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- window.UtilsPrefabs = {
- PrefabsName: [
- "prefab/share",
- "prefab/show",
- "prefab/login",
- "prefab/loading",
- "prefab/stock",
- ],
- sharePrefab: [
- "prefab/share",
- "prefab/sharepublic",
- "prefab/MoneyFlyAfterShare",
- ],
- init: function (parentNode) {
- this.parentNode = parentNode;
- return this;
- },
- getPrefabsName: function () {
- return this.prefabsName;
- },
- addPrefabs: function (prefabsName, parentNode, callback) {
- cc.loader.loadRes(prefabsName, function (err, texture) {
- var node = this.parentNode;
- if (parentNode != null) {
- node = parentNode;
- }
- var prefab = cc.instantiate(texture);
- this.prefabsName = prefab.name;
- this.removePrefabs(node, this.prefabsName);
- if (node != null) {
- node.addChild(prefab);
- } else {
- return;
- }
- // this.dialogLuckView.active = false;
- // this.GivePrize = this.getNode("GivePrize",this.showDialogs);
- // //转
- // this.Sunshine = this.getNode("Sunshine",this.GivePrize);
- // //物品
- // this.Rewards = this.getNode("Rewards",this.GivePrize);
- // //关闭按钮
- // this.close = this.getNode("close",this.showDialogs);
- if (callback != null) {
- callback(prefab);
- }
- }.bind(this));
- },
- removePrefabs: function (parentNode, prefabsName, success, fail) {
- var node = this.parentNode;
- if (parentNode != null) {
- node = parentNode;
- }
- if (node != null) {
- if (node.getChildByName(prefabsName) != null) {
- node.getChildByName(prefabsName).off(cc.Node.EventType.TOUCH_END);
- node.getChildByName(prefabsName).destroy();
- if (success != null) {
- success();
- }
- } else {
- if (fail != null) {
- fail();
- }
- }
- }
- },
- setOff: function (node) {
- node.off(cc.Node.EventType.TOUCH_END);
- },
- setOn: function (node, callback) {
- if (node != null) {
- node.on(cc.Node.EventType.TOUCH_END, callback);
- } else {
- console.log("当前被放进来的node节点没有可以点击的名字 请关注此段警告");
- }
- return this;
- },
- getNode: function (name, parent) {
- if (parent == null) {
- if (this.parentNode.getChildByName(name) == null) {
- // console.log("在",this.parentNode,"没有找到名字为"+name+"的node");
- }
- return this.parentNode.getChildByName(name);
- } else {
- if (parent.getChildByName(name) == null) {
- // console.log("在",parent,"没有找到名字为"+name+"的node");
- }
- return parent.getChildByName(name);
- }
- },
- //开始分享
- /**
- UtilsPrefabs.startSharePrefab(function () {
- this.Building_t();
- }.bind(this),function () {
- this.Building_t();
- }.bind(this));
- * @param Success
- * @param fail
- */
- startSharePrefab: function (Success, fail, callbackNode) {
- var Canvas = cc.find("Canvas/UICamera");
- UtilsPrefabs
- .init(Canvas)
- .addPrefabs(UtilsPrefabs.sharePrefab[1], null, function (node) {
- if (callbackNode != null) {
- callbackNode(node);
- }
- // node.y = -200;
- // node.x = -20;
- var gosharebtn = UtilsPrefabs.getNode("gosharebtn", node);
- // var img1 = UtilsPrefabs.getNode("img1", node);
- // var NewLabel1 = UtilsPrefabs.getNode("New Label", img1);
- // var img2 = UtilsPrefabs.getNode("img2", node);
- // var NewLabel2 = UtilsPrefabs.getNode("New Label", img2);
- // NewLabel1.getComponent(cc.Label).string = 'x'+GlobalD.GameData.publicGive[0];
- // NewLabel2.getComponent(cc.Label).string = 'x'+GlobalD.GameData.publicGive[1];
- var close = UtilsPrefabs.getNode("close", node);
- UtilsPrefabs.setOn(close, function () {
- UtilsPrefabs.removePrefabs(Canvas, node.name);
- // if (task.taskCursor == 4) {
- // task.addTaskCount();
- // task.removeTaskNodes();
- // }
- if (fail != null) {
- fail();
- }
- }.bind(this));
- UtilsPrefabs.setOn(gosharebtn, function () {
- // console.log("点击分享按钮");
- UtilsWX.sharebtn(function () {
- UtilsPrefabs.setOff(gosharebtn);
- GlobalD.GameData.PlusGolden(GlobalD.GameData.publicGive[0]);
- GlobalD.GameData.PlusDiamond(GlobalD.GameData.publicGive[1]);
- UtilsPrefabs
- .init(Canvas)
- .addPrefabs(UtilsPrefabs.sharePrefab[2], null, function (node) {
- // cc.log(node.name+"***********000");
- node.zIndex = 10000;
- var MoneyFlyAnim = node.getChildByName('MoneyAnim').getComponent(cc.Animation);
- MoneyFlyAnim.RemoveNode = function () {
- node.destroy();
- // cc.log('111111111',node);
- }
- });
- if (Success != null) {
- Success();
- }
- }.bind(this));
- UtilsPrefabs.removePrefabs(Canvas, node.name);
- // if (task.taskCursor == 4) {
- // task.addTaskCount();
- // task.removeTaskNodes();
- // }
- }.bind(this))
- }.bind(this));
- },
- loadResSpriteFrame: function (src, callback) {
- cc.loader.loadRes(src, cc.SpriteFrame, function (err, texture) {
- if (callback != null) {
- callback(texture);
- }
- }.bind(this));
- },
- //观看视频领取金币
- /**
- * @param Success
- * @param fail
- */
- videoAdPrefab: function (Success, fail, callbackNode) {
- var Canvas = cc.find("Canvas/UICamera");
- UtilsPrefabs.init(Canvas).addPrefabs("prefab/videoAdView", null, function (node) {
- if (callbackNode != null) {
- callbackNode(node);
- }
- let buildSprite = UtilsPrefabs.getNode("buildSprite", node).getComponent(cc.Sprite);
- // let moneyLabel = UtilsPrefabs.getNode("moneyLabel", node).getComponent(cc.Label);
- // let nameLabel = UtilsPrefabs.getNode("nameLabel", node).getComponent(cc.Label);
- let BuildingLockStateArray = GlobalD.GameData.GetBuildingLockStateArray();
- let BuildingFrameArray = GlobalD.game._ManageUIScript.BuildingFrameArray;
- for (let i = 0; i < BuildingLockStateArray.length; i++) {
- if (BuildingLockStateArray[i] == 0) {
- //BuildingFrameArray[i].getChildByName('Lock').getChildByName('PriceBG').getChildByName('label').getComponent(cc.Label).string = this.FormatMoney(AConfig.BuildingUnlockMoneyArray[i]);
- //设置还没解锁的建筑显示
- let contentButton = BuildingFrameArray[i].getComponent('Content_Button');
- buildSprite.spriteFrame = contentButton.Sprite.spriteFrame;
- // let _DiamondNumArray = GlobalD.GameData.GetDiamondNumArray();
- // moneyLabel.string = '¥' + _DiamondNumArray[i]; //钻石费用
- // nameLabel.string = '解锁'+contentButton.Name+"还需要"
- break;
- }
- }
- var gosharebtn = UtilsPrefabs.getNode("gosharebtn", node);
- // var close = UtilsPrefabs.getNode("close", node);
- // UtilsPrefabs.setOn(close, function () {
- // UtilsPrefabs.removePrefabs(Canvas, node.name);
- // if (fail != null) {
- // fail();
- // }
- // }.bind(this));
- setTimeout(() => {
- UtilsPrefabs.removePrefabs(Canvas, node.name);
- }, 10000);
- UtilsPrefabs.setOn(gosharebtn, function () {
- // //关闭一下底部广告组件
- // this.ManageAd.getComponent('ManageAd').onCloseBannerAd();
- //观看广告视频
- AD.playVideoAd((res) => {
- if (!res.isPlay) {
- console.log('ManageTimer不能播放广告:', res.data);
- } else {
- if (Success != null) {
- Success();
- }
- GlobalD.GameData.PlusGolden(GlobalD.GameData.videoAdGive[0]);
- GlobalD.GameData.PlusDiamond(GlobalD.GameData.videoAdGive[1]);
- }
- });
- UtilsPrefabs.removePrefabs(Canvas, node.name);
- }.bind(this))
- }.bind(this));
- },
- //登录金币收益
- /**
- * @param Success
- * @param fail
- */
- loginAdPrefab: function (Success, fail, callbackNode) {
- var Canvas = cc.find("Canvas/UICamera");
- UtilsPrefabs.init(Canvas).addPrefabs("prefab/loginAward", null, function (node) {
- if (callbackNode != null) {
- callbackNode(node);
- }
- var collection = UtilsPrefabs.getNode("Collection", node);
- var close = UtilsPrefabs.getNode("close", node);
- var dCollection = UtilsPrefabs.getNode("dCollection", node);
- UtilsPrefabs.setOn(close, function () {
- UtilsPrefabs.removePrefabs(Canvas, node.name);
- if (fail != null) {
- fail();
- }
- }.bind(this));
- UtilsPrefabs.setOn(collection, function () {
- //关闭一下底部广告组件
- // this.ManageAd.getComponent('ManageAd').onCloseBannerAd();
- //观看广告视频
- AD.playVideoAd((res) => {
- if (!res.isPlay) {
- console.log('loginAdPrefab不能播放广告:', res.data);
- } else {
- //播放成功,领取双倍
- GlobalD.GameData.PlusGolden(GlobalD.GameData.secondLoginAdGive[0] * 2);
- if (Success != null) {
- Success();
- }
- }
- });
- UtilsPrefabs.removePrefabs(Canvas, node.name);
- }.bind(this))
- UtilsPrefabs.setOn(dCollection, function () {
- //直接领取
- if (Success != null) {
- Success();
- }
- //直接领取,正常值
- GlobalD.GameData.PlusGolden(GlobalD.GameData.secondLoginAdGive[0]);
- UtilsPrefabs.removePrefabs(Canvas, node.name);
- }.bind(this))
- }.bind(this));
- },
- }
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