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- import RoleRender from "../Game/RoleRender";
- const {ccclass, property} = cc._decorator;
- @ccclass
- export default class Settlement extends cc.Component {
- onLoad(){
- this.node.zIndex = 10;
- cc.director.getPhysicsManager().enabled = false;
- cc.director.getCollisionManager().enabled = false;
- cc.find('Canvas/KeyBoardPanel').active = false;
- this.node.getChildByName('Restart').on(cc.Node.EventType.TOUCH_END,()=>{
- cc.director.loadScene('Game');
- },this);
- }
- showWinner(index:number){
- let roleNode = cc.instantiate(window.resource.pf_Role);
- roleNode.setScale(0.6);
- roleNode.setPosition(this.node.getChildByName('RoleNode').position.sub(cc.v2(0,70)));
- roleNode.addComponent(RoleRender).index = index;
- this.node.addChild(roleNode);
- roleNode.getComponent(RoleRender).armatureDisplay.playAnimation('newAnimation',0);
- }
- }
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