// Learn cc.Class: // - [Chinese] https://docs.cocos.com/creator/manual/zh/scripting/class.html // - [English] http://docs.cocos2d-x.org/creator/manual/en/scripting/class.html // Learn Attribute: // - [Chinese] https://docs.cocos.com/creator/manual/zh/scripting/reference/attributes.html // - [English] http://docs.cocos2d-x.org/creator/manual/en/scripting/reference/attributes.html // Learn life-cycle callbacks: // - [Chinese] https://docs.cocos.com/creator/manual/zh/scripting/life-cycle-callbacks.html // - [English] https://www.cocos2d-x.org/docs/creator/manual/en/scripting/life-cycle-callbacks.html cc.Class({ extends: cc.Component, properties: { settlePanel:cc.Node, }, // LIFE-CYCLE CALLBACKS: // onLoad () {}, start () { }, gameHome(){ cc.director.loadScene('BeginScene') }, gameRestart(){ cc.director.loadScene('GameScene') }, gameOver(isWin,gameScore,gameTime){ this.settlePanel.active = true if(isWin){ this.settlePanel.getChildByName('TextWin').active = true this.settlePanel.getChildByName('TextFail').active = false } else{ this.settlePanel.getChildByName('TextWin').active = false this.settlePanel.getChildByName('TextFail').active = true } this.settlePanel.getChildByName('GameScore').getComponent(cc.Label).string = gameScore this.settlePanel.getChildByName('GameTime').getComponent(cc.Label).string = this.secondToDate(gameTime) }, secondToDate(result) { var h = Math.floor(result / 3600) < 10 ? '0'+Math.floor(result / 3600) : Math.floor(result / 3600); var m = Math.floor((result / 60 % 60)) < 10 ? '0' + Math.floor((result / 60 % 60)) : Math.floor((result / 60 % 60)); var s = Math.floor((result % 60)) < 10 ? '0' + Math.floor((result % 60)) : Math.floor((result % 60)); return result = h + ":" + m + ":" + s; }, // update (dt) {}, });