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							- var login = require('./scripts/login');
 
- var match = require('./scripts/match');
 
- var room = require('./scripts/room');
 
- var close = require('./scripts/close');
 
- var lib = require('./scripts/lib');
 
- //所有用户,必须用全局global安装,这样保证每一个线程都能访问到相同的全局数组
 
- global.players_map = [];
 
- global.wait_rooms_map = [];
 
- global.inGame_rooms_map = [];
 
- let ws = require("nodejs-websocket");
 
- // 创建服务器
 
- // let server = ws.createServer(function (connect)
 
- ws.createServer(function (connect)
 
- {
 
-     // 监听客户端回调信息
 
-     connect.on("text", function (data) {
 
-         // console.log('data=',data)
 
-         let data_json = JSON.parse(data);
 
-         //用户登录
 
-         if (data_json.type === 'login') {
 
-             console.log(data_json.openid + '进入大厅');
 
-             login.on(connect,data_json.openid,data_json.name,data_json.avatarUrl,data_json.gender);
 
-         }
 
-         else if (data_json.type === 'match') {
 
-             console.log(data_json.openid + '正在匹配..');
 
-             if(data_json.gameMode === 'lockStep')
 
-             {
 
-                 match.lockStep(data_json.openid,data_json.gameMode);
 
-             }
 
-         }
 
-         else if (data_json.type === 'lockStep') {
 
-             console.log(data_json.openid + '发送消息:'+data_json.order);
 
-             console.log('roomId:'+data_json.roomId);
 
-             let room = global.inGame_rooms_map[data_json.roomId];
 
-             room.pushOrder(data_json.openid,data_json.order);
 
-         }
 
-     });
 
-     connect.on("close", function (code, reason) {
 
-         // for(let key in global.players_map){
 
-         //     if(global.players_map[key].connect === connect)
 
-         //     {
 
-         //         console.log(key+'退出')
 
-         //     }
 
-         // }
 
-         // console.log('code='+code);
 
-         close.on(connect,'退出');
 
-     });
 
-     connect.on("error", function (code, reason) {
 
-         // for(let key in global.players_map){
 
-         //     if(global.players_map[key].connect === connect)
 
-         //     {
 
-         //         console.log(key+'异常退出')
 
-         //     }
 
-         // }
 
-         // console.log('code='+code);
 
-         // close.on(connect,'异常退出');
 
-     });
 
- }).listen(3000)
 
- console.log("WebSocket建立完毕")
 
 
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