frameBuffer = null
 
- 		}
 
- 	} else {
 
- 		// Sends the buffer for InStream object
 
- 		if (!this.frameBuffer) {
 
- 			// Emits the 'binary' event
 
- 			this.frameBuffer = new InStream
 
- 			this.emit('binary', this.frameBuffer)
 
- 		}
 
- 		this.frameBuffer.addData(payload)
 
- 		if (fin) {
 
- 			// Emits 'end' event
 
- 			this.frameBuffer.end()
 
- 			this.frameBuffer = null
 
- 		}
 
- 	}
 
- 	return true
 
- }
 
- /**
 
-  * Process a close frame, emitting the close event and sending back the frame
 
-  * @param {Buffer} payload
 
-  * @fires close
 
-  * @private
 
-  */
 
- Connection.prototype.processCloseFrame = function (payload) {
 
- 	var code, reason
 
- 	if (payload.length >= 2) {
 
- 		code = payload.readUInt16BE(0)
 
- 		reason = payload.slice(2).toString()
 
- 	} else {
 
- 		code = 1005
 
- 		reason = ''
 
- 	}
 
- 	this.socket.write(frame.createCloseFrame(code, reason, !this.server))
 
- 	this.readyState = this.CLOSED
 
- 	this.emit('close', code, reason)
 
- }
 
- /**
 
-  * Build the header string
 
-  * @param {string} requestLine
 
-  * @param {Object<string>} headers
 
-  * @returns {string}
 
-  * @private
 
-  */
 
- Connection.prototype.buildRequest = function (requestLine, headers) {
 
- 	var headerString = requestLine + '\r\n',
 
- 		headerName
 
- 	for (headerName in headers) {
 
- 		headerString += headerName + ': ' + headers[headerName] + '\r\n'
 
- 	}
 
- 	return headerString + '\r\n'
 
- }
 
 
  |