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- var reGameStates = require('GameStates');
- cc.Class({
- extends: cc.Component,
- properties: {
- //显示计算日期的label
- DateLabel: cc.Node,
- ManagerWorker: cc.Node,
- Tips: cc.Node,
- },
- Init() {
- this.CurrentMonth = GlobalD.GameData.GameMonth;
- this.CurrentYear = GlobalD.GameData.GameYear;
- this.SetDate();
- //Update new day
- // this.DateLabel.getComponent(cc.Label).string = GlobalD.GameData.GameYear.toString() + '年 : ' + GlobalD.GameData.GameMonth.toString() + '月 : ' + GlobalD.GameData.GameDay.toString() + '日';
- var myDate = new Date();
- myDate.setFullYear(GlobalD.GameData.GameYear, GlobalD.GameData.GameMonth, GlobalD.GameData.GameDay);
- var tempGameMonth = myDate.getMonth();
- var tempGameYear = myDate.getFullYear();
- this.schedule(function () {
- myDate.setDate(myDate.getDate() + 1);
- GlobalD.GameData.GameYear = myDate.getFullYear();
- GlobalD.GameData.GameMonth = myDate.getMonth();
- GlobalD.GameData.GameDay = myDate.getDate();
- cc.sys.localStorage.setItem('GameYear', GlobalD.GameData.GameYear);
- cc.sys.localStorage.setItem('GameMonth', GlobalD.GameData.GameMonth);
- cc.sys.localStorage.setItem('GameDay', GlobalD.GameData.GameDay);
- if (GlobalD.GameData.GameYear != 0) {
- this.DateLabel.getComponent(cc.Label).string = GlobalD.GameData.GameYear.toString() + '年 : ' + GlobalD.GameData.GameMonth.toString() + '月 : ' + GlobalD.GameData.GameDay.toString() + '日';
- }
- else if (GlobalD.GameData.GameMonth != 0) {
- this.DateLabel.getComponent(cc.Label).string = GlobalD.GameData.GameMonth.toString() + '月 : ' + GlobalD.GameData.GameDay.toString() + '日';
- }
- else {
- this.DateLabel.getComponent(cc.Label).string = GlobalD.GameData.GameDay.toString() + '日';
- }
- if (tempGameMonth != myDate.getMonth()) {
- tempGameMonth = myDate.getMonth();
- }
- //过了一个月
- if (this.CurrentMonth != GlobalD.GameData.GameMonth) {
- this.CurrentMonth = GlobalD.GameData.GameMonth;
- this.MonthEvent();
- }
- //过了一年
- if (this.CurrentYear != GlobalD.GameData.GameYear) {
- this.CurrentYear = GlobalD.GameData.GameYear;
- this.YearEvent();
- }
- }.bind(this), 5, cc.repeatForever());
- },
- SetDate() {
- if (GlobalD.GameData.GameYear != 0) {
- this.DateLabel.getComponent(cc.Label).string = GlobalD.GameData.GameYear.toString() + '年 : ' + GlobalD.GameData.GameMonth.toString() + '月 : ' + GlobalD.GameData.GameDay.toString() + '日';
- }
- else if (GlobalD.GameData.GameMonth != 0) {
- this.DateLabel.getComponent(cc.Label).string = GlobalD.GameData.GameMonth.toString() + '月 : ' + GlobalD.GameData.GameDay.toString() + '日';
- }
- else {
- this.DateLabel.getComponent(cc.Label).string = GlobalD.GameData.GameDay.toString() + '日';
- }
- },
- MonthEvent() {
- //每月扣费
- this._AllBuildingRuningCost();
- this.WorkerSalary();
- this.GiveMoney();
- UtilsWX.getAllBuild();
- UtilsWX.openWXSubContextView(true);
- setTimeout(function () {
- UtilsWX.openWXSubContextView(false);
- }.bind(this),5000)
- // this.YearEvent();
- GlobalD.GameData.PlusGolden(GlobalD.GameData.EveryGive[0]);
- GlobalD.GameData.PlusDiamond(GlobalD.GameData.EveryGive[1]);
- },
- YearEvent() {
- //每年上报告
- var data1 = {
- name: "Whoareme",
- openId : userData.openId,
- }
- UtilsWX.postMessage(data1);
- },
- WorkerSalary() {
- let ManagerWorkerScript = this.ManagerWorker.getComponent('ManageWorker');
- let Wages = ManagerWorkerScript.WorkerLVPropertyJSON[GlobalD.GameData.GetWorkerLV()].Wages;
- Wages = parseInt(Wages);
- // cc.log('Wages='+Wages);
- let CanPayNum = GlobalD.GameData.GetGolden() / Wages;
- // cc.log('CanPayNum1111='+CanPayNum);
- CanPayNum = parseInt(CanPayNum);
- // cc.log('CanPayNum2222='+CanPayNum);
- // cc.log('GetWorkerNum='+GlobalD.GameData.GetWorkerNum());
- GlobalD.GameData.PlusGolden(-(GlobalD.GameData.GetWorkerNum() * Wages));
- let PayPersonNum = CanPayNum - GlobalD.GameData.GetWorkerNum();
- // cc.log('PayPersonNum='+PayPersonNum);
- if (PayPersonNum > 0 || PayPersonNum == 0) return;
- let FirePersonNum = -PayPersonNum;
- ManagerWorkerScript.FirePerson(FirePersonNum);
- this.Tips.active = true;
- this.Tips.getChildByName('Detail').getComponent(cc.Label).string = ' ' + FirePersonNum + '名工人因发不出工资已经离职';
- this.scheduleOnce(
- function () {
- this.Tips.active = false;
- }, 2
- )
- },
- GiveMoney() {
- let ManagerWorkerScript = this.ManagerWorker.getComponent('ManageWorker');
- let Wages = ManagerWorkerScript.WorkerLVPropertyJSON[GlobalD.GameData.GetWorkerLV()].Wages;
- GlobalD.GameData.PlusGolden(parseInt(Wages));
- },
- onRuningCost() {
- this._AllBuildingRuningCost();
- // GlobalD.GameData.PlusGolden(-1000105);
- },
- onAddGolden() {
- GlobalD.GameData.PlusGolden(1000000);
- GlobalD.GameData.PlusDiamond(1000);
- // GlobalD.GameData.SetWorkerLV(0);
- },
- //每个月扣除可销售的全部建筑的
- _AllBuildingRuningCost() {
- let buildsTildMapUnit = GlobalD.game.buildingsTiledMapUnit;
- let length = buildsTildMapUnit.length;
- GlobalD.GameData.GetGoldenCallBack((res) => {
- if (!res) {
- cc.warn('获取金币失败:', res);
- return;
- }
- // cc.log('获取金币:', res.resGolden);
- let _currentGolden = res.resGolden;
- for (let i = 0; i < length; i++) {
- // let _buildType = buildsTildMapUnit[i].getBuildingsInfo.buildInfo.buildType;
- // if (reGameStates.BuildType.Housing == _buildType
- // || reGameStates.BuildType.Special == _buildType
- // || reGameStates.BuildType.Factory == _buildType) {
- // continue;
- // }
- //reGameStates.BuildType.Shop !== _buildType
- //只要运营成本不为零,都会每个月扣钱
- if (buildsTildMapUnit[i].getBuildingsInfo.buildInfo.RunningCost == 0) continue;
- let _runningCost = buildsTildMapUnit[i].getBuildingsInfo.buildInfo.RunningCost;
- // cc.log(_currentGolden, _runningCost);
- let _golden = _currentGolden - _runningCost;
- //交的起的,都交
- if (_golden < 0) {
- // cc.log('不够钱交租啦,此建筑暂停营业:', buildsTildMapUnit[i].getBuildingsInfo.buildInfo.buildingName);
- buildsTildMapUnit[i].getBuildingsInfo.buildInfo.isItSaleable = false;
- buildsTildMapUnit[i].getBuildingsInfo.buildInfo.isItStopOperation = true;
- buildsTildMapUnit[i].getBuildingsInfo.onStopOperation();
- GlobalD.game.onAddBuildingTipView(buildsTildMapUnit[i].getBuildingsInfo);
- } else {
- GlobalD.game.onRemoveBuildingTipView(buildsTildMapUnit[i].getBuildingsInfo);
- buildsTildMapUnit[i].getBuildingsInfo.buildInfo.isItStopOperation = false;
- buildsTildMapUnit[i].getBuildingsInfo.buildInfo.isItSaleable = true;
- GlobalD.GameData.PlusGolden(-_runningCost);
- // cc.log('商店:', buildsTildMapUnit[i].getBuildingsInfo.buildInfo.buildingName, '= 收费:', _runningCost);
- }
- //更新信息
- // cc.log('更新信息');
- GlobalD.game.updateBuilding(buildsTildMapUnit[i].getBuildingsInfo);
- _currentGolden = _golden;
- }
- })
- }
- });
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