package com.td.WaDa.game.comconfigland.pojo;

import lombok.Data;
import javax.persistence.*;
import java.io.Serializable;
import java.util.Date;

@Entity
@Table(name = "com_config_land")
@Data
public class ComConfigLand implements Serializable {
    @Id
    @GeneratedValue(strategy= GenerationType.IDENTITY)
    private Integer id;//

    private String name;//

    private Integer posX;//

    private Integer posY;//

    private Integer sizeX;//

    private Integer sizeY;//

    private Integer isInit;//是否在游戏中初始化租赁等数据

    private Integer initMultiple;//初始化土地的倍数

    private Integer isLease;//是否租凭

    private Date leaseTime;//租凭时间

    private Double leaseMultiple;//租赁的倍数

    private Integer rental1;//3个月租赁费用CNT

    private Integer rental2;//1年租赁费用CNT

    private Integer rental3;//5年月租赁费用CNT

    private Integer isPlant;//是否种植

    private Date plantStart;//种植开始时间

    private Integer plantMature;//成熟期

    private String landDescribe;//土地描述

    private Date createTime;//

    private Date updateTime;//

    private Integer mallType;
}
