yichael 5 лет назад
Родитель
Сommit
6189982a76

+ 1 - 1
assets/scene/Game.fire

@@ -139,7 +139,7 @@
     "gameStates": {
     "gameStates": {
       "__id__": 4
       "__id__": 4
     },
     },
-    "_id": "f3gwxXLNVIQIBFC3GTDmbV"
+    "_id": "3dHNBL2UVNBpDCjJJcM+Jx"
   },
   },
   {
   {
     "__type__": "cc.Node",
     "__type__": "cc.Node",

+ 1 - 1
assets/script/Game.meta

@@ -1,6 +1,6 @@
 {
 {
   "ver": "1.1.2",
   "ver": "1.1.2",
-  "uuid": "a27f9da6-5b1e-4b5b-8e14-bba25eb71b46",
+  "uuid": "d4e73865-c701-4545-8b26-c51d0f65a1ce",
   "isBundle": false,
   "isBundle": false,
   "bundleName": "",
   "bundleName": "",
   "priority": 1,
   "priority": 1,

+ 1 - 1
assets/script/Game/Ai/AiCharactor.js

@@ -1,5 +1,5 @@
 cc.Class({
 cc.Class({
-    extends: require("BaseCharactor"),
+    extends: require("baseCharactor"),
 
 
     properties: {
     properties: {
       
       

+ 1 - 1
assets/script/Game/Ai/AiPlayerController.js

@@ -1,6 +1,6 @@
 
 
 cc.Class({
 cc.Class({
-    extends: require("BasePlayerController"),
+    extends: require("basePlayerController"),
 
 
     properties: {
     properties: {
        
        

+ 1 - 1
assets/script/Game/Ai/AiPlayerStates.js

@@ -1,6 +1,6 @@
 
 
 cc.Class({
 cc.Class({
-    extends: require("BasePlayerStates"),
+    extends: require("basePlayerStates"),
 
 
     properties: {
     properties: {
        
        

+ 1 - 1
assets/script/Game/GameMode.js

@@ -1,6 +1,6 @@
 
 
 cc.Class({
 cc.Class({
-    extends: require("BaseGameMode"),
+    extends: require("baseGameMode"),
 
 
     properties: {
     properties: {
        
        

+ 1 - 1
assets/script/Game/GameStates.js

@@ -1,5 +1,5 @@
 cc.Class({
 cc.Class({
-    extends: require("BaseGameStates"),
+    extends: require("baseGameStates"),
 
 
     properties: {
     properties: {
        
        

+ 2 - 9
assets/script/Game/Player/Charactor.js

@@ -1,6 +1,6 @@
 
 
 cc.Class({
 cc.Class({
-    extends: require("BaseCharactor"),
+    extends: require("baseCharactor"),
 
 
     properties: {
     properties: {
      
      
@@ -18,14 +18,7 @@ cc.Class({
 
 
     },
     },
     attack(bLeft){
     attack(bLeft){
-        if(bLeft)
-        {
-            this.armature.animation.play("attack",1);
-        }
-        else
-        {
-            this.armature.animation.play("attack",1);
-        }
+       
     },
     },
     animationEventHandler(event) {
     animationEventHandler(event) {
         if (event.type === dragonBones.EventObject.COMPLETE) {
         if (event.type === dragonBones.EventObject.COMPLETE) {

+ 2 - 2
assets/script/Game/Player/PlayerController.js

@@ -1,5 +1,5 @@
 cc.Class({
 cc.Class({
-    extends: require("BasePlayerController"),
+    extends: require("basePlayerController"),
 
 
     properties: {
     properties: {
         leftTouchNode:cc.Node,
         leftTouchNode:cc.Node,
@@ -24,7 +24,7 @@ cc.Class({
     },
     },
     init(){
     init(){
         //角色脚本
         //角色脚本
-        this.ctorScp = this.charactor.getComponent('BaseCharactor');
+        this.ctorScp = this.charactor.getComponent('baseCharactor');
     },
     },
     leftGesture(name)
     leftGesture(name)
     {
     {

+ 1 - 1
assets/script/Game/Player/PlayerStates.js

@@ -1,6 +1,6 @@
 
 
 cc.Class({
 cc.Class({
-    extends: require("BasePlayerStates"),
+    extends: require("basePlayerStates"),
 
 
     properties: {
     properties: {
       
       

+ 1 - 1
assets/script/Game/Touch.js

@@ -18,6 +18,7 @@ cc.Class({
         this.firstX = location.x;
         this.firstX = location.x;
         this.firstY = location.y;
         this.firstY = location.y;
     },
     },
+    //以下部分参考用,具体识别用自己的算法
     touchEnd:function(event)
     touchEnd:function(event)
     {
     {
         let touchPoint = event.getLocation();
         let touchPoint = event.getLocation();
@@ -31,7 +32,6 @@ cc.Class({
                 //向左函数
                 //向左函数
                 // console.log('left');
                 // console.log('left');
                 this.node.emit("gesture",{name:'left'});
                 this.node.emit("gesture",{name:'left'});
-                // this.dispatch('touchLeft');
             } else {
             } else {
                 //向右函数
                 //向右函数
                 // console.log('right');
                 // console.log('right');

+ 12 - 0
assets/script/Game/ui/topUI.meta

@@ -0,0 +1,12 @@
+{
+  "ver": "1.1.2",
+  "uuid": "20b661da-8455-4407-868d-35bbd85962b6",
+  "isBundle": false,
+  "bundleName": "",
+  "priority": 1,
+  "compressionType": {},
+  "optimizeHotUpdate": {},
+  "inlineSpriteFrames": {},
+  "isRemoteBundle": {},
+  "subMetas": {}
+}

+ 12 - 0
assets/script/thirdParty.meta

@@ -0,0 +1,12 @@
+{
+  "ver": "1.1.2",
+  "uuid": "0b251b46-76a1-4501-b8bb-5091dd2b9281",
+  "isBundle": false,
+  "bundleName": "",
+  "priority": 1,
+  "compressionType": {},
+  "optimizeHotUpdate": {},
+  "inlineSpriteFrames": {},
+  "isRemoteBundle": {},
+  "subMetas": {}
+}

+ 11 - 0
assets/script/utils.js

@@ -0,0 +1,11 @@
+//通用工具函数类
+var utils = {
+    version: "0.15",
+
+    onLoad: function () {
+        // ...
+    }
+};
+utils.onLoad();
+
+module.exports = utils;

+ 9 - 0
assets/script/utils.js.meta

@@ -0,0 +1,9 @@
+{
+  "ver": "1.0.8",
+  "uuid": "0dafd578-c75b-4973-85e2-ce927eafbb92",
+  "isPlugin": false,
+  "loadPluginInWeb": true,
+  "loadPluginInNative": true,
+  "loadPluginInEditor": false,
+  "subMetas": {}
+}