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- // Learn cc.Class:
- // - https://docs.cocos.com/creator/manual/en/scripting/class.html
- // Learn Attribute:
- // - https://docs.cocos.com/creator/manual/en/scripting/reference/attributes.html
- // Learn life-cycle callbacks:
- // - https://docs.cocos.com/creator/manual/en/scripting/life-cycle-callbacks.html
- cc.Class({
- extends: require("BaseItemConstroller"),
- properties: {
- itemName: cc.Label,
- itemGrade: cc.Label,
- itemMaster: cc.Label,
- sprite: cc.Sprite,
- mesh: cc.Node,
- },
- // LIFE-CYCLE CALLBACKS:
- onLoad() {
- this._super();
- this.init();
- this.item_attached_nameArr = [];
- this.item_Attached_typeArr = [];
- this.item_attached_valueArr = [];
- this.item_type = this.random_num(0, 9);
- this.gradetype = this.random_num(0, 4);
- this.generate_properties(this.item_type, this.gradetype);
- this.mesh.on(cc.Node.EventType.TOUCH_START, function() {
- cc.audioEngine.playEffect(this.UiController.audioArr[0]);
- cc.find("Canvas/PanelResult").removeAllChildren();
- if (cc.find("Canvas/Interface_Info").active) {
- return;
- } else {
- this.UiController.Panel_Botton.active = true;
- cc.find("Canvas/Interface_Against").active = true;
- }
- }, this)
- },
- start() {
- cc.find("Canvas/PanelResult/interface_Box/GameBg/ProAdd").removeAllChildren();
- this.box_table();
- //#region
- // cc.loader.loadRes("texture/AvatarProps", cc.SpriteFrame, function(err, spriteFrames) {
- // console.log("图集:", spriteFrames);
- // spriteFrames.forEach(function(element) {
- // if (element.name === this.spriteFrame_name) {
- // this.sprite.getComponent(cc.Sprite).spriteFrame = element;
- // }
- // });
- // });
- //#endregion
- },
- box_table() {
- this.itemName.string = this.item_name; //名字
- //#region
- // if (this.item_grade < 5) this.itemGrade.node.color = cc.Color.WHITE;
- // else if(this.item_grade >= 5&&this.item_grade < 15)this.itemGrade.node.color = cc.Color.BLUE;
- // else if(this.item_grade >= 5&&this.item_grade < 15)this.itemGrade.node.color = cc.Color.BLUE;
- // else{this.itemGrade.node.color = cc.Color.RED;}
- //#endregion
- this.itemGrade.string = this.item_grade + "级"; //等级
- this.itemMaster.string = this.item_master_type + '+' + this.item_master_value; //主属性+主属性数值
- //物品图片
- cc.resources.loadDir("texture/AvatarProps", cc.SpriteFrame, (err, spriteFrames) => {
- // ...
- spriteFrames.forEach((element) => {
- if (element.name === this.spriteFrame_name) {
- this.sprite.getComponent(cc.Sprite).spriteFrame = element;
- }
- });
- });
- // if (this.item_Attached_num == 0) {
- // //物品类型 品级 主属性类型 主属性数值
- // // 副属性条数 副属性类型 副属性数值
- // this.interfaceInfo.creatorItem(this.item_type, this.gradetype, this.item_master_type, this.item_master_value,
- // this.item_Attached_num, this._prop_name(this.item_Attached_type), this.gradetype_value(this.gradetype));
- // return;
- // } else {
- for (let i = 0; i < this.item_Attached_num; i++) {
- cc.loader.loadRes("prefab/Items/ProBgAdd", (err, prefab) => {
- this.item_Attached_type = this.random_num(0, 9);
- // console.log(this.item_Attached_num + "++++词条数+");
- // console.log(this.item_Attached_type + "+++++++随机值++++");
- // console.log(this._prop_name(this.item_Attached_type) + "+++词条名字+");
- // console.log(this.gradetype_value(this.gradetype) + "+++++词条数值+");
- let _attached = cc.instantiate(prefab);
- cc.find("Canvas/PanelResult/interface_Box/GameBg/ProAdd").addChild(_attached);
- _attached.children[0].getComponent(cc.Label).string = this._prop_name(this.item_Attached_type) + '+' + this.gradetype_value(this.gradetype);
- this.item_Attached_typeArr[i] = this.item_Attached_type;
- this.item_attached_nameArr[i] = this._prop_name(this.item_Attached_type);
- this.item_attached_valueArr[i] = this.gradetype_value(this.gradetype);
- });
- }
- this.interfaceInfo.creatorItem(this.item_type, this.gradetype, this.item_master_type, this.item_master_value,
- this.item_Attached_num, this.item_attached_nameArr, this.item_Attached_typeArr, this.item_attached_valueArr);
- // }
- },
- // update (dt) {},
- init() {
- this.itemtorScrop = cc.find("Canvas/ItemController").getComponent("ItemController");
- this.interfaceInfo = cc.find("Canvas/Interface_Info").getComponent("Interface_Info"); //角色数据界面脚本
- this.UiController = cc.find("Canvas/UiController").getComponent('UiController');
- },
- _prop_name(propnum) { //属性名字
- if (propnum == 0) return "攻击";
- if (propnum == 1) return "连击率";
- if (propnum == 2) return "防御";
- if (propnum == 3) return "血量";
- if (propnum == 4) return "蓝量";
- if (propnum == 5) return "格挡回血量";
- if (propnum == 6) return "暴击率";
- if (propnum == 7) return "闪避回蓝量";
- if (propnum == 8) return "被动回蓝";
- if (propnum == 9) return "被动回血";
- },
- gradetype_value(gradetype) {
- if (gradetype == 0) {
- return;
- } else {
- return this.random_num(1, gradetype);
- }
- // if (gradetype == 2) {
- // return this.random_num(1, 2);
- // }
- // if (gradetype == 3) {
- // return this.random_num(1, 3);
- // }
- // if (gradetype == 4) {
- // return this.random_num(1, 3);
- // }
- }
- });
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