// Learn cc.Class: // - [Chinese] http://docs.cocos.com/creator/manual/zh/scripting/class.html // - [English] http://www.cocos2d-x.org/docs/creator/en/scripting/class.html // Learn Attribute: // - [Chinese] http://docs.cocos.com/creator/manual/zh/scripting/reference/attributes.html // - [English] http://www.cocos2d-x.org/docs/creator/en/scripting/reference/attributes.html // Learn life-cycle callbacks: // - [Chinese] http://docs.cocos.com/creator/manual/zh/scripting/life-cycle-callbacks.html // - [English] http://www.cocos2d-x.org/docs/creator/en/scripting/life-cycle-callbacks.html cc.Class({ extends: cc.Component, properties: { // foo: { // // ATTRIBUTES: // default: null, // The default value will be used only when the component attaching // // to a node for the first time // type: cc.SpriteFrame, // optional, default is typeof default // serializable: true, // optional, default is true // }, // bar: { // get () { // return this._bar; // }, // set (value) { // this._bar = value; // } // }, }, // LIFE-CYCLE CALLBACKS: // onLoad () {}, start () { UtilsPrefabs.getNode("bgmove",this.node); }, setTimeScale : function (time) { // console.log("龙骨对象 时间速度",time); for (var i = 0; i < this.node.children.length; i++) { let dragonBone = this.node.children[i].getComponent(dragonBones.ArmatureDisplay); if (dragonBone!=null) { let armature = dragonBone.armature(); if (armature!=null) { armature.animation.timeScale = time+i/500; // armature.animation.timeScale = 15; // console.log("龙骨对象 时间速度",armature.animation); } // armature.timeScale = time; // console.log("龙骨对象",this.node.children[i].getComponent(dragonBones.ArmatureDisplay).timeScale); } } } // update (dt) {}, });