eraser 5 سال پیش
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100فایلهای تغییر یافته به همراه41376 افزوده شده و 0 حذف شده
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assets/Scenes/Game.fire.meta

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+    "__type__": "cc.Node",
+    "_name": "label",
+    "_objFlags": 0,
+    "_parent": {
+      "__id__": 2
+    },
+    "_children": [],
+    "_active": false,
+    "_level": 1,
+    "_components": [
+      {
+        "__id__": 45
+      }
+    ],
+    "_prefab": null,
+    "_opacity": 255,
+    "_color": {
+      "__type__": "cc.Color",
+      "r": 255,
+      "g": 255,
+      "b": 255,
+      "a": 255
+    },
+    "_contentSize": {
+      "__type__": "cc.Size",
+      "width": 496.67,
+      "height": 67.8
+    },
+    "_anchorPoint": {
+      "__type__": "cc.Vec2",
+      "x": 0.5,
+      "y": 0.5
+    },
+    "_position": {
+      "__type__": "cc.Vec3",
+      "x": 0,
+      "y": -556.03,
+      "z": 0
+    },
+    "_scale": {
+      "__type__": "cc.Vec3",
+      "x": 1,
+      "y": 1,
+      "z": 1
+    },
+    "_eulerAngles": {
+      "__type__": "cc.Vec3",
+      "x": 0,
+      "y": 0,
+      "z": 0
+    },
+    "_skewX": 0,
+    "_skewY": 0,
+    "_is3DNode": false,
+    "groupIndex": 0,
+    "_rotationX": 0,
+    "_rotationY": 0,
+    "_id": "08laHxh3dPM7BFf2U9mlKe"
+  },
+  {
+    "__type__": "cc.Label",
+    "_name": "",
+    "_objFlags": 0,
+    "node": {
+      "__id__": 44
+    },
+    "_enabled": true,
+    "_materials": [
+      {
+        "__uuid__": "eca5d2f2-8ef6-41c2-bbe6-f9c79d09c432"
+      }
+    ],
+    "_useOriginalSize": false,
+    "_string": "抵制不良游戏 拒绝盗版游戏 注意自我保护 谨防受骗上当\n适当游戏益脑 沉迷游戏伤身 合理安排时间 享受健康生活",
+    "_N$string": "抵制不良游戏 拒绝盗版游戏 注意自我保护 谨防受骗上当\n适当游戏益脑 沉迷游戏伤身 合理安排时间 享受健康生活",
+    "_fontSize": 20,
+    "_lineHeight": 30,
+    "_enableWrapText": true,
+    "_N$file": null,
+    "_isSystemFontUsed": true,
+    "_spacingX": 0,
+    "_batchAsBitmap": false,
+    "_N$horizontalAlign": 1,
+    "_N$verticalAlign": 1,
+    "_N$fontFamily": "Arial",
+    "_N$overflow": 0,
+    "_N$cacheMode": 0,
+    "_id": "41k7BE6tFAa7+T4b+qyILv"
+  },
+  {
+    "__type__": "cc.Canvas",
+    "_name": "",
+    "_objFlags": 0,
+    "node": {
+      "__id__": 2
+    },
+    "_enabled": true,
+    "_designResolution": {
+      "__type__": "cc.Size",
+      "width": 720,
+      "height": 1280
+    },
+    "_fitWidth": false,
+    "_fitHeight": true,
+    "_id": "9f5pHz5MJJiJpAXr8b0PDB"
+  }
+]

+ 7 - 0
assets/Scenes/Loading.fire.meta

@@ -0,0 +1,7 @@
+{
+  "ver": "1.2.0",
+  "uuid": "1382258c-1560-44b1-b174-1323e0aa2e39",
+  "asyncLoadAssets": false,
+  "autoReleaseAssets": false,
+  "subMetas": {}
+}

+ 7 - 0
assets/Scripts.meta

@@ -0,0 +1,7 @@
+{
+  "ver": "1.0.1",
+  "uuid": "8b076b1f-047d-4fa2-8b5f-6fae6af935e9",
+  "isSubpackage": false,
+  "subpackageName": "",
+  "subMetas": {}
+}

+ 12 - 0
assets/Scripts/.idea/Scripts.iml

@@ -0,0 +1,12 @@
+<?xml version="1.0" encoding="UTF-8"?>
+<module type="WEB_MODULE" version="4">
+  <component name="NewModuleRootManager">
+    <content url="file://$MODULE_DIR$">
+      <excludeFolder url="file://$MODULE_DIR$/.tmp" />
+      <excludeFolder url="file://$MODULE_DIR$/temp" />
+      <excludeFolder url="file://$MODULE_DIR$/tmp" />
+    </content>
+    <orderEntry type="inheritedJdk" />
+    <orderEntry type="sourceFolder" forTests="false" />
+  </component>
+</module>

+ 6 - 0
assets/Scripts/.idea/misc.xml

@@ -0,0 +1,6 @@
+<?xml version="1.0" encoding="UTF-8"?>
+<project version="4">
+  <component name="JavaScriptSettings">
+    <option name="languageLevel" value="ES6" />
+  </component>
+</project>

+ 8 - 0
assets/Scripts/.idea/modules.xml

@@ -0,0 +1,8 @@
+<?xml version="1.0" encoding="UTF-8"?>
+<project version="4">
+  <component name="ProjectModuleManager">
+    <modules>
+      <module fileurl="file://$PROJECT_DIR$/.idea/Scripts.iml" filepath="$PROJECT_DIR$/.idea/Scripts.iml" />
+    </modules>
+  </component>
+</project>

+ 46 - 0
assets/Scripts/.idea/workspace.xml

@@ -0,0 +1,46 @@
+<?xml version="1.0" encoding="UTF-8"?>
+<project version="4">
+  <component name="ChangeListManager">
+    <list default="true" id="4d513450-9a31-4540-9cc0-5e29050821e4" name="Default Changelist" comment="" />
+    <option name="EXCLUDED_CONVERTED_TO_IGNORED" value="true" />
+    <option name="SHOW_DIALOG" value="false" />
+    <option name="HIGHLIGHT_CONFLICTS" value="true" />
+    <option name="HIGHLIGHT_NON_ACTIVE_CHANGELIST" value="false" />
+    <option name="LAST_RESOLUTION" value="IGNORE" />
+  </component>
+  <component name="ProjectId" id="1SRjwAERIxlpEYrAsBSjJl6Xx2u" />
+  <component name="PropertiesComponent">
+    <property name="WebServerToolWindowFactoryState" value="false" />
+    <property name="last_opened_file_path" value="E:/Projects/Cocos/IdolMaker/assets/Scirpt" />
+  </component>
+  <component name="RunDashboard">
+    <option name="ruleStates">
+      <list>
+        <RuleState>
+          <option name="name" value="ConfigurationTypeDashboardGroupingRule" />
+        </RuleState>
+        <RuleState>
+          <option name="name" value="StatusDashboardGroupingRule" />
+        </RuleState>
+      </list>
+    </option>
+  </component>
+  <component name="SvnConfiguration">
+    <configuration />
+  </component>
+  <component name="TaskManager">
+    <task active="true" id="Default" summary="Default task">
+      <changelist id="4d513450-9a31-4540-9cc0-5e29050821e4" name="Default Changelist" comment="" />
+      <created>1571533537296</created>
+      <option name="number" value="Default" />
+      <option name="presentableId" value="Default" />
+      <updated>1571533537296</updated>
+      <workItem from="1571533539647" duration="2314000" />
+      <workItem from="1571557355950" duration="10295000" />
+    </task>
+    <servers />
+  </component>
+  <component name="TypeScriptGeneratedFilesManager">
+    <option name="version" value="1" />
+  </component>
+</project>

+ 7 - 0
assets/Scripts/Game.meta

@@ -0,0 +1,7 @@
+{
+  "ver": "1.0.1",
+  "uuid": "5bb7081c-069b-43f6-a39f-95c54b3b1535",
+  "isSubpackage": false,
+  "subpackageName": "",
+  "subMetas": {}
+}

+ 7 - 0
assets/Scripts/Game/Course.meta

@@ -0,0 +1,7 @@
+{
+  "ver": "1.0.1",
+  "uuid": "b46141fe-de92-4c0d-8ebd-c69f265880bc",
+  "isSubpackage": false,
+  "subpackageName": "",
+  "subMetas": {}
+}

+ 33 - 0
assets/Scripts/Game/Course/ChangeTimeAndProgressBar.js

@@ -0,0 +1,33 @@
+cc.Class({
+    extends: cc.Component,
+
+    properties: {
+        ProgressBar: {
+            default: null,
+            type: cc.Node,
+            serializable: true,
+        }
+    },
+    SetProgressBar(RemainTime,TotalTime)
+    {
+        this.node.getComponent(cc.Label).string =   this.CastSecondsToHours(RemainTime);
+        this.ProgressBar.getComponent(cc.ProgressBar).progress = RemainTime/TotalTime;
+    },
+    CastSecondsToHours(Time)
+    {
+        if(Time<60) return Math.floor(Time)+'秒';
+
+        if(Time<3600 && Time >=60)
+        {
+            return Math.floor(Time/60)+'分'+Math.floor(Time%60)+'秒';
+        }
+        if(Time>=3600)
+        {
+            let Hour = Math.floor(Time/3600);
+            let s = Time%3600;
+            let Min = Math.floor(s/60);
+            return Math.floor(Hour)+'小时'+Math.floor(Min)+'分';
+        }
+        return Math.floor(Time/3600);
+    },
+});

+ 9 - 0
assets/Scripts/Game/Course/ChangeTimeAndProgressBar.js.meta

@@ -0,0 +1,9 @@
+{
+  "ver": "1.0.5",
+  "uuid": "09f3579a-2bac-49c7-86e9-d6106ffd0cce",
+  "isPlugin": false,
+  "loadPluginInWeb": true,
+  "loadPluginInNative": true,
+  "loadPluginInEditor": false,
+  "subMetas": {}
+}

+ 500 - 0
assets/Scripts/Game/Course/GameCourse.js

@@ -0,0 +1,500 @@
+cc.Class({
+    extends: cc.Component,
+
+    properties: {
+        GameStates: {
+            default: null,
+            type: cc.Node,
+            serializable: true,
+        },
+        GameConfig: {
+            default: null,
+            type: cc.Node,
+            serializable: true,
+        },
+        GameTalent: {
+            default: null,
+            type: cc.Node,
+            serializable: true,
+        },
+        GameMakeUp: {
+            default: null,
+            type: cc.Node,
+            serializable: true,
+        },
+        GameEloquence: {
+            default: null,
+            type: cc.Node,
+            serializable: true,
+        },
+        GameFashion: {
+            default: null,
+            type: cc.Node,
+            serializable: true,
+        },
+        GameDance: {
+            default: null,
+            type: cc.Node,
+            serializable: true,
+        },
+    },
+    OnActive()
+    {
+        //Game Logic
+        this.GameConfigScript = this.GameConfig.getComponent('GameConfig');
+        this.GameStatesScript = this.GameStates.getComponent('GameStates');
+        //Talent
+        this.TalentStartCourseBtn = this.GameTalent.getChildByName('UnlockBtn').getChildByName('StartCourseBtn');
+        this.TalentFinishBtn = this.GameTalent.getChildByName('UnlockBtn').getChildByName('FinishBtn');
+
+        this.TalentTotalTimeLabel = this.GameTalent.getChildByName('Panel').getChildByName('TotalTimeLabel');
+        this.TalentTotalTimeScript = this.GameTalent.getChildByName('Panel').getChildByName('TotalTimeLabel').getComponent('ChangeTimeAndProgressBar');
+
+        this.TalentTotalTimeLabel.getComponent(cc.Label).string = this.CastSecondsToHours(this.GameConfigScript.TalentTotalTime);
+
+        this.TalentProgressBar = this.GameTalent.getChildByName('Panel').getChildByName('ProgressBar');
+
+        this.TalentFinishCourseFrame = this.GameTalent.getChildByName('Panel').getChildByName('GameFinishCourseFrame');
+
+        //MakeUp
+        this.MakeUpStartCourseBtn = this.GameMakeUp.getChildByName('UnlockBtn').getChildByName('StartCourseBtn');
+        this.MakeUpFinishBtn = this.GameMakeUp.getChildByName('UnlockBtn').getChildByName('FinishBtn');
+
+        this.MakeUpTotalTimeLabel = this.GameMakeUp.getChildByName('Panel').getChildByName('TotalTimeLabel');
+        this.MakeUpTotalTimeScript = this.GameMakeUp.getChildByName('Panel').getChildByName('TotalTimeLabel').getComponent('ChangeTimeAndProgressBar');
+
+        this.MakeUpTotalTimeLabel.getComponent(cc.Label).string = this.CastSecondsToHours(this.GameConfigScript.MakeUpTotalTime);
+
+        this.MakeUpProgressBar = this.GameMakeUp.getChildByName('Panel').getChildByName('ProgressBar');
+
+        this.MakeUpFinishCourseFrame = this.GameMakeUp.getChildByName('Panel').getChildByName('GameFinishCourseFrame');
+
+        //GameEloquence
+        this.EloquenceStartCourseBtn = this.GameEloquence.getChildByName('UnlockBtn').getChildByName('StartCourseBtn');
+        this.EloquenceFinishBtn = this.GameEloquence.getChildByName('UnlockBtn').getChildByName('FinishBtn');
+
+        this.EloquenceTotalTimeLabel = this.GameEloquence.getChildByName('Panel').getChildByName('TotalTimeLabel');
+        this.EloquenceTotalTimeScript = this.GameEloquence.getChildByName('Panel').getChildByName('TotalTimeLabel').getComponent('ChangeTimeAndProgressBar');
+
+        this.EloquenceTotalTimeLabel.getComponent(cc.Label).string = this.CastSecondsToHours(this.GameConfigScript.EloquenceTotalTime);
+
+        this.EloquenceProgressBar = this.GameEloquence.getChildByName('Panel').getChildByName('ProgressBar');
+
+        this.EloquenceFinishCourseFrame = this.GameEloquence.getChildByName('Panel').getChildByName('GameFinishCourseFrame');
+
+        // Fashion
+        this.FashionStartCourseBtn = this.GameFashion.getChildByName('UnlockBtn').getChildByName('StartCourseBtn');
+        this.FashionFinishBtn = this.GameFashion.getChildByName('UnlockBtn').getChildByName('FinishBtn');
+
+        this.FashionTotalTimeLabel = this.GameFashion.getChildByName('Panel').getChildByName('TotalTimeLabel');
+        this.FashionTotalTimeScript = this.GameFashion.getChildByName('Panel').getChildByName('TotalTimeLabel').getComponent('ChangeTimeAndProgressBar');
+
+        this.FashionTotalTimeLabel.getComponent(cc.Label).string = this.CastSecondsToHours(this.GameConfigScript.FashionTotalTime);
+
+        this.FashionProgressBar = this.GameFashion.getChildByName('Panel').getChildByName('ProgressBar');
+
+        this.FashionFinishCourseFrame = this.GameFashion.getChildByName('Panel').getChildByName('GameFinishCourseFrame');
+        // Dance
+        this.DanceStartCourseBtn = this.GameDance.getChildByName('UnlockBtn').getChildByName('StartCourseBtn');
+        this.DanceFinishBtn = this.GameDance.getChildByName('UnlockBtn').getChildByName('FinishBtn');
+
+        this.DanceTotalTimeLabel = this.GameDance.getChildByName('Panel').getChildByName('TotalTimeLabel');
+        this.DanceTotalTimeScript = this.GameDance.getChildByName('Panel').getChildByName('TotalTimeLabel').getComponent('ChangeTimeAndProgressBar');
+
+        this.DanceTotalTimeLabel.getComponent(cc.Label).string = this.CastSecondsToHours(this.GameConfigScript.DanceTotalTime);
+
+        this.DanceProgressBar = this.GameDance.getChildByName('Panel').getChildByName('ProgressBar');
+
+        this.DanceFinishCourseFrame = this.GameDance.getChildByName('Panel').getChildByName('GameFinishCourseFrame');
+
+
+        this.GetRemainTime(function () {
+            // Talent
+            if( this.GameStatesScript.TalentRemainTime>0)
+            {
+                this.TalentFinishBtn.active=true;
+                this.TalentFinishBtn.getComponent(cc.Button).interactable = false;
+                this.TalentStartCourseBtn.active = false;
+                this.ShowProgressBar('Talent');
+            }
+            else
+            {
+                if(this.GameStatesScript.BTalentFinished)
+                {
+                    this.TalentFinishBtn.active=false;
+                    this.TalentStartCourseBtn.active = true;
+                }
+                else {
+                    this.TalentFinishBtn.active=true;
+                    this.TalentFinishBtn.getComponent(cc.Button).interactable = true;
+                    this.TalentStartCourseBtn.active = false;
+                    this.TalentFinishCourseFrame.active=true;
+                }
+            }
+            // MakeUp
+            if( this.GameStatesScript.MakeUpRemainTime>0)
+            {
+                this.MakeUpFinishBtn.active=true;
+                this.MakeUpFinishBtn.getComponent(cc.Button).interactable = false;
+                this.MakeUpStartCourseBtn.active = false;
+                this.ShowProgressBar('MakeUp');
+            }
+            else
+            {
+                if(this.GameStatesScript.BMakeUpFinished)
+                {
+                    this.MakeUpFinishBtn.active=false;
+                    this.MakeUpStartCourseBtn.active = true;
+                }
+                else {
+                    this.MakeUpFinishBtn.active=true;
+                    this.MakeUpFinishBtn.getComponent(cc.Button).interactable = true;
+                    this.MakeUpStartCourseBtn.active = false;
+                    this.MakeUpFinishCourseFrame.active=true;
+                }
+            }
+            // Eloquence
+            if( this.GameStatesScript.EloquenceRemainTime>0)
+            {
+                this.EloquenceFinishBtn.active=true;
+                this.EloquenceFinishBtn.getComponent(cc.Button).interactable = false;
+                this.EloquenceStartCourseBtn.active = false;
+                this.ShowProgressBar('Eloquence');
+            }
+            else
+            {
+                if(this.GameStatesScript.BEloquenceFinished)
+                {
+                    this.EloquenceFinishBtn.active=false;
+                    this.EloquenceStartCourseBtn.active = true;
+                }
+                else {
+                    this.EloquenceFinishBtn.active=true;
+                    this.EloquenceFinishBtn.getComponent(cc.Button).interactable = true;
+                    this.EloquenceStartCourseBtn.active = false;
+                    this.EloquenceFinishCourseFrame.active=true;
+                }
+            }
+            // Fashion
+            if( this.GameStatesScript.FashionRemainTime>0)
+            {
+                this.FashionFinishBtn.active=true;
+                this.FashionFinishBtn.getComponent(cc.Button).interactable = false;
+                this.FashionStartCourseBtn.active = false;
+                this.ShowProgressBar('Fashion');
+            }
+            else
+            {
+                if(this.GameStatesScript.BFashionFinished)
+                {
+                    this.FashionFinishBtn.active=false;
+                    this.FashionStartCourseBtn.active = true;
+                }
+                else {
+                    this.FashionFinishBtn.active=true;
+                    this.FashionFinishBtn.getComponent(cc.Button).interactable = true;
+                    this.FashionStartCourseBtn.active = false;
+                    this.FashionFinishCourseFrame.active=true;
+                }
+            }
+            // Dance
+            if( this.GameStatesScript.DanceRemainTime>0)
+            {
+                this.EloquenceFinishBtn.active=true;
+                this.EloquenceFinishBtn.getComponent(cc.Button).interactable = false;
+                this.EloquenceStartCourseBtn.active = false;
+                this.ShowProgressBar('Eloquence');
+            }
+            else
+            {
+                if(this.GameStatesScript.BEloquenceFinished)
+                {
+                    this.EloquenceFinishBtn.active=false;
+                    this.EloquenceStartCourseBtn.active = true;
+                }
+                else {
+                    this.EloquenceFinishBtn.active=true;
+                    this.EloquenceFinishBtn.getComponent(cc.Button).interactable = true;
+                    this.EloquenceStartCourseBtn.active = false;
+                    this.EloquenceFinishCourseFrame.active=true;
+                }
+            }
+            // Fashion
+            // Dance
+        }.bind(this));
+    },
+    GetRemainTime(CallBack)
+    {
+        let URL = this.GameConfigScript.Host+'GameCourse/GetCourseRemainTime?Openid='+ cc.sys.localStorage.getItem('Openid');
+        let XHR = new XMLHttpRequest();
+
+        XHR.onreadystatechange = function () {
+            if (XHR.readyState == 4 && (XHR.status >= 200 && XHR.status < 400)) {
+                let response = XHR.responseText;
+                // console.log(response);
+                let ResultJson = JSON.parse(response);
+
+                this.GameStatesScript.TalentRemainTime = ResultJson.TalentRemainTime;
+                this.GameStatesScript.BTalentFinished = ResultJson.BTalentFinished;
+
+                this.GameStatesScript.MakeUpRemainTime = ResultJson.MakeUpRemainTime;
+                this.GameStatesScript.BMakeUpFinished = ResultJson.BMakeUpFinished;
+
+                this.GameStatesScript.EloquenceRemainTime = ResultJson.EloquenceRemainTime;
+                this.GameStatesScript.BEloquenceFinished = ResultJson.BEloquenceFinished;
+
+                // Fashion
+                this.GameStatesScript.FashionRemainTime = ResultJson.FashionRemainTime;
+                this.GameStatesScript.BFashionFinished = ResultJson.BFashionFinished;
+                // Dance
+                this.GameStatesScript.DanceRemainTime = ResultJson.DanceRemainTime;
+                this.GameStatesScript.BDanceFinished = ResultJson.BDanceFinished;
+
+                CallBack();
+            }
+        }.bind(this);
+        XHR.open("GET", URL, true);
+        XHR.setRequestHeader("Content-Type" , "application/json");
+        XHR.send();
+    },
+    OnStarCourse(event, customEventData)
+    {
+        let CourseName = customEventData;
+        let Data = 'Openid='+ cc.sys.localStorage.getItem('Openid');
+        let URL = this.GameConfigScript.Host+'GameCourse/Start'+CourseName+'Course/';
+        let XHR = new XMLHttpRequest();
+
+        XHR.onreadystatechange = function ()
+        {
+            if (XHR.readyState == 4 && (XHR.status >= 200 && XHR.status < 400))
+            {
+                let response = XHR.responseText;
+                console.log(response);
+                if(CourseName == 'Talent')
+                {
+                    this.TalentStartCourseBtn.active = false;
+                    this.TalentFinishBtn.active = true;
+                }
+                else if(CourseName == 'MakeUp')
+                {
+                    this.MakeUpStartCourseBtn.active = false;
+                    this.MakeUpFinishBtn.active = true;
+                }
+                else if(CourseName == 'Eloquence')
+                {
+                    this.EloquenceStartCourseBtn.active = false;
+                    this.EloquenceFinishBtn.active = true;
+                }
+                else if(CourseName == 'Fashion')
+                {
+                    this.FashionStartCourseBtn.active = false;
+                    this.FashionFinishBtn.active = true;
+                }
+                else if(CourseName == 'Dance')
+                {
+                    this.DanceStartCourseBtn.active = false;
+                    this.DanceFinishBtn.active = true;
+                }
+
+                this.UpdateGameStates(response);
+                this.GetRemainTime(function () {
+                    this.ShowProgressBar(CourseName);
+                }.bind(this));
+
+            }
+        }.bind(this);
+        XHR.open("POST", URL, false);
+        XHR.setRequestHeader("Content-Type","application/x-www-form-urlencoded");
+        XHR.send(Data);
+    },
+    ShowProgressBar(CourseName)
+    {
+        let CourseScript = null;
+        let TotalTime = 0;
+        let RemainTime = 0;
+        if(CourseName=='Talent')
+        {
+            this.TalentProgressBar.active = true;
+           CourseScript = this.TalentTotalTimeScript;
+           TotalTime= this.GameConfigScript.TalentTotalTime;
+           RemainTime = this.GameStatesScript.TalentRemainTime;
+        }
+        else if(CourseName=='MakeUp')
+        {
+            this.MakeUpProgressBar.active = true;
+            CourseScript = this.MakeUpTotalTimeScript;
+            TotalTime= this.GameConfigScript.MakeUpTotalTime;
+            RemainTime = this.GameStatesScript.MakeUpRemainTime;
+        }
+        else if(CourseName=='Eloquence')
+        {
+            this.EloquenceProgressBar.active = true;
+            CourseScript = this.EloquenceTotalTimeScript;
+            TotalTime= this.GameConfigScript.EloquenceTotalTime;
+            RemainTime = this.GameStatesScript.EloquenceRemainTime;
+        }
+        else if(CourseName=='Fashion')
+        {
+            this.FashionProgressBar.active = true;
+            CourseScript = this.FashionTotalTimeScript;
+            TotalTime= this.GameConfigScript.FashionTotalTime;
+            RemainTime = this.GameStatesScript.FashionRemainTime;
+        }
+        else if(CourseName=='Dance')
+        {
+            this.DanceProgressBar.active = true;
+            CourseScript = this.DanceTotalTimeScript;
+            TotalTime= this.GameConfigScript.DanceTotalTime;
+            RemainTime = this.GameStatesScript.DanceRemainTime;
+        }
+
+        // 重复次数
+        let Repeat = cc.REPEAT_FOREVER;
+        // 以秒为单位的时间间隔
+        let Interval = 1;
+        // 开始延时
+        let Delay = 0.01;
+
+        let Index = Math.floor(RemainTime);
+
+        let StartCourseSchedule = function()
+        {
+            Index--;
+            CourseScript.SetProgressBar(Index,TotalTime);
+
+            if(0==Index)
+            {
+                this.FinishCourse(CourseName);
+                this.unschedule(StartCourseSchedule);
+            }
+        }.bind(this);
+
+        this.schedule(StartCourseSchedule, Interval, Repeat-1, Delay);
+    },
+    FinishCourse(CourseName)
+    {
+        // console.log(CourseName)
+        if(CourseName=='Talent')
+        {
+            this.TalentFinishBtn.getComponent(cc.Button).interactable = true;
+            this.TalentProgressBar.active = false;
+            this.TalentTotalTimeLabel.getComponent(cc.Label).string = this.CastSecondsToHours(this.GameConfigScript.TalentTotalTime);
+            this.TalentFinishCourseFrame.active=true;
+        }
+        else if(CourseName=='MakeUp')
+        {
+            this.MakeUpFinishBtn.getComponent(cc.Button).interactable = true;
+            this.MakeUpProgressBar.active = false;
+            this.MakeUpTotalTimeLabel.getComponent(cc.Label).string = this.CastSecondsToHours(this.GameConfigScript.MakeUpTotalTime);
+            this.MakeUpFinishCourseFrame.active=true;
+        }
+        else if(CourseName=='Eloquence')
+        {
+            this.EloquenceFinishBtn.getComponent(cc.Button).interactable = true;
+            this.EloquenceProgressBar.active = false;
+            this.EloquenceTotalTimeLabel.getComponent(cc.Label).string = this.CastSecondsToHours(this.GameConfigScript.EloquenceTotalTime);
+            this.EloquenceFinishCourseFrame.active=true;
+        }
+        else if(CourseName=='Fashion')
+        {
+            this.FashionFinishBtn.getComponent(cc.Button).interactable = true;
+            this.FashionProgressBar.active = false;
+            this.FashionTotalTimeLabel.getComponent(cc.Label).string = this.CastSecondsToHours(this.GameConfigScript.FashionTotalTime);
+            this.FashionFinishCourseFrame.active=true;
+        }
+        else if(CourseName=='Dance')
+        {
+            this.DanceFinishBtn.getComponent(cc.Button).interactable = true;
+            this.DanceProgressBar.active = false;
+            this.DanceTotalTimeLabel.getComponent(cc.Label).string = this.CastSecondsToHours(this.GameConfigScript.DanceTotalTime);
+            this.DanceFinishCourseFrame.active=true;
+        }
+    },
+    OnCourseFinished(event, customEventData)
+    {
+        let CourseName = customEventData;
+        if(CourseName=='Talent')
+        {
+            this.TalentFinishBtn.getComponent(cc.Button).interactable = false;
+            this.TalentFinishBtn.active = false;
+            this.TalentStartCourseBtn.active = true;
+            this.TalentFinishCourseFrame.active=false;
+        }
+        else if(CourseName=='MakeUp')
+        {
+            this.MakeUpFinishBtn.getComponent(cc.Button).interactable = false;
+            this.MakeUpFinishBtn.active = false;
+            this.MakeUpStartCourseBtn.active = true;
+            this.MakeUpFinishCourseFrame.active=false;
+        }
+        else if(CourseName=='Eloquence')
+        {
+            this.EloquenceFinishBtn.getComponent(cc.Button).interactable = false;
+            this.EloquenceFinishBtn.active = false;
+            this.EloquenceStartCourseBtn.active = true;
+            this.EloquenceFinishCourseFrame.active=false;
+        }
+        else if(CourseName=='Fashion')
+        {
+            this.FashionFinishBtn.getComponent(cc.Button).interactable = false;
+            this.FashionFinishBtn.active = false;
+            this.FashionStartCourseBtn.active = true;
+            this.FashionFinishCourseFrame.active=false;
+        }
+        else if(CourseName=='Dance')
+        {
+            this.DanceFinishBtn.getComponent(cc.Button).interactable = false;
+            this.DanceFinishBtn.active = false;
+            this.DanceStartCourseBtn.active = true;
+            this.DanceFinishCourseFrame.active=false;
+        }
+
+        let Data = 'Openid='+ cc.sys.localStorage.getItem('Openid');
+        let URL = this.GameConfigScript.Host+'GameCourse/Finish'+CourseName+'/';
+        // console.log(URL)
+        let XHR = new XMLHttpRequest();
+
+        XHR.onreadystatechange = function ()
+        {
+            if (XHR.readyState == 4 && (XHR.status >= 200 && XHR.status < 400))
+            {
+                let response = XHR.responseText;
+
+                this.UpdateGameStates(response);
+            }
+        }.bind(this);
+        XHR.open("POST", URL, false);
+        XHR.setRequestHeader("Content-Type","application/x-www-form-urlencoded");
+        XHR.send(Data);
+    },
+    UpdateGameStates(response)
+    {
+        let GameStates = JSON.parse(response);
+        // console.log(ResultJson);
+        // Game
+        // let GameStates = ResultJson.GameConfig;
+        // console.log(GameConfig);
+        this.GameStatesScript.PlusActionPower(GameStates.ActionPower,false);
+        this.GameStatesScript.PlusCoin(GameStates.Coin);
+        this.GameStatesScript.PlusDiamond(GameStates.Diamond);
+        this.GameStatesScript.PlusFans(GameStates.Fans);
+        this.GameStatesScript.PlusFavorableImpression(GameStates.FavorableImpression);
+    },
+    CastSecondsToHours(Time)
+    {
+        if(Time<60) return Time+'秒';
+
+        if(Time<3600 && Time >=60)
+        {
+            return Math.floor(Time/60)+'分'+Time%60+'秒';
+        }
+        if(Time>=3600)
+        {
+            let Hour = Math.floor(Time/3600);
+            let s = Time%3600;
+            let Min = Math.floor(s/60);
+            return Hour+'小时'+Min+'分';
+        }
+        return Math.floor(Time/3600);
+    }
+});

+ 9 - 0
assets/Scripts/Game/Course/GameCourse.js.meta

@@ -0,0 +1,9 @@
+{
+  "ver": "1.0.5",
+  "uuid": "41568595-9e56-4512-8b9b-980e068e404f",
+  "isPlugin": false,
+  "loadPluginInWeb": true,
+  "loadPluginInNative": true,
+  "loadPluginInEditor": false,
+  "subMetas": {}
+}

+ 7 - 0
assets/Scripts/Game/Event.meta

@@ -0,0 +1,7 @@
+{
+  "ver": "1.0.1",
+  "uuid": "b37008ed-64ad-49cf-a023-9c7e7c964315",
+  "isSubpackage": false,
+  "subpackageName": "",
+  "subMetas": {}
+}

+ 419 - 0
assets/Scripts/Game/Event/GameEvent.js

@@ -0,0 +1,419 @@
+cc.Class({
+    extends: cc.Component,
+
+    properties: {
+        GameStates: {
+            default: null,
+            type: cc.Node,
+            serializable: true,
+        },
+        GameConfig: {
+            default: null,
+            type: cc.Node,
+            serializable: true,
+        },
+        VarietyShow: {
+            default: null,
+            type: cc.Node,
+            serializable: true,
+        },
+        Interview: {
+            default: null,
+            type: cc.Node,
+            serializable: true,
+        },
+        Movie: {
+            default: null,
+            type: cc.Node,
+            serializable: true,
+        },
+        HangOut: {
+            default: null,
+            type: cc.Node,
+            serializable: true,
+        },
+    },
+    OnActive()
+    {
+        //Game Logic
+        this.GameConfigScript = this.GameConfig.getComponent('GameConfig');
+        this.GameStatesScript = this.GameStates.getComponent('GameStates');
+
+        //VarietyShow
+        //Button
+        this.VarietyShowStartBtn = this.VarietyShow.getChildByName('UnlockBtn').getChildByName('StartCourseBtn');
+        this.VarietyShowFinishBtn = this.VarietyShow.getChildByName('UnlockBtn').getChildByName('FinishBtn');
+        //TotalTime
+        this.VarietyShowTotalTimeLabel = this.VarietyShow.getChildByName('Panel').getChildByName('TotalTimeLabel');
+        this.VarietyShowTotalTimeScript = this.VarietyShow.getChildByName('Panel').getChildByName('TotalTimeLabel').getComponent('ChangeTimeAndProgressBar');
+        //ProgressBar
+        this.VarietyShowProgressBar = this.VarietyShow.getChildByName('Panel').getChildByName('ProgressBar');
+
+        //Interview
+        //Button
+        this.InterviewStartBtn = this.Interview.getChildByName('UnlockBtn').getChildByName('StartCourseBtn');
+        this.InterviewFinishBtn = this.Interview.getChildByName('UnlockBtn').getChildByName('FinishBtn');
+        //TotalTime
+        this.InterviewTotalTimeLabel = this.Interview.getChildByName('Panel').getChildByName('TotalTimeLabel');
+        this.InterviewTotalTimeScript = this.Interview.getChildByName('Panel').getChildByName('TotalTimeLabel').getComponent('ChangeTimeAndProgressBar');
+        //ProgressBar
+        this.InterviewProgressBar = this.Interview.getChildByName('Panel').getChildByName('ProgressBar');
+
+        //Movie
+        //Button
+        this.MovieStartBtn = this.Movie.getChildByName('UnlockBtn').getChildByName('StartCourseBtn');
+        this.MovieFinishBtn = this.Movie.getChildByName('UnlockBtn').getChildByName('FinishBtn');
+        //TotalTime
+        this.MovieTotalTimeLabel = this.Movie.getChildByName('Panel').getChildByName('TotalTimeLabel');
+        this.MovieTotalTimeScript = this.Movie.getChildByName('Panel').getChildByName('TotalTimeLabel').getComponent('ChangeTimeAndProgressBar');
+        //ProgressBar
+        this.MovieProgressBar = this.Movie.getChildByName('Panel').getChildByName('ProgressBar');
+
+        //HangOut
+        //Button
+        this.HangOutStartBtn = this.HangOut.getChildByName('UnlockBtn').getChildByName('StartCourseBtn');
+        this.HangOutFinishBtn = this.HangOut.getChildByName('UnlockBtn').getChildByName('FinishBtn');
+        //TotalTime
+        this.HangOutTotalTimeLabel = this.HangOut.getChildByName('Panel').getChildByName('TotalTimeLabel');
+        this.HangOutTotalTimeScript = this.HangOut.getChildByName('Panel').getChildByName('TotalTimeLabel').getComponent('ChangeTimeAndProgressBar');
+        //ProgressBar
+        this.HangOutProgressBar = this.HangOut.getChildByName('Panel').getChildByName('ProgressBar');
+
+        this.ShowDefaultUIState();
+    },
+    ShowDefaultUIState()
+    {
+        this.GetRemainTime(function () {
+            // VarietyShow
+            if( this.GameStatesScript.VarietyShowRemainTime>0)
+            {
+                this.VarietyShowFinishBtn.active=true;
+                this.VarietyShowFinishBtn.getComponent(cc.Button).interactable = false;
+                this.VarietyShowStartBtn.active = false;
+                this.ShowProgressBar('VarietyShow');
+            }
+            else
+            {
+                if(this.GameStatesScript.BVarietyShowFinished)
+                {
+                    this.VarietyShowFinishBtn.active=false;
+                    this.VarietyShowStartBtn.active = true;
+                    this.VarietyShowTotalTimeLabel.getComponent(cc.Label).string = this.CastSecondsToHours(this.GameConfigScript.VarietyShowTotalTime);
+                }
+                else {
+                    this.VarietyShowFinishBtn.active=true;
+                    this.VarietyShowFinishBtn.getComponent(cc.Button).interactable = true;
+                    this.VarietyShowStartBtn.active = false;
+                    this.VarietyShowTotalTimeLabel.getComponent(cc.Label).string = this.CastSecondsToHours(0);
+                }
+            }
+
+            // Interview
+            if( this.GameStatesScript.InterviewRemainTime>0)
+            {
+                this.InterviewFinishBtn.active=true;
+                this.InterviewFinishBtn.getComponent(cc.Button).interactable = false;
+                this.InterviewStartBtn.active = false;
+                this.ShowProgressBar('Interview');
+            }
+            else
+            {
+                if(this.GameStatesScript.BInterviewFinished)
+                {
+                    this.InterviewFinishBtn.active=false;
+                    this.InterviewStartBtn.active = true;
+                    this.InterviewTotalTimeLabel.getComponent(cc.Label).string = this.CastSecondsToHours(this.GameConfigScript.InterviewTotalTime);
+                }
+                else {
+                    this.InterviewFinishBtn.active=true;
+                    this.InterviewFinishBtn.getComponent(cc.Button).interactable = true;
+                    this.InterviewStartBtn.active = false;
+                    this.InterviewTotalTimeLabel.getComponent(cc.Label).string = this.CastSecondsToHours(0);
+                }
+            }
+
+            // Movie
+            if( this.GameStatesScript.MovieRemainTime>0)
+            {
+                this.MovieFinishBtn.active=true;
+                this.MovieFinishBtn.getComponent(cc.Button).interactable = false;
+                this.MovieStartBtn.active = false;
+                this.ShowProgressBar('Movie');
+            }
+            else
+            {
+                if(this.GameStatesScript.BMovieFinished)
+                {
+                    this.MovieFinishBtn.active=false;
+                    this.MovieStartBtn.active = true;
+                    this.MovieTotalTimeLabel.getComponent(cc.Label).string = this.CastSecondsToHours(this.GameConfigScript.MovieTotalTime);
+                }
+                else {
+                    this.MovieFinishBtn.active=true;
+                    this.MovieFinishBtn.getComponent(cc.Button).interactable = true;
+                    this.MovieStartBtn.active = false;
+                    this.MovieTotalTimeLabel.getComponent(cc.Label).string = this.CastSecondsToHours(0);
+                }
+            }
+
+            // HangOut
+            if( this.GameStatesScript.HangOutRemainTime>0)
+            {
+                this.HangOutFinishBtn.active=true;
+                this.HangOutFinishBtn.getComponent(cc.Button).interactable = false;
+                this.HangOutStartBtn.active = false;
+                this.ShowProgressBar('HangOut');
+            }
+            else
+            {
+                if(this.GameStatesScript.BHangOutFinished)
+                {
+                    this.HangOutFinishBtn.active=false;
+                    this.HangOutStartBtn.active = true;
+                    this.HangOutTotalTimeLabel.getComponent(cc.Label).string = this.CastSecondsToHours(this.GameConfigScript.HangOutTotalTime);
+                }
+                else {
+                    this.HangOutFinishBtn.active=true;
+                    this.HangOutFinishBtn.getComponent(cc.Button).interactable = true;
+                    this.HangOutStartBtn.active = false;
+                    this.HangOutTotalTimeLabel.getComponent(cc.Label).string = this.CastSecondsToHours(0);
+                }
+            }
+        }.bind(this));
+    },
+    GetRemainTime(CallBack)
+    {
+        let URL = this.GameConfigScript.Host+'GameEvent/GetEventRemainTime?Openid='+ cc.sys.localStorage.getItem('Openid');
+        let XHR = new XMLHttpRequest();
+
+        XHR.onreadystatechange = function () {
+            if (XHR.readyState == 4 && (XHR.status >= 200 && XHR.status < 400)) {
+                let response = XHR.responseText;
+                // console.log(response);
+                let ResultJson = JSON.parse(response);
+
+                // VarietyShow
+                this.GameStatesScript.VarietyShowRemainTime = ResultJson.VarietyShowRemainTime;
+                this.GameStatesScript.BVarietyShowFinished = ResultJson.BVarietyShowFinished;
+
+                // Interview
+                this.GameStatesScript.InterviewRemainTime = ResultJson.InterviewRemainTime;
+                this.GameStatesScript.BInterviewFinished = ResultJson.BInterviewFinished;
+
+                // Movie
+                this.GameStatesScript.MovieRemainTime = ResultJson.MovieRemainTime;
+                this.GameStatesScript.BMovieFinished = ResultJson.BMovieFinished;
+
+                // HangOut
+                this.GameStatesScript.HangOutRemainTime = ResultJson.HangOutRemainTime;
+                this.GameStatesScript.BHangOutFinished = ResultJson.BHangOutFinished;
+
+                CallBack();
+            }
+        }.bind(this);
+        XHR.open("GET", URL, true);
+        XHR.setRequestHeader("Content-Type" , "application/json");
+        XHR.send();
+    },
+    OnStar(event, customEventData)
+    {
+        let CourseName = customEventData;
+        let Data = 'Openid'+ cc.sys.localStorage.getItem('Openid');
+        let URL = this.GameConfigScript.Host+'GameEvent/Start'+CourseName+'/';
+        let XHR = new XMLHttpRequest();
+
+        XHR.onreadystatechange = function ()
+        {
+            if (XHR.readyState == 4 && (XHR.status >= 200 && XHR.status < 400))
+            {
+                let response = XHR.responseText;
+                // console.log(response);
+                if(CourseName == 'VarietyShow')
+                {
+                    this.VarietyShowFinishBtn.active = true;
+                    this.VarietyShowFinishBtn.getComponent(cc.Button).interactable = false;
+                    this.VarietyShowStartBtn.active = false;
+                }
+                else if(CourseName == 'Interview')
+                {
+                    this.InterviewFinishBtn.active = true;
+                    this.InterviewFinishBtn.getComponent(cc.Button).interactable = false;
+                    this.InterviewStartBtn.active = false;
+                }
+                else if(CourseName == 'Movie')
+                {
+                    this.MovieFinishBtn.active = true;
+                    this.MovieFinishBtn.getComponent(cc.Button).interactable = false;
+                    this.MovieStartBtn.active = false;
+                }
+                else if(CourseName == 'HangOut')
+                {
+                    this.HangOutFinishBtn.active = true;
+                    this.HangOutFinishBtn.getComponent(cc.Button).interactable = false;
+                    this.HangOutStartBtn.active = false;
+                }
+
+                this.UpdateGameStates(response);
+
+                this.GetRemainTime(function () {
+                    this.ShowProgressBar(CourseName);
+                }.bind(this));
+            }
+        }.bind(this);
+        XHR.open("POST", URL, false);
+        XHR.setRequestHeader("Content-Type","application/x-www-form-urlencoded");
+        XHR.send(Data);
+    },
+    ShowProgressBar(CourseName)
+    {
+        let CourseScript = null;
+        let TotalTime = 0;
+        let RemainTime = 0;
+        if(CourseName=='VarietyShow')
+        {
+            this.VarietyShowProgressBar.active = true;
+            CourseScript = this.VarietyShowTotalTimeScript;
+            TotalTime= this.GameConfigScript.VarietyShowTotalTime;
+            RemainTime = this.GameStatesScript.VarietyShowRemainTime;
+        }
+        else if(CourseName=='Interview')
+        {
+            this.InterviewProgressBar.active = true;
+            CourseScript = this.InterviewTotalTimeScript;
+            TotalTime= this.GameConfigScript.InterviewTotalTime;
+            RemainTime = this.GameStatesScript.InterviewRemainTime;
+        }
+        else if(CourseName=='Movie')
+        {
+            this.MovieProgressBar.active = true;
+            CourseScript = this.MovieTotalTimeScript;
+            TotalTime= this.GameConfigScript.MovieTotalTime;
+            RemainTime = this.GameStatesScript.MovieRemainTime;
+        }
+        else if(CourseName=='HangOut')
+        {
+            this.HangOutProgressBar.active = true;
+            CourseScript = this.HangOutTotalTimeScript;
+            TotalTime= this.GameConfigScript.HangOutTotalTime;
+            RemainTime = this.GameStatesScript.HangOutRemainTime;
+        }
+
+        // 重复次数
+        let Repeat = cc.REPEAT_FOREVER;
+        // 以秒为单位的时间间隔
+        let Interval = 1;
+        // 开始延时
+        let Delay = 0.01;
+
+        let Index = Math.floor(RemainTime);
+
+        let StartCourseSchedule = function()
+        {
+            Index--;
+            CourseScript.SetProgressBar(Index,TotalTime);
+            if(0==Index)
+            {
+                this.FinishCallBack(CourseName);
+                this.unschedule(StartCourseSchedule);
+            }
+        }.bind(this);
+
+        this.schedule(StartCourseSchedule, Interval, Repeat-1, Delay);
+    },
+    FinishCallBack(CourseName)
+    {
+        // console.log(CourseName)
+        if(CourseName=='VarietyShow')
+        {
+            this.VarietyShowFinishBtn.getComponent(cc.Button).interactable = true;
+            this.VarietyShowProgressBar.active = false;
+        }
+        else  if(CourseName=='Interview')
+        {
+            this.InterviewFinishBtn.getComponent(cc.Button).interactable = true;
+            this.InterviewProgressBar.active = false;
+        }
+        else  if(CourseName=='Movie')
+        {
+            this.MovieFinishBtn.getComponent(cc.Button).interactable = true;
+            this.MovieProgressBar.active = false;
+        }
+        else  if(CourseName=='HangOut')
+        {
+            this.HangOutFinishBtn.getComponent(cc.Button).interactable = true;
+            this.HangOutProgressBar.active = false;
+        }
+    },
+    OnFinished(event, customEventData)
+    {
+        let CourseName = customEventData;
+        if(CourseName=='VarietyShow')
+        {
+            this.VarietyShowFinishBtn.active = false;
+            this.VarietyShowStartBtn.active = true;
+            this.VarietyShowTotalTimeLabel.getComponent(cc.Label).string = this.CastSecondsToHours(this.GameConfigScript.VarietyShowTotalTime);
+        }
+        else  if(CourseName=='Interview')
+        {
+            this.InterviewFinishBtn.active = false;
+            this.InterviewStartBtn.active = true;
+            this.InterviewTotalTimeLabel.getComponent(cc.Label).string = this.CastSecondsToHours(this.GameConfigScript.InterviewTotalTime);
+        }
+        else  if(CourseName=='Movie')
+        {
+            this.MovieFinishBtn.active = false;
+            this.MovieStartBtn.active = true;
+            this.MovieTotalTimeLabel.getComponent(cc.Label).string = this.CastSecondsToHours(this.GameConfigScript.MovieTotalTime);
+        }
+        else  if(CourseName=='HangOut')
+        {
+            this.HangOutFinishBtn.active = false;
+            this.HangOutStartBtn.active = true;
+            this.HangOutTotalTimeLabel.getComponent(cc.Label).string = this.CastSecondsToHours(this.GameConfigScript.HangOutTotalTime);
+        }
+
+        let Data = 'Openid='+ cc.sys.localStorage.getItem('Openid');
+        let URL = this.GameConfigScript.Host+'GameEvent/Finish'+CourseName+'/';
+        // console.log(URL)
+        let XHR = new XMLHttpRequest();
+
+        XHR.onreadystatechange = function ()
+        {
+            if (XHR.readyState == 4 && (XHR.status >= 200 && XHR.status < 400))
+            {
+                let response = XHR.responseText;
+                this.UpdateGameStates(response);
+            }
+        }.bind(this);
+        XHR.open("POST", URL, false);
+        XHR.setRequestHeader("Content-Type","application/x-www-form-urlencoded");
+        XHR.send(Data);
+    },
+    UpdateGameStates(response)
+    {
+        let GameStates = JSON.parse(response);
+        // console.log(ResultJson);
+        this.GameStatesScript.PlusActionPower(GameStates.ActionPower,false);
+        this.GameStatesScript.PlusCoin(GameStates.Coin);
+        this.GameStatesScript.PlusDiamond(GameStates.Diamond);
+        this.GameStatesScript.PlusFans(GameStates.Fans);
+        this.GameStatesScript.PlusFavorableImpression(GameStates.FavorableImpression);
+    },
+    CastSecondsToHours(Time)
+    {
+        if(Time<60) return Time+'秒';
+
+        if(Time<3600 && Time >=60)
+        {
+            return Math.floor(Time/60)+'分'+Time%60+'秒';
+        }
+        if(Time>=3600)
+        {
+            let Hour = Math.floor(Time/3600);
+            let s = Time%3600;
+            let Min = Math.floor(s/60);
+            return Hour+'小时'+Min+'分';
+        }
+        return Math.floor(Time/3600);
+    }
+});

+ 9 - 0
assets/Scripts/Game/Event/GameEvent.js.meta

@@ -0,0 +1,9 @@
+{
+  "ver": "1.0.5",
+  "uuid": "5aab8947-aaf8-4035-ac84-babfb09339d7",
+  "isPlugin": false,
+  "loadPluginInWeb": true,
+  "loadPluginInNative": true,
+  "loadPluginInEditor": false,
+  "subMetas": {}
+}

+ 77 - 0
assets/Scripts/Game/GameConfig.js

@@ -0,0 +1,77 @@
+cc.Class({
+    extends: cc.Component,
+
+    properties: {
+        BDebug: {
+            default: true,
+            serializable: true,
+        },
+    },
+    onLoad () {
+        this.Host = 'https://www.9527fun.cn/Idol/';
+
+        this.ActionPower = 0;
+        this.Golden = 0;
+        this.Diamond = 0;
+        this.Fans=0;
+        this.FavorableImpression=0;
+        //Course
+        this.TalentTotalTime = 0;
+        this.MakeUpTotalTime = 0;
+        this.EloquenceTotalTime = 0;
+        this.FashionTotalTime = 0;
+        this.DanceTotalTime = 0;
+        //Event
+        this.VarietyShowTotalTime = 0;
+        this.InterviewTotalTime = 0;
+        this.MovieTotalTime = 0;
+        this.HangOutTotalTime = 0;
+
+        this.GirlAnimations = ['Idle'];
+    },
+    GetGameConfig(CallBack)
+    {
+        // let URL = this.Host+'GameConfig/GetGameConfig';
+        // let XHR = new XMLHttpRequest();
+        //
+        // XHR.onreadystatechange = function () {
+        //     if (XHR.readyState == 4 && (XHR.status >= 200 && XHR.status < 400)) {
+        //         let response = XHR.responseText;
+        //         // console.log(response);
+        //         let ResultJson = JSON.parse(response);
+        //         // console.log(ResultJson);
+        //
+        //         // Game
+        //         let GameConfig = ResultJson.GameConfig;
+        //         // console.log(GameConfig);
+        //         this.ActionPower = GameConfig.ActionPower;
+        //         this.Coin = GameConfig.Coin;
+        //         this.Diamond = GameConfig.Diamond;
+        //         this.Fans=GameConfig.Fans;
+        //         this.FavorableImpression=GameConfig.FavorableImpression;
+        //
+        //         // Course
+        //         let CourseConfig = ResultJson.CourseConfig;
+        //         // console.log(CourseConfig);
+        //         this.TalentTotalTime = CourseConfig.TalentTotalTime;
+        //         this.MakeUpTotalTime = CourseConfig.MakeUpTotalTime;
+        //         this.EloquenceTotalTime = CourseConfig.EloquenceTotalTime;
+        //         this.FashionTotalTime = CourseConfig.FashionTotalTime;
+        //         this.DanceTotalTime = CourseConfig.DanceTotalTime;
+        //
+        //         //Event
+        //         let EventConfig = ResultJson.EventConfig;
+        //         this.VarietyShowTotalTime = EventConfig.VarietyShowTotalTime;
+        //         this.InterviewTotalTime = EventConfig.InterviewTotalTime;
+        //         this.MovieTotalTime = EventConfig.MovieTotalTime;
+        //         this.HangOutTotalTime = EventConfig.HangOutTotalTime;
+        //
+        //         CallBack();
+        //     }
+        // }.bind(this);
+        // XHR.open("GET", URL, true);
+        // XHR.setRequestHeader("Content-Type" , "application/json");
+        // XHR.send();
+    }
+
+});

+ 9 - 0
assets/Scripts/Game/GameConfig.js.meta

@@ -0,0 +1,9 @@
+{
+  "ver": "1.0.5",
+  "uuid": "d7b105e3-4845-49f0-b973-2c81ce7b711e",
+  "isPlugin": false,
+  "loadPluginInWeb": true,
+  "loadPluginInNative": true,
+  "loadPluginInEditor": false,
+  "subMetas": {}
+}

+ 7 - 0
assets/Scripts/Game/GameFavorableImpressionBar.meta

@@ -0,0 +1,7 @@
+{
+  "ver": "1.0.1",
+  "uuid": "a35c1c6a-bee0-466c-a352-e96e090e7fd3",
+  "isSubpackage": false,
+  "subpackageName": "",
+  "subMetas": {}
+}

+ 17 - 0
assets/Scripts/Game/GameFavorableImpressionBar/ChangeFavorableImpressionLabelValue.js

@@ -0,0 +1,17 @@
+cc.Class({
+    extends: cc.Component,
+
+    properties: {
+        GameFavorableImpressionInsideMask: {
+            default: null,
+            type: cc.Node,
+            serializable: true,
+        },
+    },
+    setPercentage(percentage)
+    {
+        this.node.getComponent(cc.Label).string = percentage;
+        let HeartProgressBarController = this.GameFavorableImpressionInsideMask.getComponent('HeartProgressBarController');
+        HeartProgressBarController.setPercentage(percentage);
+    }
+});

+ 9 - 0
assets/Scripts/Game/GameFavorableImpressionBar/ChangeFavorableImpressionLabelValue.js.meta

@@ -0,0 +1,9 @@
+{
+  "ver": "1.0.5",
+  "uuid": "bcbbb58a-f143-4e8c-8b43-895f53c87c1e",
+  "isPlugin": false,
+  "loadPluginInWeb": true,
+  "loadPluginInNative": true,
+  "loadPluginInEditor": false,
+  "subMetas": {}
+}

+ 15 - 0
assets/Scripts/Game/GameFavorableImpressionBar/HeartProgressBarController.js

@@ -0,0 +1,15 @@
+cc.Class({
+    extends: cc.Component,
+
+    properties: {
+
+    },
+    setPercentage(percentage) {
+        let newHeight = this.castPercentageToHeight(percentage);
+        this.node.setPosition(this.node.position.x,newHeight);
+    },
+    castPercentageToHeight(percentage)
+    {
+        return this.node.height/100*percentage;
+    },
+});

+ 9 - 0
assets/Scripts/Game/GameFavorableImpressionBar/HeartProgressBarController.js.meta

@@ -0,0 +1,9 @@
+{
+  "ver": "1.0.5",
+  "uuid": "025bd5f0-530b-461f-82c9-54ebc3236dc3",
+  "isPlugin": false,
+  "loadPluginInWeb": true,
+  "loadPluginInNative": true,
+  "loadPluginInEditor": false,
+  "subMetas": {}
+}

+ 7 - 0
assets/Scripts/Game/GameLeadingGirl.meta

@@ -0,0 +1,7 @@
+{
+  "ver": "1.0.1",
+  "uuid": "7ec75187-66f7-4eb6-b6cc-452715c3abe5",
+  "isSubpackage": false,
+  "subpackageName": "",
+  "subMetas": {}
+}

+ 108 - 0
assets/Scripts/Game/GameLeadingGirl/GameLucyController.js

@@ -0,0 +1,108 @@
+cc.Class({
+    extends: cc.Component,
+
+    properties: {
+        GameStates: {
+            default: null,
+            type: cc.Node,
+            serializable: true,
+        },
+        ChiVoice: {
+            default: null,
+            type: cc.AudioClip,
+            serializable: true,
+        },
+    },
+    start () {
+        this.GirlAnimations = this.GameStates.getComponent('GameStates').GirlAnimations;
+        //获取 ArmatureDisplay
+        this._armatureDisPlay = this.node.getComponent(dragonBones.ArmatureDisplay);
+        this._armature = this._armatureDisPlay.armature();
+        //Hide HeadPhone
+        // this.slot = this._armature.getSlot('erji');
+        // this.slot.visible = false;
+
+        //Add Animation Callback
+        this._armatureDisPlay.addEventListener(dragonBones.EventObject.START, this.animationEventHandler, this);
+        this._armatureDisPlay.addEventListener(dragonBones.EventObject.COMPLETE, this.animationEventHandler, this);
+
+        // Is playing any animation
+        this.BPlayingAnimation = false;
+
+        // 重复次数
+        let repeat = cc.REPEAT_FOREVER;
+        // 以秒为单位的时间间隔
+        let interval = 10;
+        // 开始延时
+        let delay = 0;
+
+        this.schedule(function()
+        {
+            if(!this.BPlayingAnimation)
+            {
+                // let RandNum = this.Rand(0,100);
+                // if(RandNum>20)
+                // {
+                //     this.Idle( 2);
+                // }
+                // else
+                // {
+                //     this.Happy( 1);
+                // }
+                let RandBool = this.Rand(0,1);
+                let RandNum = this.Rand(0,this.GirlAnimations.length-1);
+                let AnimName = this.GirlAnimations[0,RandNum];
+
+                if(RandBool==0)
+                {
+                    if(AnimName == 'Idle')
+                    {
+                        this.Idle( 1);
+                        let RandNum100 = this.Rand(0,100);
+                        if(RandNum100<20)
+                        {
+                            cc.audioEngine.playEffect(this.ChiVoice, false);
+                        }
+
+                    }
+                }
+            }
+        }, interval, repeat, delay);
+
+    },
+    Idle(PlayTimes){
+        if(this.GirlAnimations.indexOf('Idle')==-1) return;
+        this._armatureDisPlay.timeScale =2;
+        this._armatureDisPlay.playAnimation('Idle', PlayTimes);
+    },
+    Happy(PlayTimes){
+        if(this.GirlAnimations.indexOf('Happy')==-1) return;
+        this._armatureDisPlay.timeScale =2;
+        this._armatureDisPlay.playAnimation('Happy',PlayTimes);
+    },
+    Shy(){
+        if(this.GirlAnimations.indexOf('Shy')==-1) return;
+        if(this.BPlayingAnimation) return;
+        this._armatureDisPlay.timeScale =2;
+        this._armatureDisPlay.playAnimation('Shy', 1);
+    },
+    Angry(){
+        if(this.GirlAnimations.indexOf('Angry')==-1) return;
+        if(this.BPlayingAnimation) return;
+        this._armatureDisPlay.timeScale =2;
+        this._armatureDisPlay.playAnimation('Angry', 1);
+    },
+    animationEventHandler: function animationEventHandler(event) {
+        if (event.type == dragonBones.EventObject.START) {
+            this.BPlayingAnimation = true;
+            // cc.log('START='+this._armatureDisPlay.animationName);
+        } else if (event.type == dragonBones.EventObject.COMPLETE) {
+            // cc.log('COMPLETE='+this._armatureDisPlay.animationName);
+            this.BPlayingAnimation = false;
+        }
+    },
+    Rand(star, end){
+        let random = Math.floor(Math.random()*(end-star+1)+star);
+        return random;
+    },
+});

+ 9 - 0
assets/Scripts/Game/GameLeadingGirl/GameLucyController.js.meta

@@ -0,0 +1,9 @@
+{
+  "ver": "1.0.5",
+  "uuid": "65a62b08-2956-4630-8036-73d9bb8eca67",
+  "isPlugin": false,
+  "loadPluginInWeb": true,
+  "loadPluginInNative": true,
+  "loadPluginInEditor": false,
+  "subMetas": {}
+}

+ 7 - 0
assets/Scripts/Game/GameMode.meta

@@ -0,0 +1,7 @@
+{
+  "ver": "1.0.1",
+  "uuid": "85377088-a1fe-45ff-b0fe-96f8c89e3301",
+  "isSubpackage": false,
+  "subpackageName": "",
+  "subMetas": {}
+}

+ 195 - 0
assets/Scripts/Game/GameMode/GameMode.js

@@ -0,0 +1,195 @@
+cc.Class({
+    extends: cc.Component,
+
+    properties: {
+        GameConfig: {
+            default: null,
+            type: cc.Node,
+            serializable: true,
+        },
+        GameStates: {
+            default: null,
+            type: cc.Node,
+            serializable: true,
+        },
+        GameActionPower: {
+            default: null,
+            type: cc.Node,
+            serializable: true,
+        },
+        GameCoin: {
+            default: null,
+            type: cc.Node,
+            serializable: true,
+        },
+        GameDiamond: {
+            default: null,
+            type: cc.Node,
+            serializable: true,
+        },
+        GameFansNum: {
+            default: null,
+            type: cc.Node,
+            serializable: true,
+        },
+        GameFavorableImpressionPercentage: {
+            default: null,
+            type: cc.Node,
+            serializable: true,
+        },
+        GameProgressBar: {
+            default: null,
+            type: cc.Node,
+            serializable: true,
+        },
+        GameLoadingPercentageValue: {
+            default: null,
+            type: cc.Node,
+            serializable: true,
+        },
+        GameLoading: {
+            default: null,
+            type: cc.Node,
+            serializable: true,
+        },
+    },
+    start () {
+        this.GameConfigScript =this.GameConfig.getComponent('GameConfig');
+        this.GameStatesScript =this.GameStates.getComponent('GameStates');
+        this.TotoalProgressNum = 6;
+        this.GetActionPower();
+    },
+    GetActionPower()
+    {
+        // console.log('GetAction');
+        let  ActionPower = this.GameStatesScript.GetActionPower();
+
+        if(ActionPower!=undefined)
+        {
+            this.GameActionPower.getComponent(cc.Label).string = ActionPower;
+            this. SetProgressBarPercentage(1,  'Coin');
+        }
+        else {
+            this.GameLoadingPercentageValue.getComponent(cc.Label).string = '网络连接超时'
+        }
+    },
+    GetCoin()
+    {
+        // console.log('GetCoin');
+        let Coin =  this.GameStatesScript.GetCoin();
+        if(Coin!=undefined)
+        {
+            this.GameCoin.getComponent(cc.Label).string = Coin;
+            this. SetProgressBarPercentage(2, 'Diamond');
+        }
+        else {
+            this.GameLoadingPercentageValue.getComponent(cc.Label).string = '网络连接超时'
+        }
+    },
+    GetDiamond()
+    {
+        let Diamond =  this.GameStatesScript.GetDiamond();
+        if(Diamond!=undefined)
+        {
+            this.GameDiamond.getComponent(cc.Label).string = Diamond;
+            this. SetProgressBarPercentage(3,'Fans');
+        }
+        else {
+            this.GameLoadingPercentageValue.getComponent(cc.Label).string = '网络连接超时'
+        }
+    },
+    GetFans()
+    {
+        let Fans =  this.GameStatesScript.GetFans();
+        if(Fans!=undefined)
+        {
+            this.GameFansNum.getComponent(cc.Label).string = Fans;
+            this. SetProgressBarPercentage(4,'FavorableImpression');
+        }
+        else {
+            this.GameLoadingPercentageValue.getComponent(cc.Label).string = '网络连接超时'
+        }
+    },
+    GetFavorableImpression()
+    {
+        let FavorableImpression =  this.GameStatesScript.GetFavorableImpression();
+        if(FavorableImpression!=undefined)
+        {
+            this.GameFavorableImpressionPercentage.getComponent('ChangeFavorableImpressionLabelValue').setPercentage(FavorableImpression);//setPercentage(FavorableImpression);
+            this. SetProgressBarPercentage(5,'GameConfig');
+        }
+        else {
+            this.GameLoadingPercentageValue.getComponent(cc.Label).string = '网络连接超时'
+        }
+    },
+    GetGameConfig ()
+    {
+        this.GameConfigScript.GetGameConfig(function ()
+        {
+            this. SetProgressBarPercentage(6,'Finished');
+        }.bind(this));
+    },
+    LoadingFinished()
+    {
+        this.GameLoading.active = false;
+    },
+    SetProgressBarPercentage(ProgressIndex,FunctionName)
+    {
+        let CurrentPercentage = this.CastProportionToPercentage(ProgressIndex);
+        let LastPercentage = this.CastProportionToPercentage(ProgressIndex-1);
+
+        let Duration = 0.1;
+        // 重复次数
+        let repeat = Math.floor(CurrentPercentage-LastPercentage);
+        // 以秒为单位的时间间隔
+        let interval = Duration/repeat;
+        // 开始延时
+        let delay = 0;
+
+        let Index = 0;
+
+        this.schedule(function()
+        {
+            Index++;
+            this.GameLoadingPercentageValue.getComponent(cc.Label).string = Math.floor(LastPercentage+Index)+'%';
+            this.GameProgressBar.getComponent(cc.ProgressBar).progress= (LastPercentage+Index)/100;
+
+            if(Index==repeat)
+            {
+                this.ExecuceNextFun(FunctionName);
+            }
+        }, interval, repeat-1, delay);
+    },
+    CastProportionToPercentage(ProgressIndex)
+    {
+        return ProgressIndex/this.TotoalProgressNum*100;
+    },
+    ExecuceNextFun(FunctionName)
+    {
+        // console.log('FunctionName='+FunctionName)
+        if(FunctionName == 'Coin')
+        {
+            this.GetCoin();
+        }
+        else if(FunctionName == 'Diamond')
+        {
+            this.GetDiamond();
+        }
+        else if(FunctionName == 'Fans')
+        {
+            this.GetFans();
+        }
+        else if(FunctionName == 'FavorableImpression')
+        {
+            this.GetFavorableImpression();
+        }
+        else if(FunctionName == 'GameConfig')
+        {
+            this.GetGameConfig();
+        }
+        else if(FunctionName == 'Finished')
+        {
+            this.LoadingFinished();
+        }
+    }
+});

+ 9 - 0
assets/Scripts/Game/GameMode/GameMode.js.meta

@@ -0,0 +1,9 @@
+{
+  "ver": "1.0.5",
+  "uuid": "71ba160d-378f-46c7-994f-5ab6ab3f1650",
+  "isPlugin": false,
+  "loadPluginInWeb": true,
+  "loadPluginInNative": true,
+  "loadPluginInEditor": false,
+  "subMetas": {}
+}

+ 278 - 0
assets/Scripts/Game/GameMode/StoryController.js

@@ -0,0 +1,278 @@
+cc.Class({
+    extends: cc.Component,
+
+    properties: {
+        Bg: {
+            default: null,
+            type: cc.Node,
+            serializable: true,
+        },
+        Conversation: {
+            default: null,
+            type: cc.Node,
+            serializable: true,
+        },
+        TypeVoice: {
+            default: null,
+            type: cc.AudioClip,
+            serializable: true,
+        },
+        SwichOn: {
+            default: null,
+            type: cc.Node,
+            serializable: true,
+        },
+
+    },
+    onLoad()
+    {
+        console.log(screen.width,",,,,,",screen.height);
+        this.Conversations = [
+            'System:        启动完毕!',
+            'Player:        !!!?????',
+            'System:        你醒了?',
+            'Player:        怎么眼前会出现文字?',
+            'System:        你试试睁开眼睛!',
+            'Player:        睁开眼??',
+
+            'Event:OpenEyes',
+
+            'Player:        哇!!!女孩子的房间?',
+            'System:        你醒啦?我叫IKIGAI. 你可以叫我KA!',
+            'Player:        这是哪?我不是已经死了吗?',
+            'System:        对,你已经死了!',
+            'System:        不过我们在社交媒体上的搜集了你的影像资料',
+            'System:        合成了第49号智能生命体!',
+            'Player:        完全不懂?',
+            'System:        咳咳,简而言之就是,我让你在网络端重生。',
+            'Player:        重生?',
+            'System:        对的,因为我们需要你来完成一个实验',
+            'Player:        什么实验???',
+
+            'Event:SwitchOn',
+            'System:        你点击一下屏幕中间的按钮看看。',
+
+            'Player:        妈呀!怎么突然爬起来一个女孩!',
+            'Player:        现在眼前的一切也是虚拟出来的吗?',
+            'System:        然而并不是,你眼前的就是现实世界!',
+            'System:        吼吼!是不是很怀念',
+            'Player:        这个女孩是??',
+            'System:        琪琪,她是最新型的人工智能生命体。',
+            'Player:        和我一样吗?',
+            'System:        然而并不是^^',
+            'System:        琪琪是这个世界上唯一能存在现实世界中的智能生命体',
+            'Player:        等等!你说可以存在于现实世界中的智能生命体?',
+            'Player:        也就是说实验成功了,我也可以回到现实世界?',
+            'System:        呵呵,你只是来参加实验的实验品',
+            'Event:AngryShake',
+            'Player:        喂喂! 别动不动就实验品!实验品!',
+            'Player:        我可是活生生的人!才没心情参与什么鬼实验',
+            'System:        生气了?真有趣的实验品^^',
+            'System:        给你讲个笑话?你知道为什么你是第49号智能生命体吗?',
+            'Player:        对了,为什么是49,难道在我前面还有48个人?',
+            'System:        答对了!',
+            'Player:        那他们怎么样了?',
+            'System:        他们被删除了,因为拒绝参加实验',
+            'Player:        等等!你说不配合就会死吗?',
+            'System:        对,我按一个按钮就可以删除了,可不可怕?',
+            'Player:        等等!我怂了!你说要做什么吧?',
+            'System:        想不到你还蛮上道!',
+            'Player:        上你个鬼,你这系统坏的很。',
+            'System:        喂!你现在脑子想的。。。可都写在屏幕上了!',
+            'System:        哎呀我的手抽筋了!要按到消除键了',
+            'Player:        对不起!我再也不敢了!还是一起看看要做些什么吧!',
+            'System:        好吧,就饶过你这一次!',
+            'System:        我们的目标就是通过你,把琪琪培训练成一个网红。',
+            'Player:        机器人主播?',
+            'System:        是智能生命体呀!你妹的!',
+            'System:        不管怎么样,我们先来看看琪琪的内心吧',
+
+            'Event:ShowStateBar',
+        ];
+        this.ClearDialogIndex();
+        this.Canvas = this.Bg.parent;
+        this.EnableTouch = true;
+        // this.LineLabelRichtext = this.Conversation.getChildByName("LineLabelRichtext").getComponent(cc.RichText);
+        // this.NameLabelRichtext = this.Conversation.getChildByName("NameLabelRichtext").getComponent(cc.RichText);
+        this.LineLabelRichtext = this.Conversation.getChildByName("LineLabelRichtext").getComponent(cc.Label);
+        this.NameLabelRichtext = this.Conversation.getChildByName("NameLabelRichtext").getComponent(cc.Label);
+
+        this.DialogIndex = 0;
+        if(cc.sys.localStorage.getItem('DialogIndex'))
+        {
+            this.DialogIndex = Number(cc.sys.localStorage.getItem('DialogIndex'));
+
+            this.DialogIndex = 18;
+
+            if(this.DialogIndex!=0)
+            {
+                this.Bg.active = true;
+                this.Bg.opacity = 255;
+            }
+        }
+    },
+    start () {
+        this.PlayConversation();
+        this.Canvas.on(cc.Node.EventType.TOUCH_START, function (event) {
+            // cc.log("TOUCH_START event=", event.type);
+            this.PlayConversation();
+        }.bind(this));
+    },
+    PlayConversation(){
+        if(this.EnableTouch == false)return;
+
+        this.EnableTouch = false;
+
+        if(this.DialogIndex == this.Conversations.length)
+        {
+            return;
+        }
+
+        this.LineLabelRichtext.string = '';
+        this.NameLabelRichtext.string = '';
+
+        let ConversationStr = '';
+
+        if(this.Conversations[this.DialogIndex].split('System:').length>1)
+        {
+            // cc.log('111111111=',this.Conversations[this.DialogIndex].split('System:'));
+            this.NameLabelRichtext.string = '系统:';
+            ConversationStr = this.Conversations[this.DialogIndex].split('System:')[1];
+        }
+        else if(this.Conversations[this.DialogIndex].split('Player:').length>1)
+        {
+            // cc.log('222222222222=',this.Conversations[this.DialogIndex].split('Player:'));
+            this.NameLabelRichtext.string = '你:';
+            ConversationStr = this.Conversations[this.DialogIndex].split('Player:')[1];
+        }
+        else if(this.Conversations[this.DialogIndex].split('Event:').length>1)
+        {
+            // cc.log('3333333333=',this.Conversations[this.DialogIndex].split('Event:'));
+            this.ExcuteEvent(this.Conversations[this.DialogIndex].split('Event:')[1]);
+            return;
+        }
+
+        this.TypingAni(this.LineLabelRichtext,ConversationStr,this.TypingFinished);
+        this.PlusDialogIndex();
+
+        cc.audioEngine.playEffect(this.TypeVoice, false);
+        // cc.audioEngine.setEffectsVolume(0.5);
+    },
+    ExcuteEvent(EventName)
+    {
+        // cc.log('EventName=',EventName);
+        if(EventName == 'OpenEyes')
+        {
+            this. Shake();
+        }
+        else if(EventName == 'SwitchOn')
+        {
+            this.EnableTouch = true;
+            this.PlusDialogIndex();
+            this.PlayConversation();
+            let action = cc.fadeIn(1);
+            this.SwichOn.active=true;
+            this.SwichOn.runAction(action);
+        }
+        else if(EventName == 'AngryShake')
+        {
+            //Show conversation
+            this.PlusDialogIndex();
+            this.NameLabelRichtext.string = '你:';
+            let ConversationStr = this.Conversations[this.DialogIndex].split('Player:')[1];
+            this.LineLabelRichtext.string = ConversationStr;
+            this.PlusDialogIndex();
+            //shake
+            this.Bg.active = true;
+            let action = cc.fadeIn(1);
+            let CallF = cc.callFunc(function(){
+
+                this.EnableTouch = true;
+                let ShakeCameraCallback = function () {
+                    this.EnableTouch = true;
+                }.bind(this);
+
+                this.ShakeCamera(this.Bg,ShakeCameraCallback);
+
+            }.bind(this));
+
+            let FadeInAnim = cc.sequence(action,CallF);
+            this.Bg.runAction(FadeInAnim);
+        }
+        else if(EventName == 'ShowStateBar')
+        {
+
+        }
+    },
+    Shake()
+    {
+        //Show conversation
+        this.PlusDialogIndex();
+        this.NameLabelRichtext.string = '你:';
+        let ConversationStr = this.Conversations[this.DialogIndex].split('Player:')[1];
+        this.LineLabelRichtext.string = ConversationStr;
+        //shake
+        this.Bg.active = true;
+        let action = cc.fadeIn(1);
+        let CallF = cc.callFunc(function(){
+
+            let ShakeCameraCallback = function () {
+                this.EnableTouch = true;
+            }.bind(this);
+
+            this.ShakeCamera(this.Bg,ShakeCameraCallback);
+
+        }.bind(this));
+
+        let FadeInAnim = cc.sequence(action,CallF);
+        this.Bg.runAction(FadeInAnim);
+    },
+    TypingAni: function (Label, Text, Callback) {
+        let CurrentText = '';
+        let Arr = Text.split('');
+        let Len = Arr.length;
+        let Step = 0;
+
+        this.Func = function () {
+            CurrentText += Arr[Step];
+            Label.string = CurrentText;
+            Step++;
+            if (Step == Len) {
+                this.unschedule(this.Func);
+                Callback(this);
+            }
+        };
+
+        this.schedule(this.Func,0.05, cc.macro.REPEAT_FOREVER, 0);
+    },
+    TypingFinished(Self){
+        // cc.log('TypingFinished');
+        Self.EnableTouch = true;
+    },
+    ShakeCamera:function(ShakeObject,ACallBack)
+    {
+        //shake camera animation
+        let RotateToRight = cc.rotateTo(0.05,3);
+        let RotateToLeft = cc.rotateTo(0.05,-3);
+        let SequenceAnim = cc.sequence(RotateToRight,RotateToLeft);
+        let RepeatAction = cc.repeat(SequenceAnim,6);
+        //call functuion
+        let CallF = cc.callFunc(function(){
+            ShakeObject.runAction(cc.rotateTo(0.05,0));
+            ACallBack();
+        }.bind(this));
+        //do animation
+        let ShakeAnim = cc.sequence(RepeatAction,CallF);
+        ShakeObject.runAction(ShakeAnim);
+    },
+    PlusDialogIndex()
+    {
+        this.DialogIndex++;
+        cc.sys.localStorage.setItem('DialogIndex', this.DialogIndex);
+    },
+    ClearDialogIndex()
+    {
+        this.DialogIndex=0;
+        cc.sys.localStorage.setItem('DialogIndex', this.DialogIndex);
+    }
+});

+ 9 - 0
assets/Scripts/Game/GameMode/StoryController.js.meta

@@ -0,0 +1,9 @@
+{
+  "ver": "1.0.5",
+  "uuid": "de3b8852-15e5-4bb0-9923-6062fba7ef69",
+  "isPlugin": false,
+  "loadPluginInWeb": true,
+  "loadPluginInNative": true,
+  "loadPluginInEditor": false,
+  "subMetas": {}
+}

+ 67 - 0
assets/Scripts/Game/GameMode/SwitchOn.js

@@ -0,0 +1,67 @@
+
+cc.Class({
+    extends: cc.Component,
+
+    properties: {
+        GameMode: {
+            default: null,
+            type: cc.Node,
+            serializable: true,
+        },
+        SwichOnVoice: {
+            default: null,
+            type: cc.AudioClip,
+            serializable: true,
+        },
+        Girl: {
+            default: null,
+            type: cc.Node,
+            serializable: true,
+        },
+        ChiVoice: {
+            default: null,
+            type: cc.AudioClip,
+            serializable: true,
+        },
+    },
+    start()
+    {
+        this.StoryController = this.GameMode.getComponent('StoryController');
+    },
+   startRobot(event,customData) {
+       cc.audioEngine.playEffect(this.SwichOnVoice, false);
+       this.StoryController.Conversation.active = false;
+       this.SwitchFadeOutAnim();
+   },
+   SwitchFadeOutAnim()
+   {
+       let action = cc.fadeOut(2);
+       let CallF = cc.callFunc(function(){
+           // this.EnableTouch = true;
+           // this.node.active=false;
+           this.GirlFadeInAnim();
+       }.bind(this));
+       let FadeInAnim = cc.sequence(action,CallF);
+       this.node.runAction(FadeInAnim);
+   },
+    GirlFadeInAnim()
+    {
+        let action = cc.fadeIn(1);
+        let CallF = cc.callFunc(function(){
+
+            this.StoryController.EnableTouch = true;
+            this.StoryController.Conversation.active = true;
+            this.StoryController.PlayConversation();
+
+            cc.audioEngine.playEffect(this.ChiVoice, false);
+            //close block touch node
+            this.node.destroy();
+            this.Girl.getChildByName('GameTouchHead').active = false;
+            this.Girl.getChildByName('GameTouchChest').active = false;
+        }.bind(this));
+        let FadeInAnim = cc.sequence(action,CallF);
+        this.Girl.active=true;
+        this.Girl.opacity = 0;
+        this.Girl.runAction(FadeInAnim);
+    }
+});

+ 9 - 0
assets/Scripts/Game/GameMode/SwitchOn.js.meta

@@ -0,0 +1,9 @@
+{
+  "ver": "1.0.5",
+  "uuid": "369a5a05-e503-44bc-8c44-15eccb1d31b7",
+  "isPlugin": false,
+  "loadPluginInWeb": true,
+  "loadPluginInNative": true,
+  "loadPluginInEditor": false,
+  "subMetas": {}
+}

+ 62 - 0
assets/Scripts/Game/GameSideBar.js

@@ -0,0 +1,62 @@
+cc.Class({
+    extends: cc.Component,
+
+    properties: {
+        GameCourse: {
+            default: null,
+            type: cc.Node,
+            serializable: true,
+        },
+        GameEvent: {
+            default: null,
+            type: cc.Node,
+            serializable: true,
+        },
+        GameShop: {
+            default: null,
+            type: cc.Node,
+            serializable: true,
+        },
+        GameRanking: {
+            default: null,
+            type: cc.Node,
+            serializable: true,
+        },
+    },
+    OnCourseOpen(event, customEventData)
+    {
+        this.GameCourse.active = true;
+        this.GameCourse.getComponent('GameCourse').OnActive();
+    },
+    OnCourseClose(event, customEventData)
+    {
+        this.GameCourse.active = false;
+    },
+    OnEventOpen(event, customEventData)
+    {
+        this.GameEvent.active = true;
+        this.GameEvent.getComponent('GameEvent').OnActive();
+    },
+    OnEventClose(event, customEventData)
+    {
+        this.GameEvent.active = false;
+    },
+    OnShopOpen(event, customEventData)
+    {
+        this.GameShop.active = true;
+        this.GameShop.getComponent('GameShop').OnActive();
+    },
+    OnShopClose(event, customEventData)
+    {
+        this.GameShop.active = false;
+    },
+    OnRankingOpen(event, customEventData)
+    {
+        this.GameRanking.active = true;
+        this.GameRanking.getComponent('GameRanking').OnActive();
+    },
+    OnRankingClose(event, customEventData)
+    {
+        this.GameRanking.active = false;
+    },
+});

+ 9 - 0
assets/Scripts/Game/GameSideBar.js.meta

@@ -0,0 +1,9 @@
+{
+  "ver": "1.0.5",
+  "uuid": "8ead1f6b-e750-4d3b-84f1-a2f89ddc8445",
+  "isPlugin": false,
+  "loadPluginInWeb": true,
+  "loadPluginInNative": true,
+  "loadPluginInEditor": false,
+  "subMetas": {}
+}

+ 193 - 0
assets/Scripts/Game/GameStates.js

@@ -0,0 +1,193 @@
+cc.Class({
+    extends: cc.Component,
+
+    properties: {
+        BDebug: {
+            default: true,
+            serializable: true,
+        },
+        ActionPowerlabel: {
+            default: null,
+            type: cc.Node,
+            serializable: true,
+        },
+        GameConfig: {
+            default: null,
+            type: cc.Node,
+            serializable: true,
+        },
+    },
+    onLoad () {
+        this.ActionPower = 99;
+        this.Coin = 5000;
+        this.Diamond = 40;
+        this.Fans=0;
+        this.FavorableImpression=0;
+
+        this.TalentRemainTime = 0;
+        this.BTalentFinished = 0;
+
+        this.MakeUpRemainTime = 0;
+        this.BMakeUpFinished = 0;
+
+        this.EloquenceRemainTime = 0;
+        this.BEloquenceFinished = 0;
+
+        this.FashionRemainTime = 0;
+        this.BFashionFinished = 0;
+
+        this.DanceRemainTime = 0;
+        this.BDanceFinished = 0;
+
+        //Event
+        this.VarietyShowRemainTime = 0;
+        this.BVarietyShowFinished = 0;
+
+        this.InterviewRemainTime = 0;
+        this.BInterviewFinished = 0;
+
+        this.MovieRemainTime = 0;
+        this.BMovieFinished = 0;
+
+        this.HangOutRemainTime = 0;
+        this.BHangOutFinished = 0;
+
+        this.GirlAnimations = ['Idle'];
+    },
+    start () {
+        this.GameConfigScript = this.GameConfig.getComponent('GameConfig');
+    },
+    //actionPower
+    GetActionPower () {
+        if(!this.BDebug) this.GetValueFromServer('ActionPower');
+        return this.ActionPower;
+    },
+    SetActionPower (ActionPower) {
+        this.SetValueFromServer('ActionPower',ActionPower);
+    },
+    PlusActionPower (Num,bUpdate) {
+        let CurrentNum =  this.ActionPower;
+        let NewNum =CurrentNum + Num;
+        if(bUpdate)  this.SetValueFromServer('ActionPower',NewNum);
+        this.ActionPowerScript = this.ActionPowerlabel.getComponent('ValueChange');
+        this.ActionPowerScript.PlusOrMinusValue(CurrentNum,Num);
+    },
+    //Coin
+    GetCoin () {
+        if(!this.BDebug) this.GetValueFromServer('Coin');
+        return this.Coin;
+    },
+    SetCoin (Coin) {
+        this.SetValueFromServer('Coin',Coin);
+    },
+    PlusCoin (Num,bUpdate) {
+        let CurrentNum =  this.Coin;
+        let NewNum =CurrentNum + Num;
+        if(bUpdate)  this.SetValueFromServer('Coin',NewNum);
+        // this.ActionPowerScript = this.ActionPowerlabel.getComponent('ValueChange');
+        // this.ActionPowerScript.PlusOrMinusValue(CurrentNum,Num);
+    },
+    //diamond
+    GetDiamond () {
+        if(!this.BDebug) this.GetValueFromServer('Diamond');
+        return this.Diamond;
+    },
+    SetDiamond (Diamond) {
+        this.SetValueFromServer('Diamond',Diamond);
+    },
+    PlusDiamond (Num,bUpdate) {
+        let CurrentNum =  this.Diamond;
+        let NewNum =CurrentNum + Num;
+        if(bUpdate)  this.SetValueFromServer('Diamond',NewNum);
+        // this.ActionPowerScript = this.ActionPowerlabel.getComponent('ValueChange');
+        // this.ActionPowerScript.PlusOrMinusValue(CurrentNum,Num);
+    },
+    //fans
+    GetFans () {
+        if(!this.BDebug) this.GetValueFromServer('Fans');
+        return this.Fans;
+    },
+    SetFans (Fans) {
+        this.SetValueFromServer('Fans',Fans);
+    },
+    PlusFans (Num,bUpdate) {
+        let CurrentNum =  this.Fans;
+        let NewNum =CurrentNum + Num;
+        if(bUpdate)  this.SetValueFromServer('Fans',NewNum);
+        // this.ActionPowerScript = this.ActionPowerlabel.getComponent('ValueChange');
+        // this.ActionPowerScript.PlusOrMinusValue(CurrentNum,Num);
+    },
+    //favorableImpression
+    GetFavorableImpression () {
+        if(!this.BDebug) this.GetValueFromServer('FavorableImpression');
+        return this.FavorableImpression;
+    },
+    SetFavorableImpression (FavorableImpression) {
+        this.SetValueFromServer('FavorableImpression',FavorableImpression);
+    },
+    PlusFavorableImpression (Num,bUpdate) {
+        let CurrentNum =  this.FavorableImpression;
+        let NewNum =CurrentNum + Num;
+        if(bUpdate)  this.SetValueFromServer('FavorableImpression',NewNum);
+        // this.ActionPowerScript = this.ActionPowerlabel.getComponent('ValueChange');
+        // this.ActionPowerScript.PlusOrMinusValue(CurrentNum,Num);
+    },
+    GetValueFromServer(Key)
+    {
+        let URL = this.GameConfigScript.Host+'GameStates/Get'+Key+'/?Openid='+ cc.sys.localStorage.getItem('Openid');
+        let XHR = new XMLHttpRequest();
+        let Self = this;
+        XHR.onreadystatechange = function () {
+            if (XHR.readyState == 4 && (XHR.status >= 200 && XHR.status < 400)) {
+                let response = XHR.responseText;
+                Self.SaveValueFromServer(Key,response);
+                // console.log(response);
+            }
+        };
+        XHR.open("GET", URL, false);
+        XHR.setRequestHeader("Content-Type" , "application/json");
+        XHR.send();
+    },
+    SetValueFromServer(Key,Value)
+    {
+        let Data = 'Openid='+ cc.sys.localStorage.getItem('Openid')+'&'+'Value='+Value;
+        let URL = this.GameConfigScript.Host+'GameStates/Set'+Key+'/';
+        let XHR = new XMLHttpRequest();
+        var Self =this;
+        XHR.onreadystatechange = function ()
+        {
+            if (XHR.readyState == 4 && (XHR.status >= 200 && XHR.status < 400))
+            {
+                let response = XHR.responseText;
+                // console.log(response);
+                Self.SaveValueFromServer(Key,response);
+            }
+        };
+        XHR.open("POST", URL, false);
+        XHR.setRequestHeader("Content-Type","application/x-www-form-urlencoded");
+        XHR.send(Data);
+    },
+    SaveValueFromServer(Key,Value)
+    {
+        if(Key=='ActionPower')
+        {
+            this.ActionPower = Number(Value);
+        }
+        else if(Key=='Coin')
+        {
+            this.Coin = Number(Value);
+        }
+        else if(Key=='Diamond')
+        {
+            this.Diamond = Number(Value);
+        }
+        else if(Key=='Fans')
+        {
+            this.Fans = Number(Value);
+        }
+        else if(Key=='FavorableImpression')
+        {
+            this.FavorableImpression = Number(Value);
+        }
+    }
+});

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