tipend.js 1.7 KB

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  1. // Learn cc.Class:
  2. // - [Chinese] http://docs.cocos.com/creator/manual/zh/scripting/class.html
  3. // - [English] http://www.cocos2d-x.org/docs/creator/en/scripting/class.html
  4. // Learn Attribute:
  5. // - [Chinese] http://docs.cocos.com/creator/manual/zh/scripting/reference/attributes.html
  6. // - [English] http://www.cocos2d-x.org/docs/creator/en/scripting/reference/attributes.html
  7. // Learn life-cycle callbacks:
  8. // - [Chinese] http://docs.cocos.com/creator/manual/zh/scripting/life-cycle-callbacks.html
  9. // - [English] http://www.cocos2d-x.org/docs/creator/en/scripting/life-cycle-callbacks.html
  10. cc.Class({
  11. extends: cc.Component,
  12. properties: {
  13. // foo: {
  14. // // ATTRIBUTES:
  15. // default: null, // The default value will be used only when the component attaching
  16. // // to a node for the first time
  17. // type: cc.SpriteFrame, // optional, default is typeof default
  18. // serializable: true, // optional, default is true
  19. // },
  20. // bar: {
  21. // get () {
  22. // return this._bar;
  23. // },
  24. // set (value) {
  25. // this._bar = value;
  26. // }
  27. // },
  28. },
  29. // LIFE-CYCLE CALLBACKS:
  30. // onLoad () {},
  31. start () {
  32. this.starts = UtilsNode.getNode("start",this.node)
  33. this.agen = UtilsNode.getNode("agen",this.node)
  34. UtilsNode.setOn(this.starts,function () {
  35. utils.toLoadScene("game");
  36. }.bind(this))
  37. UtilsNode.setOn(this.agen,function () {
  38. utils.toLoadScene("teaching");
  39. }.bind(this))
  40. this.node.active = false;
  41. },
  42. myShow(){
  43. this.node.active = true;
  44. }
  45. // update (dt) {},
  46. });