// Learn cc.Class: // - [Chinese] http://docs.cocos.com/creator/manual/zh/scripting/class.html // - [English] http://www.cocos2d-x.org/docs/creator/en/scripting/class.html // Learn Attribute: // - [Chinese] http://docs.cocos.com/creator/manual/zh/scripting/reference/attributes.html // - [English] http://www.cocos2d-x.org/docs/creator/en/scripting/reference/attributes.html // Learn life-cycle callbacks: // - [Chinese] http://docs.cocos.com/creator/manual/zh/scripting/life-cycle-callbacks.html // - [English] http://www.cocos2d-x.org/docs/creator/en/scripting/life-cycle-callbacks.html cc.Class({ extends: cc.Component, properties: { // foo: { // // ATTRIBUTES: // default: null, // The default value will be used only when the component attaching // // to a node for the first time // type: cc.SpriteFrame, // optional, default is typeof default // serializable: true, // optional, default is true // }, // bar: { // get () { // return this._bar; // }, // set (value) { // this._bar = value; // } // }, }, // LIFE-CYCLE CALLBACKS: // onLoad () {}, start () { // let sun =this.sun = UtilsPrefabs.getNode("sun",this.node); // // let dragonBone = sun.getComponent(dragonBones.ArmatureDisplay); // let armature =this.armature= dragonBone.armature(); // // console.log("龙骨对象 dragonBone",dragonBone); // console.log("龙骨对象 armature",armature.armatureData); }, update (dt) { // let bone2 = this.armature.armatureData.getBone("bone2") // console.log("龙骨对象 bone2",bone2.transform.x); }, });