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- window.utils = {
- //04月25日,单位改为万公里了
- StarDistnaces: [
- //"月球",
- 15210,
- //"火星",
- 22794,
- //"木星",
- 77833,
- //"土星",
- 142700,
- //"天王星",
- 287099,
- //"海王星",
- 450400,
- //"黑洞"
- 591352,
- //"飞出太阳系"
- 600000,
- //飞出银河系
- 24598080000000],
- //判断是手机
- isMobile: function (callback) {
- if (cc.sys.platform == cc.sys.MOBILE_BROWSER) {
- if (callback != null) {
- callback();
- }
- }
- },
- //判断是手机
- isWeb: function (callback) {
- if (cc.sys.platform == cc.sys.DESKTOP_BROWSER) {
- if (callback != null) {
- callback();
- }
- }
- },
- //加载网络图片
- loadHttpSpriteFrame: function (avatarUrl, sprite) {
- cc.loader.load({
- url: avatarUrl, type: 'png'
- }, (err, texture) => {
- if (err) console.error(err);
- sprite.spriteFrame = new cc.SpriteFrame(texture);
- });
- },
- //跳转到某个场景名字
- toLoadScene: function (SceneName, callback) {
- cc.director.loadScene(SceneName, callback);
- },
- //准备去某个场景
- redytoLoadScene: function (SceneName) {
- cc.director.preloadScene(SceneName);
- },
- //加载 resources 文件夹下面的 图片
- loadResSpriteFrame: function (src, callback) {
- cc.loader.loadRes(src, cc.SpriteFrame, function (err, texture) {
- if (callback != null) {
- callback(texture);
- }
- }.bind(this));
- },
- dragonBonesPlay: function (node, name, playTimes) {
- let armature = node.getComponent(dragonBones.ArmatureDisplay);
- armature.playAnimation(name, playTimes);
- },
- dragonBonesGet: function (node) {
- let armature = node.getComponent(dragonBones.ArmatureDisplay);
- // console.log("是啥",armature.getAnimationNames(armature.armatureName));
- return armature.getAnimationNames(armature.armatureName)
- },
- getShareData: function (callback) {
- //击打三拳的数据
- let everypowerdata = UserInfo.PlayerGameData.everypowerdata;
- //打击的力量
- // 力量
- let everypowers = [];
- // 准确度
- let types = [];
- // 拳速
- let speend = [];
- let missTimes = [];
- let hitTimes = [];
- for (var i = 0; i < everypowerdata.length; i++) {
- let tempdata = everypowerdata[i];
- //拳速
- speend.push(tempdata.datastrike.ballSpeed);
- everypowers.push(tempdata.everypower);
- console.log("流量值type", tempdata.type);
- types.push(tempdata.type);
- if (tempdata.type == 0) {
- missTimes.push(tempdata.type);
- } else {
- hitTimes.push(tempdata.type);
- }
- }
- // 流浪值
- let power = parseInt(UserInfo.PlayerGameData.power);
- let types_average = 0;
- for (var i = 0; i < types.length; i++) {
- types_average += types[i];
- }
- console.log("准确率", (types_average / types.length));
- console.log("流量值", power);
- //最大连击
- let maxCombo = 0;
- for (var i = 0; i < types.length; i++) {
- if (i == 0) {
- maxCombo++;
- } else {
- if (types[i - 1] == 1 && types[i] == 1) {
- maxCombo++;
- } else {
- maxCombo = 0;
- }
- }
- }
- let speend_average = 0;
- for (var i = 0; i < speend.length; i++) {
- speend_average += speend[i];
- }
- //最大拳速
- let speend_max = 0;
- let temp_speend = 0;
- for (var i = 0; i < speend.length; i++) {
- if (speend[i] > temp_speend) {
- temp_speend = speend[i];
- }
- }
- speend_max = temp_speend;
- let powers_max = 0;
- let temp_powers = 0;
- for (var i = 0; i < everypowers.length; i++) {
- if (everypowers[i] > temp_powers) {
- temp_powers = everypowers[i];
- }
- }
- powers_max = temp_powers;
- console.log("速度", (speend_average / speend.length));
- let everypowers_average = 0;
- for (var i = 0; i < everypowers.length; i++) {
- everypowers_average += everypowers[i];
- }
- console.log("力量", (everypowers_average / everypowers.length));
- var distance = this.SetDistance(UserInfo.PlayerGameData.currtag, power);
- let callbackdata = {
- //平均速度
- speend_average: Math.round(speend_average / speend.length),
- //平均力量
- everypowers_average: Math.round(everypowers_average / everypowers.length),
- //准确率
- types_average: parseInt((types_average / types.length)),
- //流浪值
- power: power,
- //给app 的 数据
- setResult: {
- //总打击拳数
- times: everypowerdata.length,
- // miss拳数
- missTimes: missTimes.length,
- // 命中率
- hitRate: parseInt((types_average / types.length)),
- // 命中拳数
- hitTimes: hitTimes.length,
- // 游戏总时长
- duration: (new Date().getTime() - GameData.gameStartTime),
- // 游戏开始时间
- requestTime: GameData.gameStartTime,
- // 分数
- score: power,
- // 最大力量
- maxPower: powers_max,
- // 是否赢得游戏
- winGame: 1,
- // 最大球速
- maxSpeed: speend_max,
- // 平均球速
- avgSpeed: Math.round(speend_average / speend.length),
- // 最大连击
- maxCombo: maxCombo,
- // 光年距离(先是死的)
- alternative: distance,
- // 扩展数据(不要给)
- // extraJson : ""
- // 卡路里 4.24添加
- calorie: Math.round(everypowers_average / everypowers.length) * 6,
- // int rankingType, 字段排名 0-score排名 1-alternative排名
- // int type 排名类型 1-好友 2-全国
- //便捷接口
- rankingType : 0,
- type : 2,
- }
- }
- if (callback != null) {
- callback(callbackdata);
- }
- },
- SetDistance: function (currtag, power) {
- var distance = 0;
- var distanceUnit = "万公里";
- var a = 0;
- //普通星球
- if (currtag >= 0 && currtag <= 6) {
- distance = this.StarDistnaces[currtag];
- }
- //太阳系
- else if (currtag == 99) {
- distance = this.StarDistnaces[7];
- }
- //银河系
- else if (currtag == 100) {
- distance = this.StarDistnaces[8];
- }
- a = power / 10000;
- a = Math.floor(a * 100) / 100;//保留两位小数点
- distance = distance + a;
- return distance;
- },
- }
- window.qiu = {}
- //以下为js缓动函数
- window.Tween = {
- Linear: function (t, b, c, d) {
- return c * t / d + b;
- },
- Quad: {
- easeIn: function (t, b, c, d) {
- return c * (t /= d) * t + b;
- },
- easeOut: function (t, b, c, d) {
- return -c * (t /= d) * (t - 2) + b;
- },
- easeInOut: function (t, b, c, d) {
- if ((t /= d / 2) < 1) return c / 2 * t * t + b;
- return -c / 2 * ((--t) * (t - 2) - 1) + b;
- }
- },
- Cubic: {
- easeIn: function (t, b, c, d) {
- return c * (t /= d) * t * t + b;
- },
- easeOut: function (t, b, c, d) {
- return c * ((t = t / d - 1) * t * t + 1) + b;
- },
- easeInOut: function (t, b, c, d) {
- if ((t /= d / 2) < 1) return c / 2 * t * t * t + b;
- return c / 2 * ((t -= 2) * t * t + 2) + b;
- }
- },
- Quart: {
- easeIn: function (t, b, c, d) {
- return c * (t /= d) * t * t * t + b;
- },
- easeOut: function (t, b, c, d) {
- return -c * ((t = t / d - 1) * t * t * t - 1) + b;
- },
- easeInOut: function (t, b, c, d) {
- if ((t /= d / 2) < 1) return c / 2 * t * t * t * t + b;
- return -c / 2 * ((t -= 2) * t * t * t - 2) + b;
- }
- },
- Quint: {
- easeIn: function (t, b, c, d) {
- return c * (t /= d) * t * t * t * t + b;
- },
- easeOut: function (t, b, c, d) {
- return c * ((t = t / d - 1) * t * t * t * t + 1) + b;
- },
- easeInOut: function (t, b, c, d) {
- if ((t /= d / 2) < 1) return c / 2 * t * t * t * t * t + b;
- return c / 2 * ((t -= 2) * t * t * t * t + 2) + b;
- }
- },
- Sine: {
- easeIn: function (t, b, c, d) {
- return -c * Math.cos(t / d * (Math.PI / 2)) + c + b;
- },
- easeOut: function (t, b, c, d) {
- return c * Math.sin(t / d * (Math.PI / 2)) + b;
- },
- easeInOut: function (t, b, c, d) {
- return -c / 2 * (Math.cos(Math.PI * t / d) - 1) + b;
- }
- },
- Expo: {
- easeIn: function (t, b, c, d) {
- return (t == 0) ? b : c * Math.pow(2, 10 * (t / d - 1)) + b;
- },
- easeOut: function (t, b, c, d) {
- return (t == d) ? b + c : c * (-Math.pow(2, -10 * t / d) + 1) + b;
- },
- easeInOut: function (t, b, c, d) {
- if (t == 0) return b;
- if (t == d) return b + c;
- if ((t /= d / 2) < 1) return c / 2 * Math.pow(2, 10 * (t - 1)) + b;
- return c / 2 * (-Math.pow(2, -10 * --t) + 2) + b;
- }
- },
- Circ: {
- easeIn: function (t, b, c, d) {
- return -c * (Math.sqrt(1 - (t /= d) * t) - 1) + b;
- },
- easeOut: function (t, b, c, d) {
- return c * Math.sqrt(1 - (t = t / d - 1) * t) + b;
- },
- easeInOut: function (t, b, c, d) {
- if ((t /= d / 2) < 1) return -c / 2 * (Math.sqrt(1 - t * t) - 1) + b;
- return c / 2 * (Math.sqrt(1 - (t -= 2) * t) + 1) + b;
- }
- },
- Elastic: {
- easeIn: function (t, b, c, d, a, p) {
- if (t == 0) return b;
- if ((t /= d) == 1) return b + c;
- if (!p) p = d * .3;
- if (!a || a < Math.abs(c)) {
- a = c;
- var s = p / 4;
- } else var s = p / (2 * Math.PI) * Math.asin(c / a);
- return -(a * Math.pow(2, 10 * (t -= 1)) * Math.sin((t * d - s) * (2 * Math.PI) / p)) + b;
- },
- easeOut: function (t, b, c, d, a, p) {
- if (t == 0) return b;
- if ((t /= d) == 1) return b + c;
- if (!p) p = d * .3;
- if (!a || a < Math.abs(c)) {
- a = c;
- var s = p / 4;
- } else var s = p / (2 * Math.PI) * Math.asin(c / a);
- return (a * Math.pow(2, -10 * t) * Math.sin((t * d - s) * (2 * Math.PI) / p) + c + b);
- },
- easeInOut: function (t, b, c, d, a, p) {
- if (t == 0) return b;
- if ((t /= d / 2) == 2) return b + c;
- if (!p) p = d * (.3 * 1.5);
- if (!a || a < Math.abs(c)) {
- a = c;
- var s = p / 4;
- } else var s = p / (2 * Math.PI) * Math.asin(c / a);
- if (t < 1) return -.5 * (a * Math.pow(2, 10 * (t -= 1)) * Math.sin((t * d - s) * (2 * Math.PI) / p)) + b;
- return a * Math.pow(2, -10 * (t -= 1)) * Math.sin((t * d - s) * (2 * Math.PI) / p) * .5 + c + b;
- }
- },
- Back: {
- easeIn: function (t, b, c, d, s) {
- if (s == undefined) s = 1.70158;
- return c * (t /= d) * t * ((s + 1) * t - s) + b;
- },
- easeOut: function (t, b, c, d, s) {
- if (s == undefined) s = 1.70158;
- return c * ((t = t / d - 1) * t * ((s + 1) * t + s) + 1) + b;
- },
- easeInOut: function (t, b, c, d, s) {
- if (s == undefined) s = 1.70158;
- if ((t /= d / 2) < 1) return c / 2 * (t * t * (((s *= (1.525)) + 1) * t - s)) + b;
- return c / 2 * ((t -= 2) * t * (((s *= (1.525)) + 1) * t + s) + 2) + b;
- }
- },
- Bounce: {
- easeIn: function (t, b, c, d) {
- return c - Tween.Bounce.easeOut(d - t, 0, c, d) + b;
- },
- easeOut: function (t, b, c, d) {
- if ((t /= d) < (1 / 2.75)) {
- return c * (7.5625 * t * t) + b;
- } else if (t < (2 / 2.75)) {
- return c * (7.5625 * (t -= (1.5 / 2.75)) * t + .75) + b;
- } else if (t < (2.5 / 2.75)) {
- return c * (7.5625 * (t -= (2.25 / 2.75)) * t + .9375) + b;
- } else {
- return c * (7.5625 * (t -= (2.625 / 2.75)) * t + .984375) + b;
- }
- },
- easeInOut: function (t, b, c, d) {
- if (t < d / 2) return Tween.Bounce.easeIn(t * 2, 0, c, d) * .5 + b;
- else return Tween.Bounce.easeOut(t * 2 - d, 0, c, d) * .5 + c * .5 + b;
- }
- }
- }
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