| 123456789101112131415161718192021222324252627282930313233343536 |
- let gameConfig = require("GameConfig");
- cc.Class({
- extends: cc.Component,
- properties: {
- topHole: {
- default: null,
- type: cc.Node,
- serializable: true,
- },
- leftHole: {
- default: null,
- type: cc.Node,
- serializable: true,
- },
- rightHole: {
- default: null,
- type: cc.Node,
- serializable: true,
- },
- },
- onLoad () {
- this.currentTime = gameConfig.roundTime;
- this.currentLv = 0;
- //progress
- this.default=0;
- this.playing=1;
- this.finished=2;
- this.curretState = this.default;
- this.appearMouseArr = [];
- this.hiddenMouseArr = [this.topHole,this.leftHole,this.rightHole];
- this.playerScore = [0,0];
- },
- });
|