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- var reGameStates = require('GameStates');
 
- import gameToast from "../Network/gameToast";
 
- // const { values } = require('../Network/runtime');
 
- cc.Class({
 
-     extends: cc.Component,
 
-     properties: {
 
-         seedType: {
 
-             default: reGameStates.SeedType.Normal,
 
-             type: cc.Enum(reGameStates.SeedType),
 
-         },
 
-         seedName: {
 
-             default: ''
 
-         },
 
-         _EndPosition: {
 
-             default: new cc.Vec2(),
 
-             serializable: false,
 
-             visible: false,
 
-         },
 
-         labelTip: {
 
-             default: null,
 
-             type: cc.Label,
 
-         },
 
-         labelTipString: {
 
-             default: '移动可拆除对应建筑',
 
-         },
 
-         //记录节点
 
-         targetBuildingsInfo: { default: null, visible: false },
 
-         //移除的提示预制
 
-         removeTipPrefab: { default: null, type: cc.Prefab },
 
-         //记录要删除的节点
 
-         selectedTarget: { default: [], type: cc.Node, visible: false },
 
-         //记录选中的index
 
-         selectedTargetIndex: { default: [], type: cc.Integer, visible: false },
 
-         isMoveState: { default: true, visible: false },
 
-         MoveStartNode: cc.Node,
 
-         MoveEndNode: cc.Node,
 
-         //content_seed 传递过来
 
-         goodsSeedInfo: {
 
-             default: null,
 
-             tooltip: '设定一个背包种子信息',
 
-         },
 
-         //content_seed 设置
 
-         seedSprite: {
 
-             default: null,
 
-             type: cc.Sprite,
 
-             tooltip: "当前生出工具的提示"
 
-         },
 
-         fruitSpriteFrame: {
 
-             default: null,
 
-             type: cc.SpriteFrame,
 
-             tooltip: "成熟的图片展示"
 
-         },
 
-         upTarget: {
 
-             default: null,
 
-             type: cc.Node,
 
-             tooltip: "把当前操作的ui按钮传进来"
 
-         },
 
-         mallType: {
 
-             default: 0,
 
-             tooltip: "类型,默认0是种子"
 
-         }
 
-     },
 
-     // LIFE-CYCLE CALLBACKS:
 
-     // onLoad () {},
 
-     start() {
 
-         let self = this;
 
-         GlobalD.game._ManageUIScript.onBottomMenuView(false);
 
-         //初始化时候设置一下位置
 
-         let startTiledPos = GlobalD.TiledMap._tilePosFromLocation(self.node.getPosition());
 
-         let startEndPos = GlobalD.TiledMap._getTheMiddleLocationFromtilePos(startTiledPos);
 
-         self.node.setPosition(startEndPos);
 
-         self._EndPosition = startTiledPos;
 
-         if(0 === self.mallType){
 
-             let startIndex = GlobalD.TiledMap.getIndex(startTiledPos);
 
-             let _targetBuildingsInfo = GlobalD.game.onGetBuildingsTiledMapUnitFromIndex(startIndex);
 
-             if (_targetBuildingsInfo) {
 
-                 self.labelTip.string = '播种到' + _targetBuildingsInfo.buildInfo.id + "号" + _targetBuildingsInfo.buildInfo.buildingName + '上';
 
-                 self.targetBuildingsInfo = _targetBuildingsInfo;
 
-             }
 
-             else {
 
-                 self.labelTip.string = "请移动到农田上!";
 
-                 self.targetBuildingsInfo = null;
 
-             }
 
-         }else{
 
-             let startIndex = GlobalD.TiledMap.getIndex(startTiledPos);
 
-             let _targetBuildingsInfo = GlobalD.game.onGetBuildingsTiledMapUnitFromIndex(startIndex);
 
-             if (_targetBuildingsInfo) {
 
-                 self.labelTip.string = "养殖在" + _targetBuildingsInfo.buildInfo.buildingName + '上';
 
-                 self.targetBuildingsInfo = _targetBuildingsInfo;
 
-             }
 
-             else {
 
-                 self.labelTip.string = "请移动到对应的养殖场上!";
 
-                 self.targetBuildingsInfo = null;
 
-             }
 
-         }
 
-         
 
-         self.node.on(cc.Node.EventType.TOUCH_MOVE, function (event) {
 
-             // cc.log( "isUICameraMove:", GlobalD.GameControl.isUICameraMove);
 
-             GlobalD.GameControl._isBuildingMove = true;
 
-             GlobalD.GameControl.isUICameraMove = false;
 
-             var delta = event.touch.getDelta();
 
-             self._touchPosition.x += delta.x / GlobalD.game.MainCamera.zoomRatio;
 
-             self._touchPosition.y += delta.y / GlobalD.game.MainCamera.zoomRatio;
 
-             let tiledPos = GlobalD.TiledMap._tilePosFromLocation(self._touchPosition);
 
-             // //不相等的时候才绘制
 
-             if (tiledPos.sub(self._EndPosition).mag() != 0) {
 
-                 self._EndPosition = tiledPos;
 
-                 self._SelectHighwayTiled(tiledPos);
 
-             }
 
-         }, self.node);
 
-         self.node.on(cc.Node.EventType.TOUCH_START, function (event) {
 
-             // console.log("self.TOUCH_START:",  GlobalD.GameControl.isUICameraMove);
 
-             self.isMoving = true;
 
-             self._touchPosition = self.node.getPosition();
 
-             GlobalD.GameControl._isBuildingMove = false;
 
-             GlobalD.GameControl.isUICameraMove = false;
 
-         }, self.node);
 
-         self.node.on(cc.Node.EventType.TOUCH_END, function (event) {
 
-             // console.log("self._EndPosition:", self._EndPosition);
 
-             //起始触摸位置
 
-             GlobalD.GameControl._isBuildingMove = false;
 
-             GlobalD.GameControl.isUICameraMove = false;
 
-             let buildIndex = GlobalD.TiledMap.getIndex(self._EndPosition);
 
-             let _targetBuildingsInfo = GlobalD.game.onGetBuildingsTiledMapUnitFromIndex(buildIndex);
 
-             if (_targetBuildingsInfo) {
 
-                 if(0 === self.mallType){
 
-                     if (_targetBuildingsInfo.buildInfo.buildType == reGameStates.BuildType.HolyFarmland) {
 
-                         self.labelTip.string = '播种到' + _targetBuildingsInfo.buildInfo.id + "号" + _targetBuildingsInfo.buildInfo.buildingName + '上';
 
-                         self.targetBuildingsInfo = _targetBuildingsInfo;
 
-                     } else {
 
-                         self.labelTip.string = '请移动到农田上!';
 
-                         self.targetBuildingsInfo = null;
 
-                     }
 
-                 }else{
 
-                     if (_targetBuildingsInfo.buildInfo.buildType == reGameStates.BuildType.HolyAnimal) {
 
-                         self.labelTip.string = "养殖在" + _targetBuildingsInfo.buildInfo.buildingName + '上';
 
-                         self.targetBuildingsInfo = _targetBuildingsInfo;
 
-                     } else {
 
-                         self.labelTip.string = '请移动到对应的养殖场上!';
 
-                         self.targetBuildingsInfo = null;
 
-                     }
 
-                 }
 
-                
 
-             }
 
-             else {
 
-                 self.labelTip.string = self.labelTipString;
 
-                 self.targetBuildingsInfo = null;
 
-             }
 
-         }, self.node);
 
-         self.node.on(cc.Node.EventType.TOUCH_CANCEL, function (event) {
 
-             //起始触摸位置
 
-             GlobalD.GameControl._isBuildingMove = false;
 
-             GlobalD.GameControl.isUICameraMove = false;
 
-             // console.log("self.TOUCH_CANCEL:");
 
-         }, self.node);
 
-     },
 
-     onCancleSelf() {
 
-         //只要是编辑状态下。设为true
 
-         GlobalD.GameControl._isBuildingCanEdit = false;
 
-         GlobalD.game._ManageUIScript.onBottomMenuView(true);
 
-         this.node.destroy();
 
-     },
 
-     /**
 
-      * 
 
-      * 处理播种逻辑,记录数据库
 
-      * @returns 
 
-      */
 
-     onSowOnTheGround() {
 
-         //调用土地相关
 
-         if (!this.targetBuildingsInfo) return;
 
-         // 种植土地的信息
 
-         let _leaselandInfoScript = null;
 
-         if (0 === this.mallType) {
 
-             // 种植土地的信息
 
-             _leaselandInfoScript = this.targetBuildingsInfo.getComponent("LeaseFarmlandInfo");
 
-         } else {
 
-             //养殖场的信息
 
-             _leaselandInfoScript = this.targetBuildingsInfo.getComponent("LeaseAnimalInfo");
 
-         }
 
-         // console.log("_leaselandInfoScript:",_leaselandInfoScript);
 
-         if(!_leaselandInfoScript){
 
-             GlobalD.GameData.showToast(cc.find("Canvas/UICamera"), "种子(幼苗)类型不对!", 2);
 
-             return;
 
-         }
 
-         let leaseLandInfo = _leaselandInfoScript.leaseLandInfo;
 
-         if (leaseLandInfo == null) {
 
-             GlobalD.GameData.showToast(cc.find("Canvas/UICamera"), 0 === this.mallType ? "请先租赁土地!" : "请先租赁养殖场", 2);
 
-             //隐藏种子和显示UI
 
-             this.node.active = false;
 
-             GlobalD.game._ManageUIScript.onBottomMenuView(true);
 
-             return;
 
-         }
 
-         let data = { landId: leaseLandInfo.configLandId, seedId: this.goodsSeedInfo.id, amount: 1 };
 
-         GlobalD.GameData.onPlant(data, (value) => {
 
-             //面板种子消耗减少1  
 
-             if (0 === value.code) {
 
-                 console.log('种子减少的类型名字', this.seedName);
 
-                 console.log(value);
 
-                 var BuildingView = cc.find("Canvas/UICamera/BuildingContainer/BuildingView").getComponent("BuildingView");
 
-                 BuildingView.onUpdateList();
 
-                 //把种子的信息存储到当前的土地 plantInfo 上;
 
-                 _leaselandInfoScript.setLeaseLandInfo(value.data, true);
 
-                 //刷新当前灾难ui
 
-                 GlobalD.game._ManageUIScript.onShowDisater();
 
-                 GlobalD.GameData.showToast(cc.find("Canvas/UICamera"), "已成功种植!", 1);
 
-             } else if (706 === value.code) {
 
-                 //土地到期,没有更新刷新的处理刷新
 
-                 GlobalD.GameData.showToast(cc.find("Canvas/UICamera"), value.msg, 1);
 
-                 //重置锁定状态显示
 
-                 _leaselandInfoScript.onLockLand();
 
-             } else {
 
-                 //土地已经种植了
 
-                 GlobalD.GameData.showToast(cc.find("Canvas/UICamera"), value.msg, 1);
 
-             }
 
-         });
 
-         //隐藏种子和显示UI
 
-         this.node.active = false;
 
-         GlobalD.game._ManageUIScript.onBottomMenuView(true);
 
-     },
 
-     _SelectHighwayTiled(tiledPos) {
 
-         let endPos = GlobalD.TiledMap._getTheMiddleLocationFromtilePos(tiledPos);
 
-         this.node.setPosition(endPos);
 
-     }
 
- });
 
 
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