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- cc.Class({
- extends: require("BaseGameMode"),
- properties: {
- },
- onLoad() {
- this._gamestart = this.gamestart;
- this._initgame = this.initgame;
- },
- start() {
- cc.resources.loadDir("prefab/Interface", (completeCount, totalCount) => {
- });
- cc.resources.loadDir("prefab/Result", (completeCount, totalCount) => {
- });
- },
- // update (dt) {},
- });
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