dialog.js 2.0 KB

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  1. // Learn cc.Class:
  2. // - [Chinese] http://docs.cocos.com/creator/manual/zh/scripting/class.html
  3. // - [English] http://www.cocos2d-x.org/docs/creator/en/scripting/class.html
  4. // Learn Attribute:
  5. // - [Chinese] http://docs.cocos.com/creator/manual/zh/scripting/reference/attributes.html
  6. // - [English] http://www.cocos2d-x.org/docs/creator/en/scripting/reference/attributes.html
  7. // Learn life-cycle callbacks:
  8. // - [Chinese] http://docs.cocos.com/creator/manual/zh/scripting/life-cycle-callbacks.html
  9. // - [English] http://www.cocos2d-x.org/docs/creator/en/scripting/life-cycle-callbacks.html
  10. cc.Class({
  11. extends: cc.Component,
  12. properties: {
  13. // foo: {
  14. // // ATTRIBUTES:
  15. // default: null, // The default value will be used only when the component attaching
  16. // // to a node for the first time
  17. // type: cc.SpriteFrame, // optional, default is typeof default
  18. // serializable: true, // optional, default is true
  19. // },
  20. // bar: {
  21. // get () {
  22. // return this._bar;
  23. // },
  24. // set (value) {
  25. // this._bar = value;
  26. // }
  27. // },
  28. },
  29. // LIFE-CYCLE CALLBACKS:
  30. // onLoad () {},
  31. start () {
  32. this.layout = UtilsPrefabs.getNode("layout", this.node);
  33. this.yes = UtilsPrefabs.getNode("yes", this.layout);
  34. this.no = UtilsPrefabs.getNode("no", this.layout);
  35. UtilsPrefabs.setOn(this.yes,function () {
  36. // RootNode.dialog.active = false;
  37. utils.isMobile(function () {
  38. Manager.quitGame();
  39. //真的数据来了 就注释此行
  40. // this.showRankingList();
  41. }.bind(this));
  42. utils.isWeb(function () {
  43. RootNode.dialog.active = false;
  44. }.bind(this));
  45. }.bind(this));
  46. UtilsPrefabs.setOn(this.no,function () {
  47. RootNode.dialog.active = false;
  48. }.bind(this));
  49. },
  50. // update (dt) {},
  51. });