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- var reGameStates = require('GameStates');
- var AConfig = require('../Config');
- //全局数据类
- cc.Class({
- extends: cc.Component,
- properties: {
- //记录全部道路的index
- GameData_highwayIndex: {
- default: [],
- type: [cc.Integer],
- visible: false,
- serializable: false,
- },
- //记录建筑物存储的信息
- GameData_buildings: {
- default: [],
- visible: false,
- serializable: false,
- },
- HighWayPrefabs: cc.Prefab,
- //MyMapNode
- //建筑物的节点
- BuildingsParent: {
- default: null,
- type: cc.Node,
- },
- ManageUI: {
- default: null,
- type: cc.Node,
- },
- GameVersion: {
- default: -1,
- type: cc.Integer,
- },
- //读取数据
- readData: {
- default: null,
- visible: false,
- }
- },
- onLoad() {
- //初始化GameData全局变量
- GlobalD.GameData = this;
- this.GameConfig();
- },
- start() {
- this._tiledMap = GlobalD.TiledMap._tiledMap;
- //老铁 请选择 游戏模式
- //true 每次进入清除数据模式
- //false 正常带网络存档模式
- this.isDebugMode(false);
- // return;
- },
- //设置游戏模式
- isDebugMode: function (b) {
- if (b) {
- // 清除
- this.onClearAllData(function () {
- this.getData();
- }.bind(this));
- } else {
- // 正常游戏
- this.getData();
- }
- },
- getData: function () {
- //如果开局没有读取到网络数据,就这里初始化
- if (userData.readData == null) {
- //开局初始化的数据
- this.getNetworkData((res) => {
- //获取网络数据后处理
- if (res.code == 0) {
- //记录读取的数据到内存里面
- this.readData = res.data.userdata;
- console.log("获取数据this.ReadData:", res);
- //不管网络数据回调成功或者失败。都会进行初始化操作
- //后面初始化失败,是要进行其他操作的;
- this.Init();
- this.InitSceneInfo();
- } else {
- //失败
- cc.log('读取网络数据失败!', res);
- this.readData = null;
- //todo
- //打出提示,网络状态,考虑重新登录等。
- //不管网络数据回调成功或者失败。都会进行初始化操作
- //后面初始化失败,是要进行其他操作的;
- this.Init();
- this.InitSceneInfo();
- }
- });
- } else {
- this.readData = userData.readData;
- cc.log('读取到数据?:', this.readData)
- this.Init();
- this.InitSceneInfo();
- }
- },
- GameConfig() {
- this.AddBuildingCost = 5;
- this.RemoveBuildingCost = 5;
- },
- InitSceneInfo() {
- let _BFirstLoadGame = this.readData ? this.readData.BFirstLoadGame : false;
- //根据顺序生成
- //初始化道路
- this.onSpawnHighway();
- //初始化时间ui
- cc.find("GameNode/ManageTimer").getComponent('ManageTimer').Init(_BFirstLoadGame);
- //初始化金钱ui
- cc.find("GameNode/ManageGolden").getComponent('ManageGolden').InitManageGlodenUI();
- //初始化地图物件
- cc.find("GameNode/ManageMap").getComponent('ManageMap').InitManageMap();
- //初始化生成房屋
- this.ManageUI.getComponent('ManageBuildings').InitBuildings();
- //初始化生成人物
- cc.find('GameNode/ManageWorker').getComponent('ManageWorker').InitWorkerAI();
- //初始化新手教学
- GlobalD.ManageTask.InitTask(_BFirstLoadGame);
- this.ManageUI.getComponent('ManageUI').Init();
- // 自动存储数据
- this.AutoSaveData = function () {
- // this.onAutoSaveData();
- this.pushData();
- };
- this.schedule(this.AutoSaveData, 5);
- },
- //InitData
- Init: function () {
- // let BFirstLoadGame = parseInt(cc.sys.localStorage.getItem('BFirstLoadGame'));
- let _BFirstLoadGame = this.readData ? this.readData.BFirstLoadGame : false;
- //date
- this.GameYear = 0;
- this.GameMonth = 0;
- this.GameDay = 0;
- this.GameDate = '0000/00/01';
- this.Golden = 210;
- this.Diamond = 5;
- this.WorkerLV = 0;
- this.WorkerNum = 0;
- this.CharacterInfoArray = [];
- this.WorkerCapacity = 5;
- this.TerritoryStateArray = [1, 1, 1, 1, 1, 1, 1, 1];//测试,全开地图
- // this.BuildingStateArray = [
- // 0, //公路
- // 0, //路铲
- // 1, //拆迁
- // 1, //农舍
- // 0, //单元楼
- // 0, //别墅
- // 1, //农田
- // 0, //伐木场
- // 0, //矿坑
- // 0, //加工厂
- // 1, //便利店
- // 0, //鲜花店
- // 0, //甜品店
- // 0, //汉堡店
- // 0, //咖啡店
- // 0, //洋装店
- // 0, //酒吧
- // 1, //绿化带
- // 0, //喷泉
- // 0, //游乐场
- // 0, //医院
- // 0,//警察局
- // 0];//银行
- this.BuildingStateArray = [
- 1,//公路
- 1, //路铲
- 1, //拆迁
- 1, //农舍
- 1, //单元楼
- 1, //别墅
- 1, //农田
- 1, //伐木场
- 1, //矿坑
- 1, //加工厂
- 1, //便利店
- 1,//鲜花店
- 1, //甜品店
- 1, //汉堡店
- 1, //咖啡店
- 1, //洋装店
- 1,//酒吧
- 1,//绿化带
- 1, //喷泉
- 1,//游乐场
- 0, //医院
- 0, //警察局
- 0];//银行
- this.BuildingLockStateArray = [
- 1, //公路
- 1, //路铲
- 1, //拆迁
- 1, //农舍
- 0, //单元楼
- 0, //别墅
- 1, //农田
- 0,//伐木场
- 0, //矿坑
- 1, //加工厂
- 1,//便利店
- 0,//鲜花店
- 0,//甜品店
- 0,//汉堡店
- 0, //咖啡店
- 0,//洋装店
- 0, //酒吧
- 1,//绿化带
- 0, //喷泉
- 0, //游乐场
- 0,//医院
- 0, //警察局
- 0];//银行
- // this.BuildingLockStateArray = [
- // 1, //公路
- // 1, //路铲
- // 1, //拆迁
- // 1, //农舍
- // 1, //单元楼
- // 1, //别墅
- // 1, //农田
- // 1,//伐木场
- // 1,//矿坑
- // 1, //加工厂
- // 1,//便利店
- // 1,//鲜花店
- // 1,//甜品店
- // 1, //汉堡店
- // 1,//咖啡店
- // 1, //洋装店
- // 1, //酒吧
- // 1, //绿化带
- // 1,//喷泉
- // 1,//游乐场
- // 0, //医院
- // 0,//警察局
- // 0];//银行
- this.BuildingNumArray = [
- 0,//公路
- 0, //路铲
- 0, //拆迁
- 4, //农舍
- 1, //单元楼
- 1, //别墅
- 4, //农田
- 1, //伐木场
- 1, //矿坑
- 2,//加工厂
- 2, //便利店
- 1, //鲜花店
- 1, //甜品店
- 1, //汉堡店
- 1, //咖啡店
- 1,//洋装店
- 1, //酒吧
- 1,//绿化带
- 1,//喷泉
- 1, //游乐场
- 0,//医院
- 0,//警察局
- 0];//银行
- // this.BuildingNumArray = [
- // 0, //公路
- // 0, //路铲
- // 0, //拆迁
- // 10, //农舍
- // 10, //单元楼
- // 10, //别墅
- // 10, //农田
- // 10, //伐木场
- // 10, //矿坑
- // 10, //加工厂
- // 10, //便利店
- // 9, //鲜花店
- // 8, //甜品店
- // 7,//汉堡店
- // 6,//咖啡店
- // 5,//洋装店
- // 4, //酒吧
- // 10, //绿化带
- // 10,//喷泉
- // 10, //游乐场
- // 0, //医院
- // 0, //警察局
- // 0];//银行
- //钻石消耗默认值
- this.DiamondNumArray = AConfig.DiamondArray;
- // cc.log('钻石消耗默认值',this.DiamondNumArray);
- this.EveryDayRewardsArray = [0, 0, 0, 0, 0, 0, 0];
- this.LastTimeEveryDayRewardsDate = '0000/00/00';
- this.LastTimeLuckDate = '0000/00/00';
- this.FoodTradeState = 1;
- this.WoodTradeState = 1;
- this.MineralTradeState = 1;
- //转盘分享给钻石金币
- this.shareGive = [200, 50];
- //签到分享给钻石金币
- this.signInGive = [200, 50];
- //每个月 给的 低保
- this.EveryGive = [500, 10];
- //公共分享
- this.publicGive = [200, 50];
- //观看视频给予的奖励
- this.videoAdGive = [2000, 50];
- //解锁视频时候视频给予的奖励
- this.manageUIVideoAdGive = [800, 15];
- //第二次登录给的奖励
- this.secondLoginAdGive = [1000, 15];
- //每天抽奖次数
- this.LotteryTimes = 10;
- // if (!_BFirstLoadGame) {
- // cc.sys.localStorage.setItem('BFirstLoadGame', 1);
- // // init date
- // this.InitDateFirst();
- // this.InitGoldenFirst();
- // this.InitDiamondFirst();
- // this.InitWorkerLVFirst();
- // this.InitWorkerNumFirst();
- // this.InitWorkerCapacityFirst();
- // this.InitTerritoryStateArrayFirst();
- // this.InitBuildingStateArrayFirst();
- // this.InitBuildingLockStateArrayFirst();
- // this.InitBuildingNumArrayFirst();
- // this.InitEveryDayRewardsArrayFirst();
- // this.InitLastTimeEveryDayRewardsDateFirst();
- // this.InitFoodTradeStateFirst();
- // this.InitWoodTradeStateFirst();
- // this.InitMineralTradeStateFirst();
- // }
- // else {
- // this.InitDate();
- // this.InitGolden();
- // this.InitDiamond();
- // this.InitWorkerLV();
- // this.InitWorkerNum();
- // this.InitWorkerCapacity();
- // this.InitTerritoryStateArray();
- // this.InitBuildingStateArray();
- // this.InitBuildingLockStateArray();
- // this.InitBuildingNumArray();
- // this.InitEveryDayRewardsArray();
- // this.InitLastTimeEveryDayRewardsDate();
- // this.InitFoodTradeState();
- // this.InitWoodTradeState();
- // this.InitMineralTradeState();
- // }
- if (_BFirstLoadGame) {
- cc.log('初始化网络数据');
- //读取日期数据
- this.GameYear = this.readData.GameYear;
- this.GameMonth = this.readData.GameMonth;
- this.GameDay = this.readData.GameDay;
- //读取金币
- this.Golden = this.readData.Golden;
- //读取钻石
- this.Diamond = this.readData.Diamond;
- // cc.log('this.readData.Diamond', this.readData.Diamond);
- //读取工人等级
- this.WorkerLV = this.readData.WorkerLV;
- //工人数量
- this.WorkerNum = this.readData.WorkerNum;
- //工人容量
- this.WorkerCapacity = this.readData.WorkerCapacity;
- this.GameDate = this.readData.GameDate;
- this.LastTimeEveryDayRewardsDate = this.readData.LastTimeEveryDayRewardsDate;
- this.LastTimeLuckDate = this.readData.LastTimeLuckDate;
- this.EveryDayRewardsArray = this.readData.EveryDayRewardsArray.split('_');
- this.TerritoryStateArray = this.readData.TerritoryStateArray.split('_');
- //面板状态
- this.BuildingStateArray = this.readData.BuildingStateArray.split('_');
- this.BuildingLockStateArray = this.readData.BuildingLockStateArray.split('_');
- this.BuildingNumArray = this.readData.BuildingNumArray.split('_');
- //既然价格是定死的,就不用读取了
- this.DiamondNumArray = AConfig.DiamondArray;//this.readData.DiamondNumArray.split('_');
- this.FoodTradeState = this.readData.FoodTradeState;
- this.WoodTradeState = this.readData.WoodTradeState;
- this.MineralTradeState = this.readData.MineralTradeState;
- //工人工作信息
- this.CharacterInfoArray = this.readData.characterInfoArray;
- //道路数据
- this.GameData_highwayIndex = this.readData.highwayIndex;
- //建筑物数据
- this.GameData_buildings = this.readData.buildingsInfo;
- this.LotteryTimes = this.readData.LotteryTimes;
- //任务
- task.TaskIconCountClick = this.readData.TaskIconCountClick;
- //测试5W
- // this.PlusDiamond(50000);
- }
- // //初始化工人信息
- // let characterInfo = cc.sys.localStorage.getItem('CharacterInfoArray');
- // if (characterInfo) {
- // this.CharacterInfoArray = JSON.parse(characterInfo);
- // }
- // //初始化存储的建筑信息
- // let getbuildingsData = cc.sys.localStorage.getItem('Buildings');
- // if (getbuildingsData)
- // this.GameData_buildings = JSON.parse(getbuildingsData);
- // // cc.log('getbuildingsData= '+getbuildingsData);
- },
- InitDateFirst: function () {
- cc.sys.localStorage.setItem('GameYear', this.GameYear);
- cc.sys.localStorage.setItem('GameMonth', this.GameMonth);
- cc.sys.localStorage.setItem('GameDay', this.GameDay);
- },
- InitDate: function () {
- if (cc.sys.localStorage.getItem('GameYear')) {
- this.GameYear = cc.sys.localStorage.getItem('GameYear');
- this.GameMonth = cc.sys.localStorage.getItem('GameMonth');
- this.GameDay = cc.sys.localStorage.getItem('GameDay');
- }
- else {
- this.InitDateFirst();
- }
- },
- InitGameDateFirst: function () {
- cc.sys.localStorage.setItem('GameDate', this.GameDate);
- },
- InitGameDate: function () {
- if (cc.sys.localStorage.getItem('GameDate')) {
- this.GameDate = cc.sys.localStorage.getItem('GameDate');
- }
- else {
- this.InitGameDateFirst();
- }
- },
- InitGoldenFirst: function () {
- cc.sys.localStorage.setItem('Golden', this.Golden);
- },
- InitGolden: function () {
- if (cc.sys.localStorage.getItem('Golden')) {
- this.Golden = parseInt(cc.sys.localStorage.getItem('Golden'));
- }
- else {
- this.InitGoldenFirst();
- }
- },
- InitDiamondFirst: function () {
- cc.sys.localStorage.setItem('Diamond', this.Diamond);
- },
- InitDiamond: function () {
- if (cc.sys.localStorage.getItem('Diamond')) {
- this.Diamond = parseInt(cc.sys.localStorage.getItem('Diamond'));
- }
- else {
- this.InitDiamondFirst();
- }
- },
- InitWorkerLVFirst: function () {
- cc.sys.localStorage.setItem('WorkerLV', this.WorkerLV);
- },
- InitWorkerLV: function () {
- if (cc.sys.localStorage.getItem('WorkerLV')) {
- this.WorkerLV = parseInt(cc.sys.localStorage.getItem('WorkerLV'));
- }
- else {
- this.InitWorkerNumFirst();
- }
- },
- InitWorkerNumFirst: function () {
- cc.sys.localStorage.setItem('WorkerNum', this.WorkerNum);
- },
- InitWorkerNum: function () {
- if (cc.sys.localStorage.getItem('WorkerNum'))
- this.WorkerNum = parseInt(cc.sys.localStorage.getItem('WorkerNum'));
- else
- cc.warn('没有 workerNum 数据!');
- },
- InitWorkerCapacityFirst: function () {
- cc.sys.localStorage.setItem('WorkerCapacity', this.WorkerCapacity);
- },
- InitWorkerCapacity: function () {
- if (cc.sys.localStorage.getItem('WorkerCapacity')) {
- this.WorkerCapacity = parseInt(cc.sys.localStorage.getItem('WorkerCapacity'));
- }
- else {
- this.InitWorkerCapacityFirst();
- }
- },
- InitTerritoryStateArrayFirst: function () {
- cc.sys.localStorage.setItem('TerritoryStateArray', this.TerritoryStateArray.join('_'));
- },
- InitTerritoryStateArray: function () {
- if (cc.sys.localStorage.getItem('TerritoryStateArray')) {
- this.TerritoryStateArray = cc.sys.localStorage.getItem('TerritoryStateArray').split('_');
- }
- else {
- this.InitTerritoryStateArrayFirst();
- }
- },
- InitBuildingStateArrayFirst: function () {
- cc.sys.localStorage.setItem('BuildingStateArray', this.BuildingStateArray.join('_'));
- },
- InitBuildingStateArray: function () {
- if (cc.sys.localStorage.getItem('BuildingStateArray')) {
- this.BuildingStateArray = cc.sys.localStorage.getItem('BuildingStateArray').split('_');
- }
- else {
- this.InitBuildingStateArrayFirst();
- }
- },
- InitBuildingLockStateArrayFirst: function () {
- cc.sys.localStorage.setItem('BuildingLockStateArray', this.BuildingLockStateArray.join('_'));
- },
- InitBuildingLockStateArray: function () {
- if (cc.sys.localStorage.getItem('BuildingLockStateArray')) {
- this.BuildingLockStateArray = cc.sys.localStorage.getItem('BuildingLockStateArray').split('_');
- }
- else {
- this.InitBuildingLockStateArrayFirst();
- }
- },
- InitBuildingNumArrayFirst: function () {
- cc.sys.localStorage.setItem('BuildingNumArray', this.BuildingNumArray.join('_'));
- },
- InitBuildingNumArray: function () {
- if (cc.sys.localStorage.getItem('BuildingNumArray')) {
- this.BuildingNumArray = cc.sys.localStorage.getItem('BuildingNumArray').split('_');
- }
- else {
- this.InitBuildingNumArrayFirst();
- }
- },
- InitEveryDayRewardsArrayFirst: function () {
- cc.sys.localStorage.setItem('EveryDayRewardsArray', this.EveryDayRewardsArray.join('_'));
- },
- InitEveryDayRewardsArray: function () {
- if (cc.sys.localStorage.getItem('EveryDayRewardsArray')) {
- this.EveryDayRewardsArray = cc.sys.localStorage.getItem('EveryDayRewardsArray').split('_');
- }
- else {
- this.InitEveryDayRewardsArrayFirst();
- }
- },
- InitLastTimeEveryDayRewardsDateFirst: function () {
- cc.sys.localStorage.setItem('LastTimeEveryDayRewardsDate', this.LastTimeEveryDayRewardsDate);
- // cc.log('111111111111==='+cc.sys.localStorage.getItem('LastTimeEveryDayRewardsDate'));
- },
- InitLastTimeEveryDayRewardsDate: function () {
- if (cc.sys.localStorage.getItem('LastTimeEveryDayRewardsDate'))
- this.LastTimeEveryDayRewardsDate = cc.sys.localStorage.getItem('LastTimeEveryDayRewardsDate');
- else
- cc.warn('没有 LastTimeEveryDayRewardsDate 数据!');
- },
- InitFoodTradeStateFirst: function () {
- cc.sys.localStorage.setItem('FoodTradeState', this.FoodTradeState);
- },
- InitFoodTradeState: function () {
- if (cc.sys.localStorage.getItem('FoodTradeState')) {
- this.FoodTradeState = parseInt(cc.sys.localStorage.getItem('FoodTradeState'));
- }
- else {
- this.InitFoodTradeStateFirst();
- }
- },
- InitWoodTradeStateFirst: function () {
- cc.sys.localStorage.setItem('WoodTradeState', this.WoodTradeState);
- },
- InitWoodTradeState: function () {
- if (cc.sys.localStorage.getItem('WoodTradeState')) {
- this.WoodTradeState = parseInt(cc.sys.localStorage.getItem('WoodTradeState'));
- }
- else {
- this.InitWoodTradeStateFirst();
- }
- },
- InitMineralTradeStateFirst: function () {
- cc.sys.localStorage.setItem('MineralTradeState', this.MineralTradeState);
- },
- InitMineralTradeState: function () {
- if (cc.sys.localStorage.getItem('MineralTradeState')) {
- this.MineralTradeState = parseInt(cc.sys.localStorage.getItem('MineralTradeState'));
- }
- else {
- this.InitMineralTradeStateFirst();
- }
- },
- InitLotteryTimes: function () {
- if (cc.sys.localStorage.getItem('MineralTradeState')) {
- this.MineralTradeState = parseInt(cc.sys.localStorage.getItem('MineralTradeState'));
- }
- else {
- this.InitMineralTradeStateFirst();
- }
- },
- //GET / SET /Plus
- GetGameDate: function () {
- // if (!cc.sys.localStorage.getItem('GameDate')) {
- // this.InitGameDateFirst();
- // }
- return this.GameDate;
- },
- SetGameDate: function (num) {
- this.GameDate = num;
- // cc.sys.localStorage.setItem('GameDate', this.GameDate);
- // this.Goldenlabel.getComponent(cc.Label).string = this.Golden;
- },
- PlusGameDate: function (num) {
- this.GameDate += num;
- // cc.sys.localStorage.setItem('GameDate', this.GameDate);
- // this.Goldenlabel.getComponent(cc.Label).string = this.Golden;
- },
- GetGolden: function () {
- // if (!cc.sys.localStorage.getItem('Golden')) {
- // this.InitGoldenFirst();
- // }
- return parseInt(this.Golden);
- },
- GetGoldenCallBack(_CallBack) {
- // if (!cc.sys.localStorage.getItem('Golden')) {
- // this.InitGoldenFirst();
- // cc.log('GetGoldenCallBack1');
- // }
- if (_CallBack)
- _CallBack({ resGolden: parseInt(this.Golden) });
- },
- SetGolden: function (Num) {
- let LastMoney = this.Golden;
- this.Golden = Num;
- let CurrentMoney = Num;
- // var data1 = {
- // name: "Whoareyou",
- // openId : userData.openId,
- //
- // }
- // UtilsWX.postMessage(data1);
- // UtilsWX.setUserData("score", Num);
- // cc.sys.localStorage.setItem('Golden', this.Golden);
- // this.Goldenlabel.getComponent(cc.Label).string = this.Golden;
- this.ManageUI.getComponent('ManageUI').GoldenChangeCallBack(this.GetGolden(), LastMoney, CurrentMoney);
- },
- PlusGolden: function (Num) {
- if (this.Golden + Num < 0) {
- this.SetGolden(0);
- }
- else {
- this.SetGolden(this.Golden + Num);
- }
- // task.task50W();
- },
- GetDiamond: function () {
- // if (!cc.sys.localStorage.getItem('Diamond')) {
- // this.InitDiamondFirst();
- // }
- return parseInt(this.Diamond);
- },
- SetDiamond: function (num) {
- let LastMoney = this.Diamond;
- this.Diamond = num;
- let CurrentMoney = num;
- // cc.sys.localStorage.setItem('Diamond', this.Diamond);
- this.ManageUI.getComponent('ManageUI').DiamondChangeCallBack(this.GetDiamond(), LastMoney, CurrentMoney);
- },
- PlusDiamond: function (num) {
- if (this.Diamond + num < 0) {
- this.SetDiamond(0);
- }
- else {
- this.SetDiamond(this.Diamond + num);
- }
- },
- GetWorkerLV: function () {
- // if (!cc.sys.localStorage.getItem('WorkerLV')) {
- // this.InitWorkerLVFirst();
- // }
- return parseInt(this.WorkerLV);
- },
- SetWorkerLV: function (num) {
- this.WorkerLV = num;
- // cc.sys.localStorage.setItem('WorkerLV', this.WorkerLV);
- },
- PlusWorkerLV: function (num) {
- this.WorkerLV += num;
- // cc.sys.localStorage.setItem('WorkerLV', this.WorkerLV);
- },
- GetWorkerNum: function () {
- // if (!cc.sys.localStorage.getItem('WorkerNum')) {
- // this.InitWorkerNumFirst();
- // }
- // cc.log('get', this.WorkerNum);
- return parseInt(this.WorkerNum);
- },
- SetWorkerNum: function (num) {
- this.WorkerNum = num;
- // cc.sys.localStorage.setItem('WorkerNum', this.WorkerNum);
- },
- PlusWorkerNum: function (num) {
- this.WorkerNum += num;
- // cc.log('set', this.WorkerNum);
- // cc.sys.localStorage.setItem('WorkerNum', this.WorkerNum);
- },
- GetLastTimeEveryDayRewardsDate: function () {
- // if (!cc.sys.localStorage.getItem('LastTimeEveryDayRewardsDate')) {
- // this.InitLastTimeEveryDayRewardsDateFirst();
- // }
- // cc.log('get', this.WorkerNum);
- return this.LastTimeEveryDayRewardsDate;
- },
- //获取转盘 时间
- GetLastTimeLuckDate: function () {
- // if (!cc.sys.localStorage.getItem('LastTimeEveryDayRewardsDate')) {
- // this.InitLastTimeEveryDayRewardsDateFirst();
- // }
- // cc.log('get', this.WorkerNum);
- return this.LastTimeLuckDate;
- },
- //设置转盘时间
- SetLastTimeLuckDate: function (DateString) {
- this.LastTimeLuckDate = DateString;
- // cc.sys.localStorage.setItem('LastTimeEveryDayRewardsDate', this.LastTimeEveryDayRewardsDate);
- },
- SetLastTimeEveryDayRewardsDate: function (DateString) {
- this.LastTimeEveryDayRewardsDate = DateString;
- // cc.sys.localStorage.setItem('LastTimeEveryDayRewardsDate', this.LastTimeEveryDayRewardsDate);
- },
- //工人信息数组
- GetWorkerCharacterInfoArray: function () {
- return this.CharacterInfoArray;
- },
- SetWorkerCharacterInfoArray: function (item) {
- this.CharacterInfoArray = item;
- // cc.log('更新的数据:', this.CharacterInfoArray);
- //Init自动存储 todo
- },
- /*** */
- GetWorkerCapacity: function () {
- // if (!cc.sys.localStorage.getItem('WorkerCapacity')) {
- // this.InitWorkerCapacityFirst();
- // }
- return parseInt((this.WorkerCapacity));
- },
- SetWorkerCapacity: function (num) {
- this.WorkerCapacity = num;
- // cc.sys.localStorage.setItem('WorkerCapacity', this.WorkerCapacity);
- },
- PlusWorkerCapacity: function (num) {
- this.WorkerCapacity += num;
- // cc.sys.localStorage.setItem('WorkerCapacity', this.WorkerCapacity);
- },
- GetTerritoryStateArray: function () {
- // if (!cc.sys.localStorage.getItem('TerritoryStateArray')) {
- // this.InitTerritoryStateArrayFirst();
- // }
- return this.TerritoryStateArray;
- },
- SetTerritoryStateArray: function (aTerritoryStateArray) {
- this.TerritoryStateArray = aTerritoryStateArray;
- // cc.sys.localStorage.setItem('TerritoryStateArray', this.TerritoryStateArray.join('_'));
- },
- PlusTerritoryStateArray: function (Item) {
- this.TerritoryStateArray.push(Item);
- // cc.sys.localStorage.setItem('TerritoryStateArray', this.TerritoryStateArray.join('_'));
- },
- GetBuildingStateArray: function () {
- // if (!cc.sys.localStorage.getItem('BuildingStateArray')) {
- // this.InitBuildingStateArrayFirst();
- // }
- return this.BuildingStateArray;
- },
- SetBuildingStateArray: function (aBuildingStateArray) {
- this.BuildingStateArray = aBuildingStateArray;
- // cc.sys.localStorage.setItem('BuildingStateArray', this.BuildingStateArray.join('_'));
- },
- PlusBuildingStateArray: function (Item) {
- this.BuildingStateArray.push(Item);
- // cc.sys.localStorage.setItem('BuildingStateArray', this.BuildingStateArray.join('_'));
- },
- GetBuildingLockStateArray: function () {
- // if (!cc.sys.localStorage.getItem('BuildingLockStateArray')) {
- // this.InitBuildingLockStateArrayFirst();
- // }
- return this.BuildingLockStateArray;
- },
- SetBuildingLockStateArray: function (aArray) {
- this.BuildingLockStateArray = aArray;
- // cc.sys.localStorage.setItem('BuildingLockStateArray', this.BuildingLockStateArray.join('_'));
- },
- PlusBuildingLockStateArray: function (Item) {
- this.BuildingLockStateArray.push(Item);
- // cc.sys.localStorage.setItem('BuildingLockStateArray', this.BuildingLockStateArray.join('_'));
- },
- GetBuildingNumArray: function () {
- // if (!cc.sys.localStorage.getItem('BuildingNumArray')) {
- // this.InitBuildingNumArrayFirst();
- // }
- return this.BuildingNumArray;
- },
- SetBuildingNumArray: function (aBuildingNumArray) {
- this.BuildingNumArray = aBuildingNumArray;
- // cc.sys.localStorage.setItem('BuildingNumArray', this.BuildingNumArray.join('_'));
- },
- PlusBuildingNumArray: function (Item) {
- this.BuildingNumArray.push(Item);
- // cc.sys.localStorage.setItem('BuildingNumArray', this.BuildingNumArray.join('_'));
- },
- //操作钻石数据
- GetDiamondNumArray: function () {
- return this.DiamondNumArray;
- },
- SetDiamondNumArray: function (aDiamondNumArray) {
- this.DiamondNumArray = aDiamondNumArray;
- },
- GetEveryDayRewardsArray: function () {
- // if (!cc.sys.localStorage.getItem('EveryDayRewardsArray')) {
- // this.InitEveryDayRewardsArrayFirst();
- // }
- return this.EveryDayRewardsArray;
- },
- SetEveryDayRewardsArray: function (aArray) {
- this.EveryDayRewardsArray = aArray;
- // cc.sys.localStorage.setItem('EveryDayRewardsArray', this.EveryDayRewardsArray.join('_'));
- },
- PlusEveryDayRewardsArray: function (Item) {
- this.EveryDayRewardsArray.push(Item);
- // cc.sys.localStorage.setItem('EveryDayRewardsArray', this.EveryDayRewardsArray.join('_'));
- },
- GetFoodTradeState: function () {
- // if (!cc.sys.localStorage.getItem('FoodTradeState')) {
- // this.InitFoodTradeStateFirst();
- // }
- return parseInt((this.FoodTradeState));
- },
- SetFoodTradeState: function (num) {
- this.FoodTradeState = num;
- // cc.sys.localStorage.setItem('FoodTradeState', this.FoodTradeState);
- },
- PlusFoodTradeState: function (num) {
- this.FoodTradeState += num;
- // cc.sys.localStorage.setItem('FoodTradeState', this.FoodTradeState);
- },
- GetWoodTradeState: function () {
- // if (!cc.sys.localStorage.getItem('WoodTradeState')) {
- // this.InitWoodTradeStateFirst();
- // }
- return parseInt((this.WoodTradeState));
- },
- SetWoodTradeState: function (num) {
- this.WoodTradeState = num;
- // cc.sys.localStorage.setItem('WoodTradeState', this.WoodTradeState);
- },
- PlusWoodTradeState: function (num) {
- this.WoodTradeState += num;
- // cc.sys.localStorage.setItem('WoodTradeState', this.WoodTradeState);
- },
- GetMineralTradeState: function () {
- // if (!cc.sys.localStorage.getItem('MineralTradeState')) {
- // this.InitMineralTradeStateFirst();
- // }
- return parseInt((this.MineralTradeState));
- },
- SetMineralTradeState: function (num) {
- this.MineralTradeState = num;
- // cc.sys.localStorage.setItem('MineralTradeState', this.MineralTradeState);
- },
- PlusMineralTradeState: function (num) {
- this.MineralTradeState += num;
- // cc.sys.localStorage.setItem('MineralTradeState', this.MineralTradeState);
- },
- GetLotteryTimes: function () {
- return parseInt((this.LotteryTimes));
- },
- SetLotteryTimes: function (num) {
- this.LotteryTimes = num;
- },
- PlusLotteryTimes: function (num) {
- this.LotteryTimes += num;
- },
- //Reset
- ResetFirstLoadGame: function () {
- cc.sys.localStorage.removeItem('BFirstLoadGame');
- },
- ResetDate: function () {
- cc.sys.localStorage.removeItem('GameDay');
- cc.sys.localStorage.removeItem('GameMonth');
- cc.sys.localStorage.removeItem('GameDay');
- },
- ResetGameDate: function () {
- cc.sys.localStorage.removeItem('GameDate');
- },
- ResetGold: function () {
- cc.sys.localStorage.removeItem('Golden');
- },
- ResetDiamond: function () {
- cc.sys.localStorage.removeItem('Diamond');
- },
- ResetWorkerLV: function () {
- cc.sys.localStorage.removeItem('WorkerLV');
- },
- ResetWorkerNum: function () {
- cc.sys.localStorage.removeItem('WorkerNum');
- },
- ResetWorkerCapacity: function () {
- cc.sys.localStorage.removeItem('WorkerCapacity');
- },
- ResetTerritoryStateArray: function () {
- cc.sys.localStorage.removeItem('TerritoryStateArray');
- },
- ResetBuildingStateArray: function () {
- cc.sys.localStorage.removeItem('BuildingStateArray');
- },
- ResetBuildingLockStateArray: function () {
- cc.sys.localStorage.removeItem('BuildingLockStateArray');
- },
- ResetBuildingNumArray: function () {
- cc.sys.localStorage.removeItem('BuildingNumArray');
- },
- ResetEveryDayRewardsArray: function () {
- cc.sys.localStorage.removeItem('EveryDayRewardsArray');
- },
- ResetLastTimeEveryDayRewardsDate: function () {
- cc.sys.localStorage.removeItem('LastTimeEveryDayRewardsDate');
- },
- ResetFoodTradeState: function () {
- cc.sys.localStorage.removeItem('FoodTradeState');
- },
- ResetWoodTradeState: function () {
- cc.sys.localStorage.removeItem('WoodTradeState');
- },
- ResetMineralTradeState: function () {
- cc.sys.localStorage.removeItem('MineralTradeState');
- },
- ResetLotteryTimes: function () {
- cc.sys.localStorage.removeItem('LotteryTimes');
- },
- //RestAll
- ResetAll: function () {
- this.ResetFirstLoadGame();
- this.ResetDate();
- this.ResetGameDate()
- this.ResetGold();
- this.ResetDiamond();
- this.ResetWorkerLV();
- this.ResetWorkerNum();
- this.ResetWorkerCapacity();
- this.ResetTerritoryStateArray();
- this.ResetBuildingStateArray();
- this.ResetBuildingLockStateArray();
- this.ResetBuildingNumArray();
- this.ResetEveryDayRewardsArray();
- this.ResetLastTimeEveryDayRewardsDate();
- this.ResetFoodTradeState();
- this.ResetWoodTradeState();
- this.ResetMineralTradeState();
- this.ResetLotteryTimes();
- },
- ResetDate: function () {
- this.FullDate = [0, 0, 0];
- cc.sys.localStorage.setItem('Date', this.FullDate);
- },
- onSaveData() {
- this.onAutoSaveData();
- },
- //自动保存的数据,在init调用,这是保存到本地硬盘中
- onAutoSaveData() {
- //保存金币
- cc.sys.localStorage.setItem('Golden', this.Golden);
- //保存钻石
- cc.sys.localStorage.setItem('Diamond', this.Diamond);
- //工人等级
- cc.sys.localStorage.setItem('WorkerLV', this.WorkerLV);
- //工人数量
- cc.sys.localStorage.setItem('WorkerNum', this.WorkerNum);
- //工人最大容量
- cc.sys.localStorage.setItem('WorkerCapacity', this.WorkerCapacity);
- //游戏日期
- cc.sys.localStorage.setItem('GameDate', this.GameDate);
- //最后一次领奖日期
- cc.sys.localStorage.setItem('LastTimeEveryDayRewardsDate', this.LastTimeEveryDayRewardsDate);
- //每日奖励数组
- cc.sys.localStorage.setItem('EveryDayRewardsArray', this.EveryDayRewardsArray.join('_'));
- //区域状态数组
- cc.sys.localStorage.setItem('TerritoryStateArray', this.TerritoryStateArray.join('_'));
- //面板
- //建筑状态数组
- cc.sys.localStorage.setItem('BuildingStateArray', this.BuildingStateArray.join('_'));
- //可以建造的建筑数量数组
- cc.sys.localStorage.setItem('BuildingNumArray', this.BuildingNumArray.join('_'));
- //食物销售状态
- cc.sys.localStorage.setItem('FoodTradeState', this.FoodTradeState);
- //木材销售状态
- cc.sys.localStorage.setItem('WoodTradeState', this.WoodTradeState);
- //矿石销售状态
- cc.sys.localStorage.setItem('MineralTradeState', this.MineralTradeState);
- //抽奖次数
- cc.sys.localStorage.setItem('LotteryTimes', this.LotteryTimes);
- //工人工作的信息
- if (this.CharacterInfoArray) {
- // cc.log('自动保存数据:', this.CharacterInfoArray);
- cc.sys.localStorage.setItem('CharacterInfoArray', JSON.stringify(this.CharacterInfoArray));
- }
- //道路数据
- let hightway = {
- highwayIndex: this.GameData_highwayIndex,
- AllHighwayStylesAndIndex: GlobalD.game.AllHighwayStylesAndIndex,
- };
- // cc.log('道路数据:', (hightway));
- cc.sys.localStorage.setItem('highway', JSON.stringify(hightway));
- //建筑物数据
- cc.sys.localStorage.setItem('Buildings', JSON.stringify(this.GameData_buildings));
- let getbuildingsData = cc.sys.localStorage.getItem('Buildings');
- if (getbuildingsData)
- this.GameData_buildings = JSON.parse(getbuildingsData);
- // cc.log('getbuildingsData2222= '+getbuildingsData);
- },
- //清除所有的数据
- onClearAllData(callback) {
- this.pushCleaData(callback);
- //清空首次登陆时间记录
- //记录二次登陆视频奖励
- cc.sys.localStorage.removeItem('loginRewardDate');
- //公路数据
- cc.sys.localStorage.removeItem('highway');
- //建筑数据
- cc.sys.localStorage.removeItem('Buildings');
- //人物信息数据
- cc.sys.localStorage.removeItem('CharacterInfoArray');
- //任务索引
- cc.sys.localStorage.removeItem('TaskIconCountClick');
- this.ResetAll();
- },
- onClearAndGotoLogin() {
- this.onClearAllData(() => {
- this.unschedule(this.AutoSaveData);
- cc.director.loadScene('Login', function () {
- task.showPointerNode = null;
- }.bind(this));
- });
- },
- //初始化道路
- onSpawnHighway() {
- // 获取InitPoint层
- let InitPos = this._tiledMap.getLayer('InitPoint');
- InitPos.enabled = false;
- // //道路数据
- // highwayIndex: this.GameData_highwayIndex,
- // allHighwayStylesAndIndex: GlobalD.game.AllHighwayStylesAndIndex,
- // var highwayTemp = cc.sys.localStorage.getItem('highway');
- //创建公路数据
- if (this.readData) {
- //保存到内存中
- this.GameData_highwayIndex = this.readData.highwayIndex;
- //先赋值道路的对象数组
- let _AllHighwayAIndex = GlobalD.game.AllHighwayStylesAndIndex = this.readData.allHighwayStylesAndIndex;
- //获取最后建造公路的层级
- this.HighwayLayer = this._tiledMap.getLayer('Highway');
- for (let i = 0; i < _AllHighwayAIndex.length; i++) {
- let highwayTemp = cc.instantiate(this.HighWayPrefabs);
- highwayTemp.parent = this.HighwayLayer.node;
- let tiledTile = highwayTemp.addComponent('TiledTile');
- let _tiledPos = GlobalD.TiledMap.analyticalIndexData(_AllHighwayAIndex[i].highwayInfoIndex);
- tiledTile.x = _tiledPos.x;
- tiledTile.y = _tiledPos.y;
- //地图设置可行走区域公路设置
- AStar.setMapSolid(_tiledPos.x, _tiledPos.y, 0);
- // _buildId ==0 是公路
- let _buildId = 0;
- let occupyTemp = cc.v2(_buildId, _AllHighwayAIndex[i].highwayInfoIndex);
- GlobalD.game.OccupyArray.push(occupyTemp);
- highwayTemp.getComponent('HighwayInfo').onChangeHighwayStyles(_AllHighwayAIndex[i].highwayInfoType);
- }
- } else {
- //如果用户没有存储数据
- //根据InitPoint 的数据,创建初始化的地图数据 的初始化数据
- this.HighwayLayer = this._tiledMap.getLayer('Highway');
- for (var i = 0; i < 29; i++) {
- for (var j = 0; j < 32; j++) {
- let tilesPos = cc.v2(i, j);
- if (InitPos.getTileGIDAt(tilesPos)) {
- let index = GlobalD.TiledMap.getIndex(tilesPos);
- this.GameData_highwayIndex.push(index);
- let highwayTemp = cc.instantiate(this.HighWayPrefabs);
- highwayTemp.parent = this.HighwayLayer.node;
- let tiledTile = highwayTemp.addComponent('TiledTile');
- tiledTile.x = tilesPos.x;
- tiledTile.y = tilesPos.y;
- // cc.log('onSpawnHighway2');
- //地图设置可行走区域公路设置
- AStar.setMapSolid(tilesPos.x, tilesPos.y, 0);
- // _buildId ==0 是公路
- let _buildId = 0;
- let occupyTemp = cc.v2(_buildId, index);
- GlobalD.game.OccupyArray.push(occupyTemp);
- let tile = InitPos.getTiledTileAt(tilesPos.x, tilesPos.y, true);
- let _MoveType = reGameStates.HighwayType.moveX;
- // if (tile.gid == 15) {
- // _MoveType = reGameStates.HighwayType.moveX;
- // } else
- if (tile.gid == 16) {
- _MoveType = reGameStates.HighwayType.moveY;
- } else if (tile.gid == 11) {
- _MoveType = reGameStates.HighwayType.ZebraCrossingX;
- } else if (tile.gid == 12) {
- _MoveType = reGameStates.HighwayType.ZebraCrossingY;
- }
- // return;
- //更换公路样式
- GlobalD.game.onCreateDifferentRoadStyles({
- _buildId: _buildId,
- _highwayType: _MoveType,
- _roadIndex: index,
- _hightwayNode: highwayTemp
- });
- }
- }
- }
- }
- //外面的两条路
- let initRoad = this._tiledMap.getLayer('Road');
- initRoad.enabled = false;
- for (var i = 29; i < 31; i++) {
- for (var j = 0; j < 32; j++) {
- let tilesPos = cc.v2(i, j);
- // cc.log('road tilesPos',tilesPos)
- if (initRoad.getTileGIDAt(tilesPos)) {
- let index = GlobalD.TiledMap.getIndex(tilesPos);
- this.GameData_highwayIndex.push(index);
- let highwayTemp = cc.instantiate(this.HighWayPrefabs);
- highwayTemp.parent = this.HighwayLayer.node;
- let tiledTile = highwayTemp.addComponent('TiledTile');
- tiledTile.x = tilesPos.x;
- tiledTile.y = tilesPos.y;
- // cc.log('initRoad');
- //地图设置可行走区域公路设置
- AStar.setMapSolid(tilesPos.x, tilesPos.y, 0);
- let _buildId = 0;
- let occupyTemp = cc.v2(_buildId, index);
- GlobalD.game.OccupyArray.push(occupyTemp);
- //更换公路样式
- if (j >= 25 && j <= 27 || j >= 19 && j <= 21 || j >= 9 && j <= 11)
- highwayTemp.getComponent('HighwayInfo').onChangeHighwayStyles(reGameStates.HighwayType.none);
- else
- highwayTemp.getComponent('HighwayInfo').onChangeHighwayStyles(reGameStates.HighwayType.moveY);
- }
- }
- }
- },
- //上传清空数据的请求
- pushCleaData(callback) {
- var data = [];
- data["openid"] = userData.openId;
- data["userdata"] = "";
- httpUtils.Post(httpUtils.setUserData, data, function (resData) {
- // console.log("push清空成功", resData);
- if (resData.code == 0) {
- // this.getText.string = data.data.userdata;
- }
- if (callback != null) {
- callback();
- }
- }.bind(this), function (resData) {
- // console.log("失败", resData);
- if (callback != null) {
- callback();
- }
- }.bind(this));
- },
- //保存数据请求
- pushData: function () {
- // cc.log(this.EveryDayRewardsArray);
- var datas = {
- version: this.GameVersion,
- BFirstLoadGame: 1,//只要push数据,就证明已经开始第一次游戏了
- //时间
- GameYear: this.GameYear,
- GameMonth: this.GameMonth,
- GameDay: this.GameDay,
- Golden: this.Golden,
- Diamond: this.Diamond,
- WorkerLV: this.WorkerLV,
- WorkerNum: this.WorkerNum,
- WorkerCapacity: this.WorkerCapacity,
- GameDate: this.GameDate,
- LastTimeEveryDayRewardsDate: this.LastTimeEveryDayRewardsDate,
- LastTimeLuckDate: this.LastTimeLuckDate,
- EveryDayRewardsArray: this.EveryDayRewardsArray.join('_'),
- TerritoryStateArray: this.TerritoryStateArray.join('_'),
- //面板状态
- BuildingStateArray: this.BuildingStateArray.join('_'),
- BuildingLockStateArray: this.BuildingLockStateArray.join('_'),
- BuildingNumArray: this.BuildingNumArray.join('_'),
- DiamondNumArray: this.DiamondNumArray.join('_'),
- FoodTradeState: this.FoodTradeState,
- WoodTradeState: this.WoodTradeState,
- MineralTradeState: this.MineralTradeState,
- LotteryTimes: this.LotteryTimes,
- //工人工作信息
- characterInfoArray: this.CharacterInfoArray,
- //道路数据
- highwayIndex: this.GameData_highwayIndex,
- allHighwayStylesAndIndex: GlobalD.game.AllHighwayStylesAndIndex,
- //建筑物数据
- buildingsInfo: this.GameData_buildings,
- //任务
- TaskIconCountClick: task.TaskIconCountClick
- }
- var data = [];
- data["openid"] = userData.openId;
- data["userdata"] = JSON.stringify(datas);
- // console.log("提交的数据是", datas);
- httpUtils.Post(httpUtils.setUserData, data, function (resData) {
- // let _userData = resData.data.userdata;
- // let _JsonData = JSON.parse(_userData);
- // console.log("push成功", resData, _JsonData);
- // if (resData.code == 0) {
- // this.getText.string = data.data.userdata;
- // }
- }.bind(this), function (resData) {
- // console.log("失败", resData);
- }.bind(this));
- },
- getNetworkData: function (callback) {
- // console.log("获取数据成功:", data);
- // var datas = {
- // money: 3254857,
- // lv: 99
- // }
- var data = [];
- data["openid"] = userData.openId;
- // data["userdata"] = JSON.stringify(datas);
- httpUtils.Post(httpUtils.getUserData, data, function (data) {
- callback(data);
- }.bind(this), function (data) {
- // console.log("失败", data);
- callback(data);
- }.bind(this));
- },
- onSetTaskIconCountClick() {
- task.TaskIconCountClick = 0;
- }
- });
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