GameData.js 47 KB

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  1. var reGameStates = require('GameStates');
  2. var AConfig = require('../Config');
  3. //全局数据类
  4. cc.Class({
  5. extends: cc.Component,
  6. properties: {
  7. //记录全部道路的index
  8. GameData_highwayIndex: {
  9. default: [],
  10. type: [cc.Integer],
  11. visible: false,
  12. serializable: false,
  13. },
  14. //记录建筑物存储的信息
  15. GameData_buildings: {
  16. default: [],
  17. visible: false,
  18. serializable: false,
  19. },
  20. HighWayPrefabs: cc.Prefab,
  21. //MyMapNode
  22. //建筑物的节点
  23. BuildingsParent: {
  24. default: null,
  25. type: cc.Node,
  26. },
  27. ManageUI: {
  28. default: null,
  29. type: cc.Node,
  30. },
  31. GameVersion: {
  32. default: -1,
  33. type: cc.Integer,
  34. },
  35. //读取数据
  36. readData: {
  37. default: null,
  38. visible: false,
  39. }
  40. },
  41. onLoad() {
  42. //初始化GameData全局变量
  43. GlobalD.GameData = this;
  44. this.GameConfig();
  45. },
  46. start() {
  47. this._tiledMap = GlobalD.TiledMap._tiledMap;
  48. //老铁 请选择 游戏模式
  49. //true 每次进入清除数据模式
  50. //false 正常带网络存档模式
  51. this.isDebugMode(false);
  52. // return;
  53. },
  54. //设置游戏模式
  55. isDebugMode: function (b) {
  56. if (b) {
  57. // 清除
  58. this.onClearAllData(function () {
  59. this.getData();
  60. }.bind(this));
  61. } else {
  62. // 正常游戏
  63. this.getData();
  64. }
  65. },
  66. getData: function () {
  67. //如果开局没有读取到网络数据,就这里初始化
  68. if (userData.readData == null) {
  69. //开局初始化的数据
  70. this.getNetworkData((res) => {
  71. //获取网络数据后处理
  72. if (res.code == 0) {
  73. //记录读取的数据到内存里面
  74. this.readData = res.data.userdata;
  75. console.log("获取数据this.ReadData:", res);
  76. //不管网络数据回调成功或者失败。都会进行初始化操作
  77. //后面初始化失败,是要进行其他操作的;
  78. this.Init();
  79. this.InitSceneInfo();
  80. } else {
  81. //失败
  82. cc.log('读取网络数据失败!', res);
  83. this.readData = null;
  84. //todo
  85. //打出提示,网络状态,考虑重新登录等。
  86. //不管网络数据回调成功或者失败。都会进行初始化操作
  87. //后面初始化失败,是要进行其他操作的;
  88. this.Init();
  89. this.InitSceneInfo();
  90. }
  91. });
  92. } else {
  93. this.readData = userData.readData;
  94. cc.log('读取到数据?:', this.readData)
  95. this.Init();
  96. this.InitSceneInfo();
  97. }
  98. },
  99. GameConfig() {
  100. this.AddBuildingCost = 5;
  101. this.RemoveBuildingCost = 5;
  102. },
  103. InitSceneInfo() {
  104. let _BFirstLoadGame = this.readData ? this.readData.BFirstLoadGame : false;
  105. //根据顺序生成
  106. //初始化道路
  107. this.onSpawnHighway();
  108. //初始化时间ui
  109. cc.find("GameNode/ManageTimer").getComponent('ManageTimer').Init(_BFirstLoadGame);
  110. //初始化金钱ui
  111. cc.find("GameNode/ManageGolden").getComponent('ManageGolden').InitManageGlodenUI();
  112. //初始化地图物件
  113. cc.find("GameNode/ManageMap").getComponent('ManageMap').InitManageMap();
  114. //初始化生成房屋
  115. this.ManageUI.getComponent('ManageBuildings').InitBuildings();
  116. //初始化生成人物
  117. cc.find('GameNode/ManageWorker').getComponent('ManageWorker').InitWorkerAI();
  118. //初始化新手教学
  119. GlobalD.ManageTask.InitTask(_BFirstLoadGame);
  120. this.ManageUI.getComponent('ManageUI').Init();
  121. // 自动存储数据
  122. this.AutoSaveData = function () {
  123. // this.onAutoSaveData();
  124. this.pushData();
  125. };
  126. this.schedule(this.AutoSaveData, 5);
  127. },
  128. //InitData
  129. Init: function () {
  130. // let BFirstLoadGame = parseInt(cc.sys.localStorage.getItem('BFirstLoadGame'));
  131. let _BFirstLoadGame = this.readData ? this.readData.BFirstLoadGame : false;
  132. //date
  133. this.GameYear = 0;
  134. this.GameMonth = 0;
  135. this.GameDay = 0;
  136. this.GameDate = '0000/00/01';
  137. this.Golden = 210;
  138. this.Diamond = 5;
  139. this.WorkerLV = 0;
  140. this.WorkerNum = 0;
  141. this.CharacterInfoArray = [];
  142. this.WorkerCapacity = 5;
  143. this.TerritoryStateArray = [1, 1, 1, 1, 1, 1, 1, 1];//测试,全开地图
  144. // this.BuildingStateArray = [
  145. // 0, //公路
  146. // 0, //路铲
  147. // 1, //拆迁
  148. // 1, //农舍
  149. // 0, //单元楼
  150. // 0, //别墅
  151. // 1, //农田
  152. // 0, //伐木场
  153. // 0, //矿坑
  154. // 0, //加工厂
  155. // 1, //便利店
  156. // 0, //鲜花店
  157. // 0, //甜品店
  158. // 0, //汉堡店
  159. // 0, //咖啡店
  160. // 0, //洋装店
  161. // 0, //酒吧
  162. // 1, //绿化带
  163. // 0, //喷泉
  164. // 0, //游乐场
  165. // 0, //医院
  166. // 0,//警察局
  167. // 0];//银行
  168. this.BuildingStateArray = [
  169. 1,//公路
  170. 1, //路铲
  171. 1, //拆迁
  172. 1, //农舍
  173. 1, //单元楼
  174. 1, //别墅
  175. 1, //农田
  176. 1, //伐木场
  177. 1, //矿坑
  178. 1, //加工厂
  179. 1, //便利店
  180. 1,//鲜花店
  181. 1, //甜品店
  182. 1, //汉堡店
  183. 1, //咖啡店
  184. 1, //洋装店
  185. 1,//酒吧
  186. 1,//绿化带
  187. 1, //喷泉
  188. 1,//游乐场
  189. 0, //医院
  190. 0, //警察局
  191. 0];//银行
  192. this.BuildingLockStateArray = [
  193. 1, //公路
  194. 1, //路铲
  195. 1, //拆迁
  196. 1, //农舍
  197. 0, //单元楼
  198. 0, //别墅
  199. 1, //农田
  200. 0,//伐木场
  201. 0, //矿坑
  202. 1, //加工厂
  203. 1,//便利店
  204. 0,//鲜花店
  205. 0,//甜品店
  206. 0,//汉堡店
  207. 0, //咖啡店
  208. 0,//洋装店
  209. 0, //酒吧
  210. 1,//绿化带
  211. 0, //喷泉
  212. 0, //游乐场
  213. 0,//医院
  214. 0, //警察局
  215. 0];//银行
  216. // this.BuildingLockStateArray = [
  217. // 1, //公路
  218. // 1, //路铲
  219. // 1, //拆迁
  220. // 1, //农舍
  221. // 1, //单元楼
  222. // 1, //别墅
  223. // 1, //农田
  224. // 1,//伐木场
  225. // 1,//矿坑
  226. // 1, //加工厂
  227. // 1,//便利店
  228. // 1,//鲜花店
  229. // 1,//甜品店
  230. // 1, //汉堡店
  231. // 1,//咖啡店
  232. // 1, //洋装店
  233. // 1, //酒吧
  234. // 1, //绿化带
  235. // 1,//喷泉
  236. // 1,//游乐场
  237. // 0, //医院
  238. // 0,//警察局
  239. // 0];//银行
  240. this.BuildingNumArray = [
  241. 0,//公路
  242. 0, //路铲
  243. 0, //拆迁
  244. 4, //农舍
  245. 1, //单元楼
  246. 1, //别墅
  247. 4, //农田
  248. 1, //伐木场
  249. 1, //矿坑
  250. 2,//加工厂
  251. 2, //便利店
  252. 1, //鲜花店
  253. 1, //甜品店
  254. 1, //汉堡店
  255. 1, //咖啡店
  256. 1,//洋装店
  257. 1, //酒吧
  258. 1,//绿化带
  259. 1,//喷泉
  260. 1, //游乐场
  261. 0,//医院
  262. 0,//警察局
  263. 0];//银行
  264. // this.BuildingNumArray = [
  265. // 0, //公路
  266. // 0, //路铲
  267. // 0, //拆迁
  268. // 10, //农舍
  269. // 10, //单元楼
  270. // 10, //别墅
  271. // 10, //农田
  272. // 10, //伐木场
  273. // 10, //矿坑
  274. // 10, //加工厂
  275. // 10, //便利店
  276. // 9, //鲜花店
  277. // 8, //甜品店
  278. // 7,//汉堡店
  279. // 6,//咖啡店
  280. // 5,//洋装店
  281. // 4, //酒吧
  282. // 10, //绿化带
  283. // 10,//喷泉
  284. // 10, //游乐场
  285. // 0, //医院
  286. // 0, //警察局
  287. // 0];//银行
  288. //钻石消耗默认值
  289. this.DiamondNumArray = AConfig.DiamondArray;
  290. // cc.log('钻石消耗默认值',this.DiamondNumArray);
  291. this.EveryDayRewardsArray = [0, 0, 0, 0, 0, 0, 0];
  292. this.LastTimeEveryDayRewardsDate = '0000/00/00';
  293. this.LastTimeLuckDate = '0000/00/00';
  294. this.FoodTradeState = 1;
  295. this.WoodTradeState = 1;
  296. this.MineralTradeState = 1;
  297. //转盘分享给钻石金币
  298. this.shareGive = [200, 50];
  299. //签到分享给钻石金币
  300. this.signInGive = [200, 50];
  301. //每个月 给的 低保
  302. this.EveryGive = [500, 10];
  303. //公共分享
  304. this.publicGive = [200, 50];
  305. //观看视频给予的奖励
  306. this.videoAdGive = [2000, 50];
  307. //解锁视频时候视频给予的奖励
  308. this.manageUIVideoAdGive = [800, 15];
  309. //第二次登录给的奖励
  310. this.secondLoginAdGive = [1000, 15];
  311. //每天抽奖次数
  312. this.LotteryTimes = 10;
  313. // if (!_BFirstLoadGame) {
  314. // cc.sys.localStorage.setItem('BFirstLoadGame', 1);
  315. // // init date
  316. // this.InitDateFirst();
  317. // this.InitGoldenFirst();
  318. // this.InitDiamondFirst();
  319. // this.InitWorkerLVFirst();
  320. // this.InitWorkerNumFirst();
  321. // this.InitWorkerCapacityFirst();
  322. // this.InitTerritoryStateArrayFirst();
  323. // this.InitBuildingStateArrayFirst();
  324. // this.InitBuildingLockStateArrayFirst();
  325. // this.InitBuildingNumArrayFirst();
  326. // this.InitEveryDayRewardsArrayFirst();
  327. // this.InitLastTimeEveryDayRewardsDateFirst();
  328. // this.InitFoodTradeStateFirst();
  329. // this.InitWoodTradeStateFirst();
  330. // this.InitMineralTradeStateFirst();
  331. // }
  332. // else {
  333. // this.InitDate();
  334. // this.InitGolden();
  335. // this.InitDiamond();
  336. // this.InitWorkerLV();
  337. // this.InitWorkerNum();
  338. // this.InitWorkerCapacity();
  339. // this.InitTerritoryStateArray();
  340. // this.InitBuildingStateArray();
  341. // this.InitBuildingLockStateArray();
  342. // this.InitBuildingNumArray();
  343. // this.InitEveryDayRewardsArray();
  344. // this.InitLastTimeEveryDayRewardsDate();
  345. // this.InitFoodTradeState();
  346. // this.InitWoodTradeState();
  347. // this.InitMineralTradeState();
  348. // }
  349. if (_BFirstLoadGame) {
  350. cc.log('初始化网络数据');
  351. //读取日期数据
  352. this.GameYear = this.readData.GameYear;
  353. this.GameMonth = this.readData.GameMonth;
  354. this.GameDay = this.readData.GameDay;
  355. //读取金币
  356. this.Golden = this.readData.Golden;
  357. //读取钻石
  358. this.Diamond = this.readData.Diamond;
  359. // cc.log('this.readData.Diamond', this.readData.Diamond);
  360. //读取工人等级
  361. this.WorkerLV = this.readData.WorkerLV;
  362. //工人数量
  363. this.WorkerNum = this.readData.WorkerNum;
  364. //工人容量
  365. this.WorkerCapacity = this.readData.WorkerCapacity;
  366. this.GameDate = this.readData.GameDate;
  367. this.LastTimeEveryDayRewardsDate = this.readData.LastTimeEveryDayRewardsDate;
  368. this.LastTimeLuckDate = this.readData.LastTimeLuckDate;
  369. this.EveryDayRewardsArray = this.readData.EveryDayRewardsArray.split('_');
  370. this.TerritoryStateArray = this.readData.TerritoryStateArray.split('_');
  371. //面板状态
  372. this.BuildingStateArray = this.readData.BuildingStateArray.split('_');
  373. this.BuildingLockStateArray = this.readData.BuildingLockStateArray.split('_');
  374. this.BuildingNumArray = this.readData.BuildingNumArray.split('_');
  375. //既然价格是定死的,就不用读取了
  376. this.DiamondNumArray = AConfig.DiamondArray;//this.readData.DiamondNumArray.split('_');
  377. this.FoodTradeState = this.readData.FoodTradeState;
  378. this.WoodTradeState = this.readData.WoodTradeState;
  379. this.MineralTradeState = this.readData.MineralTradeState;
  380. //工人工作信息
  381. this.CharacterInfoArray = this.readData.characterInfoArray;
  382. //道路数据
  383. this.GameData_highwayIndex = this.readData.highwayIndex;
  384. //建筑物数据
  385. this.GameData_buildings = this.readData.buildingsInfo;
  386. this.LotteryTimes = this.readData.LotteryTimes;
  387. //任务
  388. task.TaskIconCountClick = this.readData.TaskIconCountClick;
  389. //测试5W
  390. // this.PlusDiamond(50000);
  391. }
  392. // //初始化工人信息
  393. // let characterInfo = cc.sys.localStorage.getItem('CharacterInfoArray');
  394. // if (characterInfo) {
  395. // this.CharacterInfoArray = JSON.parse(characterInfo);
  396. // }
  397. // //初始化存储的建筑信息
  398. // let getbuildingsData = cc.sys.localStorage.getItem('Buildings');
  399. // if (getbuildingsData)
  400. // this.GameData_buildings = JSON.parse(getbuildingsData);
  401. // // cc.log('getbuildingsData= '+getbuildingsData);
  402. },
  403. InitDateFirst: function () {
  404. cc.sys.localStorage.setItem('GameYear', this.GameYear);
  405. cc.sys.localStorage.setItem('GameMonth', this.GameMonth);
  406. cc.sys.localStorage.setItem('GameDay', this.GameDay);
  407. },
  408. InitDate: function () {
  409. if (cc.sys.localStorage.getItem('GameYear')) {
  410. this.GameYear = cc.sys.localStorage.getItem('GameYear');
  411. this.GameMonth = cc.sys.localStorage.getItem('GameMonth');
  412. this.GameDay = cc.sys.localStorage.getItem('GameDay');
  413. }
  414. else {
  415. this.InitDateFirst();
  416. }
  417. },
  418. InitGameDateFirst: function () {
  419. cc.sys.localStorage.setItem('GameDate', this.GameDate);
  420. },
  421. InitGameDate: function () {
  422. if (cc.sys.localStorage.getItem('GameDate')) {
  423. this.GameDate = cc.sys.localStorage.getItem('GameDate');
  424. }
  425. else {
  426. this.InitGameDateFirst();
  427. }
  428. },
  429. InitGoldenFirst: function () {
  430. cc.sys.localStorage.setItem('Golden', this.Golden);
  431. },
  432. InitGolden: function () {
  433. if (cc.sys.localStorage.getItem('Golden')) {
  434. this.Golden = parseInt(cc.sys.localStorage.getItem('Golden'));
  435. }
  436. else {
  437. this.InitGoldenFirst();
  438. }
  439. },
  440. InitDiamondFirst: function () {
  441. cc.sys.localStorage.setItem('Diamond', this.Diamond);
  442. },
  443. InitDiamond: function () {
  444. if (cc.sys.localStorage.getItem('Diamond')) {
  445. this.Diamond = parseInt(cc.sys.localStorage.getItem('Diamond'));
  446. }
  447. else {
  448. this.InitDiamondFirst();
  449. }
  450. },
  451. InitWorkerLVFirst: function () {
  452. cc.sys.localStorage.setItem('WorkerLV', this.WorkerLV);
  453. },
  454. InitWorkerLV: function () {
  455. if (cc.sys.localStorage.getItem('WorkerLV')) {
  456. this.WorkerLV = parseInt(cc.sys.localStorage.getItem('WorkerLV'));
  457. }
  458. else {
  459. this.InitWorkerNumFirst();
  460. }
  461. },
  462. InitWorkerNumFirst: function () {
  463. cc.sys.localStorage.setItem('WorkerNum', this.WorkerNum);
  464. },
  465. InitWorkerNum: function () {
  466. if (cc.sys.localStorage.getItem('WorkerNum'))
  467. this.WorkerNum = parseInt(cc.sys.localStorage.getItem('WorkerNum'));
  468. else
  469. cc.warn('没有 workerNum 数据!');
  470. },
  471. InitWorkerCapacityFirst: function () {
  472. cc.sys.localStorage.setItem('WorkerCapacity', this.WorkerCapacity);
  473. },
  474. InitWorkerCapacity: function () {
  475. if (cc.sys.localStorage.getItem('WorkerCapacity')) {
  476. this.WorkerCapacity = parseInt(cc.sys.localStorage.getItem('WorkerCapacity'));
  477. }
  478. else {
  479. this.InitWorkerCapacityFirst();
  480. }
  481. },
  482. InitTerritoryStateArrayFirst: function () {
  483. cc.sys.localStorage.setItem('TerritoryStateArray', this.TerritoryStateArray.join('_'));
  484. },
  485. InitTerritoryStateArray: function () {
  486. if (cc.sys.localStorage.getItem('TerritoryStateArray')) {
  487. this.TerritoryStateArray = cc.sys.localStorage.getItem('TerritoryStateArray').split('_');
  488. }
  489. else {
  490. this.InitTerritoryStateArrayFirst();
  491. }
  492. },
  493. InitBuildingStateArrayFirst: function () {
  494. cc.sys.localStorage.setItem('BuildingStateArray', this.BuildingStateArray.join('_'));
  495. },
  496. InitBuildingStateArray: function () {
  497. if (cc.sys.localStorage.getItem('BuildingStateArray')) {
  498. this.BuildingStateArray = cc.sys.localStorage.getItem('BuildingStateArray').split('_');
  499. }
  500. else {
  501. this.InitBuildingStateArrayFirst();
  502. }
  503. },
  504. InitBuildingLockStateArrayFirst: function () {
  505. cc.sys.localStorage.setItem('BuildingLockStateArray', this.BuildingLockStateArray.join('_'));
  506. },
  507. InitBuildingLockStateArray: function () {
  508. if (cc.sys.localStorage.getItem('BuildingLockStateArray')) {
  509. this.BuildingLockStateArray = cc.sys.localStorage.getItem('BuildingLockStateArray').split('_');
  510. }
  511. else {
  512. this.InitBuildingLockStateArrayFirst();
  513. }
  514. },
  515. InitBuildingNumArrayFirst: function () {
  516. cc.sys.localStorage.setItem('BuildingNumArray', this.BuildingNumArray.join('_'));
  517. },
  518. InitBuildingNumArray: function () {
  519. if (cc.sys.localStorage.getItem('BuildingNumArray')) {
  520. this.BuildingNumArray = cc.sys.localStorage.getItem('BuildingNumArray').split('_');
  521. }
  522. else {
  523. this.InitBuildingNumArrayFirst();
  524. }
  525. },
  526. InitEveryDayRewardsArrayFirst: function () {
  527. cc.sys.localStorage.setItem('EveryDayRewardsArray', this.EveryDayRewardsArray.join('_'));
  528. },
  529. InitEveryDayRewardsArray: function () {
  530. if (cc.sys.localStorage.getItem('EveryDayRewardsArray')) {
  531. this.EveryDayRewardsArray = cc.sys.localStorage.getItem('EveryDayRewardsArray').split('_');
  532. }
  533. else {
  534. this.InitEveryDayRewardsArrayFirst();
  535. }
  536. },
  537. InitLastTimeEveryDayRewardsDateFirst: function () {
  538. cc.sys.localStorage.setItem('LastTimeEveryDayRewardsDate', this.LastTimeEveryDayRewardsDate);
  539. // cc.log('111111111111==='+cc.sys.localStorage.getItem('LastTimeEveryDayRewardsDate'));
  540. },
  541. InitLastTimeEveryDayRewardsDate: function () {
  542. if (cc.sys.localStorage.getItem('LastTimeEveryDayRewardsDate'))
  543. this.LastTimeEveryDayRewardsDate = cc.sys.localStorage.getItem('LastTimeEveryDayRewardsDate');
  544. else
  545. cc.warn('没有 LastTimeEveryDayRewardsDate 数据!');
  546. },
  547. InitFoodTradeStateFirst: function () {
  548. cc.sys.localStorage.setItem('FoodTradeState', this.FoodTradeState);
  549. },
  550. InitFoodTradeState: function () {
  551. if (cc.sys.localStorage.getItem('FoodTradeState')) {
  552. this.FoodTradeState = parseInt(cc.sys.localStorage.getItem('FoodTradeState'));
  553. }
  554. else {
  555. this.InitFoodTradeStateFirst();
  556. }
  557. },
  558. InitWoodTradeStateFirst: function () {
  559. cc.sys.localStorage.setItem('WoodTradeState', this.WoodTradeState);
  560. },
  561. InitWoodTradeState: function () {
  562. if (cc.sys.localStorage.getItem('WoodTradeState')) {
  563. this.WoodTradeState = parseInt(cc.sys.localStorage.getItem('WoodTradeState'));
  564. }
  565. else {
  566. this.InitWoodTradeStateFirst();
  567. }
  568. },
  569. InitMineralTradeStateFirst: function () {
  570. cc.sys.localStorage.setItem('MineralTradeState', this.MineralTradeState);
  571. },
  572. InitMineralTradeState: function () {
  573. if (cc.sys.localStorage.getItem('MineralTradeState')) {
  574. this.MineralTradeState = parseInt(cc.sys.localStorage.getItem('MineralTradeState'));
  575. }
  576. else {
  577. this.InitMineralTradeStateFirst();
  578. }
  579. },
  580. InitLotteryTimes: function () {
  581. if (cc.sys.localStorage.getItem('MineralTradeState')) {
  582. this.MineralTradeState = parseInt(cc.sys.localStorage.getItem('MineralTradeState'));
  583. }
  584. else {
  585. this.InitMineralTradeStateFirst();
  586. }
  587. },
  588. //GET / SET /Plus
  589. GetGameDate: function () {
  590. // if (!cc.sys.localStorage.getItem('GameDate')) {
  591. // this.InitGameDateFirst();
  592. // }
  593. return this.GameDate;
  594. },
  595. SetGameDate: function (num) {
  596. this.GameDate = num;
  597. // cc.sys.localStorage.setItem('GameDate', this.GameDate);
  598. // this.Goldenlabel.getComponent(cc.Label).string = this.Golden;
  599. },
  600. PlusGameDate: function (num) {
  601. this.GameDate += num;
  602. // cc.sys.localStorage.setItem('GameDate', this.GameDate);
  603. // this.Goldenlabel.getComponent(cc.Label).string = this.Golden;
  604. },
  605. GetGolden: function () {
  606. // if (!cc.sys.localStorage.getItem('Golden')) {
  607. // this.InitGoldenFirst();
  608. // }
  609. return parseInt(this.Golden);
  610. },
  611. GetGoldenCallBack(_CallBack) {
  612. // if (!cc.sys.localStorage.getItem('Golden')) {
  613. // this.InitGoldenFirst();
  614. // cc.log('GetGoldenCallBack1');
  615. // }
  616. if (_CallBack)
  617. _CallBack({ resGolden: parseInt(this.Golden) });
  618. },
  619. SetGolden: function (Num) {
  620. let LastMoney = this.Golden;
  621. this.Golden = Num;
  622. let CurrentMoney = Num;
  623. // var data1 = {
  624. // name: "Whoareyou",
  625. // openId : userData.openId,
  626. //
  627. // }
  628. // UtilsWX.postMessage(data1);
  629. // UtilsWX.setUserData("score", Num);
  630. // cc.sys.localStorage.setItem('Golden', this.Golden);
  631. // this.Goldenlabel.getComponent(cc.Label).string = this.Golden;
  632. this.ManageUI.getComponent('ManageUI').GoldenChangeCallBack(this.GetGolden(), LastMoney, CurrentMoney);
  633. },
  634. PlusGolden: function (Num) {
  635. if (this.Golden + Num < 0) {
  636. this.SetGolden(0);
  637. }
  638. else {
  639. this.SetGolden(this.Golden + Num);
  640. }
  641. // task.task50W();
  642. },
  643. GetDiamond: function () {
  644. // if (!cc.sys.localStorage.getItem('Diamond')) {
  645. // this.InitDiamondFirst();
  646. // }
  647. return parseInt(this.Diamond);
  648. },
  649. SetDiamond: function (num) {
  650. let LastMoney = this.Diamond;
  651. this.Diamond = num;
  652. let CurrentMoney = num;
  653. // cc.sys.localStorage.setItem('Diamond', this.Diamond);
  654. this.ManageUI.getComponent('ManageUI').DiamondChangeCallBack(this.GetDiamond(), LastMoney, CurrentMoney);
  655. },
  656. PlusDiamond: function (num) {
  657. if (this.Diamond + num < 0) {
  658. this.SetDiamond(0);
  659. }
  660. else {
  661. this.SetDiamond(this.Diamond + num);
  662. }
  663. },
  664. GetWorkerLV: function () {
  665. // if (!cc.sys.localStorage.getItem('WorkerLV')) {
  666. // this.InitWorkerLVFirst();
  667. // }
  668. return parseInt(this.WorkerLV);
  669. },
  670. SetWorkerLV: function (num) {
  671. this.WorkerLV = num;
  672. // cc.sys.localStorage.setItem('WorkerLV', this.WorkerLV);
  673. },
  674. PlusWorkerLV: function (num) {
  675. this.WorkerLV += num;
  676. // cc.sys.localStorage.setItem('WorkerLV', this.WorkerLV);
  677. },
  678. GetWorkerNum: function () {
  679. // if (!cc.sys.localStorage.getItem('WorkerNum')) {
  680. // this.InitWorkerNumFirst();
  681. // }
  682. // cc.log('get', this.WorkerNum);
  683. return parseInt(this.WorkerNum);
  684. },
  685. SetWorkerNum: function (num) {
  686. this.WorkerNum = num;
  687. // cc.sys.localStorage.setItem('WorkerNum', this.WorkerNum);
  688. },
  689. PlusWorkerNum: function (num) {
  690. this.WorkerNum += num;
  691. // cc.log('set', this.WorkerNum);
  692. // cc.sys.localStorage.setItem('WorkerNum', this.WorkerNum);
  693. },
  694. GetLastTimeEveryDayRewardsDate: function () {
  695. // if (!cc.sys.localStorage.getItem('LastTimeEveryDayRewardsDate')) {
  696. // this.InitLastTimeEveryDayRewardsDateFirst();
  697. // }
  698. // cc.log('get', this.WorkerNum);
  699. return this.LastTimeEveryDayRewardsDate;
  700. },
  701. //获取转盘 时间
  702. GetLastTimeLuckDate: function () {
  703. // if (!cc.sys.localStorage.getItem('LastTimeEveryDayRewardsDate')) {
  704. // this.InitLastTimeEveryDayRewardsDateFirst();
  705. // }
  706. // cc.log('get', this.WorkerNum);
  707. return this.LastTimeLuckDate;
  708. },
  709. //设置转盘时间
  710. SetLastTimeLuckDate: function (DateString) {
  711. this.LastTimeLuckDate = DateString;
  712. // cc.sys.localStorage.setItem('LastTimeEveryDayRewardsDate', this.LastTimeEveryDayRewardsDate);
  713. },
  714. SetLastTimeEveryDayRewardsDate: function (DateString) {
  715. this.LastTimeEveryDayRewardsDate = DateString;
  716. // cc.sys.localStorage.setItem('LastTimeEveryDayRewardsDate', this.LastTimeEveryDayRewardsDate);
  717. },
  718. //工人信息数组
  719. GetWorkerCharacterInfoArray: function () {
  720. return this.CharacterInfoArray;
  721. },
  722. SetWorkerCharacterInfoArray: function (item) {
  723. this.CharacterInfoArray = item;
  724. // cc.log('更新的数据:', this.CharacterInfoArray);
  725. //Init自动存储 todo
  726. },
  727. /*** */
  728. GetWorkerCapacity: function () {
  729. // if (!cc.sys.localStorage.getItem('WorkerCapacity')) {
  730. // this.InitWorkerCapacityFirst();
  731. // }
  732. return parseInt((this.WorkerCapacity));
  733. },
  734. SetWorkerCapacity: function (num) {
  735. this.WorkerCapacity = num;
  736. // cc.sys.localStorage.setItem('WorkerCapacity', this.WorkerCapacity);
  737. },
  738. PlusWorkerCapacity: function (num) {
  739. this.WorkerCapacity += num;
  740. // cc.sys.localStorage.setItem('WorkerCapacity', this.WorkerCapacity);
  741. },
  742. GetTerritoryStateArray: function () {
  743. // if (!cc.sys.localStorage.getItem('TerritoryStateArray')) {
  744. // this.InitTerritoryStateArrayFirst();
  745. // }
  746. return this.TerritoryStateArray;
  747. },
  748. SetTerritoryStateArray: function (aTerritoryStateArray) {
  749. this.TerritoryStateArray = aTerritoryStateArray;
  750. // cc.sys.localStorage.setItem('TerritoryStateArray', this.TerritoryStateArray.join('_'));
  751. },
  752. PlusTerritoryStateArray: function (Item) {
  753. this.TerritoryStateArray.push(Item);
  754. // cc.sys.localStorage.setItem('TerritoryStateArray', this.TerritoryStateArray.join('_'));
  755. },
  756. GetBuildingStateArray: function () {
  757. // if (!cc.sys.localStorage.getItem('BuildingStateArray')) {
  758. // this.InitBuildingStateArrayFirst();
  759. // }
  760. return this.BuildingStateArray;
  761. },
  762. SetBuildingStateArray: function (aBuildingStateArray) {
  763. this.BuildingStateArray = aBuildingStateArray;
  764. // cc.sys.localStorage.setItem('BuildingStateArray', this.BuildingStateArray.join('_'));
  765. },
  766. PlusBuildingStateArray: function (Item) {
  767. this.BuildingStateArray.push(Item);
  768. // cc.sys.localStorage.setItem('BuildingStateArray', this.BuildingStateArray.join('_'));
  769. },
  770. GetBuildingLockStateArray: function () {
  771. // if (!cc.sys.localStorage.getItem('BuildingLockStateArray')) {
  772. // this.InitBuildingLockStateArrayFirst();
  773. // }
  774. return this.BuildingLockStateArray;
  775. },
  776. SetBuildingLockStateArray: function (aArray) {
  777. this.BuildingLockStateArray = aArray;
  778. // cc.sys.localStorage.setItem('BuildingLockStateArray', this.BuildingLockStateArray.join('_'));
  779. },
  780. PlusBuildingLockStateArray: function (Item) {
  781. this.BuildingLockStateArray.push(Item);
  782. // cc.sys.localStorage.setItem('BuildingLockStateArray', this.BuildingLockStateArray.join('_'));
  783. },
  784. GetBuildingNumArray: function () {
  785. // if (!cc.sys.localStorage.getItem('BuildingNumArray')) {
  786. // this.InitBuildingNumArrayFirst();
  787. // }
  788. return this.BuildingNumArray;
  789. },
  790. SetBuildingNumArray: function (aBuildingNumArray) {
  791. this.BuildingNumArray = aBuildingNumArray;
  792. // cc.sys.localStorage.setItem('BuildingNumArray', this.BuildingNumArray.join('_'));
  793. },
  794. PlusBuildingNumArray: function (Item) {
  795. this.BuildingNumArray.push(Item);
  796. // cc.sys.localStorage.setItem('BuildingNumArray', this.BuildingNumArray.join('_'));
  797. },
  798. //操作钻石数据
  799. GetDiamondNumArray: function () {
  800. return this.DiamondNumArray;
  801. },
  802. SetDiamondNumArray: function (aDiamondNumArray) {
  803. this.DiamondNumArray = aDiamondNumArray;
  804. },
  805. GetEveryDayRewardsArray: function () {
  806. // if (!cc.sys.localStorage.getItem('EveryDayRewardsArray')) {
  807. // this.InitEveryDayRewardsArrayFirst();
  808. // }
  809. return this.EveryDayRewardsArray;
  810. },
  811. SetEveryDayRewardsArray: function (aArray) {
  812. this.EveryDayRewardsArray = aArray;
  813. // cc.sys.localStorage.setItem('EveryDayRewardsArray', this.EveryDayRewardsArray.join('_'));
  814. },
  815. PlusEveryDayRewardsArray: function (Item) {
  816. this.EveryDayRewardsArray.push(Item);
  817. // cc.sys.localStorage.setItem('EveryDayRewardsArray', this.EveryDayRewardsArray.join('_'));
  818. },
  819. GetFoodTradeState: function () {
  820. // if (!cc.sys.localStorage.getItem('FoodTradeState')) {
  821. // this.InitFoodTradeStateFirst();
  822. // }
  823. return parseInt((this.FoodTradeState));
  824. },
  825. SetFoodTradeState: function (num) {
  826. this.FoodTradeState = num;
  827. // cc.sys.localStorage.setItem('FoodTradeState', this.FoodTradeState);
  828. },
  829. PlusFoodTradeState: function (num) {
  830. this.FoodTradeState += num;
  831. // cc.sys.localStorage.setItem('FoodTradeState', this.FoodTradeState);
  832. },
  833. GetWoodTradeState: function () {
  834. // if (!cc.sys.localStorage.getItem('WoodTradeState')) {
  835. // this.InitWoodTradeStateFirst();
  836. // }
  837. return parseInt((this.WoodTradeState));
  838. },
  839. SetWoodTradeState: function (num) {
  840. this.WoodTradeState = num;
  841. // cc.sys.localStorage.setItem('WoodTradeState', this.WoodTradeState);
  842. },
  843. PlusWoodTradeState: function (num) {
  844. this.WoodTradeState += num;
  845. // cc.sys.localStorage.setItem('WoodTradeState', this.WoodTradeState);
  846. },
  847. GetMineralTradeState: function () {
  848. // if (!cc.sys.localStorage.getItem('MineralTradeState')) {
  849. // this.InitMineralTradeStateFirst();
  850. // }
  851. return parseInt((this.MineralTradeState));
  852. },
  853. SetMineralTradeState: function (num) {
  854. this.MineralTradeState = num;
  855. // cc.sys.localStorage.setItem('MineralTradeState', this.MineralTradeState);
  856. },
  857. PlusMineralTradeState: function (num) {
  858. this.MineralTradeState += num;
  859. // cc.sys.localStorage.setItem('MineralTradeState', this.MineralTradeState);
  860. },
  861. GetLotteryTimes: function () {
  862. return parseInt((this.LotteryTimes));
  863. },
  864. SetLotteryTimes: function (num) {
  865. this.LotteryTimes = num;
  866. },
  867. PlusLotteryTimes: function (num) {
  868. this.LotteryTimes += num;
  869. },
  870. //Reset
  871. ResetFirstLoadGame: function () {
  872. cc.sys.localStorage.removeItem('BFirstLoadGame');
  873. },
  874. ResetDate: function () {
  875. cc.sys.localStorage.removeItem('GameDay');
  876. cc.sys.localStorage.removeItem('GameMonth');
  877. cc.sys.localStorage.removeItem('GameDay');
  878. },
  879. ResetGameDate: function () {
  880. cc.sys.localStorage.removeItem('GameDate');
  881. },
  882. ResetGold: function () {
  883. cc.sys.localStorage.removeItem('Golden');
  884. },
  885. ResetDiamond: function () {
  886. cc.sys.localStorage.removeItem('Diamond');
  887. },
  888. ResetWorkerLV: function () {
  889. cc.sys.localStorage.removeItem('WorkerLV');
  890. },
  891. ResetWorkerNum: function () {
  892. cc.sys.localStorage.removeItem('WorkerNum');
  893. },
  894. ResetWorkerCapacity: function () {
  895. cc.sys.localStorage.removeItem('WorkerCapacity');
  896. },
  897. ResetTerritoryStateArray: function () {
  898. cc.sys.localStorage.removeItem('TerritoryStateArray');
  899. },
  900. ResetBuildingStateArray: function () {
  901. cc.sys.localStorage.removeItem('BuildingStateArray');
  902. },
  903. ResetBuildingLockStateArray: function () {
  904. cc.sys.localStorage.removeItem('BuildingLockStateArray');
  905. },
  906. ResetBuildingNumArray: function () {
  907. cc.sys.localStorage.removeItem('BuildingNumArray');
  908. },
  909. ResetEveryDayRewardsArray: function () {
  910. cc.sys.localStorage.removeItem('EveryDayRewardsArray');
  911. },
  912. ResetLastTimeEveryDayRewardsDate: function () {
  913. cc.sys.localStorage.removeItem('LastTimeEveryDayRewardsDate');
  914. },
  915. ResetFoodTradeState: function () {
  916. cc.sys.localStorage.removeItem('FoodTradeState');
  917. },
  918. ResetWoodTradeState: function () {
  919. cc.sys.localStorage.removeItem('WoodTradeState');
  920. },
  921. ResetMineralTradeState: function () {
  922. cc.sys.localStorage.removeItem('MineralTradeState');
  923. },
  924. ResetLotteryTimes: function () {
  925. cc.sys.localStorage.removeItem('LotteryTimes');
  926. },
  927. //RestAll
  928. ResetAll: function () {
  929. this.ResetFirstLoadGame();
  930. this.ResetDate();
  931. this.ResetGameDate()
  932. this.ResetGold();
  933. this.ResetDiamond();
  934. this.ResetWorkerLV();
  935. this.ResetWorkerNum();
  936. this.ResetWorkerCapacity();
  937. this.ResetTerritoryStateArray();
  938. this.ResetBuildingStateArray();
  939. this.ResetBuildingLockStateArray();
  940. this.ResetBuildingNumArray();
  941. this.ResetEveryDayRewardsArray();
  942. this.ResetLastTimeEveryDayRewardsDate();
  943. this.ResetFoodTradeState();
  944. this.ResetWoodTradeState();
  945. this.ResetMineralTradeState();
  946. this.ResetLotteryTimes();
  947. },
  948. ResetDate: function () {
  949. this.FullDate = [0, 0, 0];
  950. cc.sys.localStorage.setItem('Date', this.FullDate);
  951. },
  952. onSaveData() {
  953. this.onAutoSaveData();
  954. },
  955. //自动保存的数据,在init调用,这是保存到本地硬盘中
  956. onAutoSaveData() {
  957. //保存金币
  958. cc.sys.localStorage.setItem('Golden', this.Golden);
  959. //保存钻石
  960. cc.sys.localStorage.setItem('Diamond', this.Diamond);
  961. //工人等级
  962. cc.sys.localStorage.setItem('WorkerLV', this.WorkerLV);
  963. //工人数量
  964. cc.sys.localStorage.setItem('WorkerNum', this.WorkerNum);
  965. //工人最大容量
  966. cc.sys.localStorage.setItem('WorkerCapacity', this.WorkerCapacity);
  967. //游戏日期
  968. cc.sys.localStorage.setItem('GameDate', this.GameDate);
  969. //最后一次领奖日期
  970. cc.sys.localStorage.setItem('LastTimeEveryDayRewardsDate', this.LastTimeEveryDayRewardsDate);
  971. //每日奖励数组
  972. cc.sys.localStorage.setItem('EveryDayRewardsArray', this.EveryDayRewardsArray.join('_'));
  973. //区域状态数组
  974. cc.sys.localStorage.setItem('TerritoryStateArray', this.TerritoryStateArray.join('_'));
  975. //面板
  976. //建筑状态数组
  977. cc.sys.localStorage.setItem('BuildingStateArray', this.BuildingStateArray.join('_'));
  978. //可以建造的建筑数量数组
  979. cc.sys.localStorage.setItem('BuildingNumArray', this.BuildingNumArray.join('_'));
  980. //食物销售状态
  981. cc.sys.localStorage.setItem('FoodTradeState', this.FoodTradeState);
  982. //木材销售状态
  983. cc.sys.localStorage.setItem('WoodTradeState', this.WoodTradeState);
  984. //矿石销售状态
  985. cc.sys.localStorage.setItem('MineralTradeState', this.MineralTradeState);
  986. //抽奖次数
  987. cc.sys.localStorage.setItem('LotteryTimes', this.LotteryTimes);
  988. //工人工作的信息
  989. if (this.CharacterInfoArray) {
  990. // cc.log('自动保存数据:', this.CharacterInfoArray);
  991. cc.sys.localStorage.setItem('CharacterInfoArray', JSON.stringify(this.CharacterInfoArray));
  992. }
  993. //道路数据
  994. let hightway = {
  995. highwayIndex: this.GameData_highwayIndex,
  996. AllHighwayStylesAndIndex: GlobalD.game.AllHighwayStylesAndIndex,
  997. };
  998. // cc.log('道路数据:', (hightway));
  999. cc.sys.localStorage.setItem('highway', JSON.stringify(hightway));
  1000. //建筑物数据
  1001. cc.sys.localStorage.setItem('Buildings', JSON.stringify(this.GameData_buildings));
  1002. let getbuildingsData = cc.sys.localStorage.getItem('Buildings');
  1003. if (getbuildingsData)
  1004. this.GameData_buildings = JSON.parse(getbuildingsData);
  1005. // cc.log('getbuildingsData2222= '+getbuildingsData);
  1006. },
  1007. //清除所有的数据
  1008. onClearAllData(callback) {
  1009. this.pushCleaData(callback);
  1010. //清空首次登陆时间记录
  1011. //记录二次登陆视频奖励
  1012. cc.sys.localStorage.removeItem('loginRewardDate');
  1013. //公路数据
  1014. cc.sys.localStorage.removeItem('highway');
  1015. //建筑数据
  1016. cc.sys.localStorage.removeItem('Buildings');
  1017. //人物信息数据
  1018. cc.sys.localStorage.removeItem('CharacterInfoArray');
  1019. //任务索引
  1020. cc.sys.localStorage.removeItem('TaskIconCountClick');
  1021. this.ResetAll();
  1022. },
  1023. onClearAndGotoLogin() {
  1024. this.onClearAllData(() => {
  1025. this.unschedule(this.AutoSaveData);
  1026. cc.director.loadScene('Login', function () {
  1027. task.showPointerNode = null;
  1028. }.bind(this));
  1029. });
  1030. },
  1031. //初始化道路
  1032. onSpawnHighway() {
  1033. // 获取InitPoint层
  1034. let InitPos = this._tiledMap.getLayer('InitPoint');
  1035. InitPos.enabled = false;
  1036. // //道路数据
  1037. // highwayIndex: this.GameData_highwayIndex,
  1038. // allHighwayStylesAndIndex: GlobalD.game.AllHighwayStylesAndIndex,
  1039. // var highwayTemp = cc.sys.localStorage.getItem('highway');
  1040. //创建公路数据
  1041. if (this.readData) {
  1042. //保存到内存中
  1043. this.GameData_highwayIndex = this.readData.highwayIndex;
  1044. //先赋值道路的对象数组
  1045. let _AllHighwayAIndex = GlobalD.game.AllHighwayStylesAndIndex = this.readData.allHighwayStylesAndIndex;
  1046. //获取最后建造公路的层级
  1047. this.HighwayLayer = this._tiledMap.getLayer('Highway');
  1048. for (let i = 0; i < _AllHighwayAIndex.length; i++) {
  1049. let highwayTemp = cc.instantiate(this.HighWayPrefabs);
  1050. highwayTemp.parent = this.HighwayLayer.node;
  1051. let tiledTile = highwayTemp.addComponent('TiledTile');
  1052. let _tiledPos = GlobalD.TiledMap.analyticalIndexData(_AllHighwayAIndex[i].highwayInfoIndex);
  1053. tiledTile.x = _tiledPos.x;
  1054. tiledTile.y = _tiledPos.y;
  1055. //地图设置可行走区域公路设置
  1056. AStar.setMapSolid(_tiledPos.x, _tiledPos.y, 0);
  1057. // _buildId ==0 是公路
  1058. let _buildId = 0;
  1059. let occupyTemp = cc.v2(_buildId, _AllHighwayAIndex[i].highwayInfoIndex);
  1060. GlobalD.game.OccupyArray.push(occupyTemp);
  1061. highwayTemp.getComponent('HighwayInfo').onChangeHighwayStyles(_AllHighwayAIndex[i].highwayInfoType);
  1062. }
  1063. } else {
  1064. //如果用户没有存储数据
  1065. //根据InitPoint 的数据,创建初始化的地图数据 的初始化数据
  1066. this.HighwayLayer = this._tiledMap.getLayer('Highway');
  1067. for (var i = 0; i < 29; i++) {
  1068. for (var j = 0; j < 32; j++) {
  1069. let tilesPos = cc.v2(i, j);
  1070. if (InitPos.getTileGIDAt(tilesPos)) {
  1071. let index = GlobalD.TiledMap.getIndex(tilesPos);
  1072. this.GameData_highwayIndex.push(index);
  1073. let highwayTemp = cc.instantiate(this.HighWayPrefabs);
  1074. highwayTemp.parent = this.HighwayLayer.node;
  1075. let tiledTile = highwayTemp.addComponent('TiledTile');
  1076. tiledTile.x = tilesPos.x;
  1077. tiledTile.y = tilesPos.y;
  1078. // cc.log('onSpawnHighway2');
  1079. //地图设置可行走区域公路设置
  1080. AStar.setMapSolid(tilesPos.x, tilesPos.y, 0);
  1081. // _buildId ==0 是公路
  1082. let _buildId = 0;
  1083. let occupyTemp = cc.v2(_buildId, index);
  1084. GlobalD.game.OccupyArray.push(occupyTemp);
  1085. let tile = InitPos.getTiledTileAt(tilesPos.x, tilesPos.y, true);
  1086. let _MoveType = reGameStates.HighwayType.moveX;
  1087. // if (tile.gid == 15) {
  1088. // _MoveType = reGameStates.HighwayType.moveX;
  1089. // } else
  1090. if (tile.gid == 16) {
  1091. _MoveType = reGameStates.HighwayType.moveY;
  1092. } else if (tile.gid == 11) {
  1093. _MoveType = reGameStates.HighwayType.ZebraCrossingX;
  1094. } else if (tile.gid == 12) {
  1095. _MoveType = reGameStates.HighwayType.ZebraCrossingY;
  1096. }
  1097. // return;
  1098. //更换公路样式
  1099. GlobalD.game.onCreateDifferentRoadStyles({
  1100. _buildId: _buildId,
  1101. _highwayType: _MoveType,
  1102. _roadIndex: index,
  1103. _hightwayNode: highwayTemp
  1104. });
  1105. }
  1106. }
  1107. }
  1108. }
  1109. //外面的两条路
  1110. let initRoad = this._tiledMap.getLayer('Road');
  1111. initRoad.enabled = false;
  1112. for (var i = 29; i < 31; i++) {
  1113. for (var j = 0; j < 32; j++) {
  1114. let tilesPos = cc.v2(i, j);
  1115. // cc.log('road tilesPos',tilesPos)
  1116. if (initRoad.getTileGIDAt(tilesPos)) {
  1117. let index = GlobalD.TiledMap.getIndex(tilesPos);
  1118. this.GameData_highwayIndex.push(index);
  1119. let highwayTemp = cc.instantiate(this.HighWayPrefabs);
  1120. highwayTemp.parent = this.HighwayLayer.node;
  1121. let tiledTile = highwayTemp.addComponent('TiledTile');
  1122. tiledTile.x = tilesPos.x;
  1123. tiledTile.y = tilesPos.y;
  1124. // cc.log('initRoad');
  1125. //地图设置可行走区域公路设置
  1126. AStar.setMapSolid(tilesPos.x, tilesPos.y, 0);
  1127. let _buildId = 0;
  1128. let occupyTemp = cc.v2(_buildId, index);
  1129. GlobalD.game.OccupyArray.push(occupyTemp);
  1130. //更换公路样式
  1131. if (j >= 25 && j <= 27 || j >= 19 && j <= 21 || j >= 9 && j <= 11)
  1132. highwayTemp.getComponent('HighwayInfo').onChangeHighwayStyles(reGameStates.HighwayType.none);
  1133. else
  1134. highwayTemp.getComponent('HighwayInfo').onChangeHighwayStyles(reGameStates.HighwayType.moveY);
  1135. }
  1136. }
  1137. }
  1138. },
  1139. //上传清空数据的请求
  1140. pushCleaData(callback) {
  1141. var data = [];
  1142. data["openid"] = userData.openId;
  1143. data["userdata"] = "";
  1144. httpUtils.Post(httpUtils.setUserData, data, function (resData) {
  1145. // console.log("push清空成功", resData);
  1146. if (resData.code == 0) {
  1147. // this.getText.string = data.data.userdata;
  1148. }
  1149. if (callback != null) {
  1150. callback();
  1151. }
  1152. }.bind(this), function (resData) {
  1153. // console.log("失败", resData);
  1154. if (callback != null) {
  1155. callback();
  1156. }
  1157. }.bind(this));
  1158. },
  1159. //保存数据请求
  1160. pushData: function () {
  1161. // cc.log(this.EveryDayRewardsArray);
  1162. var datas = {
  1163. version: this.GameVersion,
  1164. BFirstLoadGame: 1,//只要push数据,就证明已经开始第一次游戏了
  1165. //时间
  1166. GameYear: this.GameYear,
  1167. GameMonth: this.GameMonth,
  1168. GameDay: this.GameDay,
  1169. Golden: this.Golden,
  1170. Diamond: this.Diamond,
  1171. WorkerLV: this.WorkerLV,
  1172. WorkerNum: this.WorkerNum,
  1173. WorkerCapacity: this.WorkerCapacity,
  1174. GameDate: this.GameDate,
  1175. LastTimeEveryDayRewardsDate: this.LastTimeEveryDayRewardsDate,
  1176. LastTimeLuckDate: this.LastTimeLuckDate,
  1177. EveryDayRewardsArray: this.EveryDayRewardsArray.join('_'),
  1178. TerritoryStateArray: this.TerritoryStateArray.join('_'),
  1179. //面板状态
  1180. BuildingStateArray: this.BuildingStateArray.join('_'),
  1181. BuildingLockStateArray: this.BuildingLockStateArray.join('_'),
  1182. BuildingNumArray: this.BuildingNumArray.join('_'),
  1183. DiamondNumArray: this.DiamondNumArray.join('_'),
  1184. FoodTradeState: this.FoodTradeState,
  1185. WoodTradeState: this.WoodTradeState,
  1186. MineralTradeState: this.MineralTradeState,
  1187. LotteryTimes: this.LotteryTimes,
  1188. //工人工作信息
  1189. characterInfoArray: this.CharacterInfoArray,
  1190. //道路数据
  1191. highwayIndex: this.GameData_highwayIndex,
  1192. allHighwayStylesAndIndex: GlobalD.game.AllHighwayStylesAndIndex,
  1193. //建筑物数据
  1194. buildingsInfo: this.GameData_buildings,
  1195. //任务
  1196. TaskIconCountClick: task.TaskIconCountClick
  1197. }
  1198. var data = [];
  1199. data["openid"] = userData.openId;
  1200. data["userdata"] = JSON.stringify(datas);
  1201. // console.log("提交的数据是", datas);
  1202. httpUtils.Post(httpUtils.setUserData, data, function (resData) {
  1203. // let _userData = resData.data.userdata;
  1204. // let _JsonData = JSON.parse(_userData);
  1205. // console.log("push成功", resData, _JsonData);
  1206. // if (resData.code == 0) {
  1207. // this.getText.string = data.data.userdata;
  1208. // }
  1209. }.bind(this), function (resData) {
  1210. // console.log("失败", resData);
  1211. }.bind(this));
  1212. },
  1213. getNetworkData: function (callback) {
  1214. // console.log("获取数据成功:", data);
  1215. // var datas = {
  1216. // money: 3254857,
  1217. // lv: 99
  1218. // }
  1219. var data = [];
  1220. data["openid"] = userData.openId;
  1221. // data["userdata"] = JSON.stringify(datas);
  1222. httpUtils.Post(httpUtils.getUserData, data, function (data) {
  1223. callback(data);
  1224. }.bind(this), function (data) {
  1225. // console.log("失败", data);
  1226. callback(data);
  1227. }.bind(this));
  1228. },
  1229. onSetTaskIconCountClick() {
  1230. task.TaskIconCountClick = 0;
  1231. }
  1232. });