dragonManager.js 2.1 KB

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  1. // Learn cc.Class:
  2. // - [Chinese] http://docs.cocos.com/creator/manual/zh/scripting/class.html
  3. // - [English] http://www.cocos2d-x.org/docs/creator/en/scripting/class.html
  4. // Learn Attribute:
  5. // - [Chinese] http://docs.cocos.com/creator/manual/zh/scripting/reference/attributes.html
  6. // - [English] http://www.cocos2d-x.org/docs/creator/en/scripting/reference/attributes.html
  7. // Learn life-cycle callbacks:
  8. // - [Chinese] http://docs.cocos.com/creator/manual/zh/scripting/life-cycle-callbacks.html
  9. // - [English] http://www.cocos2d-x.org/docs/creator/en/scripting/life-cycle-callbacks.html
  10. cc.Class({
  11. extends: cc.Component,
  12. properties: {
  13. // foo: {
  14. // // ATTRIBUTES:
  15. // default: null, // The default value will be used only when the component attaching
  16. // // to a node for the first time
  17. // type: cc.SpriteFrame, // optional, default is typeof default
  18. // serializable: true, // optional, default is true
  19. // },
  20. // bar: {
  21. // get () {
  22. // return this._bar;
  23. // },
  24. // set (value) {
  25. // this._bar = value;
  26. // }
  27. // },
  28. },
  29. // LIFE-CYCLE CALLBACKS:
  30. // onLoad () {},
  31. start () {
  32. UtilsPrefabs.getNode("bgmove",this.node);
  33. },
  34. setTimeScale : function (time) {
  35. // console.log("龙骨对象 时间速度",time);
  36. for (var i = 0; i < this.node.children.length; i++) {
  37. let dragonBone = this.node.children[i].getComponent(dragonBones.ArmatureDisplay);
  38. if (dragonBone!=null) {
  39. let armature = dragonBone.armature();
  40. if (armature!=null) {
  41. armature.animation.timeScale = time+i/500;
  42. // armature.animation.timeScale = 15;
  43. // console.log("龙骨对象 时间速度",armature.animation);
  44. }
  45. // armature.timeScale = time;
  46. // console.log("龙骨对象",this.node.children[i].getComponent(dragonBones.ArmatureDisplay).timeScale);
  47. }
  48. }
  49. }
  50. // update (dt) {},
  51. });