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- let gameConfig = require("GameConfig");
- cc.Class({
- extends: cc.Component,
- properties: {
- gameStates: {
- default: null,
- type: cc.Node,
- serializable: true,
- },
- videoplayer: {
- default: null,
- type: cc.Node,
- serializable: true,
- },
- videoController: {
- default: null,
- type: cc.Node,
- serializable: true,
- },
- title: {
- default: null,
- type: cc.Node,
- serializable: true,
- },
- },
- onLoad()
- {
- this.gStatesScp = this.gameStates.getComponent('GameStates');
- this.videoControllerScp = this.videoController.getComponent('SpriteVideoPlayer');
- this.audioControllerScp = this.node.getComponent('AudioController');
- this.audioNames = [
- '1、前绕肩',
- '2、后绕肩',
- '3、屈膝转体热身',
- '4、体前曲出拳',
- '5、拳击站架',
- '6、前直拳',
- '7、后直拳',
- '8、前后滑步',
- '9、前后滑步前直拳',
- '10、上步左右直拳',
- '11、侧闪',
- '12、前摆拳',
- '13、后勾拳',
- '14、前直后勾组合拳',
- '15、前摆后直组合拳',
- '16、直勾摆组合拳',
- '17、摇臂',
- '18、侧闪后直拳',
- '19、交替出拳',
- '20、右侧肩部拉伸',
- '21、左侧肩部拉伸',
- '22、左臂拉伸',
- '23、右臂拉伸',
- '24、最后一个动作,坚持就是胜利'
- ];
- },
- play(callback)
- {
- let self = this;
- this.gStatesScp.curretState = this.gStatesScp.demonstration;
- this.round = gameConfig.round[this.gStatesScp.currentRound];
- this.videoControllerScp.play(this.videoplayer,this.gStatesScp.currentRound,self,this.videoCompleted);
- this.title.getComponent(cc.Label).string = '动作预览: '+this.round.name;
- this.playAudioHint(callback);
- },
- videoCompleted(self)
- {
- if(self.gStatesScp.curretState == self.gStatesScp.demonstration)
- {
- self.videoControllerScp.play(self.videoplayer,self.gStatesScp.currentRound,self,self.videoCompleted);
- }
- },
- playAudioHint(callback)
- {
- let self = this;
- let demonstrationAudios = [
- 'Audios/Game/Others/11、休息结束,下一个动作',
- 'Audios/Game/Names/'+this.audioNames[this.gStatesScp.currentRound],
- // 'Audios/Game/Others/1、一组',
- ];
- demonstrationAudios.push(this.round.second);
- this.audioControllerScp.playAudioBySequence(demonstrationAudios,function () {
- // console.log('111111')
- self.scheduleOnce(function () {
- self.gStatesScp.curretState = self.gStatesScp.countDown;
- // self.main.active = true;
- cc.tween(this.node)
- .by(0.5, { position: cc.v2(-this.node.width, 0) })
- .call(() => {
- self.node.x = 0;
- // self.node.active = false;
- self.node.opacity = 0;
- })
- .start();
- self.videoControllerScp.stop();
- callback();
- },1);
- });
- }
- });
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