| 123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299300301302303304305306307308309310311312313314315316317318319320321322323324325326327328329330331332333334335336337338339340341342343344345346347348349350351352353354355356357358359360361362363364365366367368369370371372373374375376377378379380381382383384385386387388389390391392393394395396397398399400401402403404405406407408409410411412413414415416417418419420421422423424425426427428429430431432433434435436437438439440441442443444445446447448449450451452453454455456457458459460461462463464465466467468469470471472473474475476477478479480481482483484485486487488489490491492493494495496497498499500501502503504505506507508509510511512513514515516517518519520521522523524525526527528529530531532533534535536537538539540541542543544545546547548549550551552553554555556557558559560561562563564565566567568569570571572573574575576577578579580581582583584585586587588589590591592593594595596597598599600601602603604605606607608609610611612613614615616617618619620621622623624625626627628629630631632633634635636637638639640641642643644645646647648649650651652653654655656657658659660661662663664665666667668669670671672673674675676677678679680681682683684685686687688689690691692693694695696697698699700701702703704705706707708709710711712 |
- // Learn cc.Class:
- // - [Chinese] http://docs.cocos.com/creator/manual/zh/scripting/class.html
- // - [English] http://www.cocos2d-x.org/docs/creator/en/scripting/class.html
- // Learn Attribute:
- // - [Chinese] http://docs.cocos.com/creator/manual/zh/scripting/reference/attributes.html
- // - [English] http://www.cocos2d-x.org/docs/creator/en/scripting/reference/attributes.html
- // Learn life-cycle callbacks:
- // - [Chinese] http://docs.cocos.com/creator/manual/zh/scripting/life-cycle-callbacks.html
- // - [English] http://www.cocos2d-x.org/docs/creator/en/scripting/life-cycle-callbacks.html
- cc.Class({
- extends: cc.Component,
- properties: {
- // foo: {
- // // ATTRIBUTES:
- // default: null, // The default value will be used only when the component attaching
- // // to a node for the first time
- // type: cc.SpriteFrame, // optional, default is typeof default
- // serializable: true, // optional, default is true
- // },
- // bar: {
- // get () {
- // return this._bar;
- // },
- // set (value) {
- // this._bar = value;
- // }
- // },
- },
- // LIFE-CYCLE CALLBACKS:
- // onLoad () {},
- start() {
- cc.log("数据是啥",RootNode);
- this.NewsSprite = UtilsPrefabs.getNode("NewsSprite", this.node);
- this.NewsSprite.active = false;
- // this.captureScreenshot();
- let bgmove = UtilsPrefabs.getNode("bgmove", this.node);
- let nodeMove = this.nodeMove = UtilsPrefabs.getNode("move", bgmove);
- let slider = this.sliderNode = UtilsPrefabs.getNode("slider", this.node);
- let Skeleton = this.spine = UtilsPrefabs.getNode("spine", this.node);
- let strikeNode = this.strikeNode = UtilsPrefabs.getNode("strikeNode", this.node);
- let dragon = this.dragon = UtilsPrefabs.getNode("dragon", this.node);
- let FallingStar = this.FallingStar = UtilsPrefabs.getNode("FallingStar", dragon);
- let earth = this.earth = UtilsPrefabs.getNode("earth", this.node);
- let fast = this.fast = UtilsPrefabs.getNode("fast", earth);
- let esurient = this.esurient = UtilsPrefabs.getNode("esurient", this.node);
- //游戏界面 打击次数 路程 等
- let gamelayout = this.gamelayout = UtilsPrefabs.getNode("gamelayout", this.node);
- this.star = UtilsPrefabs.getNode("star", this.node);
- let starlist = this.starlist = this.node.getChildByName("starlist");
- let FlyPastStarNameTip = this.FlyPastStarNameTip = starlist.getChildByName("FlyPastStarNameTip");
- let FlyTipName = this.FlyTipName = FlyPastStarNameTip.getChildByName("FlyTipName");
- this.FlyPastStarName = FlyTipName.getChildByName("FlyPastStarName");
- this.FlyTipName.active = false;
- this.LastTag = -1;
- this.StarNames = [
- "月球",
- "火星",
- "木星",
- "土星",
- "天王星",
- "海王星",
- "黑洞"]
- this.speedP = [
- 12,
- 6,
- 3
- ]
- this._init();
- utils.isMobile(function () {
- Manager.main = this;
- esurient.active = true;
- Manager.sceneType = 1;
- }.bind(this));
- GameData.gameStartTime = new Date().getTime()
- this.strikeNode.getComponent("strike").setOnRestClick(function () {
- this.myinit();
- }.bind(this));
- Global.gameover = false;
- let earthdragon = this.earthdragon = UtilsPrefabs.getNode("earthdragon", earth);
- let Animations = this.Animations= utils.dragonBonesGet(earthdragon);
- this.myAnimationsstart = [];
- //地球启动
- this.myAnimationsstart.push(Animations[0]);
- this.myAnimationsstart.push(Animations[3]);
- this.myAnimationsstart.push(Animations[6]);
- this.myAnimations = [];
- //飞行
- this.myAnimations.push(Animations[1]);
- this.myAnimations.push(Animations[4]);
- this.myAnimations.push(Animations[7]);
- this.myAnimationsend = [];
- //地球停止
- this.myAnimationsend.push(Animations[2]);
- this.myAnimationsend.push(Animations[5]);
- this.myAnimationsend.push(Animations[8]);
- //地球 默认播放
- // utils.dragonBonesPlay(earthdragon, Animations[1], 0);
- utils.dragonBonesPlay(earthdragon, "01", 0);
- //默认 龙骨背景 停止
- this.myinit();
- // console.log("都是啥", this.myAnimations);
- //初始化 停下来 路过的 星球
- this.initStar();
- },
- initStar: function () {
- // 星星 当前索引
- this.currtag = 0;
- this.stars = [];
- let starlist = UtilsPrefabs.getNode("starlist", this.node);
- this.stars.push(UtilsPrefabs.getNode("s1", starlist));//月亮
- this.stars.push(UtilsPrefabs.getNode("s2", starlist));//火星
- this.stars.push(UtilsPrefabs.getNode("s3", starlist));//木星
- this.stars.push(UtilsPrefabs.getNode("s4", starlist));//土星
- this.stars.push(UtilsPrefabs.getNode("s5", starlist));//天王星
- this.stars.push(UtilsPrefabs.getNode("s6", starlist));//海王星
- this.stars.push(UtilsPrefabs.getNode("s7", starlist));//黑洞
- this.stars.push(UtilsPrefabs.getNode("s8", starlist));//多余的
- this.starsaname = [];
- this.starsaname.push("smove1");
- this.starsaname.push("smove2");
- this.starsaname.push("smove3");
- this.starsaname.push("smove4");
- this.starsaname.push("smove5");
- this.starsaname.push("smove6");
- this.starsaname.push("smove7");
- this.starsaname.push("smove8");
- },
- checkKmForStar : function(km){
- if (km > 0.1&& km<=0.2) {
- this.currtag = 0;
- }
- else if (km > 0.2&& km<=0.3) {
- this.currtag = 1;
- }
- else if (km > 0.3&& km<=0.4) {
- this.currtag = 2;
- }
- else if (km > 0.4&& km<=0.5) {
- this.currtag = 3;
- }
- else if (km > 0.5&& km<=0.6) {
- this.currtag = 4;
- }
- else if (km > 0.6&& km<=0.7) {
- this.currtag = 5;
- }
- else if (km > 0.7&& km<=0.8) {
- this.currtag = 6;
- }
- else if (km > 0.8&& km<=0.9) {
- this.currtag = 7;
- }
- else if (km > 0.9&& km<1) {
- // 穿越 太阳系
- this.currtag = 99;
- }else if (km>=1){
- //银河系
- this.currtag = 100;
- }
- },
- checkScoreForStar : function(Score){
- if (Score >= 0 && Score <= 210000) {
- //月球
- this.currtag = 0;
- }
- else if (Score > 210000 && Score <= 420222) {
- //火星
- this.currtag = 1;
- }
- else if (Score > 420222 && Score <= 630333) {
- //木星
- this.currtag = 2;
- }
- else if (Score > 630333 && Score <= 672355) {
- //土星
- this.currtag = 3;
- }
- else if (Score > 672355 && Score <= 714377) {
- //天王星
- this.currtag = 4;
- }
- else if (Score > 714377 && Score <= 756400) {
- //海王星
- this.currtag = 5;
- }
- else if (Score > 756400 && Score <= 798422) {
- //黑洞
- this.currtag = 6;
- }
- else if (Score > 798422 && Score <= 1199999) {
- //太阳系
- this.currtag = 99;
- }
- else if (Score > 1199999) {
- //银河系
- this.currtag = 100;
- }
- },
- myinit: function () {
- this.dragon.getComponent("dragonManager").setTimeScale(0.05);
- this.FallingStar.active = false;
- // this.setFastAnim(0);
- // this.sliderNode.getComponent(cc.Slider).progress = 0;
- },
- _init: function () {
- // this.myinit();
- // console.log("进度条", this.sliderNode.getComponent(cc.Slider));
- this.nodeMoveAnimation = this.nodeMove.getComponent(cc.Animation);
- this.Skeleton = this.spine.getComponent(sp.Skeleton);
- // console.log("当前的动画组件",this.nodeMoveAnimation);
- this.slider = this.sliderNode.getComponent(cc.Slider);
- this.moveState = this.nodeMoveAnimation.getAnimationState('move');
- this.moveState.speed = this.slider.progress;
- this.setStartTimeScale(0);
- // console.log("滑动条组件",this.slider);
- this.slider.node.on('slide', this.callbackslide, this);
- //每次打击 的回调
- this.strikeNode.getComponent("strike").setOnPowerCallBackforMain(function (speed, p) {
- // this.moveState.speed =1+speed*1.5;
- // this.Skeleton.timeScale =1+speed*1.5;
- // console.log("每次打得", speed, p);
- //设置地球 的动画
- this.setFastAnim(p);
- this.p = p;
- // this.fast
- this.gamelayout.getComponent("gamelayoutManager").setPowcount(function () {
- console.log("打完了");
- utils.getShareData(function (data) {
- UserInfo.args = data;
- // console.log("游戏产生数据" + UserInfo.args);
- console.log("游戏成绩" + JSON.stringify(UserInfo.args.setResult));
- //
- // console.log("游戏数据是" + UserInfo.PlayerGameData);
- // console.log("游戏数据是 json" + JSON.stringify(UserInfo));
- // console.log("游戏数据是 args" + JSON.stringify(UserInfo.args));
- // console.log("假装 获得到的排行榜数据 json" + JSON.stringify(RankingListData));
- utils.isMobile(function () {
- Manager.chengji();
- //真的数据来了 就注释此行
- // this.showRankingList();
- }.bind(this));
- }.bind(this));
- }.bind(this));
- this.ChangeCallBack(speed);
- // console.log("回调的 速度",speed);
- }.bind(this));
- },
- setStartTimeScale: function (speed) {
- this.star.getComponent(cc.Animation).getAnimationState("starta").speed = speed;
- },
- getStartTimeScale: function () {
- return this.star.getComponent(cc.Animation).getAnimationState("starta").speed;
- },
- ChangeCallBack: function (CurrentMoney) {
- // cc.log("********CurrentMoney*****"+CurrentMoney);
- //money:进度条的百分比
- this.CurrentMoney = CurrentMoney;
- let LastMoney = this.LastMoney = this.gamelayout.getComponent("gamelayoutManager").getFlyKM();
- let Diff = this.Diff = CurrentMoney - LastMoney;
- let InitMoneyNum = this.InitMoneyNum = LastMoney;
- let AnimTimes = this.AnimTimes = 0;
- let Times = this.Times = 200;
- let GrowUp = this.GrowUp = 1;
- //b初始值,c变化量,d持续时间 t 正数 增 负数 减
- this.b = this.LastMoney,
- this.c = this.Diff,
- this.d = this.Times,
- this.dt = this.Times / 2,
- this.t = 0;
- console.log("相差", CurrentMoney, LastMoney);
- this.unschedule(this.timeschedule);
- if (this.time1 != null) {
- clearTimeout(this.time1)
- }
- if (this.time2 != null) {
- clearTimeout(this.time2)
- }
- this.schedule(this.timeschedule, 0.01, Times);
- cc.log(Times);
- // this.schedule(function () {
- // var ss = Tween.Expo.easeOut(this.t, b, c, d);
- // console.log("我们那个", ss);
- // this.t++;
- // }.bind(this), 0.01, d);
- },
- timeschedule: function () {
- // cc.log("*********cstest1111111111**********");
- // if (this.AnimTimes>=0 && this.AnimTimes<30) {
- // this.GrowUp = 0.5;
- // }else if (this.AnimTimes>=30 && this.AnimTimes<50) {
- // this.GrowUp = 2;
- // }else{
- // this.GrowUp = 0.6;
- // }
- // console.log("我们那个", this.t, this.b, this.c, this.d);
- var ss = Tween.Expo.easeOut(this.t, this.b, this.c, this.d);
- var speed = Tween.Expo.easeOut(this.t, 0, this.c, this.dt);
- // if (this.Diff > 0) {
- // this.InitMoneyNum += parseFloat((this.CurrentMoney - this.LastMoney) / this.Times * this.GrowUp);
- // } else {
- // this.InitMoneyNum -= parseFloat((this.CurrentMoney - this.LastMoney) / this.Times * this.GrowUp);
- // }
- // let result = this.InitMoneyNum;
- // console.log("我们那个 ss", ss);
- let speedt = speed * this.speedP[this.p];
- if (this.t == this.Times) {
- // cc.log("*********cstest222222222**********");
- // console.log("停下来了CurrentMoney"+ this.CurrentMoney);
- // this.setStarTimeScale(0);
- // Global.gameover
- // this.checkKmForStar(ss);
- //测试数据 月亮 210000 火星 420222 木星 630333 土星 672355 天王星 714377 海王星 756400 黑洞 798422 太阳系 1199999 银河系 1200000
- // this.checkScoreForStar(210000);
- this.checkScoreForStar(UserInfo.PlayerGameData.power);
- // console.log("流浪地球 checkScoreForStar ,,,power is "+UserInfo.PlayerGameData.power);
- // console.log("停下来了currtag"+ this.currtag);
- if (this.currtag == 99 || this.currtag == 100) {
- // cc.log("*********cstest44444444444444**********");
- if (!Global.gameover) {
- this.endSpeed99_100();
- return;
- }
- this.time1 = setTimeout(function () {
- // cc.log("*********cstest5555555555555**********");
- if (Global.gameover) {
- // cc.log("*********cstest666666666666666**********");
- this.maingameover();
- // if (this.CurrentMoney == 1) {
- // // 穿越 银河系
- // this.perfectEnding();
- // } else {
- // //穿越 太阳系
- // this.perfecttaiyang();
- // }
- if (this.currtag == 100) {
- // 穿越 银河系
- this.perfectEnding();
- } else {
- //穿越 太阳系
- this.perfecttaiyang();
- }
- }
- }.bind(this),2000);
- }else{
- this.endSpeed();
- }
- // console.log("快结束 停了", ss,"多少呢",this.currtag);
- return;
- } else if (this.t < 150) {
- speedt*=4;
- }else if (this.t >= 150) {
- speedt*=2;
- }
- // console.log("现在是设置多少呢", speedt);
- this.dragon.getComponent("dragonManager").setTimeScale(1+speedt);
- //地球飞行的时候才播放流星asd
- if(this.FallingStar.active == false){
- this.FallingStar.active = true;
- }
- if (this.stars[this.currtag]!=null) {
- if (this.stars[this.currtag].active) {
- // this.setStarTimeScale(speedt);
- this.setStarTimeScale(1);
- // console.log("******什么情况2222222*****");
- if(this.LastTag != this.currtag){
- this.LastTag = this.currtag;
- let anim = this.FlyTipName.getComponent(cc.Animation);
- anim.play('FlyPastStarNameTip2');
- }
- }
- }
- this.gamelayout.getComponent("gamelayoutManager").setFlyKM(ss);
- // console.log("速度",speed);
- // this.setStartTimeScale(speedt);
- // this.AnimTimes++;
- // console.log("变化",ss);
- this.t++;
- },
- endSpeed : function () {
- // cc.log("*********cstest777777777777777**********");
- this.gamelayout.getComponent("gamelayoutManager").setFlyKM(this.CurrentMoney);
- utils.dragonBonesPlay(this.earthdragon, this.checkAnimationsend(this.p), 0);
- // this.inching(CurrentMoney);
- this.dragon.getComponent("dragonManager").setTimeScale(1);
- // this.setStartTimeScale(0);
- utils.dragonBonesPlay(this.earthdragon, this.myAnimationsend[this.p], 1);
- setTimeout(function () {
- // cc.log("*********cstest33333333333**********");
- // utils.dragonBonesPlay(this.earthdragon, this.Animations[1], 0);
- utils.dragonBonesPlay(this.earthdragon, "01", 0);
- }.bind(this),200);
- this.stars[this.currtag].active = true;
- if (this.stars[this.currtag].active) {
- // cc.log("*********cstest8888888888888**********");
- // this.setStarTimeScale(speedt);
- this.time1 = setTimeout(function () {
- // cc.log("*********cstest9999999999999**********");
- // console.log("进来吗",this.currtag);
- this.setStarTimeScale(0);
- // console.log("******什么情况*****");
- this.dragon.getComponent("dragonManager").setTimeScale(0.05);
- this.FallingStar.active=false;
- this.time2 = setTimeout(function () {
- // cc.log("*********cstestaaaaaaaaaaaaaa**********");
- if (Global.gameover) {
- // cc.log("*********cstestbbbbbbbbbbbbb**********");
- this.maingameover();
- Global.layoutManager.setGameOver();
- }
- }.bind(this),2000);
- // console.log("******星球停下来了*****");
- if(this.currtag>=0 && this.currtag<=6 && this.currtag!=this.LastTag){
- // cc.log("*********cstestcccccccccccccccc**********");
- // console.log("流浪地球 飞过什么星球"+this.StarNames[this.currtag]);
- this.FlyPastStarName.getComponent(cc.Label).string = this.StarNames[this.currtag];
- this.FlyTipName.active = true;
- this.FlyTipName.opacity = 255;
- let anim = this.FlyTipName.getComponent(cc.Animation);
- anim.play('FlyPastStarNameTip');
- }
- }.bind(this),860);//这个数值越大,球越往后
- }
- },
- endSpeed99_100 : function () {
- // cc.log("*********cstest777777777777777**********");
- this.gamelayout.getComponent("gamelayoutManager").setFlyKM(this.CurrentMoney);
- utils.dragonBonesPlay(this.earthdragon, this.checkAnimationsend(this.p), 0);
- // this.inching(CurrentMoney);
- this.dragon.getComponent("dragonManager").setTimeScale(1);
- // this.setStartTimeScale(0);
- utils.dragonBonesPlay(this.earthdragon, this.myAnimationsend[this.p], 1);
- setTimeout(function () {
- // cc.log("*********cstest33333333333**********");
- // utils.dragonBonesPlay(this.earthdragon, this.Animations[1], 0);
- utils.dragonBonesPlay(this.earthdragon, "01", 0);
- }.bind(this),200);
- },
- maingameover : function(){
- this.p = 0;
- Global.gameover = false;
- // for (var i = 0; i < this.stars.length; i++) {
- // this.stars[i].active = false;
- // }
- UtilsPrefabs.getNode("liuxing", this.node).active = false;
- // console.log("飞过什么星球了",this.currtag);
- UserInfo.PlayerGameData.currtag = this.currtag;
- utils.getShareData(function (data) {
- }.bind(this));
- },
- setStarTimeScale : function(speedt){
- // console.log("判断1",this.stars[this.currtag]);
- if (this.stars[this.currtag] != null) {
- if (this.stars[this.currtag].getComponent(cc.Animation).getAnimationState(this.starsaname[0]) != null) {
- this.stars[this.currtag].getComponent(cc.Animation).getAnimationState(this.starsaname[0]).speed = speedt;
- }
- }
- },
- inching: function (CurrentMoney) {
- let LastMoney = this.gamelayout.getComponent("gamelayoutManager").getFlyKM();
- let Diff = CurrentMoney - LastMoney;
- let InitMoneyNum = LastMoney;
- let AnimTimes = 0;
- let Times = 100;
- this.schedule(function () {
- if (Diff > 0) {
- InitMoneyNum += parseFloat((CurrentMoney - LastMoney) / Times);
- } else {
- InitMoneyNum -= parseFloat((CurrentMoney - LastMoney) / Times);
- }
- let result = InitMoneyNum;
- if (AnimTimes == Times - 1) {
- this.gamelayout.getComponent("gamelayoutManager").setFlyKM(CurrentMoney);
- this.inching();
- return;
- }
- this.gamelayout.getComponent("gamelayoutManager").setFlyKM(result);
- AnimTimes++;
- }, 0.01, Times);
- },
- setFastAnim: function (type) {
- // console.log("改变动画名字", this.fast);
- let Animation = this.fast.getComponent(cc.Animation);
- Animation.play(Animation.getClips()[type].name);
- // console.log("改变动画名字fast", this.myAnimations);
- utils.dragonBonesPlay(this.earthdragon, this.myAnimations[type], 0);
- utils.dragonBonesPlay(this.earthdragon, this.myAnimationsstart[type], 1);
- setTimeout(function () {
- utils.dragonBonesPlay(this.earthdragon, this.myAnimations[type], 0);
- }.bind(this),200);
- },
- callbackslide: function (slider) {
- // console.log("滑动条组件回调",slider);
- // this.moveState.speed =slider.progress;
- // this.Skeleton.timeScale =slider.progress;
- this.dragon.getComponent("dragonManager").setTimeScale(1 + slider.progress * 1.5);
- },
- //完美结局
- perfectEnding: function () {
- // UtilsPrefabs.getNode("score", this.node).active = false;
- let gamelayout = UtilsPrefabs.getNode("gamelayout", this.node);
- let progressBar = UtilsPrefabs.getNode("progressBar", gamelayout);
- let powcountlayout = UtilsPrefabs.getNode("powcountlayout", gamelayout);
- progressBar.active = false;
- powcountlayout.active = false;
- let perfectEnding = UtilsPrefabs.getNode("perfectEnding", this.node);
- perfectEnding.active = true;
- let performermove = UtilsPrefabs.getNode("performermove", this.node);
- performermove.active = true;
- let performer = UtilsPrefabs.getNode("performer", performermove);
- // performer.active = true;
- this.fast.active = false;
- this.earthdragon.active = false;
- let bg = UtilsPrefabs.getNode("bg", this.node);
- bg.active = false;
- let bgb = UtilsPrefabs.getNode("bgb", this.node);
- bgb.active = true;
- this.dragon.active = false;
- setTimeout(function () {
- perfectEnding.active = false;
- performermove.active = false;
- let yinhexi = UtilsPrefabs.getNode("yinhexi", this.node);
- yinhexi.active = true;
- let performeryinhexi = UtilsPrefabs.getNode("performeryinhexi", this.node);
- performeryinhexi.active = true;
- bg.active = true;
- bgb.active = false;
- setTimeout(function () {
- Global.layoutManager.setGameOver();
- }.bind(this), 4000);//这个数字是银河系动画的时间
- }.bind(this), 2000);//这个数字是黑洞动画的时间
- },
- //穿越太阳系
- perfecttaiyang: function () {
- // UtilsPrefabs.getNode("score", this.node).active = false;
- let gamelayout = UtilsPrefabs.getNode("gamelayout", this.node);
- let progressBar = UtilsPrefabs.getNode("progressBar", gamelayout);
- let powcountlayout = UtilsPrefabs.getNode("powcountlayout", gamelayout);
- progressBar.active = false;
- powcountlayout.active = false;
- let perfectEnding = UtilsPrefabs.getNode("perfectEnding", this.node);
- perfectEnding.active = true;
- let performermove = UtilsPrefabs.getNode("performermove", this.node);
- performermove.active = true;
- let performer = UtilsPrefabs.getNode("performer", performermove);
- // performer.active = true;
- this.fast.active = false;
- this.earthdragon.active = false;
- let bg = UtilsPrefabs.getNode("bg", this.node);
- bg.active = false;
- let bgb = UtilsPrefabs.getNode("bgb", this.node);
- bgb.active = true;
- this.dragon.active = false;
- setTimeout(function () {
- perfectEnding.active = false;
- performermove.active = false;
- let taiyangxi = UtilsPrefabs.getNode("taiyangxi", this.node);
- taiyangxi.active = true;
- let performer1 = UtilsPrefabs.getNode("performer1", this.node);
- performer1.active = true;
- bg.active = true;
- bgb.active = false;
- setTimeout(function () {
- Global.layoutManager.setGameOver();
- }.bind(this), 4000);//这个数字是太阳系动画的时间
- }.bind(this), 2000);//这个数字是黑洞动画的时间
- },
- checkAnimationsend: function (type) {
- return this.myAnimationsend[type];
- }
- // update (dt) {},
- });
|