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- let gameConfig = require("GameConfig");
- cc.Class({
- extends: cc.Component,
- properties: {
- gameStates: {
- default: null,
- type: cc.Node,
- serializable: true,
- },
- title: {
- default: null,
- type: cc.Label,
- serializable: true,
- },
- },
- onLoad() {
- this.gameStatesScp = this.gameStates.getComponent('GameStates');
- let name = gameConfig.round[this.gameStatesScp.currentRound].name;
- this.title.string = (this.gameStatesScp.currentRound+1) + ',' + name;
- },
- next() {
- if (this.gameStatesScp.currentRound == 23) return;
- this.gameStatesScp.currentRound++;
- let name = gameConfig.round[this.gameStatesScp.currentRound].name;
- this.title.string = (this.gameStatesScp.currentRound+1) + ',' + name;
- }
- });
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