let gameConfig = require("GameConfig"); cc.Class({ extends: cc.Component, properties: { topHole: { default: null, type: cc.Node, serializable: true, }, leftHole: { default: null, type: cc.Node, serializable: true, }, rightHole: { default: null, type: cc.Node, serializable: true, }, }, onLoad () { this.currentTime = gameConfig.roundTime; this.currentLv = 0; //progress this.default=0; this.playing=1; this.finished=2; this.curretState = this.default; this.appearMouseArr = []; this.hiddenMouseArr = [this.topHole,this.leftHole,this.rightHole]; this.playerScore = [0,0]; }, });