UtilsPrefabs.js 11 KB

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  1. window.UtilsPrefabs = {
  2. PrefabsName: [
  3. "prefab/share",
  4. "prefab/show",
  5. "prefab/login",
  6. "prefab/loading",
  7. "prefab/stock",
  8. ],
  9. sharePrefab: [
  10. "prefab/share",
  11. "prefab/sharepublic",
  12. "prefab/MoneyFlyAfterShare",
  13. ],
  14. init: function (parentNode) {
  15. this.parentNode = parentNode;
  16. return this;
  17. },
  18. getPrefabsName: function () {
  19. return this.prefabsName;
  20. },
  21. addPrefabs: function (prefabsName, parentNode, callback) {
  22. cc.loader.loadRes(prefabsName, function (err, texture) {
  23. var node = this.parentNode;
  24. if (parentNode != null) {
  25. node = parentNode;
  26. }
  27. var prefab = cc.instantiate(texture);
  28. this.prefabsName = prefab.name;
  29. this.removePrefabs(node, this.prefabsName);
  30. if (node != null) {
  31. node.addChild(prefab);
  32. } else {
  33. return;
  34. }
  35. // this.dialogLuckView.active = false;
  36. // this.GivePrize = this.getNode("GivePrize",this.showDialogs);
  37. // //转
  38. // this.Sunshine = this.getNode("Sunshine",this.GivePrize);
  39. // //物品
  40. // this.Rewards = this.getNode("Rewards",this.GivePrize);
  41. // //关闭按钮
  42. // this.close = this.getNode("close",this.showDialogs);
  43. if (callback != null) {
  44. callback(prefab);
  45. }
  46. }.bind(this));
  47. },
  48. removePrefabs: function (parentNode, prefabsName, success, fail) {
  49. var node = this.parentNode;
  50. if (parentNode != null) {
  51. node = parentNode;
  52. }
  53. if (node != null) {
  54. if (node.getChildByName(prefabsName) != null) {
  55. node.getChildByName(prefabsName).off(cc.Node.EventType.TOUCH_END);
  56. node.getChildByName(prefabsName).destroy();
  57. if (success != null) {
  58. success();
  59. }
  60. } else {
  61. if (fail != null) {
  62. fail();
  63. }
  64. }
  65. }
  66. },
  67. setOff: function (node) {
  68. node.off(cc.Node.EventType.TOUCH_END);
  69. },
  70. setOn: function (node, callback) {
  71. if (node != null) {
  72. node.on(cc.Node.EventType.TOUCH_END, callback);
  73. } else {
  74. console.log("当前被放进来的node节点没有可以点击的名字 请关注此段警告");
  75. }
  76. return this;
  77. },
  78. getNode: function (name, parent) {
  79. if (parent == null) {
  80. if (this.parentNode.getChildByName(name) == null) {
  81. // console.log("在",this.parentNode,"没有找到名字为"+name+"的node");
  82. }
  83. return this.parentNode.getChildByName(name);
  84. } else {
  85. if (parent.getChildByName(name) == null) {
  86. // console.log("在",parent,"没有找到名字为"+name+"的node");
  87. }
  88. return parent.getChildByName(name);
  89. }
  90. },
  91. //开始分享
  92. /**
  93. UtilsPrefabs.startSharePrefab(function () {
  94. this.Building_t();
  95. }.bind(this),function () {
  96. this.Building_t();
  97. }.bind(this));
  98. * @param Success
  99. * @param fail
  100. */
  101. startSharePrefab: function (Success, fail, callbackNode) {
  102. var Canvas = cc.find("Canvas/UICamera");
  103. UtilsPrefabs
  104. .init(Canvas)
  105. .addPrefabs(UtilsPrefabs.sharePrefab[1], null, function (node) {
  106. if (callbackNode != null) {
  107. callbackNode(node);
  108. }
  109. // node.y = -200;
  110. // node.x = -20;
  111. var gosharebtn = UtilsPrefabs.getNode("gosharebtn", node);
  112. // var img1 = UtilsPrefabs.getNode("img1", node);
  113. // var NewLabel1 = UtilsPrefabs.getNode("New Label", img1);
  114. // var img2 = UtilsPrefabs.getNode("img2", node);
  115. // var NewLabel2 = UtilsPrefabs.getNode("New Label", img2);
  116. // NewLabel1.getComponent(cc.Label).string = 'x'+GlobalD.GameData.publicGive[0];
  117. // NewLabel2.getComponent(cc.Label).string = 'x'+GlobalD.GameData.publicGive[1];
  118. var close = UtilsPrefabs.getNode("close", node);
  119. UtilsPrefabs.setOn(close, function () {
  120. UtilsPrefabs.removePrefabs(Canvas, node.name);
  121. // if (task.taskCursor == 4) {
  122. // task.addTaskCount();
  123. // task.removeTaskNodes();
  124. // }
  125. if (fail != null) {
  126. fail();
  127. }
  128. }.bind(this));
  129. UtilsPrefabs.setOn(gosharebtn, function () {
  130. // console.log("点击分享按钮");
  131. UtilsWX.sharebtn(function () {
  132. UtilsPrefabs.setOff(gosharebtn);
  133. GlobalD.GameData.PlusGolden(GlobalD.GameData.publicGive[0]);
  134. GlobalD.GameData.PlusDiamond(GlobalD.GameData.publicGive[1]);
  135. UtilsPrefabs
  136. .init(Canvas)
  137. .addPrefabs(UtilsPrefabs.sharePrefab[2], null, function (node) {
  138. // cc.log(node.name+"***********000");
  139. node.zIndex = 10000;
  140. var MoneyFlyAnim = node.getChildByName('MoneyAnim').getComponent(cc.Animation);
  141. MoneyFlyAnim.RemoveNode = function () {
  142. node.destroy();
  143. // cc.log('111111111',node);
  144. }
  145. });
  146. if (Success != null) {
  147. Success();
  148. }
  149. }.bind(this));
  150. UtilsPrefabs.removePrefabs(Canvas, node.name);
  151. // if (task.taskCursor == 4) {
  152. // task.addTaskCount();
  153. // task.removeTaskNodes();
  154. // }
  155. }.bind(this))
  156. }.bind(this));
  157. },
  158. loadResSpriteFrame: function (src, callback) {
  159. cc.loader.loadRes(src, cc.SpriteFrame, function (err, texture) {
  160. if (callback != null) {
  161. callback(texture);
  162. }
  163. }.bind(this));
  164. },
  165. //观看视频领取金币
  166. /**
  167. * @param Success
  168. * @param fail
  169. */
  170. videoAdPrefab: function (Success, fail, callbackNode) {
  171. var Canvas = cc.find("Canvas/UICamera");
  172. UtilsPrefabs.init(Canvas).addPrefabs("prefab/videoAdView", null, function (node) {
  173. if (callbackNode != null) {
  174. callbackNode(node);
  175. }
  176. let buildSprite = UtilsPrefabs.getNode("buildSprite", node).getComponent(cc.Sprite);
  177. // let moneyLabel = UtilsPrefabs.getNode("moneyLabel", node).getComponent(cc.Label);
  178. // let nameLabel = UtilsPrefabs.getNode("nameLabel", node).getComponent(cc.Label);
  179. let BuildingLockStateArray = GlobalD.GameData.GetBuildingLockStateArray();
  180. let BuildingFrameArray = GlobalD.game._ManageUIScript.BuildingFrameArray;
  181. for (let i = 0; i < BuildingLockStateArray.length; i++) {
  182. if (BuildingLockStateArray[i] == 0) {
  183. //BuildingFrameArray[i].getChildByName('Lock').getChildByName('PriceBG').getChildByName('label').getComponent(cc.Label).string = this.FormatMoney(AConfig.BuildingUnlockMoneyArray[i]);
  184. //设置还没解锁的建筑显示
  185. let contentButton = BuildingFrameArray[i].getComponent('Content_Button');
  186. buildSprite.spriteFrame = contentButton.Sprite.spriteFrame;
  187. // let _DiamondNumArray = GlobalD.GameData.GetDiamondNumArray();
  188. // moneyLabel.string = '¥' + _DiamondNumArray[i]; //钻石费用
  189. // nameLabel.string = '解锁'+contentButton.Name+"还需要"
  190. break;
  191. }
  192. }
  193. var gosharebtn = UtilsPrefabs.getNode("gosharebtn", node);
  194. // var close = UtilsPrefabs.getNode("close", node);
  195. // UtilsPrefabs.setOn(close, function () {
  196. // UtilsPrefabs.removePrefabs(Canvas, node.name);
  197. // if (fail != null) {
  198. // fail();
  199. // }
  200. // }.bind(this));
  201. setTimeout(() => {
  202. UtilsPrefabs.removePrefabs(Canvas, node.name);
  203. }, 10000);
  204. UtilsPrefabs.setOn(gosharebtn, function () {
  205. // //关闭一下底部广告组件
  206. // this.ManageAd.getComponent('ManageAd').onCloseBannerAd();
  207. //观看广告视频
  208. AD.playVideoAd((res) => {
  209. if (!res.isPlay) {
  210. console.log('ManageTimer不能播放广告:', res.data);
  211. } else {
  212. if (Success != null) {
  213. Success();
  214. }
  215. GlobalD.GameData.PlusGolden(GlobalD.GameData.videoAdGive[0]);
  216. GlobalD.GameData.PlusDiamond(GlobalD.GameData.videoAdGive[1]);
  217. }
  218. });
  219. UtilsPrefabs.removePrefabs(Canvas, node.name);
  220. }.bind(this))
  221. }.bind(this));
  222. },
  223. //登录金币收益
  224. /**
  225. * @param Success
  226. * @param fail
  227. */
  228. loginAdPrefab: function (Success, fail, callbackNode) {
  229. var Canvas = cc.find("Canvas/UICamera");
  230. UtilsPrefabs.init(Canvas).addPrefabs("prefab/loginAward", null, function (node) {
  231. if (callbackNode != null) {
  232. callbackNode(node);
  233. }
  234. var collection = UtilsPrefabs.getNode("Collection", node);
  235. var close = UtilsPrefabs.getNode("close", node);
  236. var dCollection = UtilsPrefabs.getNode("dCollection", node);
  237. UtilsPrefabs.setOn(close, function () {
  238. UtilsPrefabs.removePrefabs(Canvas, node.name);
  239. if (fail != null) {
  240. fail();
  241. }
  242. }.bind(this));
  243. UtilsPrefabs.setOn(collection, function () {
  244. //关闭一下底部广告组件
  245. // this.ManageAd.getComponent('ManageAd').onCloseBannerAd();
  246. //观看广告视频
  247. AD.playVideoAd((res) => {
  248. if (!res.isPlay) {
  249. console.log('loginAdPrefab不能播放广告:', res.data);
  250. } else {
  251. //播放成功,领取双倍
  252. GlobalD.GameData.PlusGolden(GlobalD.GameData.secondLoginAdGive[0] * 2);
  253. if (Success != null) {
  254. Success();
  255. }
  256. }
  257. });
  258. UtilsPrefabs.removePrefabs(Canvas, node.name);
  259. }.bind(this))
  260. UtilsPrefabs.setOn(dCollection, function () {
  261. //直接领取
  262. if (Success != null) {
  263. Success();
  264. }
  265. //直接领取,正常值
  266. GlobalD.GameData.PlusGolden(GlobalD.GameData.secondLoginAdGive[0]);
  267. UtilsPrefabs.removePrefabs(Canvas, node.name);
  268. }.bind(this))
  269. }.bind(this));
  270. },
  271. }