// Learn cc.Class: // - [Chinese] http://docs.cocos.com/creator/manual/zh/scripting/class.html // - [English] http://www.cocos2d-x.org/docs/creator/en/scripting/class.html // Learn Attribute: // - [Chinese] http://docs.cocos.com/creator/manual/zh/scripting/reference/attributes.html // - [English] http://www.cocos2d-x.org/docs/creator/en/scripting/reference/attributes.html // Learn life-cycle callbacks: // - [Chinese] http://docs.cocos.com/creator/manual/zh/scripting/life-cycle-callbacks.html // - [English] http://www.cocos2d-x.org/docs/creator/en/scripting/life-cycle-callbacks.html window.loadmanager = {} cc.Class({ extends: cc.Component, properties: { // foo: { // // ATTRIBUTES: // default: null, // The default value will be used only when the component attaching // // to a node for the first time // type: cc.SpriteFrame, // optional, default is typeof default // serializable: true, // optional, default is true // }, // bar: { // get () { // return this._bar; // }, // set (value) { // this._bar = value; // } // }, }, // LIFE-CYCLE CALLBACKS: // onLoad () {}, start() { loadmanager = this //常驻节点 cc.game.addPersistRootNode(this.node); this.initScene() //初始化加载进度监听 this.initLoadListener() this.loading = UtilsNode.getNode("loading",this.node) this.bg = UtilsNode.getNode("bg",this.node) }, initLoadListener() { // this.progressTag = false; // cc.loader.onProgress = function (completeCount, totalCount) { // if (this.progressTag) { // this.progress = (1 * completeCount / totalCount).toFixed(1); // console.log("进度条",this.progress + '%'); // // if (this.progressNode != null) { // // this.progressNode.getComponent(cc.ProgressBar).progress = this.progress; // // } // // } // // }.bind(this); }, initScene() { this.scene = ["config", "game"] }, showLoading(b) { this.loading.active = b this.bg.active = b }, goto(index,b) { this.showLoading(true); // utils.toLoadScene("config",function () { // this.progressTag = true; // }.bind(this)) var scene = this.scene[index] this.loading.getComponent(cc.ProgressBar).progress= 0 cc.director.preloadScene(scene, (completedCount, totalCount, item) => { cc.log('加载进度显示'); cc.log("completedCount = " + completedCount + ",totalCount=" + totalCount); cc.log('百分比:' + Math.floor(completedCount / totalCount * 100)); this.loading.getComponent(cc.ProgressBar).progress = completedCount / totalCount; if (totalCount - completedCount == 0) { // if (b) { // this.loading.active = false // utils.toLoadScene(scene) // } this.showLoading(false); utils.toLoadScene(scene) } }, (error) => { console.log(error); }); } // update (dt) {}, });