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- // Learn cc.Class:
- // - [Chinese] http://docs.cocos.com/creator/manual/zh/scripting/class.html
- // - [English] http://www.cocos2d-x.org/docs/creator/en/scripting/class.html
- // Learn Attribute:
- // - [Chinese] http://docs.cocos.com/creator/manual/zh/scripting/reference/attributes.html
- // - [English] http://www.cocos2d-x.org/docs/creator/en/scripting/reference/attributes.html
- // Learn life-cycle callbacks:
- // - [Chinese] http://docs.cocos.com/creator/manual/zh/scripting/life-cycle-callbacks.html
- // - [English] http://www.cocos2d-x.org/docs/creator/en/scripting/life-cycle-callbacks.html
- window.rankItems = {
- }
- cc.Class({
- extends: cc.Component,
- properties: {
- // foo: {
- // // ATTRIBUTES:
- // default: null, // The default value will be used only when the component attaching
- // // to a node for the first time
- // type: cc.SpriteFrame, // optional, default is typeof default
- // serializable: true, // optional, default is true
- // },
- // bar: {
- // get () {
- // return this._bar;
- // },
- // set (value) {
- // this._bar = value;
- // }
- // },
- item: cc.Prefab,
- },
- // LIFE-CYCLE CALLBACKS:
- onLoad () {
- this.pool = new cc.NodePool();
- rankItems = this;
- Log.info("走 ",this.pool,rankItems)
- },
- start () {
- },
- getItem(){
- let item = null;
- //c1、当前对象池中的可用对象数量
- if (this.pool.size > 0) {
- //_1、从对象池中获取对象
- item = this.pool.get();
- } else {
- //_2、若没有空闲的对象,也就是对象不够用时,就克隆节点
- item = cc.instantiate(this.item);
- }
- return item;
- },
- removeItem(item){
- Log.info("放进去了吗",item)
- this.pool.put(item);
- }
- // update (dt) {},
- });
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