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- // Learn cc.Class:
- // - [Chinese] http://docs.cocos.com/creator/manual/zh/scripting/class.html
- // - [English] http://www.cocos2d-x.org/docs/creator/en/scripting/class.html
- // Learn Attribute:
- // - [Chinese] http://docs.cocos.com/creator/manual/zh/scripting/reference/attributes.html
- // - [English] http://www.cocos2d-x.org/docs/creator/en/scripting/reference/attributes.html
- // Learn life-cycle callbacks:
- // - [Chinese] http://docs.cocos.com/creator/manual/zh/scripting/life-cycle-callbacks.html
- // - [English] http://www.cocos2d-x.org/docs/creator/en/scripting/life-cycle-callbacks.html
- cc.Class({
- extends: cc.Component,
- properties: {
- // index : 0
- },
- // LIFE-CYCLE CALLBACKS:
- // onLoad () {},
- start () {
- player = this
- this.scales = 1;
- //管理器
- this.dragonBonesManager = this.getComponent("dragonBonesManager")
- this.dragonBonesManager.frame(function (event) {
- // if (event.type === dragonBones.EventObject.COMPLETE) {
- // if (event.animationState.name === "attack") {
- // Debug.Log("attack 动作播放完毕!!!");
- // //TODO:
- // }
- // }
- // Log.info("玩家是什么",event.type,event.animationState.name,event.name ,event.data,"现在状态",this.status )
- this.playState(this.status)
- }.bind(this));
- this.initListener()
- this._init()
- },
- _init(){
- //-1 平常 0 防御 1 左面攻击 2 右面攻击 3左面躲闪 4右面躲闪
- this.status = -1
- // var l= this.life.getComponent("lifeManager")
- //
- // Log.info("lifeManager",l.getLife())
- // Log.info("现在血量管理",lifes[0].getLife())
- // Log.info("所有动画名字 玩家",this.dragonBonesManager._init())
- // this.dragonBonesManager.play(this.dragonBonesManager._init()[0],function (type) {
- // Log.info("播放完毕 type",this.index)
- // // Log.info("播放完毕 listener",listener)
- // // Log.info("播放完毕 target",target)
- // }.bind(this),1)
- },
- initListener(){
- rival.setActionCallback(function (status) {
- Log.info("现在对手状态是",status)
- this.rivalStatus = status
- switch (status) {
- case 0:
- break;
- case 1:
- if (this.status != 4 && this.status != 0) {
- this.takeaBeating()
- lifes[0].addLife(strike.ATK, function () {
- Log.info("玩家 输了")
- gameManager.gameOver(1)
- }.bind(this))
- // Log.info("现在血量",lifes[1].getLife())
- } else {
- if (this.status == 0) {
- Log.info("现在是 破防")
- this.atkDefendPow(null, function () {
- this.takeaBeating()
- lifes[0].addLife(strike.ATK, function () {
- Log.info("玩家 输了")
- gameManager.gameOver(1)
- }.bind(this))
- }.bind(this))
- }
- }
- break;
- case 2:
- if (this.status != 3 && this.status != 0) {
- this.takeaBeating()
- lifes[0].addLife(strike.ATK, function () {
- Log.info("玩家 输了")
- gameManager.gameOver(1)
- }.bind(this))
- // Log.info("现在血量",lifes[1].getLife())
- } else {
- if (this.status == 0) {
- // Log.info("现在防御住了")
- // this.atkDefend(function () {
- // this.strike_leftGetThrashing()
- // }.bind(this))
- Log.info("现在是 破防")
- this.atkDefendPow(null, function () {
- this.takeaBeating()
- lifes[0].addLife(strike.ATK, function () {
- Log.info("玩家 输了")
- gameManager.gameOver(1)
- }.bind(this))
- }.bind(this))
- }
- }
- }
- }.bind(this))
- },
- playState(state){
- rival.beAttacked(state,strike.playerATKData)
- },
- atkDefendPow(data, callback) {
- // if (data.power >= 80) {
- // if (callback) {
- // //破防
- // callback();
- // this.initDefend();
- // }
- // }
- lifes[0].addDefendLife(-20,callback)
- },
- playLeft(data){
- if (!this.check()) {
- return
- }
- this.status = 1
- strike.playerATKData = data
- rival.readyATK(data)
- this.node.scale =new cc.Vec2(this.scales, this.scales);
- this.dragonBonesManager.play(this.dragonBonesManager._init()[1],function (type) {
- this.idle()
- }.bind(this),1)
- },
- playMid(data){
- if (!this.check()) {
- return
- }
- strike.playerATKData = data
- this.status = 0
- this.node.scale =new cc.Vec2(this.scales, this.scales);
- this.dragonBonesManager.play(this.dragonBonesManager._init()[2],function (type) {
- this.idle()
- }.bind(this),1)
- },
- playRight(data){
- if (!this.check()) {
- return
- }
- strike.playerATKData = data
- rival.readyATK(data)
- this.status = 2
- this.node.scale =new cc.Vec2(-this.scales, this.scales);
- this.dragonBonesManager.play(this.dragonBonesManager._init()[1],function (type) {
- this.idle()
- }.bind(this),1)
- },
- // //右面挨打
- // strike_rightGetThrashing(){
- // this.node.scale =new cc.Vec2(0.5, 0.5);
- // this.dragonBonesManager.play(this.dragonBonesManager._init()[3],function (type) {
- // this.idle()
- // }.bind(this),1)
- // },
- // //左面挨打
- // strike_leftGetThrashing(){
- // this.node.scale =new cc.Vec2(-0.5, 0.5);
- // this.dragonBonesManager.play(this.dragonBonesManager._init()[3],function (type) {
- // this.idle()
- // }.bind(this),1)
- // },
- //右面躲闪
- strike_rightMiss(data){
- if (!this.check()) {
- return
- }
- this.status = 4
- strike.playerATKData = data
- this.node.scale =new cc.Vec2(-this.scales, this.scales);
- this.dragonBonesManager.play(this.dragonBonesManager._init()[3],function (type) {
- this.idle()
- }.bind(this),1)
- },
- //左面躲闪
- strike_leftMiss(data){
- if (!this.check()) {
- return
- }
- this.status = 3
- strike.playerATKData = data
- this.node.scale =new cc.Vec2(this.scales, this.scales);
- this.dragonBonesManager.play(this.dragonBonesManager._init()[3],function (type) {
- this.idle()
- }.bind(this),1)
- },
- idle(){
- this.node.scale =new cc.Vec2(this.scales, this.scales);
- this.dragonBonesManager.playNotEvent(this.dragonBonesManager._init()[0],0)
- this.status = -1
- },
- check(){
- var b = false
- if (this.status == -1) {
- b = true
- }
- return b
- },
- takeaBeating(){
- game.startAn();
- }
- // update (dt) {},
- });
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