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- // Learn cc.Class:
- // - [Chinese] http://docs.cocos.com/creator/manual/zh/scripting/class.html
- // - [English] http://www.cocos2d-x.org/docs/creator/en/scripting/class.html
- // Learn Attribute:
- // - [Chinese] http://docs.cocos.com/creator/manual/zh/scripting/reference/attributes.html
- // - [English] http://www.cocos2d-x.org/docs/creator/en/scripting/reference/attributes.html
- // Learn life-cycle callbacks:
- // - [Chinese] http://docs.cocos.com/creator/manual/zh/scripting/life-cycle-callbacks.html
- // - [English] http://www.cocos2d-x.org/docs/creator/en/scripting/life-cycle-callbacks.html
- cc.Class({
- extends: cc.Component,
- properties: {
- UpLeft: {
- default: null,
- type: cc.Sprite,
- serializable: true,
- },
- UpRight:{
- default: null,
- type: cc.Sprite,
- serializable: true,
- },
- DownLeft:{
- default: null,
- type: cc.Sprite,
- serializable: true,
- },
- DownRight:{
- default: null,
- type: cc.Sprite,
- serializable: true,
- },
- },
- // LIFE-CYCLE CALLBACKS:
- onLoad () {
- GlobalD.GameImage = this;
- // //读取背景图片
- // if(!this.BG_UpLeft){
- // this.onLoadingImage('resUI/BG_UpLeft',this._setBG_UpLeft)
- // }
- // if(!this.BG_UpRight){
- // this.onLoadingImage('resUI/BG_UpRight',this._setBG_UpRight)
- // }
- // if(!this.BG_DownLeft){
- // this.onLoadingImage('resUI/BG_DownLeft',this._setBG_DownLeft)
- // }
- // if(!this.BG_DownRight){
- // this.onLoadingImage('resUI/BG_DownRight',this._setBG_DownRight)
- // }
- },
- start () {
-
- },
- //读取背景图像左上
- _setBG_UpLeft(res,self){
- self.UpLeft.spriteFrame = res;
- },
- //读取背景图像右上
- _setBG_UpRight(res,self){
- self.UpRight.spriteFrame = res;
- },
- //读取背景图像左下
- _setBG_DownLeft(res,self){
- self.DownLeft.spriteFrame = res;
- },
- //读取背景图像右下
- _setBG_DownRight(res,self){
- self.DownRight.spriteFrame =res;
- },
- // update (dt) {},
- onSetTargetSprite(){
- },
- onLoadingImage(url,callBack){
- let self = this;
- cc.loader.loadRes(url,cc.SpriteFrame,function(err,texture){
- // cc.log('成功加载图片'+texture.name);
- callBack(texture,self)
- }.bind(this))
- }
- });
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