//Constants用来存储游戏常量 //Canvas.x = 360 Map.x =-1500 //转换坐标都EditorUI的大概偏移量 const EditorOffset = 1100; //map的偏移坐标 const MapNodeX = 4140; const MapNodeY = 5000; const MoveX = 1800//1500;//2700; const MoveY = 0//-600;//250; const MoveLeftX = 2600; const MoveRightX = 1950; const MoveUpY = 740; const MoveDownY = 340; //TileMap的长和宽是 32 ,Astar const TileMapWith = 32; module.exports = { EditorOffset: EditorOffset, MoveY: MoveY,//移动边界设置 MoveX: MoveX, MoveLeftX: MoveLeftX,//移动边界设置 MoveRightX: MoveRightX, MoveUpY: MoveUpY,//移动边界设置 MoveDownY: MoveDownY, TileMapWith: TileMapWith, }