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- let gameConfig = require("GameConfig");
- cc.Class({
- extends: cc.Component,
- properties: {
- topHole: {
- default: null,
- type: cc.Node,
- serializable: true,
- },
- leftHole: {
- default: null,
- type: cc.Node,
- serializable: true,
- },
- rightHole: {
- default: null,
- type: cc.Node,
- serializable: true,
- },
- bPlayDirection:false
- },
- onLoad () {
- this.playerStatesArr = [];
- this.bVsAi = true;
- this.currentTime = gameConfig.roundTime;
- this.currentLv = 0;
- //progress
- this.default=0;
- this.playing=1;
- this.finished=2;
- this.curretState = this.default;
- this.appearMouseArr = [];
- this.hiddenMouseArr = [this.topHole,this.leftHole,this.rightHole];
- },
- });
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