ManageImage.js 2.5 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990
  1. // Learn cc.Class:
  2. // - [Chinese] http://docs.cocos.com/creator/manual/zh/scripting/class.html
  3. // - [English] http://www.cocos2d-x.org/docs/creator/en/scripting/class.html
  4. // Learn Attribute:
  5. // - [Chinese] http://docs.cocos.com/creator/manual/zh/scripting/reference/attributes.html
  6. // - [English] http://www.cocos2d-x.org/docs/creator/en/scripting/reference/attributes.html
  7. // Learn life-cycle callbacks:
  8. // - [Chinese] http://docs.cocos.com/creator/manual/zh/scripting/life-cycle-callbacks.html
  9. // - [English] http://www.cocos2d-x.org/docs/creator/en/scripting/life-cycle-callbacks.html
  10. cc.Class({
  11. extends: cc.Component,
  12. properties: {
  13. UpLeft: {
  14. default: null,
  15. type: cc.Sprite,
  16. serializable: true,
  17. },
  18. UpRight:{
  19. default: null,
  20. type: cc.Sprite,
  21. serializable: true,
  22. },
  23. DownLeft:{
  24. default: null,
  25. type: cc.Sprite,
  26. serializable: true,
  27. },
  28. DownRight:{
  29. default: null,
  30. type: cc.Sprite,
  31. serializable: true,
  32. },
  33. },
  34. // LIFE-CYCLE CALLBACKS:
  35. onLoad () {
  36. GlobalD.GameImage = this;
  37. // //读取背景图片
  38. // if(!this.BG_UpLeft){
  39. // this.onLoadingImage('resUI/BG_UpLeft',this._setBG_UpLeft)
  40. // }
  41. // if(!this.BG_UpRight){
  42. // this.onLoadingImage('resUI/BG_UpRight',this._setBG_UpRight)
  43. // }
  44. // if(!this.BG_DownLeft){
  45. // this.onLoadingImage('resUI/BG_DownLeft',this._setBG_DownLeft)
  46. // }
  47. // if(!this.BG_DownRight){
  48. // this.onLoadingImage('resUI/BG_DownRight',this._setBG_DownRight)
  49. // }
  50. },
  51. start () {
  52. },
  53. //读取背景图像左上
  54. _setBG_UpLeft(res,self){
  55. self.UpLeft.spriteFrame = res;
  56. },
  57. //读取背景图像右上
  58. _setBG_UpRight(res,self){
  59. self.UpRight.spriteFrame = res;
  60. },
  61. //读取背景图像左下
  62. _setBG_DownLeft(res,self){
  63. self.DownLeft.spriteFrame = res;
  64. },
  65. //读取背景图像右下
  66. _setBG_DownRight(res,self){
  67. self.DownRight.spriteFrame =res;
  68. },
  69. // update (dt) {},
  70. onSetTargetSprite(){
  71. },
  72. onLoadingImage(url,callBack){
  73. let self = this;
  74. cc.loader.loadRes(url,cc.SpriteFrame,function(err,texture){
  75. // cc.log('成功加载图片'+texture.name);
  76. callBack(texture,self)
  77. }.bind(this))
  78. }
  79. });