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- // Learn cc.Class:
- // - [Chinese] http://docs.cocos.com/creator/manual/zh/scripting/class.html
- // - [English] http://www.cocos2d-x.org/docs/creator/en/scripting/class.html
- // Learn Attribute:
- // - [Chinese] http://docs.cocos.com/creator/manual/zh/scripting/reference/attributes.html
- // - [English] http://www.cocos2d-x.org/docs/creator/en/scripting/reference/attributes.html
- // Learn life-cycle callbacks:
- // - [Chinese] http://docs.cocos.com/creator/manual/zh/scripting/life-cycle-callbacks.html
- // - [English] http://www.cocos2d-x.org/docs/creator/en/scripting/life-cycle-callbacks.html
- cc.Class({
- extends: cc.Component,
- properties: {
- // foo: {
- // // ATTRIBUTES:
- // default: null, // The default value will be used only when the component attaching
- // // to a node for the first time
- // type: cc.SpriteFrame, // optional, default is typeof default
- // serializable: true, // optional, default is true
- // },
- // bar: {
- // get () {
- // return this._bar;
- // },
- // set (value) {
- // this._bar = value;
- // }
- // },
- },
- // LIFE-CYCLE CALLBACKS:
- // onLoad () {},
- start () {
- this.animationDisplay = this.getComponent(dragonBones.ArmatureDisplay);
- // this.animationDisplay.getAnimationNames()
- // var ArmatureName = this.animationDisplay.getArmatureNames()
- // Log.info("所有动画1",this.getArmatureNames(this.animationDisplay))
- //
- // var AnimationNames = this.getAnimationNames(this.animationDisplay,this.getArmatureNames(this.animationDisplay))
- //
- // Log.info("所有动画2",AnimationNames)
- // this.Play(this.animationDisplay,AnimationNames[0],function (type, listener, target) {
- // Log.info("播放完毕 type",type)
- // // Log.info("播放完毕 listener",listener)
- // // Log.info("播放完毕 target",target)
- // }.bind(this),1)
- },
- _init(){
- return this.getAnimationNames(this.animationDisplay,this.getArmatureNames(this.animationDisplay))
- },
- getAnimationNames(animationDisplay,name){
- return animationDisplay.getAnimationNames(name)
- },
- getArmatureNames(animationDisplay){
- return animationDisplay.getArmatureNames()
- },
- play( newAnimation, completeCallback, playTimes) { //动态加载龙骨
- this.animationDisplay.playAnimation(newAnimation, playTimes);
- // this.node.scale = new cc.Vec2(scaleX, 1);
- this.animationDisplay.addEventListener(dragonBones.EventObject.COMPLETE, completeCallback, this.animationDisplay);//.apply(this));
- },
- timeScale( timeScale) { //动态加载龙骨
- this.animationDisplay.timeScale = timeScale;
- },
- playNotEvent( newAnimation, completeCallback, playTimes) { //动态加载龙骨
- this.animationDisplay.playAnimation(newAnimation, playTimes);
- },
- removeEvent(completeCallback) { //动态加载龙骨
- this.animationDisplay.removeEventListener(dragonBones.EventObject.COMPLETE, completeCallback, this.animationDisplay);//.apply(this));
- },
- //帧回调
- frame(completeCallback) { //动态加载龙骨
- this.animationDisplay.addEventListener(dragonBones.EventObject.FRAME_EVENT, completeCallback, this.animationDisplay);//.apply(this));
- },
- // update (dt) {},
- });
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