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- Metadata-Version: 2.4
- Name: PyRect
- Version: 0.2.0
- Summary: PyRect is a simple module with a Rect class for Pygame-like rectangular areas.
- Home-page: https://github.com/asweigart/pyrect
- Author: Al Sweigart
- Author-email: al@inventwithpython.com
- License: BSD
- Keywords: pygame rect rectangular rectangle area
- Classifier: Development Status :: 4 - Beta
- Classifier: Environment :: Win32 (MS Windows)
- Classifier: Environment :: MacOS X
- Classifier: Intended Audience :: Developers
- Classifier: License :: OSI Approved :: BSD License
- Classifier: Operating System :: OS Independent
- Classifier: Programming Language :: Python
- Classifier: Programming Language :: Python :: 2
- Classifier: Programming Language :: Python :: 2.5
- Classifier: Programming Language :: Python :: 2.6
- Classifier: Programming Language :: Python :: 2.7
- Classifier: Programming Language :: Python :: 3
- Classifier: Programming Language :: Python :: 3.1
- Classifier: Programming Language :: Python :: 3.2
- Classifier: Programming Language :: Python :: 3.3
- Classifier: Programming Language :: Python :: 3.4
- Classifier: Programming Language :: Python :: 3.5
- Classifier: Programming Language :: Python :: 3.6
- Classifier: Programming Language :: Python :: 3.7
- Classifier: Programming Language :: Python :: 3.8
- Classifier: Programming Language :: Python :: 3.9
- Classifier: Programming Language :: Python :: 3.10
- Classifier: Programming Language :: Python :: 3.11
- License-File: LICENSE.txt
- License-File: AUTHORS.txt
- Dynamic: author
- Dynamic: author-email
- Dynamic: classifier
- Dynamic: description
- Dynamic: home-page
- Dynamic: keywords
- Dynamic: license
- Dynamic: license-file
- Dynamic: summary
- ======
- PyRect
- ======
- PyRect is a simple module with a Rect class for Pygame-like rectangular areas.
- This module is like a stand-alone version of Pygame's Rect class. It is similar to the Rect module by Simon Wittber, but compatible with both Python 2 and 3.
- Currently under development, though the basic features work.
- Installation
- ============
- ``pip install pyrect``
- Quickstart Guide
- ================
- First, create a Rect object by providing the XY coordinates of its top-left corner, and then the width and height:
- >>> import pyrect
- >>> r = pyrect.Rect(0, 0, 10, 20)
- There are several attributes that are automatically calculated (they have the same names as Pygame's Rect objects):
- >>> r.width, r.height, r.size
- (10, 20, (10, 20))
- >>> r. left
- 0
- >>> r.right
- 10
- >>> r.top
- 0
- >>> r.bottom
- 20
- >>> r.center
- (5, 10)
- >>> r.topleft
- (0, 0)
- >>> r.topright
- (10, 0)
- >>> r.midleft
- (0, 10)
- Changing these attributes re-calculates the others. The top-left corner is anchored for any growing or shrinking that takes place.
- >>> r.topleft
- (0, 0)
- >>> r.left = 100
- >>> r.topleft
- (100, 0)
- >>> r.topright
- (110, 0)
- >>> r.width = 30
- >>> r.topright
- (130, 0)
- Rect objects are locked to integers, unless you set `enableFloat` to `True`:
- >>> r = pyrect.Rect(0, 0, 10, 20)
- >>> r.width = 10.5
- >>> r.width
- 10
- >>> r.enableFloat = True
- >>> r.width = 10.5
- >>> r.width
- 10.5
- >>> r2 = pyrect.Rect(0, 0, 10.5, 20.5, enableFloat=True)
- >>> r2.size
- (10.5, 20.5)
- Rect Attributes
- ===============
- Rect objects have several attributes that can be read or modified. They are identical to Pygame's Rect objects:
- ``x, y``
- ``top, left, bottom, right``
- ``topleft, bottomleft, topright, bottomright``
- ``midtop, midleft, midbottom, midright``
- ``center, centerx, centery``
- ``size, width, height``
- ``w, h``
- There are a couple other attributes as well:
- ``box (a tuple (left, top, width, height))``
- ``area (read-only)``
- ``perimeter (read-only)``
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