Преглед изворни кода

AI的动作,跟Player的互动

FantasyUFG пре 5 година
родитељ
комит
5745831c36
100 измењених фајлова са 705 додато и 1907 уклоњено
  1. 0 12
      assets/Animation/Game/Armature/Monster.meta
  2. 0 0
      assets/Animation/Game/Armature/Monster/Armature_ske.json
  3. 0 5
      assets/Animation/Game/Armature/Monster/Armature_ske.json.meta
  4. 0 1
      assets/Animation/Game/Armature/Monster/Armature_tex.json
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      assets/Animation/Game/Armature/Monster/Armature_tex.json.meta
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      assets/Animation/Game/Armature/Monster/Armature_tex.png
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      assets/Animation/Game/Armature/Monster/Armature_tex.png.meta
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      assets/Animation/Game/Armature/Player.meta
  9. 0 0
      assets/Animation/Game/Armature/Player/Armature_ske.json
  10. 0 5
      assets/Animation/Game/Armature/Player/Armature_ske.json.meta
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      assets/Animation/Game/Armature/Player/Armature_tex.json
  12. 0 5
      assets/Animation/Game/Armature/Player/Armature_tex.json.meta
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      assets/Animation/Game/Armature/Player/Armature_tex.png
  14. 0 36
      assets/Animation/Game/Armature/Player/Armature_tex.png.meta
  15. 245 381
      assets/scene/Game.fire
  16. 13 13
      assets/scene/Loading.fire
  17. 193 3
      assets/script/Game/Ai/AiCharactor.js
  18. 158 2
      assets/script/Game/Ai/AiPlayerController.js
  19. 76 13
      assets/script/Game/Player/Charactor.js
  20. 18 7
      assets/script/Game/Player/PlayerController.js
  21. 0 12
      assets/texture/Game.meta
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      assets/texture/Game/endurance.png
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      assets/texture/Loading.meta
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      assets/texture/Ranking.meta
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+ 0 - 12
assets/Animation/Game/Armature/Monster.meta

@@ -1,12 +0,0 @@
-{
-  "ver": "1.1.2",
-  "uuid": "5669d733-c594-4beb-9fb5-f7187c77964a",
-  "isBundle": false,
-  "bundleName": "",
-  "priority": 1,
-  "compressionType": {},
-  "optimizeHotUpdate": {},
-  "inlineSpriteFrames": {},
-  "isRemoteBundle": {},
-  "subMetas": {}
-}

Разлика између датотеке није приказан због своје велике величине
+ 0 - 0
assets/Animation/Game/Armature/Monster/Armature_ske.json


+ 0 - 5
assets/Animation/Game/Armature/Monster/Armature_ske.json.meta

@@ -1,5 +0,0 @@
-{
-  "ver": "1.0.1",
-  "uuid": "76bc4bf4-3d28-48cf-ae21-992423b78911",
-  "subMetas": {}
-}

+ 0 - 1
assets/Animation/Game/Armature/Monster/Armature_tex.json

@@ -1 +0,0 @@
-{"width":1024,"imagePath":"Armature_tex.png","height":1024,"name":"Armature","SubTexture":[{"width":109,"y":1,"height":294,"name":"shoubi1","x":407},{"width":70,"y":176,"height":56,"name":"mao2","x":518},{"width":52,"y":960,"height":44,"name":"mao1","x":619},{"width":132,"y":960,"height":44,"name":"mao3","x":485},{"width":57,"y":1,"height":173,"name":"tui","x":518},{"width":404,"y":1,"height":510,"name":"shenti","x":1},{"width":166,"y":943,"height":64,"name":"meimao","x":1},{"width":167,"y":856,"height":165,"name":"yanjing3","x":678},{"y":943,"frameWidth":36,"x":231,"frameHeight":40,"width":36,"frameY":0,"height":38,"name":"yanjing2","frameX":0},{"width":153,"y":297,"height":68,"name":"yanjing1","x":407},{"width":289,"y":513,"height":211,"name":"quantao2","x":1},{"width":209,"y":726,"height":246,"name":"quantao5","x":274},{"width":148,"y":513,"height":200,"name":"quantao3","x":292},{"width":271,"y":726,"height":215,"name":"quantao4","x":1},{"y":726,"frameWidth":192,"x":485,"frameHeight":233,"width":191,"frameY":0,"height":232,"name":"quantao1","frameX":0},{"width":291,"y":726,"height":128,"name":"xue","x":678},{"width":60,"y":943,"height":70,"name":"zui","x":169},{"width":131,"y":856,"height":131,"name":"lianzhong","x":847}]}

+ 0 - 5
assets/Animation/Game/Armature/Monster/Armature_tex.json.meta

@@ -1,5 +0,0 @@
-{
-  "ver": "1.0.1",
-  "uuid": "4f069900-fa50-445c-bddb-3084ec84bdb4",
-  "subMetas": {}
-}

BIN
assets/Animation/Game/Armature/Monster/Armature_tex.png


+ 0 - 36
assets/Animation/Game/Armature/Monster/Armature_tex.png.meta

@@ -1,36 +0,0 @@
-{
-  "ver": "2.3.5",
-  "uuid": "100ee430-4ac2-4ff1-90f6-8ad98312e9e4",
-  "type": "sprite",
-  "wrapMode": "clamp",
-  "filterMode": "bilinear",
-  "premultiplyAlpha": false,
-  "genMipmaps": false,
-  "packable": true,
-  "width": 1024,
-  "height": 1024,
-  "platformSettings": {},
-  "subMetas": {
-    "Armature_tex": {
-      "ver": "1.0.4",
-      "uuid": "992b4f5f-c988-477e-b7fe-c38dbfa59f22",
-      "rawTextureUuid": "100ee430-4ac2-4ff1-90f6-8ad98312e9e4",
-      "trimType": "auto",
-      "trimThreshold": 1,
-      "rotated": false,
-      "offsetX": -22.5,
-      "offsetY": 1,
-      "trimX": 1,
-      "trimY": 1,
-      "width": 977,
-      "height": 1020,
-      "rawWidth": 1024,
-      "rawHeight": 1024,
-      "borderTop": 0,
-      "borderBottom": 0,
-      "borderLeft": 0,
-      "borderRight": 0,
-      "subMetas": {}
-    }
-  }
-}

+ 0 - 12
assets/Animation/Game/Armature/Player.meta

@@ -1,12 +0,0 @@
-{
-  "ver": "1.1.2",
-  "uuid": "2fc1910a-ca03-4efb-a62e-de3f1dc2711c",
-  "isBundle": false,
-  "bundleName": "",
-  "priority": 1,
-  "compressionType": {},
-  "optimizeHotUpdate": {},
-  "inlineSpriteFrames": {},
-  "isRemoteBundle": {},
-  "subMetas": {}
-}

Разлика између датотеке није приказан због своје велике величине
+ 0 - 0
assets/Animation/Game/Armature/Player/Armature_ske.json


+ 0 - 5
assets/Animation/Game/Armature/Player/Armature_ske.json.meta

@@ -1,5 +0,0 @@
-{
-  "ver": "1.0.1",
-  "uuid": "aa67c70b-bac5-4e2f-8700-ef9bd03e3a90",
-  "subMetas": {}
-}

+ 0 - 1
assets/Animation/Game/Armature/Player/Armature_tex.json

@@ -1 +0,0 @@
-{"width":1024,"imagePath":"Armature_tex.png","height":512,"name":"Armature","SubTexture":[{"width":306,"y":1,"height":271,"name":"Zquan_5","x":535},{"width":154,"y":1,"height":226,"name":"gebo","x":843},{"width":253,"y":1,"height":344,"name":"Zquan_2","x":280},{"width":277,"y":1,"height":421,"name":"Zquan_3","x":1}]}

+ 0 - 5
assets/Animation/Game/Armature/Player/Armature_tex.json.meta

@@ -1,5 +0,0 @@
-{
-  "ver": "1.0.1",
-  "uuid": "cd4223aa-f382-41f0-bca9-85b0c64956e8",
-  "subMetas": {}
-}

BIN
assets/Animation/Game/Armature/Player/Armature_tex.png


+ 0 - 36
assets/Animation/Game/Armature/Player/Armature_tex.png.meta

@@ -1,36 +0,0 @@
-{
-  "ver": "2.3.5",
-  "uuid": "bc40ce8a-b763-465c-ae22-a1dadcb03e28",
-  "type": "sprite",
-  "wrapMode": "clamp",
-  "filterMode": "bilinear",
-  "premultiplyAlpha": false,
-  "genMipmaps": false,
-  "packable": true,
-  "width": 1024,
-  "height": 512,
-  "platformSettings": {},
-  "subMetas": {
-    "Armature_tex": {
-      "ver": "1.0.4",
-      "uuid": "4d3efe89-ea88-49e5-b95f-161117e97772",
-      "rawTextureUuid": "bc40ce8a-b763-465c-ae22-a1dadcb03e28",
-      "trimType": "auto",
-      "trimThreshold": 1,
-      "rotated": false,
-      "offsetX": -13,
-      "offsetY": 44.5,
-      "trimX": 1,
-      "trimY": 1,
-      "width": 996,
-      "height": 421,
-      "rawWidth": 1024,
-      "rawHeight": 512,
-      "borderTop": 0,
-      "borderBottom": 0,
-      "borderLeft": 0,
-      "borderRight": 0,
-      "subMetas": {}
-    }
-  }
-}

Разлика између датотеке није приказан због своје велике величине
+ 245 - 381
assets/scene/Game.fire


+ 13 - 13
assets/scene/Loading.fire

@@ -417,7 +417,7 @@
     "_srcBlendFactor": 770,
     "_dstBlendFactor": 771,
     "_spriteFrame": {
-      "__uuid__": "5844216e-daae-403f-ad57-75c082b8af51"
+      "__uuid__": "981368df-f7d9-4d63-bd09-7117578a7b76"
     },
     "_type": 0,
     "_sizeMode": 1,
@@ -478,7 +478,7 @@
     "_srcBlendFactor": 770,
     "_dstBlendFactor": 771,
     "_spriteFrame": {
-      "__uuid__": "1112c620-92ae-4a21-90ca-5c0d32e62411"
+      "__uuid__": "93dd899f-a084-4dd3-912a-37fc1fc6778f"
     },
     "_type": 0,
     "_sizeMode": 1,
@@ -561,7 +561,7 @@
     },
     "_contentSize": {
       "__type__": "cc.Size",
-      "width": 595,
+      "width": 596,
       "height": 163
     },
     "_anchorPoint": {
@@ -627,7 +627,7 @@
     "_contentSize": {
       "__type__": "cc.Size",
       "width": 220,
-      "height": 36
+      "height": 38
     },
     "_anchorPoint": {
       "__type__": "cc.Vec2",
@@ -679,10 +679,10 @@
     "_srcBlendFactor": 770,
     "_dstBlendFactor": 771,
     "_spriteFrame": {
-      "__uuid__": "6ec18b07-3c22-4487-88af-1318741ef812"
+      "__uuid__": "b970bbe6-39cd-467f-9269-fc4b14c98257"
     },
     "_type": 0,
-    "_sizeMode": 1,
+    "_sizeMode": 0,
     "_fillType": 0,
     "_fillCenter": {
       "__type__": "cc.Vec2",
@@ -710,7 +710,7 @@
     "_alignFlags": 17,
     "_left": 0,
     "_right": 0,
-    "_top": -35,
+    "_top": -36,
     "_bottom": 0,
     "_verticalCenter": 0,
     "_horizontalCenter": 0,
@@ -805,7 +805,7 @@
     "_srcBlendFactor": 770,
     "_dstBlendFactor": 771,
     "_spriteFrame": {
-      "__uuid__": "9ba7d758-cd94-4b8b-9628-27c72f1906be"
+      "__uuid__": "77aa94a6-8bae-41eb-baa4-55f0bf530baa"
     },
     "_type": 0,
     "_sizeMode": 1,
@@ -878,7 +878,7 @@
     },
     "_contentSize": {
       "__type__": "cc.Size",
-      "width": 535,
+      "width": 536,
       "height": 104
     },
     "_anchorPoint": {
@@ -931,10 +931,10 @@
     "_srcBlendFactor": 770,
     "_dstBlendFactor": 771,
     "_spriteFrame": {
-      "__uuid__": "80faf6ef-faa9-4589-bba1-f50d4c113bb1"
+      "__uuid__": "0ab25ffb-d153-4c6d-8979-d21e8dded528"
     },
     "_type": 3,
-    "_sizeMode": 1,
+    "_sizeMode": 0,
     "_fillType": 0,
     "_fillCenter": {
       "__type__": "cc.Vec2",
@@ -992,10 +992,10 @@
     "_srcBlendFactor": 770,
     "_dstBlendFactor": 771,
     "_spriteFrame": {
-      "__uuid__": "c5a82623-c34b-4f0d-9e76-bfa9e1603cf2"
+      "__uuid__": "18a7065e-2e39-4ddf-96ab-af37d5de2eaf"
     },
     "_type": 0,
-    "_sizeMode": 1,
+    "_sizeMode": 0,
     "_fillType": 0,
     "_fillCenter": {
       "__type__": "cc.Vec2",

+ 193 - 3
assets/script/Game/Ai/AiCharactor.js

@@ -2,14 +2,204 @@ cc.Class({
     extends: require("BaseCharactor"),
 
     properties: {
-
+        PlayerController: cc.Node,
+        AiPlayerController: cc.Node,
     },
 
-    // onLoad () {},
+    onLoad() {
+        this._super();
+        this.armatureDisplay = this.node.getComponent(dragonBones.ArmatureDisplay);
+        this.armature = this.armatureDisplay.armature();
 
-    start() {
+        //添加动画事件监听
 
+        this.armatureDisplay.addEventListener(dragonBones.EventObject.COMPLETE, this.animationEventHandler, this);
+        this.armatureDisplay.addEventListener(dragonBones.EventObject.FRAME_EVENT, this.animationEventHandler_Enter, this);
+    },
+
+    start() {
+        this.init();
     },
 
     // update (dt) {},
+    attack(bLeft) {
+
+        //发射攻击事件  // 普攻
+        if (bLeft == 0) {
+            //右拳
+            this.armatureDisplay.node.scaleX = 1;
+            this.armature.animation.play("attack", 1);
+            this.node.emit("attack");
+        } else if (bLeft == 1) {
+            //左拳
+            this.armatureDisplay.node.scaleX = -1;
+            this.armature.animation.play("attack", 1);
+            this.node.emit("attack");
+        }
+        //暴击右
+        else if (bLeft == 2) {
+            this.armatureDisplay.node.scaleX = -1;
+            this.armature.animation.play("critical_strike", 1);
+            this.node.emit("attack_critical_strike");
+        }
+        //暴击左
+        else if (bLeft == 3) {
+            this.armatureDisplay.node.scaleX = 1;
+            this.armature.animation.play("critical_strike", 1);
+            this.node.emit("attack_critical_strike");
+        }
+        //连击
+        else if (bLeft == 4) {
+            this.armatureDisplay.node.scaleX = -1;
+            this.armature.animation.play("double-hit", 1);
+            this.node.emit("attack_double-hit");
+        }
+        //连击
+        else if (bLeft == 5) {
+            this.armatureDisplay.node.scaleX = 1;
+            this.armature.animation.play("double-hit", 1);
+            this.node.emit("attack_double-hit");
+        }
+    },
+    dodge(bLeft) { //躲闪
+
+        console.log("Ai躲闪");
+        //发射躲闪事件 
+        if (bLeft == 0) {
+            //左躲闪
+            this.armatureDisplay.node.scaleX = 1;
+            this.armature.animation.play("dodge", 1);
+        } else if (bLeft == 1) {
+            //右躲闪
+            this.armatureDisplay.node.scaleX = -1;
+            this.armature.animation.play("dodge", 1);
+        }
+        this.node.emit("dodge");
+    },
+    hurt(bLeft, type) { //挨打 左右拳,击打类型
+        //发射挨打事件 
+        if (type == 0) {
+
+            //普通挨打
+            if (bLeft == 0) {
+                //左挨打
+                console.log("Ai挨右打");
+                this.armatureDisplay.node.scaleX = -1;
+                this.armature.animation.play("be_beaten", 1);
+            } else if (bLeft == 1) {
+                //右挨打
+                console.log("Ai挨左打");
+                this.armatureDisplay.node.scaleX = 1;
+                this.armature.animation.play("be_beaten", 1);
+            }
+        }
+        if (type == 1) {
+            console.log("Ai挨暴打");
+            if (bLeft == 0) {
+                //左挨打
+                //被暴打
+                this.armatureDisplay.node.scaleX = -1;
+                this.armature.animation.play("be_critical_strike", 1);
+
+            } else if (bLeft == 1) {
+                //被暴打
+                //右挨打
+                this.armatureDisplay.node.scaleX = 1;
+                this.armature.animation.play("be_critical_strike", 1);
+            }
+        }
+        if (type == 2) {
+            console.log("Ai挨连打");
+            if (bLeft == 0) {
+
+                //被连击打
+                //左挨打
+                this.armatureDisplay.node.scaleX = -1;
+                this.armature.animation.play("be_double_hit", 1);
+            } else if (bLeft == 1) {
+                //被连击打
+                //右挨打
+                this.armatureDisplay.node.scaleX = 1;
+                this.armature.animation.play("be_double_hit", 1);
+            }
+        }
+        this.node.emit("be_beaten");
+    },
+    block() { //防御
+        this.armature.animation.play("block", 1);
+        this.node.emit("block");
+    },
+    animationEventHandler(event) {
+        if (event.type === dragonBones.EventObject.COMPLETE) {
+            //主角
+            if (event.animationState.name === "attack") {
+                console.log("attack 动作播放完毕!!!");
+                //TODO:
+                //this.armatureDisplay.node.scaleX = 0.39;
+                this.armature.animation.play("idle", 0);
+
+                this.aicontroScp._RightJayShow = false;
+                this.aicontroScp._LeftJayShow = false;
+                this.aicontroScp._Statepassivity = false;
+
+            }
+            if (event.animationState.name === "be_beaten") {
+                console.log("critical_strike 动作播放完毕!!!");
+                //TODO:
+                this.armatureDisplay.node.scaleX = 1;
+                this.armature.animation.play("idle", 0);
+
+                this.aicontroScp._Hurt = false;
+                this.aicontroScp._Statepassivity = false;
+
+            }
+            if (event.animationState.name === "critical_strike") {
+                console.log("critical_strike 动作播放完毕!!!");
+                //TODO:
+                //this.armatureDisplay.node.scaleX = 0.39;
+                this.armature.animation.play("idle", 0);
+
+                this.aicontroScp._CriticalStrike = false;
+                this.aicontroScp._Statepassivity = false;
+
+            }
+            if (event.animationState.name === "double-hit") {
+                console.log("double-hit 动作播放完毕!!!");
+                //TODO:
+                //this.armatureDisplay.node.scaleX = 0.39;
+                this.armature.animation.play("idle", 0);
+                this.aicontroScp._DoubleHit = false;
+                this.aicontroScp._Statepassivity = false;
+            }
+            if (event.animationState.name === "dodge") {
+                console.log("dodge 动作播放完毕!!!");
+                //TODO:
+                //this.armatureDisplay.node.scaleX = 0.39;
+                this.armature.animation.play("idle", 0);
+
+                this.aicontroScp._RightDodge = false;
+                this.aicontroScp._LeftDodg = false;
+                this.aicontroScp._Statepassivity = false;
+            }
+            if (event.animationState.name === "block") {
+                console.log("block 动作播放完毕!!!");
+                //TODO:
+                // this.armatureDisplay.node.scaleX = 0.39;
+
+                this.armature.animation.play("idle", 0);
+
+                this.aicontroScp._Defence = false;
+                this.aicontroScp._Statepassivity = false;
+            }
+        }
+    },
+    animationEventHandler_Enter(event) {
+
+    },
+    init() {
+        //角色脚本
+        this.controScp = this.PlayerController.getComponent('PlayerController');
+        //Ai脚本
+        this.aicontroScp = this.AiPlayerController.getComponent('AiPlayerController');
+    },
 });

+ 158 - 2
assets/script/Game/Ai/AiPlayerController.js

@@ -2,13 +2,169 @@ cc.Class({
     extends: require("BasePlayerController"),
 
     properties: {
+        charactor: cc.Node,
+        PlayerController: cc.Node,
+    },
+    onLoad() {
+        this._super();
+        this._Statepassivity = this.Statepassivity; //被动状态
+        this._RightJayShow = this.RightJayShow; //出右拳
+        this._LeftJayShow = this.LeftJayShow; //出左拳
+
+        this._RightDodge = this.RightDodge; //右躲闪
+        this._LeftDodg = this.LeftDodg; //左躲闪
+
+        this._Defence = this.Defence; //防御
 
+        this._Hurt = this.Hurt;
+        this._CriticalStrike = this.CriticalStrike; //暴击
+        this._DoubleHit = this.DoubleHit; //连击
+        this._BeCriticalStrike = this.BeCriticalStrike; //被暴击
+        this._BeDoubleHit = this.BeDoubleHit; //被连击
     },
-    // onLoad () {},
 
     start() {
+        this.init();
+        // this.scheduleOnce(function() {
+
+        this.schedule(function() {
+            this.onAttck_Ai();
+        }, 1.5);
+
+        //}, 5.5);
+    },
+    init() {
+        //角色脚本
+        this.ctorScp = this.charactor.getComponent('AiCharactor');
+        this.PlayerControScp = this.PlayerController.getComponent('PlayerController');
+    },
+    update(dt) {
 
     },
+    //Ai防守
+    ondefense_Ai(direction, type) { //左右拳,击打类型
+        this._Statepassivity = true;
+
+        let random = parseInt(Math.round(Math.random() * 10 + 1))
+        console.log("防守:", random);
+        if (random < 5) {
+            //半概率不躲避 被击中
+            if (direction == 1) {
+                this.ctorScp.hurt(1, type);
+            }
+            if (direction == -1) {
+                this.ctorScp.hurt(0, type);
+            }
+
+            // this.armature_Ai.node.scaleX = direction;
+            //this.armature_Ai.playAnimation(GameConfig.AnimationName_Hurt, 1);
+            this._Hurt = true;
+
 
-    // update (dt) {},
+        } else {
+            if (random < 7) {
+                //左躲闪
+                if (this.PlayerControScp._LeftJayShow) {
+                    this.ctorScp.hurt(0, type);
+                    this._Hurt = true;
+                } else {
+                    console.log("Ai左躲闪");
+                    this.ctorScp.dodge(0);
+                    this._LeftDodg = true;
+                }
+
+
+            } else if (random < 9) {
+                //右躲闪
+                if (this.PlayerControScp._RightJayShow) {
+                    this.ctorScp.hurt(1, type);
+                    this._Hurt = true;
+                } else {
+                    console.log("Ai右躲闪");
+                    this.ctorScp.dodge(1);
+                    this._RightDodge = true;
+                }
+
+            } else {
+                //防御
+                console.log("Ai防御");
+                this.ctorScp.block();
+                this._Defence = true;
+            }
+        }
+
+    }, //Ai攻击
+    onAttck_Ai(direction) {
+        if (this._Statepassivity) return;
+        let random = Math.random();
+        var randomnum_1 = parseInt(Math.round(Math.random() * 98 + 1)); //(0-100]
+        var randomnum_2 = parseInt(Math.round(Math.random() + 1)); //[1-2]
+        if (random < 0.5) {
+            direction = 1;
+
+            this._LeftJayShow = true;
+            this._RightJayShow = false;
+            if (randomnum_1 >= 1 && randomnum_1 <= 10) {
+                //出现暴击或者连击
+                if (randomnum_2 == 1) {
+                    //暴击
+                    this._CriticalStrike = true;
+                    this.ctorScp.attack(2);
+                    // this.AiControScp.ondefense_Ai(1, 1); //左右拳,击打类型
+                    if (!this.PlayerControScp._RightDodge && !this.PlayerControScp._Defence) {
+                        this.PlayerControScp._Hurt = true;
+                    }
+                }
+                if (randomnum_2 == 2) {
+                    //连击
+                    this._DoubleHit = true;
+                    this.ctorScp.attack(4);
+                    //this.AiControScp.ondefense_Ai(1, 2); //左右拳,击打类型
+                    if (!this.PlayerControScp._RightDodge && !this.PlayerControScp._Defence) {
+                        this.PlayerControScp._Hurt = true;
+                    }
+                }
+            } else { //普攻状态 普攻动作
+                this._RightJayShow = true;
+                this.ctorScp.attack(0);
+                //this.AiControScp.ondefense_Ai(1, 0); //左右拳,击打类型
+                if (!this.PlayerControScp._RightDodge && !this.PlayerControScp._Defence) {
+                    this.PlayerControScp._Hurt = true;
+                }
+            }
+
+        } else {
+            direction = -1;
+            this._RightJayShow = true;
+            this._LeftJayShow = false;
+            if (randomnum_1 >= 1 && randomnum_1 <= 10) {
+                //出现暴击或者连击
+                if (randomnum_2 == 1) {
+                    //暴击
+                    this._CriticalStrike = true;
+                    this.ctorScp.attack(2);
+                    //this.AiControScp.ondefense_Ai(1, 1); //左右拳,击打类型
+                }
+                if (randomnum_2 == 2) {
+                    //连击
+                    this._DoubleHit = true;
+                    this.ctorScp.attack(4);
+                    //this.AiControScp.ondefense_Ai(1, 2); //左右拳,击打类型
+                }
+            } else { //普攻状态 普攻动作
+                this._RightJayShow = true;
+                this.ctorScp.attack(1);
+                //this.AiControScp.ondefense_Ai(1, 0); //左右拳,击打类型
+                if (!this.PlayerControScp._LeftDodg && !this.PlayerControScp._Defence) {
+                    this.PlayerControScp._Hurt = true;
+                }
+            }
+
+        }
+        //this.ctorScp.attack(direction);
+        // this.armature_Ai.node.scaleX = direction;
+        // this.armature_Ai.playAnimation(GameConfig.AnimationName_Attack, 1);
+
+
+    },
 });

+ 76 - 13
assets/script/Game/Player/Charactor.js

@@ -23,21 +23,36 @@ cc.Class({
         //发射攻击事件  // 普攻
         if (bLeft == 0) {
             //右拳
-            this.armature.animation.play("right_hit", 1);
+            this.armatureDisplay.node.scaleX = 0.39;
+            this.armature.animation.play("left_fit", 1);
             this.node.emit("attack");
-        }
-        if (bLeft == 1) {
+        } else if (bLeft == 1) {
             //左拳
-            this.armature.animation.play("left_fit", 1);
+            this.armatureDisplay.node.scaleX = 0.39;
+            this.armature.animation.play("right_hit", 1);
             this.node.emit("attack");
         }
-        //暴击
-        if (bLeft == 2) {
+        //暴击右
+        else if (bLeft == 2) {
+            this.armatureDisplay.node.scaleX = -0.39;
+            this.armature.animation.play("critical_strike", 1);
+            this.node.emit("attack_critical_strike");
+        }
+        //暴击左
+        else if (bLeft == 3) {
+            this.armatureDisplay.node.scaleX = 0.39;
             this.armature.animation.play("critical_strike", 1);
             this.node.emit("attack_critical_strike");
         }
+        //连击右
+        else if (bLeft == 4) {
+            this.armatureDisplay.node.scaleX = -0.39;
+            this.armature.animation.play("double-hit", 1);
+            this.node.emit("attack_double-hit");
+        }
         //连击
-        if (bLeft == 3) {
+        else if (bLeft == 5) {
+            this.armatureDisplay.node.scaleX = 0.39;
             this.armature.animation.play("double-hit", 1);
             this.node.emit("attack_double-hit");
         }
@@ -50,14 +65,28 @@ cc.Class({
             //左躲闪
             this.armatureDisplay.node.scaleX = 0.39;
             this.armature.animation.play("dodge", 1);
-        }
-        if (bLeft == 1) {
+        } else if (bLeft == 1) {
             //右躲闪
             this.armatureDisplay.node.scaleX = -0.39;
             this.armature.animation.play("dodge", 1);
         }
         this.node.emit("dodge");
     },
+    hurt(bLeft) { //挨打
+
+        console.log("挨打");
+        //发射挨打事件 
+        if (bLeft == 0) {
+            //左挨打
+            this.armatureDisplay.node.scaleX = 0.39;
+            this.armature.animation.play("dodge", 1);
+        } else if (bLeft == 1) {
+            //右挨打
+            this.armatureDisplay.node.scaleX = -0.39;
+            this.armature.animation.play("dodge", 1);
+        }
+        this.node.emit("dodge");
+    },
     block() { //防御
         this.armature.animation.play("block", 1);
         this.node.emit("block");
@@ -67,26 +96,60 @@ cc.Class({
     animationEventHandler(event) {
         if (event.type === dragonBones.EventObject.COMPLETE) {
             //主角
-            if (event.animationState.name === "attack") {
+            if (event.animationState.name === "left_fit") {
                 console.log("attack 动作播放完毕!!!");
                 //TODO:
-                this.armature.animation.play("idle", -1);
+                //this.armatureDisplay.node.scaleX = 0.39;
+                this.armature.animation.play("idel", 0);
+
                 this.controScp._RightJayShow = false;
                 this.controScp._LeftJayShow = false;
+                this.aicontroScp._Statepassivity = false;
+            }
+            if (event.animationState.name === "right_hit") {
+                console.log("attack 动作播放完毕!!!");
+                //TODO:
+                //this.armatureDisplay.node.scaleX = 0.39;
+                this.armature.animation.play("idel", 0);
+
+                this.controScp._RightJayShow = false;
+                this.controScp._LeftJayShow = false;
+                this.aicontroScp._Statepassivity = false;
+            }
+            if (event.animationState.name === "critical_strike") {
+                console.log("critical_strike 动作播放完毕!!!");
+                //TODO:
+                //this.armatureDisplay.node.scaleX = 0.39;
+                this.armature.animation.play("idel", 0);
+
                 this.controScp._CriticalStrike = false;
+                this.aicontroScp._Statepassivity = false;
+            }
+            if (event.animationState.name === "double-hit") {
+                console.log("double-hit 动作播放完毕!!!");
+                //TODO:
+                //this.armatureDisplay.node.scaleX = 0.39;
+                this.armature.animation.play("idel", 0);
                 this.controScp._DoubleHit = false;
+                this.aicontroScp._Statepassivity = false;
             }
             if (event.animationState.name === "dodge") {
                 console.log("dodge 动作播放完毕!!!");
                 //TODO:
-                this.armature.animation.play("idle", -1);
+                //this.armatureDisplay.node.scaleX = 0.39;
+                this.armature.animation.play("idel", 0);
+
                 this.controScp._RightDodge = false;
                 this.controScp._LeftDodg = false;
+
             }
             if (event.animationState.name === "block") {
                 console.log("block 动作播放完毕!!!");
                 //TODO:
-                this.armature.animation.play("idle", -1);
+                // this.armatureDisplay.node.scaleX = 0.39;
+
+                this.armature.animation.play("idel", 0);
+
                 this.controScp._Defence = false;
             }
         }

+ 18 - 7
assets/script/Game/Player/PlayerController.js

@@ -4,6 +4,7 @@ cc.Class({
     properties: {
         TouchNode: cc.Node,
         charactor: cc.Node,
+        AiController: cc.Node,
     },
     onLoad() {
         this._super();
@@ -34,8 +35,9 @@ cc.Class({
     },
     init() {
         //角色脚本
-        this.ctorScp = this.charactor.getComponent('BaseCharactor');
-        this.statesScp = this.charactor.getComponent('PlayerStates');
+        this.ctorScp = this.charactor.getComponent('Charactor');
+        this.AiControScp = this.AiController.getComponent('AiPlayerController');
+        //this.statesScp = this.charactor.getComponent('PlayerStates');
     },
     Gesture(name) {
         var randomnum_1 = parseInt(Math.round(Math.random() * 98 + 1)); //(0-100]
@@ -48,15 +50,18 @@ cc.Class({
                     //暴击
                     this._CriticalStrike = true;
                     this.ctorScp.attack(2);
+                    this.AiControScp.ondefense_Ai(1, 1); //左右拳,击打类型
                 }
                 if (randomnum_2 == 2) {
                     //连击
                     this._DoubleHit = true;
-                    this.ctorScp.attack(3);
+                    this.ctorScp.attack(4);
+                    this.AiControScp.ondefense_Ai(1, 2); //左右拳,击打类型
                 }
             } else { //普攻状态 普攻动作
                 this._RightJayShow = true;
-                this.ctorScp.attack(1);
+                this.ctorScp.attack(0);
+                this.AiControScp.ondefense_Ai(1, 0); //左右拳,击打类型
             }
 
 
@@ -66,26 +71,32 @@ cc.Class({
                 if (randomnum_2 == 1) {
                     //暴击
                     this._CriticalStrike = true;
-                    this.ctorScp.attack(2);
+                    this.ctorScp.attack(3);
+                    this.AiControScp.ondefense_Ai(-1, 1); //左右拳,击打类型
                 }
                 if (randomnum_2 == 2) {
                     //连击
                     this._DoubleHit = true;
-                    this.ctorScp.attack(3);
+                    this.ctorScp.attack(5);
+                    this.AiControScp.ondefense_Ai(-1, 2); //左右拳,击打类型
                 }
             } else { //普攻状态 普攻动作
                 this._LeftJayShow = true;
-                this.ctorScp.attack(0);
+                this.ctorScp.attack(1);
+                this.AiControScp.ondefense_Ai(-1, 0); //左右拳,击打类型
             }
 
         } else if (name == 'right_down') {
             this._RightDodge = true;
+            this.AiControScp._Statepassivity = false;
             this.ctorScp.dodge(0);
         } else if (name == 'left_down') {
             this._LeftDodg = true;
+            this.AiControScp._Statepassivity = false;
             this.ctorScp.dodge(1);
         } else if (name == 'down') {
             this._Defence = true;
+            this.AiControScp._Statepassivity = false;
             this.ctorScp.block();
         }
     },

+ 0 - 12
assets/texture/Game.meta

@@ -1,12 +0,0 @@
-{
-  "ver": "1.1.2",
-  "uuid": "931d1812-4f34-49ab-8447-f838fa51a822",
-  "isBundle": false,
-  "bundleName": "",
-  "priority": 1,
-  "compressionType": {},
-  "optimizeHotUpdate": {},
-  "inlineSpriteFrames": {},
-  "isRemoteBundle": {},
-  "subMetas": {}
-}

BIN
assets/texture/Game/endurance.png


+ 0 - 36
assets/texture/Game/endurance.png.meta

@@ -1,36 +0,0 @@
-{
-  "ver": "2.3.5",
-  "uuid": "e8801da1-022e-44b9-8d44-78fdb14b03d0",
-  "type": "sprite",
-  "wrapMode": "clamp",
-  "filterMode": "bilinear",
-  "premultiplyAlpha": false,
-  "genMipmaps": false,
-  "packable": true,
-  "width": 262,
-  "height": 24,
-  "platformSettings": {},
-  "subMetas": {
-    "endurance": {
-      "ver": "1.0.4",
-      "uuid": "3ae23352-99a0-474e-aa0c-e6fb443841b6",
-      "rawTextureUuid": "e8801da1-022e-44b9-8d44-78fdb14b03d0",
-      "trimType": "auto",
-      "trimThreshold": 1,
-      "rotated": false,
-      "offsetX": 0,
-      "offsetY": 0,
-      "trimX": 0,
-      "trimY": 0,
-      "width": 262,
-      "height": 24,
-      "rawWidth": 262,
-      "rawHeight": 24,
-      "borderTop": 0,
-      "borderBottom": 0,
-      "borderLeft": 0,
-      "borderRight": 0,
-      "subMetas": {}
-    }
-  }
-}

BIN
assets/texture/Game/zd (1).png


+ 0 - 36
assets/texture/Game/zd (1).png.meta

@@ -1,36 +0,0 @@
-{
-  "ver": "2.3.5",
-  "uuid": "55c842de-65e1-4265-9cd9-e38322a1364a",
-  "type": "sprite",
-  "wrapMode": "clamp",
-  "filterMode": "bilinear",
-  "premultiplyAlpha": false,
-  "genMipmaps": false,
-  "packable": true,
-  "width": 262,
-  "height": 24,
-  "platformSettings": {},
-  "subMetas": {
-    "zd (1)": {
-      "ver": "1.0.4",
-      "uuid": "1fd1467b-30b1-43b2-b8f4-85ba9290b4e9",
-      "rawTextureUuid": "55c842de-65e1-4265-9cd9-e38322a1364a",
-      "trimType": "auto",
-      "trimThreshold": 1,
-      "rotated": false,
-      "offsetX": 0,
-      "offsetY": 0,
-      "trimX": 0,
-      "trimY": 0,
-      "width": 262,
-      "height": 24,
-      "rawWidth": 262,
-      "rawHeight": 24,
-      "borderTop": 0,
-      "borderBottom": 0,
-      "borderLeft": 0,
-      "borderRight": 0,
-      "subMetas": {}
-    }
-  }
-}

BIN
assets/texture/Game/zd (2).png


+ 0 - 36
assets/texture/Game/zd (2).png.meta

@@ -1,36 +0,0 @@
-{
-  "ver": "2.3.5",
-  "uuid": "8eee0d9e-2288-408d-bf73-b05a68b2fc77",
-  "type": "sprite",
-  "wrapMode": "clamp",
-  "filterMode": "bilinear",
-  "premultiplyAlpha": false,
-  "genMipmaps": false,
-  "packable": true,
-  "width": 249,
-  "height": 16,
-  "platformSettings": {},
-  "subMetas": {
-    "zd (2)": {
-      "ver": "1.0.4",
-      "uuid": "4d0d23ce-af97-41f0-ac28-55b0ea4e6188",
-      "rawTextureUuid": "8eee0d9e-2288-408d-bf73-b05a68b2fc77",
-      "trimType": "auto",
-      "trimThreshold": 1,
-      "rotated": false,
-      "offsetX": 0,
-      "offsetY": 0,
-      "trimX": 0,
-      "trimY": 0,
-      "width": 249,
-      "height": 16,
-      "rawWidth": 249,
-      "rawHeight": 16,
-      "borderTop": 0,
-      "borderBottom": 0,
-      "borderLeft": 0,
-      "borderRight": 0,
-      "subMetas": {}
-    }
-  }
-}

BIN
assets/texture/Game/zd (3).png


+ 0 - 36
assets/texture/Game/zd (3).png.meta

@@ -1,36 +0,0 @@
-{
-  "ver": "2.3.5",
-  "uuid": "19bd912d-7a38-46ef-92da-49b013c767e1",
-  "type": "sprite",
-  "wrapMode": "clamp",
-  "filterMode": "bilinear",
-  "premultiplyAlpha": false,
-  "genMipmaps": false,
-  "packable": true,
-  "width": 262,
-  "height": 24,
-  "platformSettings": {},
-  "subMetas": {
-    "zd (3)": {
-      "ver": "1.0.4",
-      "uuid": "6e791fcb-105d-4678-8342-ff1884bb10e6",
-      "rawTextureUuid": "19bd912d-7a38-46ef-92da-49b013c767e1",
-      "trimType": "auto",
-      "trimThreshold": 1,
-      "rotated": false,
-      "offsetX": 0,
-      "offsetY": 0,
-      "trimX": 0,
-      "trimY": 0,
-      "width": 262,
-      "height": 24,
-      "rawWidth": 262,
-      "rawHeight": 24,
-      "borderTop": 0,
-      "borderBottom": 0,
-      "borderLeft": 0,
-      "borderRight": 0,
-      "subMetas": {}
-    }
-  }
-}

BIN
assets/texture/Game/zd (4).png


+ 0 - 36
assets/texture/Game/zd (4).png.meta

@@ -1,36 +0,0 @@
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Неке датотеке нису приказане због велике количине промена