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- var MoveDirection = cc.Enum({
- NONE: 0,
- UP: 1,
- DOWN: 2,
- LEFT: 3,
- RIGHT: 4
- });
- var minTilesCount = 2;
- var mapMoveStep = 1;
- var minMoveValue = 50;
- cc.Class({
- extends: cc.Component,
- editor: {
- requireComponent: cc.TiledMap
- },
- properties: {
- _touchStartPos: {
- default: null,
- serializable: false,
- },
- _touching: {
- default: false,
- serializable: false,
- },
- _isMapLoaded : {
- default: false,
- serializable: false,
- },
- floorLayerName: {
- default: 'floor'
- },
- barrierLayerName: {
- default: 'barrier'
- },
- objectGroupName: {
- default: 'players'
- },
- startObjectName: {
- default:'SpawnPoint'
- },
- successObjectName: {
- default:'SuccessPoint'
- }
- },
- // use this for initialization
- onLoad: function () {
- this._player = this.node.getChildByName('player');
- if (! this._isMapLoaded) {
- this._player.active = false;
- }
- cc.systemEvent.on(cc.SystemEvent.EventType.KEY_UP, this._onKeyPressed, this);
- this.node.on(cc.Node.EventType.TOUCH_START, (event) => {
- this._touching = true;
- this._touchStartPos = event.touch.getLocation();
- });
- this.node.on(cc.Node.EventType.TOUCH_END, (event) => {
- if (!this._touching || !this._isMapLoaded || this._succeedLayer.active) return;
- this._touching = false;
- var touchPos = event.touch.getLocation();
- var movedX = touchPos.x - this._touchStartPos.x;
- var movedY = touchPos.y - this._touchStartPos.y;
- var movedXValue = Math.abs(movedX);
- var movedYValue = Math.abs(movedY);
- if (movedXValue < minMoveValue && movedYValue < minMoveValue) {
- // touch moved not enough
- return;
- }
- var newTile = cc.v2(this._curTile.x, this._curTile.y);
- var mapMoveDir = MoveDirection.NONE;
- if (movedXValue >= movedYValue) {
- // move to right or left
- if (movedX > 0) {
- newTile.x += 1;
- mapMoveDir = MoveDirection.LEFT;
- } else {
- newTile.x -= 1;
- mapMoveDir = MoveDirection.RIGHT;
- }
- } else {
- // move to up or down
- if (movedY > 0) {
- newTile.y -= 1;
- mapMoveDir = MoveDirection.DOWN;
- } else {
- newTile.y += 1;
- mapMoveDir = MoveDirection.UP;
- }
- }
- this._tryMoveToNewTile(newTile, mapMoveDir);
- });
- },
- onDestroy () {
- cc.systemEvent.off(cc.SystemEvent.EventType.KEY_UP, this._onKeyPressed, this);
- },
- restartGame: function() {
- this._succeedLayer.active = false;
- this._initMapPos();
- this._curTile = this._startTile;
- this._updatePlayerPos();
- },
- start: function(err) {
- if (err) return;
- // init the map position
- this._initMapPos();
- // init the succeed layer
- this._succeedLayer = this.node.getParent().getChildByName('succeedLayer');
- this._succeedLayer.active = false;
- // init the player position
- this._tiledMap = this.node.getComponent('cc.TiledMap');
- var objectGroup = this._tiledMap.getObjectGroup(this.objectGroupName);
- if (!objectGroup) return;
- var startObj = objectGroup.getObject(this.startObjectName);
- var endObj = objectGroup.getObject(this.successObjectName);
- if (!startObj || !endObj) return;
- var startPos = cc.v2(startObj.x, startObj.y);
- var endPos = cc.v2(endObj.x, endObj.y);
- this._layerFloor = this._tiledMap.getLayer(this.floorLayerName);
- this._layerBarrier = this._tiledMap.getLayer(this.barrierLayerName);
- if (!this._layerFloor || !this._layerBarrier) return;
- this._curTile = this._startTile = this._getTilePos(startPos);
- this._endTile = this._getTilePos(endPos);
- if (this._player) {
- this._updatePlayerPos();
- this._player.active = true;
- }
- this._isMapLoaded = true;
- },
- _initMapPos: function() {
- this.node.setPosition(cc.visibleRect.bottomLeft);
- },
- _updatePlayerPos: function() {
- var pos = this._layerFloor.getPositionAt(this._curTile);
- this._player.setPosition(pos);
- },
- _getTilePos: function(posInPixel) {
- var mapSize = this.node.getContentSize();
- var tileSize = this._tiledMap.getTileSize();
- var x = Math.floor(posInPixel.x / tileSize.width);
- var y = Math.floor((mapSize.height - posInPixel.y) / tileSize.height);
- return cc.v2(x, y);
- },
- _onKeyPressed: function(event) {
- if (!this._isMapLoaded || this._succeedLayer.active) return;
- var newTile = cc.v2(this._curTile.x, this._curTile.y);
- var mapMoveDir = MoveDirection.NONE;
- switch(event.keyCode) {
- case cc.macro.KEY.up:
- newTile.y -= 1;
- mapMoveDir = MoveDirection.DOWN;
- break;
- case cc.macro.KEY.down:
- newTile.y += 1;
- mapMoveDir = MoveDirection.UP;
- break;
- case cc.macro.KEY.left:
- newTile.x -= 1;
- mapMoveDir = MoveDirection.RIGHT;
- break;
- case cc.macro.KEY.right:
- newTile.x += 1;
- mapMoveDir = MoveDirection.LEFT;
- break;
- default:
- return;
- }
- this._tryMoveToNewTile(newTile, mapMoveDir);
- },
- _tryMoveToNewTile: function(newTile, mapMoveDir) {
- var mapSize = this._tiledMap.getMapSize();
- if (newTile.x < 0 || newTile.x >= mapSize.width) return;
- if (newTile.y < 0 || newTile.y >= mapSize.height) return;
- if (this._layerBarrier.getTileGIDAt(newTile)) {
- cc.log('This way is blocked!');
- return false;
- }
- // update the player position
- this._curTile = newTile;
- this._updatePlayerPos();
- // move the map if necessary
- this._tryMoveMap(mapMoveDir);
- // check the player is success or not
- if (this._curTile.equals(this._endTile)) {
- cc.log('succeed');
- this._succeedLayer.active = true;
- }
- },
- _tryMoveMap: function(moveDir) {
- // get necessary data
- var mapContentSize = this.node.getContentSize();
- var mapPos = this.node.getPosition();
- var playerPos = this._player.getPosition();
- var viewSize = cc.size(cc.visibleRect.width, cc.visibleRect.height);
- var tileSize = this._tiledMap.getTileSize();
- var minDisX = minTilesCount * tileSize.width;
- var minDisY = minTilesCount * tileSize.height;
- var disX = playerPos.x + mapPos.x;
- var disY = playerPos.y + mapPos.y;
- var newPos;
- switch (moveDir) {
- case MoveDirection.UP:
- if (disY < minDisY) {
- newPos = cc.v2(mapPos.x, mapPos.y + tileSize.height * mapMoveStep);
- }
- break;
- case MoveDirection.DOWN:
- if (viewSize.height - disY - tileSize.height < minDisY) {
- newPos = cc.v2(mapPos.x, mapPos.y - tileSize.height * mapMoveStep);
- }
- break;
- case MoveDirection.LEFT:
- if (viewSize.width - disX - tileSize.width < minDisX) {
- newPos = cc.v2(mapPos.x - tileSize.width * mapMoveStep, mapPos.y);
- }
- break;
- case MoveDirection.RIGHT:
- if (disX < minDisX) {
- newPos = cc.v2(mapPos.x + tileSize.width * mapMoveStep, mapPos.y);
- }
- break;
- default:
- return;
- }
- if (newPos) {
- // calculate the position range of map
- var minX = viewSize.width - mapContentSize.width - cc.visibleRect.left;
- var maxX = cc.visibleRect.left.x;
- var minY = viewSize.height - mapContentSize.height - cc.visibleRect.bottom;
- var maxY = cc.visibleRect.bottom.y;
- if (newPos.x < minX) newPos.x = minX;
- if (newPos.x > maxX) newPos.x = maxX;
- if (newPos.y < minY) newPos.y = minY;
- if (newPos.y > maxY) newPos.y = maxY;
- if (!newPos.equals(mapPos)) {
- cc.log('Move the map to new position: ', newPos);
- this.node.setPosition(newPos);
- }
- }
- }
- });
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