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- let close = {
- on(connect,result)
- {
- for(let openid in global.players_map){
- if(global.players_map[openid].connect === connect)
- {
- console.log(openid,':',result)
- let roomId = global.players_map[openid].roomId;
-
- let room = global.inGame_rooms_map[roomId];
- if(room)
- {
- room.close()
- delete global.inGame_rooms_map[roomId];
- // console.log('删除房间:',roomId)
- // for(let aId in global.inGame_rooms_map)
- // {
- // console.log('roomId:',aId)
- // }
- }
-
- // remove room
- delete global.players_map[openid];
- // for(let aOpenid in global.players_map)
- // {
- // console.log('openid:',aOpenid)
- // }
- // console.log('删除玩家:',openid)
- return;
- }
- }
- }
- }
- module.exports = close;
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