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- // Learn cc.Class:
- // - [Chinese] http://docs.cocos.com/creator/manual/zh/scripting/class.html
- // - [English] http://www.cocos2d-x.org/docs/creator/en/scripting/class.html
- // Learn Attribute:
- // - [Chinese] http://docs.cocos.com/creator/manual/zh/scripting/reference/attributes.html
- // - [English] http://www.cocos2d-x.org/docs/creator/en/scripting/reference/attributes.html
- // Learn life-cycle callbacks:
- // - [Chinese] http://docs.cocos.com/creator/manual/zh/scripting/life-cycle-callbacks.html
- // - [English] http://www.cocos2d-x.org/docs/creator/en/scripting/life-cycle-callbacks.html
- window.loadmanager = {}
- cc.Class({
- extends: cc.Component,
- properties: {
- // foo: {
- // // ATTRIBUTES:
- // default: null, // The default value will be used only when the component attaching
- // // to a node for the first time
- // type: cc.SpriteFrame, // optional, default is typeof default
- // serializable: true, // optional, default is true
- // },
- // bar: {
- // get () {
- // return this._bar;
- // },
- // set (value) {
- // this._bar = value;
- // }
- // },
- },
- // LIFE-CYCLE CALLBACKS:
- // onLoad () {},
- start() {
- loadmanager = this
- //常驻节点
- cc.game.addPersistRootNode(this.node);
- this.initScene()
- //初始化加载进度监听
- this.initLoadListener()
- this.loading = UtilsNode.getNode("loading",this.node)
- this.bg = UtilsNode.getNode("bg",this.node)
- },
- initLoadListener() {
- // this.progressTag = false;
- // cc.loader.onProgress = function (completeCount, totalCount) {
- // if (this.progressTag) {
- // this.progress = (1 * completeCount / totalCount).toFixed(1);
- // console.log("进度条",this.progress + '%');
- // // if (this.progressNode != null) {
- // // this.progressNode.getComponent(cc.ProgressBar).progress = this.progress;
- // // }
- //
- // }
- //
- // }.bind(this);
- },
- initScene() {
- this.scene = ["config", "game"]
- },
- showLoading(b) {
- this.loading.active = b
- this.bg.active = b
- },
- goto(index,b) {
- this.showLoading(true);
- // utils.toLoadScene("config",function () {
- // this.progressTag = true;
- // }.bind(this))
- var scene = this.scene[index]
- this.loading.getComponent(cc.ProgressBar).progress= 0
- cc.director.preloadScene(scene, (completedCount, totalCount, item) => {
- cc.log('加载进度显示');
- cc.log("completedCount = " + completedCount + ",totalCount=" + totalCount);
- cc.log('百分比:' + Math.floor(completedCount / totalCount * 100));
- this.loading.getComponent(cc.ProgressBar).progress = completedCount / totalCount;
- if (totalCount - completedCount == 0) {
- // if (b) {
- // this.loading.active = false
- // utils.toLoadScene(scene)
- // }
- this.showLoading(false);
- utils.toLoadScene(scene)
- }
- }, (error) => {
- console.log(error);
- });
- }
- // update (dt) {},
- });
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