Jelajahi Sumber

1,修改挖矿流程

slambb 3 tahun lalu
induk
melakukan
55830448ef

+ 2 - 0
src/main/java/com/td/WaDa/game/comcharacters/vo/ComCharactersClientVo.java

@@ -25,6 +25,8 @@ public class ComCharactersClientVo implements Serializable {
 
     private Integer level;//当前等级
 
+    private Integer levelUpExp;//当前等级升级需要的经验
+
     private Integer intelligence;//智力值
 
     private Integer skills;//技巧值

+ 3 - 2
src/main/java/com/td/WaDa/game/comcharactersdiscovery/controller/ComCharactersDiscoveryController.java

@@ -93,7 +93,8 @@ public class ComCharactersDiscoveryController extends CommonController<ComCharac
     @Decrypt
     @Encrypt
     public Result<ComCharactersDiscoveryClientVo> updateState(@RequestParam(value = "userId") String userId,
-                                                              @RequestParam(value = "explorationId") Integer explorationId) {
+                                                              @RequestParam(value = "explorationId") Integer explorationId,
+                                                              @RequestParam(value = "isStop", defaultValue = "false") Boolean isStop) {
         try {
             //查看是否存在勘探数据
             ComCharactersDiscoveryVo discoveryVo = comCharactersDiscoveryService.getVo(explorationId);
@@ -108,7 +109,7 @@ public class ComCharactersDiscoveryController extends CommonController<ComCharac
                 //return Result.of(null, false, ResultEnum.EXPLORATION_TIME_ERROR.getMessage(), ResultEnum.EXPLORATION_TIME_ERROR.getCode());
             }
             //计算收益
-            return Result.of( comCharactersDiscoveryService.explorationState(discoveryVo));
+            return Result.of( comCharactersDiscoveryService.explorationState(discoveryVo,isStop));
         } catch (Exception e) {
             return Result.of(null, false, ResultEnum.EXPLORATION_ERROR.getMessage(), ResultEnum.EXPLORATION_ERROR.getCode());
         }

+ 4 - 0
src/main/java/com/td/WaDa/game/comcharactersdiscovery/pojo/ComCharactersDiscovery.java

@@ -33,6 +33,10 @@ public class ComCharactersDiscovery implements Serializable {
 
     private Integer sceneId;//当前场景Id
 
+    private String rewardItem;
+
+    private String rewardExp;
+
     private String note;//描述
 
     private Date createTime;//

+ 1 - 1
src/main/java/com/td/WaDa/game/comcharactersdiscovery/service/ComCharactersDiscoveryService.java

@@ -14,7 +14,7 @@ public interface ComCharactersDiscoveryService extends CommonService<ComCharacte
 
     PageInfo<ComCharactersDiscoveryClientVo> findDiscoverClientVo(ComCharactersDiscoveryVo charactersDiscoveryVo);
 
-    ComCharactersDiscoveryClientVo explorationState(ComCharactersDiscoveryVo discoveryVo);
+    ComCharactersDiscoveryClientVo explorationState(ComCharactersDiscoveryVo discoveryVo,Boolean isStop);
 
     ComCharactersDiscoveryClientVo explorationComplete(ComCharactersDiscoveryVo discoveryVo);
 }

+ 118 - 39
src/main/java/com/td/WaDa/game/comcharactersdiscovery/service/ComCharactersDiscoveryServiceImpl.java

@@ -1,7 +1,9 @@
 package com.td.WaDa.game.comcharactersdiscovery.service;
 
+import cn.hutool.core.convert.Convert;
 import cn.hutool.core.date.DateUnit;
 import cn.hutool.core.date.DateUtil;
+import cn.hutool.core.util.ArrayUtil;
 import cn.hutool.core.util.NumberUtil;
 import com.td.WaDa.common.pojo.PageInfo;
 import com.td.WaDa.common.service.*;
@@ -15,6 +17,8 @@ import com.td.WaDa.game.comcharactersdiscovery.pojo.ComCharactersDiscovery;
 import com.td.WaDa.game.comcharactersdiscovery.vo.ComCharactersDiscoveryClientVo;
 import com.td.WaDa.game.comcharactersdiscovery.vo.ComCharactersDiscoveryVo;
 import com.td.WaDa.game.comcharactersdiscovery.repository.ComCharactersDiscoveryRepository;
+import com.td.WaDa.game.excelcharacterlevel.service.ExcelCharacterLevelService;
+import com.td.WaDa.game.excelcharacterlevel.vo.ExcelCharacterLevelVo;
 import com.td.WaDa.game.exceldrop.pojo.ExcelDrop;
 import com.td.WaDa.game.exceldrop.service.ExcelDropService;
 import com.td.WaDa.game.exceldrop.vo.ExcelDropClientVo;
@@ -28,11 +32,13 @@ import lombok.extern.slf4j.Slf4j;
 import org.springframework.beans.factory.annotation.Autowired;
 import org.springframework.stereotype.Service;
 import org.springframework.transaction.annotation.Transactional;
+import org.springframework.util.StringUtils;
 
 import javax.persistence.EntityManager;
 import javax.persistence.PersistenceContext;
 import java.io.IOException;
 import java.util.*;
+import java.util.stream.Collectors;
 
 @Service
 @Transactional
@@ -53,6 +59,9 @@ public class ComCharactersDiscoveryServiceImpl extends CommonServiceImpl<ComChar
     @Autowired
     private ExcelSceneService excelSceneService;
 
+    @Autowired
+    private ExcelCharacterLevelService excelCharacterLevelService;
+
 
     @Override
     public ComCharactersDiscoveryVo addDiscoverRole(ComCharactersVo charactersVo, Integer sceneId) {
@@ -132,39 +141,64 @@ public class ComCharactersDiscoveryServiceImpl extends CommonServiceImpl<ComChar
         return backPageInfo;
     }
 
+    /**
+     * 挖矿工作状态
+     * 1.工作时间未完结时候,刷新按照最后一次updateTime来判定是否重新计算产出,假如挖矿和勘探分别有不同的时间
+     * 2.工作未完结时间,记录当前产出的物品和产出m
+     * 3.工作完结,删除工作队列,相关产出转移背包,计算经验等。(todo 删除的队列进入回收列表)
+     * 4.可中途结束工作
+     *
+     * @param discoveryVo
+     * @return
+     */
     @Override
-    public ComCharactersDiscoveryClientVo explorationState(ComCharactersDiscoveryVo discoveryVo) {
+    public ComCharactersDiscoveryClientVo explorationState(ComCharactersDiscoveryVo discoveryVo, Boolean isStop) {
+        //todo 经验如何设置
+        Integer outExp = 500;
+        //todo 获取当前人物等级经验表,待优化
+        List<ExcelCharacterLevelVo> excelCharacterLevelVo = excelCharacterLevelService.list(new ExcelCharacterLevelVo()).getData();
+        //todo 已产生的奖励物品
+        String[] _hasDropIds = StringUtils.hasText(discoveryVo.getRewardItem()) ? discoveryVo.getRewardItem().split("\\|") : new String[0];
         //记录当前的产出奖励
         List<ExcelDropClientVo> outExcelDrops = new ArrayList<>();
-        //工作开始后到现在的 当前的秒数
-        Long difSecond = DateUtil.between(discoveryVo.getWorkStart(), DateUtil.date(), DateUnit.SECOND);
+        //用更新数据时间来计算 当前的秒数,为零说明工作完成
+        Long difSecond = isStop ? 0 : DateUtil.between(discoveryVo.getUpdateTime(), DateUtil.date(), DateUnit.SECOND);
         Integer outTransUpperLimit = 0;
 
+        //开始工作时间 + 工作天数
+        Date endDate = DateUtil.offsetDay(discoveryVo.getWorkStart(), discoveryVo.getWorkDay());
+        //当前时间与结束时间的毫秒
+        Long dif = DateUtil.between(DateUtil.date(), endDate, DateUnit.MS);
+
+        //判断是否结束工作 小于等于零即完成
+        if (dif <= 0) {
+            discoveryVo.setIsWork(1);
+        }
 
         //todo 根据场景id获取当前场景配置 后面处理缓存,提高速度
         //主场景id
         ExcelScene excelScene = excelSceneService.findBySceneId(discoveryVo.getSceneId());
         //当前场景层级对应的物品
-        Integer[] _dropIds = (Integer[]) Arrays.stream(excelScene.getSceneEvent().split("\\|")).map(Integer::parseInt).toArray();
+        Integer[] _dropIds = Convert.toIntArray(excelScene.getSceneEvent().split("\\|"));
         List<ExcelDrop> excelDrops = excelDropService.getListByIds(_dropIds);
         List<ExcelDropClientVo> dropClientVos = CopyUtil.copyList(excelDrops, ExcelDropClientVo.class);
 
         //当前探索队伍
         String[] roleId = discoveryVo.getRoleId().split("\\|");
-        Integer[] _roleIds = (Integer[]) Arrays.stream(roleId).map(Integer::parseInt).toArray();
+        Integer[] _roleIds = Convert.toIntArray(roleId);
 
         //角色list
         List<ComCharactersClientVo> comCharactersClientVos = new ArrayList<>();
 
-
         //先找出三个职业对象
         ComCharactersVo powerChar = null, intelliChar = null, skillChar = null;
         List<ComCharacters> characters = comCharactersService.findByRoleIdIn(_roleIds);
         for (int i = 0; i < characters.size(); i++) {
-            ComCharactersVo comCharactersVo = CopyUtil.copy(characters,ComCharactersVo.class); //comCharactersService.getVo(Integer.parseInt(roleId[i]));
+            ComCharactersVo comCharactersVo = CopyUtil.copy(characters.get(i), ComCharactersVo.class); //comCharactersService.getVo(Integer.parseInt(roleId[i]));
             //根据当前角色的职业计算
             Integer _professional = Integer.parseInt(comCharactersVo.getProfessional());
-            if (_professional.equals(GameEnum.PRO_POWER.getValue())) {
+            if (_professional.equals(GameEnum.PRO_SKIlLS.getValue())) {
+                //运输工
                 skillChar = comCharactersVo;
                 //计算当前运输格数,即获取到物品的上限
                 //场景的最低运输数量
@@ -172,12 +206,13 @@ public class ComCharactersDiscoveryServiceImpl extends CommonServiceImpl<ComChar
                 Integer _sceneLimit = excelScene.getAmount();
                 outTransUpperLimit = _selfLimit > _sceneLimit ? _selfLimit : _sceneLimit;
             } else if (_professional.equals(GameEnum.PRO_POWER.getValue())) {
+                //矿工
                 powerChar = comCharactersVo;
             } else if (_professional.equals(GameEnum.PRO_INTELLIGENCE.getValue())) {
+                //勘测地形
                 intelliChar = comCharactersVo;
             }
-            ComCharactersClientVo comCharactersClientVo = CopyUtil.copy(comCharactersVo, ComCharactersClientVo.class);
-            comCharactersClientVos.add(comCharactersClientVo);
+
         }
         if (powerChar != null) {
             //  每3秒执行一次挖矿动作。根据属性数值概率,获得收益
@@ -187,21 +222,28 @@ public class ComCharactersDiscoveryServiceImpl extends CommonServiceImpl<ComChar
             int _count = (int) Math.floor(difSecond / 3); // 一共执行的工作次数和休息
             log.info("执行的工作次数:" + _count);
             //按次数执行奖励
-            for (int j = 0; j < _count; j++) {
-                //采集x4+休息x1
-                if (_count % 5 != 0) {
-                    //工作,并且奖励物品
-                    if (NumberUtil.compare(new Random().nextDouble(), getRatioByPower(_power)) > 0) {
-                        //判断是否达到获取物品上限,todo 目前暂时最多对应30
-                        if (j < 30) {
-                            //ExcelDrop excelDrop = excelDropService.randomGetDropBySceneId(141);
+            //对应物品数量少于或等于运输数量
+            if (_hasDropIds.length < outTransUpperLimit) {
+                for (int j = 0; j < _count; j++) {
+                    //采集x4+休息x1
+                    if (_count % 5 != 0) {
+                        //工作,并且奖励物品
+                        if (NumberUtil.compare(new Random().nextDouble(), getRatioByPower(_power)) > 0) {
                             int index = (int) (Math.random() * dropClientVos.size());
                             ExcelDropClientVo _clientVo = dropClientVos.get(index);
-                            outExcelDrops.add(_clientVo);
+                            _hasDropIds = (String[]) ArrayUtil.append(_hasDropIds, _clientVo.getId());
+                            if (_hasDropIds.length == outTransUpperLimit) {
+                                break;
+                            }
                         }
                     }
                 }
             }
+
+            //完结后三个分别增加经验
+            //收获经验 todo 处理人物升级等
+            ComCharactersClientVo comCharactersClientVo = upgradeComCharactersVo(powerChar, excelCharacterLevelVo, outExp);
+            comCharactersClientVos.add(comCharactersClientVo);
         }
         if (intelliChar != null) {
             //勘测地形,用于进入下层场景的职业
@@ -212,7 +254,7 @@ public class ComCharactersDiscoveryServiceImpl extends CommonServiceImpl<ComChar
                 int _count = (int) Math.floor(difSecond / 15); // 一共执行勘探的次数
                 //按次数执行奖励
                 for (int j = 0; j < _count; j++) {
-                    //计算是否进入下一层,最底层就不再判断
+                    //计算是否进入下一层的概率
                     double _nextRatio = gotoNextSceneRatio(discoveryVo.getDiscoverLevel(), _intelligence);
                     if (NumberUtil.compare(new Random().nextDouble(), _nextRatio) > 0) {
                         //todo 切换关卡的奖励物品
@@ -231,29 +273,37 @@ public class ComCharactersDiscoveryServiceImpl extends CommonServiceImpl<ComChar
                     }
                 }
             }
+            //完结后三个分别增加经验
+            //收获经验 todo 处理人物升级等
+            ComCharactersClientVo comCharactersClientVo = upgradeComCharactersVo(intelliChar, excelCharacterLevelVo, outExp);
+            comCharactersClientVos.add(comCharactersClientVo);
+        }
+        if (skillChar != null) {
+            //完结后三个分别增加经验
+            //收获经验 todo 处理人物升级等
+            ComCharactersClientVo comCharactersClientVo = upgradeComCharactersVo(skillChar, excelCharacterLevelVo, outExp);
+            comCharactersClientVos.add(comCharactersClientVo);
         }
-        //完结后三个分别增加经验
-        //收获经验 todo 处理人物升级等
-        Integer _exp = powerChar.getExp() + 500;
-        powerChar.setExp(_exp);
-        comCharactersService.save(powerChar);
-
-        Integer _exp3 = intelliChar.getExp() + 500;
-        intelliChar.setExp(_exp3);
-        comCharactersService.save(intelliChar);
-
-        Integer _exp2 = skillChar.getExp() + 500;
-        skillChar.setExp(_exp2);
-        comCharactersService.save(skillChar);
-
-
         ComCharactersDiscoveryClientVo discoveryClientVo = CopyUtil.copy(discoveryVo, ComCharactersDiscoveryClientVo.class);
-
         discoveryClientVo.setSubCharacters(comCharactersClientVos);//当前职业
+
+        for (int i = 0; i < _hasDropIds.length; i++) {
+            //这里的对应excel_drop表格的id,dropClientVos id顺序就是当前的index+1
+            outExcelDrops.add(dropClientVos.get(Integer.parseInt(_hasDropIds[i]) + 1));
+        }
+        //List<ExcelDropClientVo> _getDrops = outExcelDrops.subList(0, outTransUpperLimit);
+        //记录一个物品获得情况
+        //List<String> _getDropIds = _getDrops.stream().map(e -> e.getId().toString()).collect(Collectors.toList());
+        String _rewardItem = String.join("|", _hasDropIds);
+        discoveryVo.setRewardItem(_rewardItem);
+        //保存挖矿数据
+        //设置一次updateTime
+        discoveryVo.setUpdateTime(DateUtil.date());
+        super.save(discoveryVo);
         //输出限制
-        discoveryClientVo.setSubDrops(outExcelDrops.subList(0, outTransUpperLimit));//当前产出物品
-        //当前奖励的物品
-        discoveryClientVo.setSubRewardDrops(dropClientVos);
+        discoveryClientVo.setSubGetDrops(outExcelDrops);//当前产出物品
+        //全部的奖励物品
+        discoveryClientVo.setSubAllDrops(dropClientVos);
         return discoveryClientVo;
     }
 
@@ -291,6 +341,35 @@ public class ComCharactersDiscoveryServiceImpl extends CommonServiceImpl<ComChar
         return discoveryClientVo;
     }
 
+    /**
+     * 存储
+     *
+     * @param comCharactersVo
+     */
+    private ComCharactersClientVo upgradeComCharactersVo(ComCharactersVo comCharactersVo, List<ExcelCharacterLevelVo> excelCharacterLevelVo, Integer outExp) {
+        Integer _exp = comCharactersVo.getExp() + outExp;
+        Integer _level = comCharactersVo.getLevel();
+        Integer final_level = _level;
+        ExcelCharacterLevelVo characterLevelVo = excelCharacterLevelVo.stream().filter(e -> e.getId().equals(final_level)).findFirst().get();
+
+
+        while (_exp > characterLevelVo.getExp()) {
+            _exp -= characterLevelVo.getExp();
+            _level += 1;//提升一级
+            Integer final_level2 = _level;
+            characterLevelVo = excelCharacterLevelVo.stream().filter(e -> e.getId().equals(final_level2)).findFirst().get();
+        }
+        //最后的等级和经验
+        comCharactersVo.setLevel(_level);
+        comCharactersVo.setExp(_exp);
+        //存储一次
+        comCharactersService.save(comCharactersVo);
+        ComCharactersClientVo comCharactersClientVo = CopyUtil.copy(comCharactersVo, ComCharactersClientVo.class);
+        //返回当前需要升级的经验
+        comCharactersClientVo.setLevelUpExp(characterLevelVo.getExp());
+        return comCharactersClientVo;
+    }
+
 
     private double getRatioByPower(Integer value) {
         double _ratio = 0d;

+ 5 - 2
src/main/java/com/td/WaDa/game/comcharactersdiscovery/vo/ComCharactersDiscoveryClientVo.java

@@ -34,6 +34,9 @@ public class ComCharactersDiscoveryClientVo implements Serializable {
 
     private Integer sceneId;//当前场景Id
 
+    private String rewardItem;
+
+    private String rewardExp;
 
     private String note;//描述
 
@@ -43,7 +46,7 @@ public class ComCharactersDiscoveryClientVo implements Serializable {
 
     List<ComCharactersClientVo> subCharacters;
 
-    List<ExcelDropClientVo> subDrops;
+    List<ExcelDropClientVo> subGetDrops;
 
-    List<ExcelDropClientVo> subRewardDrops;
+    List<ExcelDropClientVo> subAllDrops;
 }

+ 3 - 0
src/main/java/com/td/WaDa/game/comcharactersdiscovery/vo/ComCharactersDiscoverySimpleVo.java

@@ -28,6 +28,9 @@ public class ComCharactersDiscoverySimpleVo implements Serializable {
 
     private Integer sceneId;//当前场景Id
 
+    private String rewardItem;
+
+    private String rewardExp;
 
     private String note;//描述
 

+ 4 - 0
src/main/java/com/td/WaDa/game/comcharactersdiscovery/vo/ComCharactersDiscoveryVo.java

@@ -28,6 +28,10 @@ public class ComCharactersDiscoveryVo extends PageCondition implements Serializa
 
     private Integer sceneId;//当前场景Id
 
+    private String rewardItem;
+
+    private String rewardExp;
+
     private String note;//描述
 
     private Date createTime;//

+ 5 - 4
src/main/java/com/td/WaDa/game/comusers/controller/ComUsersController.java

@@ -98,15 +98,16 @@ public class ComUsersController extends CommonController<ComUsersVo, ComUsers, S
     @Decrypt
     @Encrypt
     public Result<Map> login(ComUsersLoginVo comUsersLoginVo) {
+        log.info("login:"+comUsersLoginVo.toString());
         Map map = new HashMap();
         try {
-            Map metaLoginInfo = WaDaNetUtil.MetaPalLogin(comUsersLoginVo.getUsername(),comUsersLoginVo.getPassword());
-            if(!metaLoginInfo.get("code").equals(200)){
+            Map metaLoginInfo = WaDaNetUtil.MetaPalLogin(comUsersLoginVo.getUsername(), comUsersLoginVo.getPassword());
+            if (!metaLoginInfo.get("code").equals(200)) {
                 //登录失败
                 return Result.of(metaLoginInfo, false, ResultEnum.META_LOGIN_ERROR.getMessage(), ResultEnum.META_LOGIN_ERROR.getCode());
             }
-            JSONObject jsonObject =  new JSONObject(metaLoginInfo.get("result"));
-            if(jsonObject.get("accountStatus").equals(1)){
+            JSONObject jsonObject = new JSONObject(metaLoginInfo.get("result"));
+            if (jsonObject.get("accountStatus").equals(1)) {
                 //禁止登录
                 return Result.of(metaLoginInfo, false, ResultEnum.META_LOGIN_LIMIT.getMessage(), ResultEnum.META_LOGIN_LIMIT.getCode());
             }

+ 1 - 1
src/main/java/com/td/WaDa/game/excelcharacterlevel/controller/ExcelCharacterLevelController.java

@@ -9,7 +9,7 @@ import org.springframework.web.bind.annotation.*;
 
 @RestController
 @RequestMapping("/game/excelCharacterLevel/")
-public class ExcelCharacterLevelController extends CommonController<ExcelCharacterLevelVo, ExcelCharacterLevel, String> {
+public class ExcelCharacterLevelController extends CommonController<ExcelCharacterLevelVo, ExcelCharacterLevel, Integer> {
     @Autowired
     private ExcelCharacterLevelService excelCharacterLevelService;
 }

+ 1 - 1
src/main/java/com/td/WaDa/game/excelcharacterlevel/repository/ExcelCharacterLevelRepository.java

@@ -5,5 +5,5 @@ import com.td.WaDa.game.excelcharacterlevel.pojo.ExcelCharacterLevel;
 import org.springframework.stereotype.Repository;
 
 @Repository
-public interface ExcelCharacterLevelRepository extends CommonRepository<ExcelCharacterLevel, String> {
+public interface ExcelCharacterLevelRepository extends CommonRepository<ExcelCharacterLevel, Integer> {
 }

+ 1 - 1
src/main/java/com/td/WaDa/game/excelcharacterlevel/service/ExcelCharacterLevelService.java

@@ -4,5 +4,5 @@ import com.td.WaDa.common.service.*;
 import com.td.WaDa.game.excelcharacterlevel.pojo.ExcelCharacterLevel;
 import com.td.WaDa.game.excelcharacterlevel.vo.ExcelCharacterLevelVo;
 
-public interface ExcelCharacterLevelService extends CommonService<ExcelCharacterLevelVo, ExcelCharacterLevel, String> {
+public interface ExcelCharacterLevelService extends CommonService<ExcelCharacterLevelVo, ExcelCharacterLevel, Integer> {
 }

+ 1 - 1
src/main/java/com/td/WaDa/game/excelcharacterlevel/service/ExcelCharacterLevelServiceImpl.java

@@ -12,7 +12,7 @@ import javax.persistence.PersistenceContext;
 
 @Service
 @Transactional
-public class ExcelCharacterLevelServiceImpl extends CommonServiceImpl<ExcelCharacterLevelVo, ExcelCharacterLevel, String> implements ExcelCharacterLevelService{
+public class ExcelCharacterLevelServiceImpl extends CommonServiceImpl<ExcelCharacterLevelVo, ExcelCharacterLevel, Integer> implements ExcelCharacterLevelService{
 
     @PersistenceContext
     private EntityManager em;

+ 2 - 2
src/main/resources/static/sys/aComUser/js/user.js

@@ -76,10 +76,10 @@ layui.use(['element', 'form', 'table', 'layer', 'laydate', 'tree', 'util'], func
         , title: '用户列表'
         , cols: [[
             {field: 'userId', title: '用户id'}
-            , {field: 'gold', title: '金币', hide: true}
+            , {field: 'gold', title: '金币'}
             , {field: 'diamond', title: '钻石', hide: true}
             , {field: 'cnt', title: 'CNT', hide: true}
-            , {field: 'snb', title: 'SNB'}
+            , {field: 'snb', title: 'SNB', hide: true}
             , {field: 'address', title: '钱包地址', hide: true}
             , {
                 field: 'limitLogin', title: '限制登录', templet: function (d) {

+ 48 - 48
src/main/resources/view/sys/aComUser/user.html

@@ -67,13 +67,13 @@
                     <!--               class="layui-input" readonly="readonly" lay-verify="positiveWholeNumberRequiredTrue">-->
                     <!--    </div>-->
                     <!--</div>-->
-                    <div class="layui-form-item">
-                        <label class="layui-form-label">SNB</label>
-                        <div class="layui-input-block">
-                            <input type="text" name="snb" autocomplete="off" placeholder="SNB"
-                                   class="layui-input" lay-verify="positiveWholeNumberRequiredTrue">
-                        </div>
-                    </div>
+                    <!--<div class="layui-form-item">-->
+                    <!--    <label class="layui-form-label">SNB</label>-->
+                    <!--    <div class="layui-input-block">-->
+                    <!--        <input type="text" name="snb" autocomplete="off" placeholder="SNB"-->
+                    <!--               class="layui-input" lay-verify="positiveWholeNumberRequiredTrue">-->
+                    <!--    </div>-->
+                    <!--</div>-->
 
                     <div class="layui-form-item">
                         <label class="layui-form-label">是否限制登录</label>
@@ -113,48 +113,48 @@
             </div>
         </div>
     </div>
-    <div class="layui-col-md12">
-        <div class="layui-card">
-            <div class="layui-card-header">用户SNB明细</div>
-            <div class="layui-card-body">
-                <!-- 表格主体 -->
-                <table class="layui-hide" id="comSnbTranTable" lay-filter="test"></table>
-                <!-- 模板 -->
-                <script type="text/html" id="comSnbTranTableToolbarDemo">
-                    <div class="layui-btn-container">
-                        <button class="layui-btn layui-btn-sm" lay-event="snbReload">刷新</button>
-                    </div>
-                </script>
-            </div>
-        </div>
-        <div class="layui-card">
-            <div class="layui-card-header">用户CNT明细</div>
-            <div class="layui-card-body">
-                <!-- 表格主体 -->
-                <table class="layui-hide" id="comCntOrderTable" lay-filter="test"></table>
-                <!-- 模板 -->
-                <script type="text/html" id="comCntOrderTableToolbarDemo">
-                    <div class="layui-btn-container">
-                        <button class="layui-btn layui-btn-sm" lay-event="cntReload">刷新</button>
-                    </div>
-                </script>
-            </div>
-        </div>
+    <!--<div class="layui-col-md12">-->
+    <!--    <div class="layui-card">-->
+    <!--        <div class="layui-card-header">用户SNB明细</div>-->
+    <!--        <div class="layui-card-body">-->
+    <!--            &lt;!&ndash; 表格主体 &ndash;&gt;-->
+    <!--            <table class="layui-hide" id="comSnbTranTable" lay-filter="test"></table>-->
+    <!--            &lt;!&ndash; 模板 &ndash;&gt;-->
+    <!--            <script type="text/html" id="comSnbTranTableToolbarDemo">-->
+    <!--                <div class="layui-btn-container">-->
+    <!--                    <button class="layui-btn layui-btn-sm" lay-event="snbReload">刷新</button>-->
+    <!--                </div>-->
+    <!--            </script>-->
+    <!--        </div>-->
+    <!--    </div>-->
+        <!--<div class="layui-card">-->
+        <!--    <div class="layui-card-header">用户CNT明细</div>-->
+        <!--    <div class="layui-card-body">-->
+        <!--        &lt;!&ndash; 表格主体 &ndash;&gt;-->
+        <!--        <table class="layui-hide" id="comCntOrderTable" lay-filter="test"></table>-->
+        <!--        &lt;!&ndash; 模板 &ndash;&gt;-->
+        <!--        <script type="text/html" id="comCntOrderTableToolbarDemo">-->
+        <!--            <div class="layui-btn-container">-->
+        <!--                <button class="layui-btn layui-btn-sm" lay-event="cntReload">刷新</button>-->
+        <!--            </div>-->
+        <!--        </script>-->
+        <!--    </div>-->
+        <!--</div>-->
 
-        <div class="layui-card">
-            <div class="layui-card-header">用户仓库操作列表</div>
-            <div class="layui-card-body">
-                <!-- 表格主体 -->
-                <table class="layui-hide" id="comPlayerLogTable" lay-filter="test"></table>
-                <!-- 模板 -->
-                <script type="text/html" id="comPlayerLogTableToolbarDemo">
-                    <div class="layui-btn-container">
-                        <button class="layui-btn layui-btn-sm" lay-event="playerLogReload">刷新</button>
-                    </div>
-                </script>
-            </div>
-        </div>
-    </div>
+    <!--    <div class="layui-card">-->
+    <!--        <div class="layui-card-header">用户仓库操作列表</div>-->
+    <!--        <div class="layui-card-body">-->
+    <!--            &lt;!&ndash; 表格主体 &ndash;&gt;-->
+    <!--            <table class="layui-hide" id="comPlayerLogTable" lay-filter="test"></table>-->
+    <!--            &lt;!&ndash; 模板 &ndash;&gt;-->
+    <!--            <script type="text/html" id="comPlayerLogTableToolbarDemo">-->
+    <!--                <div class="layui-btn-container">-->
+    <!--                    <button class="layui-btn layui-btn-sm" lay-event="playerLogReload">刷新</button>-->
+    <!--                </div>-->
+    <!--            </script>-->
+    <!--        </div>-->
+    <!--    </div>-->
+    <!--</div>-->
 
 </div>
 </body>