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- window.dialogmanager = {
- InitDialgue() {
- this.nodeName = [];
- //文本打字速度 ms
- this.IntervalidTimeout = 50;
- this.nodeName.push("secretary");
- this.nodeName.push("worker");
- this.nodeName.push("businessman");
- this.nodeName.push("player");
- this.dialogName = [];
- this.dialogName.push("许默");
- this.dialogName.push("旅行者");
- this.dialogue = [];
- //0
- this.dialogue.push(" 总裁您好!今天公司准备开始建设这块商业用地,我是您的小助理淼淼.");
- //1
- this.dialogue.push(" 啊!惨了!今天公司新人来报道的事忘的一干二净了!");
- //2(2.1)
- this.dialogue.push(" 对不起!还要麻烦总裁亲自安排住宿这种事,真是不好意思。");
- //3
- this.dialogue.push(" 太好了,有房子了!也不知道这个公司的主管怎么想的!每一个员工都要有一个房子不是常识吗!");
- //4
- this.dialogue.push(" 你好啊!我来旅游路过这里,看到你的水果很新鲜啊!我想收购一点回去,这里有100个金币,你就收下吧!");
- //5
- this.dialogue.push(" 初期多种植果树,是一个赚钱的好办法。有了经济实力以后,可以建造更高级的商铺哦~");
- //6
- this.dialogue.push(" 果树生产的水果可以出售给游客,还可以作为原材料在加工厂加工,制作出利润更高的商品销售。现在来种植一棵果树吧!");
- //7 (7.1)
- this.dialogue.push(" 太好了!看来经过我的努力一切都已经走上了正轨了嘛~!");
- //8
- this.dialogue.push(" ");
- //9
- this.dialogue.push(" ");
- //10
- this.dialogue.push(" ");
- //11
- this.dialogue.push(" ");
- //12
- this.dialogue.push(" ");
- //13
- this.dialogue.push(" ");
- //14
- this.dialogue.push(" ");
- //15
- this.dialogue.push(" ");
- //16
- this.dialogue.push(" ");
- //17 (17.1)
- this.dialogue.push(" ");
- //18(2.2)
- this.dialogue.push(" 要注意,建筑只能建造在空地上哦!" +
- "不可以建造在其他建筑上,也不能" +
- "建造在道路上!");
- //19(19.1)
- this.dialogue.push(" 在你了解游戏的最基础功能后一定迫不及待的想要知道如何更快的成为首富吧~");
- //20(19.2)
- this.dialogue.push(" 初期我们的收入基本来自于自然资源的交易。后期我们有了更多商铺的时候," +
- "可以考虑在《管理》菜单中关闭自然资源的交易,防止加工厂出现原料短缺的情况。");
- //21(19.3)
- this.dialogue.push(" 优秀的建筑布局是提高商业利润的有效手段" +
- ",你可以尝试把附加值更高的上商店建在靠近客商往来的道路边。");
- //22(19.4)
- this.dialogue.push(" 同时你也可以重新规划道路,围绕着特殊建筑的加成效果来布局建筑," +
- "能显著提升房屋对工人的体力恢复以及者商铺中商品的价格。");
- //23(19.4)
- this.dialogue.push(" 好了!现在快快来建立你的商业帝国吧!");
- //24(7.2)
- this.dialogue.push(" …明明都是我亲力亲为的好吗!");
- //25 (17.2)
- this.dialogue.push(
- " 好了!我们快来点击“建造”,根据提示添加一个绿化带吧!");
- //26 (17.2)
- this.dialogue.push(
- " 总裁,我是您的助理许默.公司拍下的这块地已经可以开发了!");
- //27 (17.2)
- this.dialogue.push(
- " 现在我们先来规划一条道路吧!");
- //28 (17.2)
- this.dialogue.push(
- " 道路铺设成功~商业的繁华可是离不开道路的建设哦!");
- //29(7.3)
- // this.dialogue.push(" 哎呀,先不要在乎这些细节嘛!!\n 现在当务之急是先要多雇佣一些人手吧!");
- //29(7)
- this.dialogue.push(" 现在可以开始雇佣一些人手了!");
- //30(7.4)
- this.dialogue.push(" 太好了!今天第一天来上班,心里不知为何有点小兴奋呢!");
- //31(6.1)
- this.dialogue.push(" 太好了!公司终于正式开始运营了,许默以后也会帮助总裁运营公司的~");
- //32(6.2)
- this.dialogue.push(" 加油一起赚更多的钱、打造更繁华的商业街吧!");
- // //33(6.3)
- // this.dialogue.push(" 我所知的都以报告完毕,剩下的靠总裁自己经营了。");
- },
- init(nodeparent, callback, skipCallback, endCallback) {
- this.node = nodeparent;
- this.showDialogDetailTag = false;
- this.dialogNode = null;
- //创建引导面板预制
- task.addTaskTipsNoArr(this.node, "prefab/task/Dialog", 0, 0, "Dialog", (nodePrefabs) => {
- nodePrefabs.parent = this.node;
- this.dialogNode = nodePrefabs;
- if (callback != null) {
- callback(nodePrefabs);
- }
- var skipBtn = UtilsPrefabs.getNode("Skip", this.dialogNode);
- skipBtn.active = true;
- UtilsPrefabs.setOn(skipBtn, function () {
- UtilsPrefabs.setOff(skipBtn);
- if (skipCallback)
- skipCallback();
- if (this.Intervalid)
- clearInterval(this.Intervalid);
- this.removeNode();
- }.bind(this));
- var endBtn = UtilsPrefabs.getNode("End", this.dialogNode);
- endBtn.active = true;
- UtilsPrefabs.setOn(endBtn, function () {
- UtilsPrefabs.setOff(endBtn);
- if (endCallback)
- endCallback();
- //任务结束
- task.onSetTaskEnd();
- if (this.Intervalid)
- clearInterval(this.Intervalid);
- this.dialogNode.destroy();
- }.bind(this));
- });
- },
- //上来介绍 提示出来员工 准备去造房子
- //前三句话
- dialog1: function () {
- //出人
- this.showPersonnel(this.dialogNode, null, function () { }.bind(this));
- //美女助理:“xx总好!今天公司准备开业,我是您的小助理淼淼。”
- this.showDialogDetail(this.dialogNode, this.dialogName[0], function () {
- //打字效果
- this.TypingAni(this.DialogDetail.getComponent(cc.Label), this.dialogue[0], function () {
- cc.find('GameNode/ManageTask').getComponent('ManageTask').onMoveCamera();
- //点击 点击之后
- this.showClick(function () {
- // this.Buildingdormitory1();
- }.bind(this));
- }.bind(this));
- }.bind(this));
- },
- Buildingdormitory1: function () {
- //出人
- this.showPersonnel(this.dialogNode, null, function () { }.bind(this));
- //美女助理:“啊!惨了耶!今天公司新人来报道的事忘的一干二净了!”
- this.showDialogDetail(this.dialogNode, this.dialogName[0], function () {
- this.TypingAni(this.DialogDetail.getComponent(cc.Label), this.dialogue[1], function () {
- this.showClick(function () {
- this.PlayerTalk(' ...!', () => {
- this.Buildingdormitory2()
- });
- }.bind(this));
- }.bind(this));
- }.bind(this));
- },
- //玩家切入讲话
- PlayerTalk: function (_playerTalk, _talkEndCallback) {
- this.hidePersonnel(this.dialogNode, this.nodeName[0], function () {
- this.showPersonnel(this.dialogNode, this.nodeName[3], function () {
- }.bind(this));
- //玩家:“…”
- this.showDialogDetail(this.dialogNode, '我', function () {
- this.TypingAni(this.DialogDetail.getComponent(cc.Label), _playerTalk, function () {
- this.showClick(function () {
- if (_talkEndCallback)
- _talkEndCallback();
- }.bind(this));
- }.bind(this));
- }.bind(this));
- }.bind(this));
- },
- Buildingdormitory2: function () {
- this.hidePersonnel(this.dialogNode, this.nodeName[1], function () {
- this.showPersonnel(this.dialogNode, this.nodeName[0], function () {
- }.bind(this));
- //美女助理:“对不起!第一天上班还要麻烦总裁亲自安排住宿这种事,真是不好意思。”
- //美女助理心里嘀咕:“搞不好第一天上班就要被辞退了呀!我要打起120分的精神!”。
- this.showDialogDetail(this.dialogNode, this.dialogName[0], function () {
- this.TypingAni(this.DialogDetail.getComponent(cc.Label), this.dialogue[2], function () {
- this.showClick(function () {
- this.removeNode();
- }.bind(this));
- }.bind(this));
- }.bind(this));
- }.bind(this));
- },
- //全恢复了就可以去劳动了。是不是
- pickUp: function (_pickUpDialogue) {
- this.hidePersonnel(this.dialogNode, this.nodeName[0], function () {
- //出人
- this.showPersonnel(this.dialogNode, this.nodeName[1], function () {
- }.bind(this));
- //出名字 说话内容
- this.showDialogDetail(this.dialogNode, '员工', function () {
- //打字效果
- this.TypingAni(this.DialogDetail.getComponent(cc.Label), _pickUpDialogue, function () {
- //点击 点击之后
- this.showClick(function () {
- this.removeNode();
- }.bind(this));
- }.bind(this));
- }.bind(this));
- }.bind(this));
- },
- //农田第一次被别人买的时候
- buyFarming: function () {
- //移动camera 到农田对应位置
- cc.find('GameNode/ManageTask').getComponent('ManageTask').onMovePayFarmland();
- //出人
- this.showPersonnel(this.dialogNode, this.nodeName[2], function () {
- }.bind(this));
- //出名字 说话内容
- this.showDialogDetail(this.dialogNode, this.dialogName[1], function () {
- //打字效果
- this.TypingAni(this.DialogDetail.getComponent(cc.Label), this.dialogue[4], function () {
- this.showClick(function () {
- this.buyFarming1();
- }.bind(this));
- }.bind(this));
- }.bind(this));
- },
- buyFarming1: function (callback) {
- //出人
- this.hidePersonnel(this.dialogNode, this.nodeName[2], function () {
- //出人
- this.showPersonnel(this.dialogNode, null, function () {
- }.bind(this));
- //出名字 说话内容
- this.showDialogDetail(this.dialogNode, this.dialogName[0], function () {
- //打字效果
- this.TypingAni(this.DialogDetail.getComponent(cc.Label), this.dialogue[5], function () {
- //点击 点击之后
- this.showClick(function () {
- this.removeNode();
- }.bind(this));
- }.bind(this));
- }.bind(this));
- }.bind(this));
- },
- //创建农田 任务1
- creatorFarming: function () {
- this.showPersonnel(this.dialogNode, null, function () {
- }.bind(this));
- this.showDialogDetail(this.dialogNode, this.dialogName[0], function () {
- this.TypingAni(this.DialogDetail.getComponent(cc.Label), this.dialogue[6], function () {
- this.showClick(function () {
- this.removeNode();
- }.bind(this));
- }.bind(this));
- }.bind(this));
- },
- //铺路 任务
- pave: function () {
- this.showPersonnel(this.dialogNode, null, function () {
- }.bind(this));
- this.showDialogDetail(this.dialogNode, this.dialogName[0], function () {
- this.TypingAni(this.DialogDetail.getComponent(cc.Label), this.dialogue[26], function () {
- this.showClick(function () {
- this.pave1();
- }.bind(this));
- }.bind(this));
- }.bind(this));
- },
- pave1: function () {
- this.showPersonnel(this.dialogNode, null, function () {
- }.bind(this));
- this.showDialogDetail(this.dialogNode, this.dialogName[0], function () {
- this.TypingAni(this.DialogDetail.getComponent(cc.Label), this.dialogue[27], function () {
- this.showClick(function () {
- this.removeNode();
- }.bind(this));
- }.bind(this));
- }.bind(this));
- },
- //铺路结束
- paveEnd: function () {
- this.showPersonnel(this.dialogNode, null, function () {
- }.bind(this));
- this.showDialogDetail(this.dialogNode, this.dialogName[0], function () {
- this.TypingAni(this.DialogDetail.getComponent(cc.Label), this.dialogue[28], function () {
- this.showClick(function () {
- this.removeNode();
- }.bind(this));
- }.bind(this));
- }.bind(this));
- },
- //招聘 任务开始
- // Recruit: function () {
- // this.showPersonnel(this.dialogNode, null, function () {
- //
- // }.bind(this));
- // this.showDialogDetail(this.dialogNode, this.dialogName[0], function () {
- // this.TypingAni(this.DialogDetail.getComponent(cc.Label), this.dialogue[7], function () {
- // this.showClick(function () {
- // this.PlayerTalk(this.dialogue[24], () => {
- // this.Recruit2();
- // });
- // }.bind(this));
- // }.bind(this));
- // }.bind(this));
- // },
- Recruit: function () {
- this.showPersonnel(this.dialogNode, null, function () {
- }.bind(this));
- this.showDialogDetail(this.dialogNode, this.dialogName[0], function () {
- this.TypingAni(this.DialogDetail.getComponent(cc.Label), this.dialogue[29], function () {
- this.showClick(function () {
- this.removeNode();
- }.bind(this));
- }.bind(this));
- }.bind(this));
- },
- Recruit2: function () {
- this.hidePersonnel(this.dialogNode, this.nodeName[1], function () {
- this.showPersonnel(this.dialogNode, this.nodeName[0], function () {
- }.bind(this));
- //美女助理:“对不起!第一天上班还要麻烦总裁亲自安排住宿这种事,真是不好意思。”
- //美女助理心里嘀咕:“搞不好第一天上班就要被辞退了呀!我要打起120分的精神!”。
- this.showDialogDetail(this.dialogNode, this.dialogName[0], function () {
- this.TypingAni(this.DialogDetail.getComponent(cc.Label), this.dialogue[29], function () {
- this.showClick(function () {
- this.removeNode();
- }.bind(this));
- }.bind(this));
- }.bind(this));
- }.bind(this));
- },
- // Recruit1: function () {
- // this.showPersonnel(this.dialogNode, null, function () {
- // }.bind(this));
- // this.showDialogDetail(this.dialogNode, this.dialogName[0], function () {
- // this.TypingAni(this.DialogDetail.getComponent(cc.Label), this.dialogue[24], function () {
- // this.showClick(function () {
- // this.removeNode();
- // }.bind(this));
- // }.bind(this));
- // }.bind(this));
- // },
- //任务分享游戏对话
- Share1: function () {
- this.showPersonnel(this.dialogNode, null, function () {
- }.bind(this));
- this.showDialogDetail(this.dialogNode, this.dialogName[0], function () {
- this.TypingAni(this.DialogDetail.getComponent(cc.Label), this.dialogue[31], function () {
- this.showClick(function () {
- this.PlayerTalk(this.dialogue[32], () => {
- // this.Share2();
- this.removeNode();
- });
- }.bind(this));
- }.bind(this));
- }.bind(this));
- },
- // Share2: function () {
- // this.hidePersonnel(this.dialogNode, this.nodeName[1], function () {
- // this.showPersonnel(this.dialogNode, this.nodeName[0], function () {
- // }.bind(this));
- // //美女助理:“对不起!第一天上班还要麻烦总裁亲自安排住宿这种事,真是不好意思。”
- // //美女助理心里嘀咕:“搞不好第一天上班就要被辞退了呀!我要打起120分的精神!”。
- // this.showDialogDetail(this.dialogNode, this.dialogName[0], function () {
- // this.TypingAni(this.DialogDetail.getComponent(cc.Label), this.dialogue[33], function () {
- // this.showClick(function () {
- // this.removeNode();
- // }.bind(this));
- // }.bind(this));
- // }.bind(this));
- // }.bind(this));
- // },
- //再创建一个农舍 任务3
- Buildingdormitorytoo: function () {
- this.showPersonnel(this.dialogNode, null, function () {
- }.bind(this));
- this.showDialogDetail(this.dialogNode, this.dialogName[0], function () {
- this.TypingAni(this.DialogDetail.getComponent(cc.Label), this.dialogue[8], function () {
- this.showClick(function () {
- this.removeNode();
- }.bind(this));
- }.bind(this));
- }.bind(this));
- },
- //收取钻石 任务4
- getDiamonds: function () {
- this.showPersonnel(this.dialogNode, null, function () {
- }.bind(this));
- this.showDialogDetail(this.dialogNode, this.dialogName[0], function () {
- this.TypingAni(this.DialogDetail.getComponent(cc.Label), this.dialogue[9], function () {
- this.showClick(function () {
- this.removeNode();
- }.bind(this));
- }.bind(this));
- }.bind(this));
- },
- //每日签到 任务5
- EveryDay: function () {
- this.showPersonnel(this.dialogNode, null, function () {
- }.bind(this));
- this.showDialogDetail(this.dialogNode, this.dialogName[0], function () {
- this.TypingAni(this.DialogDetail.getComponent(cc.Label), this.dialogue[11], function () {
- this.showClick(function () {
- this.removeNode();
- }.bind(this));
- }.bind(this));
- }.bind(this));
- },
- //抽奖 任务6
- goodluck: function () {
- this.showPersonnel(this.dialogNode, null, function () {
- }.bind(this));
- this.showDialogDetail(this.dialogNode, this.dialogName[0], function () {
- this.TypingAni(this.DialogDetail.getComponent(cc.Label), this.dialogue[12], function () {
- this.showClick(function () {
- this.removeNode();
- }.bind(this));
- }.bind(this));
- }.bind(this));
- },
- //得到3000元 任务7
- get3K: function () {
- this.showPersonnel(this.dialogNode, null, function () {
- }.bind(this));
- this.showDialogDetail(this.dialogNode, this.dialogName[0], function () {
- this.TypingAni(this.DialogDetail.getComponent(cc.Label), this.dialogue[13], function () {
- this.showClick(function () {
- this.removeNode();
- }.bind(this));
- }.bind(this));
- }.bind(this));
- },
- //创建一个加工厂 任务8
- creatorProcessingfactory: function () {
- this.showPersonnel(this.dialogNode, null, function () {
- }.bind(this));
- this.showDialogDetail(this.dialogNode, this.dialogName[0], function () {
- this.TypingAni(this.DialogDetail.getComponent(cc.Label), this.dialogue[14], function () {
- this.showClick(function () {
- this.removeNode();
- }.bind(this));
- }.bind(this));
- }.bind(this));
- },
- //创建商店 任务9
- creatorShop: function () {
- this.showPersonnel(this.dialogNode, null, function () {
- }.bind(this));
- this.showDialogDetail(this.dialogNode, this.dialogName[0], function () {
- this.TypingAni(this.DialogDetail.getComponent(cc.Label), this.dialogue[15], function () {
- this.showClick(function () {
- this.removeNode();
- }.bind(this));
- }.bind(this));
- }.bind(this));
- },
- //创建绿化带 任务10
- creatorGreen: function () {
- this.showPersonnel(this.dialogNode, null, function () {
- }.bind(this));
- this.showDialogDetail(this.dialogNode, this.dialogName[0], function () {
- this.TypingAni(this.DialogDetail.getComponent(cc.Label), this.dialogue[16], function () {
- this.showClick(function () {
- this.creatorGreen1();
- }.bind(this));
- }.bind(this));
- }.bind(this));
- },
- creatorGreen1: function () {
- this.showDialogDetail(this.dialogNode, this.dialogName[0], function () {
- this.TypingAni(this.DialogDetail.getComponent(cc.Label), this.dialogue[17], function () {
- this.showClick(function () {
- this.creatorGreen2();
- }.bind(this));
- }.bind(this));
- }.bind(this));
- },
- creatorGreen2: function () {
- this.showDialogDetail(this.dialogNode, this.dialogName[0], function () {
- this.TypingAni(this.DialogDetail.getComponent(cc.Label), this.dialogue[25], function () {
- this.showClick(function () {
- this.removeNode();
- }.bind(this));
- }.bind(this));
- }.bind(this));
- },
- creatorEnd: function () {
- this.showPersonnel(this.dialogNode, null, function () {
- }.bind(this));
- this.showDialogDetail(this.dialogNode, this.dialogName[0], function () {
- this.TypingAni(this.DialogDetail.getComponent(cc.Label), this.dialogue[19], function () {
- this.showClick(function () {
- this.creatorEnd1();
- }.bind(this));
- }.bind(this));
- }.bind(this));
- },
- creatorEnd1: function () {
- this.showDialogDetail(this.dialogNode, this.dialogName[0], function () {
- this.TypingAni(this.DialogDetail.getComponent(cc.Label), this.dialogue[20], function () {
- this.showClick(function () {
- this.creatorEnd2();
- }.bind(this));
- }.bind(this));
- }.bind(this));
- },
- creatorEnd2: function () {
- this.showDialogDetail(this.dialogNode, this.dialogName[0], function () {
- this.TypingAni(this.DialogDetail.getComponent(cc.Label), this.dialogue[21], function () {
- this.showClick(function () {
- this.creatorEnd3();
- }.bind(this));
- }.bind(this));
- }.bind(this));
- },
- creatorEnd3: function () {
- this.showDialogDetail(this.dialogNode, this.dialogName[0], function () {
- this.TypingAni(this.DialogDetail.getComponent(cc.Label), this.dialogue[22], function () {
- this.showClick(function () {
- this.creatorEnd4();
- }.bind(this));
- }.bind(this));
- }.bind(this));
- },
- creatorEnd4: function () {
- this.showDialogDetail(this.dialogNode, this.dialogName[0], function () {
- this.TypingAni(this.DialogDetail.getComponent(cc.Label), this.dialogue[23], function () {
- this.showClick(function () {
- this.removeNode();
- }.bind(this));
- }.bind(this));
- }.bind(this));
- },
- showClick: function (callback) {
- var infoclick = UtilsPrefabs.getNode("infoclick", this.BGDetail);
- infoclick.active = true;
- var SureBtn = UtilsPrefabs.getNode("SureBtn", this.dialogNode);
- SureBtn.active = true;
- UtilsPrefabs.setOn(SureBtn, function () {
- // console.log("显示完毕");
- SureBtn.active = false;
- infoclick.active = false;
- UtilsPrefabs.setOff(SureBtn);
- if (callback != null) {
- callback();
- }
- }.bind(this));
- },
- //渐变 人 左面或者 右面 用名字控制
- showPersonnel: function (node, nodeName, callback) {
- if (nodeName == null) {
- nodeName = "secretary";
- }
- node.getComponent('Dialog').onSetCharacterSprite(nodeName);
- var Character = UtilsPrefabs.getNode("character", node);
- var fadeIn = cc.fadeTo(0.5, 255);
- var finished = cc.callFunc(function () {
- if (callback != null) {
- callback();
- }
- }.bind(this));
- var s = cc.sequence(fadeIn, finished);
- Character.runAction(s);
- },
- hidePersonnel: function (node, nodeName, callback) {
- if (nodeName == null) {
- nodeName = "secretary";
- }
- node.getComponent('Dialog').onSetCharacterSprite(nodeName);
- var Character = UtilsPrefabs.getNode("character", node);
- var fadeIn = cc.fadeTo(0.5, 0);
- var finished = cc.callFunc(function () {
- if (callback != null) {
- callback();
- }
- }.bind(this));
- var s = cc.sequence(fadeIn, finished);
- Character.runAction(s);
- },
- //显示 对话
- showDialogDetail: function (node, name, callback) {
- var DialogBG = this.DialogBG = UtilsPrefabs.getNode("DialogBG", node);
- var BGname = UtilsPrefabs.getNode("BGname", DialogBG);
- var DialogName = UtilsPrefabs.getNode("DialogName", BGname);
- DialogName.getComponent(cc.Label).string = name;
- var fadeIn = cc.fadeIn(1);
- if (this.showDialogDetailTag) {
- if (callback != null) {
- callback();
- }
- }
- var finished = cc.callFunc(function () {
- if (!this.showDialogDetailTag) {
- this.showDialogDetailTag = true
- if (callback != null) {
- callback();
- }
- }
- // console.log("显示完毕写文字了吗");
- }.bind(this));
- var s = cc.sequence(fadeIn, finished);
- BGname.runAction(s);
- var BGDetail = this.BGDetail = UtilsPrefabs.getNode("BGDetail", DialogBG);
- var DialogDetail = this.DialogDetail = UtilsPrefabs.getNode("DialogDetail", BGDetail);
- DialogName.getComponent(cc.Label).string = name;
- var DetailfadeIn = cc.fadeIn(1);
- BGDetail.runAction(DetailfadeIn);
- },
- TypingAni: function (label, text, callback) {
- var self = this;
- var html = '';
- var arr = text.split('');
- var len = arr.length;
- var step = 0;
- self.func = function () {
- html += arr[step];
- label.string = html;
- if (++step == len) {
- // self.unschedule(self.func, self);
- clearInterval(this.Intervalid);
- callback && callback(self);
- }
- }.bind(this)
- this.Intervalid = setInterval(self.func, this.IntervalidTimeout)
- // self.schedule(self.func,0.05, cc.macro.REPEAT_FOREVER, 0)
- },
- removeNode: function (node) {
- if (node != null) {
- node.destroy();
- } else if (this.dialogNode != null) {
- this.dialogNode.destroy();
- if (this.closeDialogCallBack != null) {
- this.closeDialogCallBack();
- this.closeDialogCallBack = null;
- }
- }
- },
- //关闭dialog 的回调
- setOnCloseDialog: function (closeDialogCallBack) {
- this.closeDialogCallBack = closeDialogCallBack;
- },
- closeDialogCallBack: function () {
- },
- // update (dt) {},
- };
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