cc.Class({ extends: cc.Component, properties: { amountValue: { default: null, type: cc.Label, serializable: true, }, inputContainer: { default: null, type: cc.Node, serializable: true, }, inputInviteValue: { default: 1, visible: false }, isOutCnt: false, }, inputValue(value, e) { // var numberTemp = new RegExp("^[A-Za-z0-9]+$"); // this.inputInviteValue = value.replace(/[^\d^\.]+/g, ''); // this.inputContainer.getComponent(cc.EditBox).string = this.inputInviteValue; var numberTemp = new RegExp("^[A-Za-z0-9]+$"); if (numberTemp.test(value)) { if (Number(value) >= 1) { this.inputInviteValue = Number(value); } else { this.inputInviteValue = 1; this.inputContainer.getComponent(cc.EditBox).string = this.inputInviteValue; } } else { this.inputInviteValue = 0; this.inputContainer.getComponent(cc.EditBox).string = this.inputInviteValue; console.log("请输入整数的倍数", this.inputInviteValue); GlobalD.GameData.showToast(cc.find('Canvas/UICamera'), "请输入整数提现!", 1); } }, setInfo() { this.amountValue.string = Math.floor(GlobalD.GameData.CNTDrawBalance * 100) / 100; }, onclose() { this.node.active = false; }, onPanelCntWithdraw() { //todo 判断一下amount console.log(this.inputInviteValue, GlobalD.GameData.CNTDrawBalance); if(0 === this.inputInviteValue || this.inputInviteValue.length == 0){ GlobalD.GameData.showToast(cc.find('Canvas/UICamera'), "请输入提现的数量", 1); return; } if (this.inputInviteValue > GlobalD.GameData.CNTDrawBalance) { GlobalD.GameData.showToast(cc.find('Canvas/UICamera'), "提现的cnt不足!", 2); return; } if (this.isOutCnt) { console.warn("点击提现过快!"); return; } this.isOutCnt = true; GlobalD.GameData.onCntWithdraw(this.inputInviteValue, (data) => { this.isOutCnt = false; const [err, tx] = data; if (err === null) { console.log(tx) //String|null 交易唯一哈市 GlobalD.GameData.onCntCanWithdrawBalance((data) => { console.log("站内收益余额:", GlobalD.GameData.CNTDrawBalance); //更新数据 this.setInfo(); }); //更新钱包余额, GlobalD.dapp.cntBalance().then((cntBalance) => { // console.log("更新cnt:" + cntBalance) // string, 精度18,需要自行处理省略几位小数 GlobalD.GameData.SetCNT(cntBalance); }); //更新日志数据 cc.find("GameNode/ManageDapp").getComponent("ManageDapp").onUpdateCntList(); GlobalD.GameData.showToast(cc.find('Canvas/UICamera'), "成功提现!", 1); } else { GlobalD.GameData.showToast(cc.find('Canvas/UICamera'), err, 2); } }); } });