| 123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299300301302303304305306307308309310311312313314315316317318319320321322323324325326327328329330331332333334335336337338339340341342343344345346347348349350351352353354355356357358359360361362363364365366367368369370371372373374375376377378379380381382383384385386387388389390391392393394395396397398399400401402403404405406407408409410411412413414415416417418419420421422423424425426427428429430431432433434435436437438439440441442443444445446447448449450451452453454455456457458459460461462463464465466467468469470471472473474475476477478479480481482483484485486487488489490491492493494495496497498499500501502503504505506507508509510511512513514515516517518519520521522523524525526527528529530531532533534535536537538539540541542543544545546547548549550551552553554555556557558559560561562563564565566567568569570571572573574575576577578579580581582583584585586587588589590591592593594595596597598599600601602603604605606607608609610611612613614615616617618619620621622623624625626627628629630631632633634635636637638639640641642643644645646647648649650651652653654655656657658659660661662663664665666667668669670671672673674675676677678679680681682683684685686687688689690691692693694695696697698699700701702703704705706707708709710711712713714715716717718719720721722723724725726727728729730731732733734735736737738739740741742743744745746747748749750751752753754755756757758759760761762763764765766767768769770771772773774775776777778779780781782783784785786787788789790791792793794795796797798799800801802803804805806807808809810811812813814815816817818819820821822823824825826827828829830831832833834835836837838839840841842843844845846847848849850851852853854855856857858859860861862863864865866867868869870871872873874875876877878879880881882883884885886887888889890891892893894895896897898899900901902903904905906907908909910911912913914915916917918919920921922923924925926927928929930931932933934935936937938939940941942943944945946947948949950951952953954955956957958959960961962963964965966967968969970971972973974975976977978979980981982983984985986987988989990991992993994995996997998999100010011002100310041005100610071008100910101011101210131014101510161017101810191020102110221023102410251026102710281029103010311032103310341035103610371038103910401041104210431044104510461047104810491050105110521053105410551056105710581059106010611062106310641065106610671068106910701071107210731074107510761077107810791080108110821083108410851086108710881089109010911092109310941095109610971098109911001101110211031104110511061107110811091110111111121113111411151116111711181119112011211122112311241125112611271128112911301131113211331134113511361137113811391140114111421143114411451146114711481149115011511152115311541155115611571158115911601161116211631164116511661167116811691170117111721173117411751176117711781179118011811182118311841185118611871188118911901191119211931194119511961197119811991200120112021203120412051206120712081209121012111212121312141215121612171218121912201221122212231224122512261227122812291230123112321233123412351236123712381239124012411242124312441245124612471248124912501251125212531254125512561257125812591260126112621263126412651266126712681269127012711272127312741275127612771278127912801281128212831284128512861287128812891290129112921293129412951296129712981299130013011302130313041305130613071308130913101311131213131314131513161317131813191320132113221323132413251326132713281329133013311332133313341335133613371338133913401341134213431344134513461347134813491350135113521353135413551356135713581359136013611362136313641365136613671368136913701371137213731374137513761377137813791380138113821383138413851386138713881389139013911392139313941395139613971398139914001401140214031404140514061407140814091410141114121413141414151416141714181419142014211422142314241425142614271428142914301431143214331434143514361437143814391440144114421443144414451446144714481449145014511452145314541455145614571458145914601461146214631464146514661467146814691470147114721473147414751476147714781479148014811482148314841485 | 
							- import notifyCenter from 'global';
 
- var ActionJump = require('jump-0.3');
 
- import { KalmanModel, KalmanObservation } from "../js/kalman/kalman";
 
- import { mVector, mMatrix } from "../js/kalman/sylvester"
 
- cc.Class({
 
-     extends: cc.Component,
 
-     properties: {
 
-         playerContro: {
 
-             default: null,
 
-             type: cc.Node,
 
-             serializable: true,
 
-         },
 
-         playerControScript: {
 
-             default: null,
 
-             visible: false,
 
-             serializable: true,
 
-         },
 
-         mass: {
 
-             default: 50,
 
-             type: cc.Integer,
 
-             tooltip: "物体质量/kg",
 
-             serializable: true,
 
-         },
 
-         xLCount: {
 
-             default: 0,
 
-             type: cc.Float,
 
-             tooltip: "x轴负向",
 
-             visible: false,
 
-             serializable: false,
 
-         },
 
-         xRCount: {
 
-             default: 0,
 
-             type: cc.Float,
 
-             tooltip: "x轴正向",
 
-             visible: false,
 
-             serializable: false,
 
-         },
 
-         yLCount: {
 
-             default: 0,
 
-             type: cc.Float,
 
-             tooltip: "y轴负向",
 
-             visible: false,
 
-             serializable: false,
 
-         },
 
-         yRCount: {
 
-             default: 0,
 
-             type: cc.Float,
 
-             tooltip: "y轴正向",
 
-             visible: false,
 
-             serializable: false,
 
-         },
 
-         zLCount: {
 
-             default: 0,
 
-             type: cc.Float,
 
-             tooltip: "z轴负向",
 
-             visible: false,
 
-             serializable: false,
 
-         },
 
-         zRCount: {
 
-             default: 0,
 
-             type: cc.Float,
 
-             tooltip: "z轴正向",
 
-             visible: false,
 
-             serializable: false,
 
-         },
 
-         //记录一次打击,如果通方向就更新最大值
 
-         hitFirst: {
 
-             default: null,
 
-             visible: false,
 
-             serializable: true,
 
-         },
 
-         //锁住hit update 更新情况
 
-         bLock: {
 
-             default: false,
 
-             visible: false,
 
-             serializable: false,
 
-         },
 
-         //定义一个状态字典
 
-         hitState: {
 
-             default: null,
 
-             serializable: false,
 
-             visible: false,
 
-         },
 
-         staticTime: {
 
-             default: 1,
 
-             type: cc.Float,
 
-             serializable: true,
 
-             tooltip: "立柱静止的检测时间"
 
-         },
 
-         bSwing: {
 
-             default: false,
 
-             serializable: true,
 
-             tooltip: "是否摆动"
 
-         },
 
-         showCalorieLabel: {
 
-             default: null,
 
-             type: cc.Label,
 
-             serializable: true
 
-         },
 
-         LCount: {
 
-             default: 0,
 
-             type: cc.Integer,
 
-             tooltip: "左勾拳打击次数",
 
-             visible: false,
 
-             serializable: false,
 
-         },
 
-         RCount: {
 
-             default: 0,
 
-             type: cc.Integer,
 
-             tooltip: "右勾拳打击次数",
 
-             visible: false,
 
-             serializable: false,
 
-         },
 
-         ZCount: {
 
-             default: 0,
 
-             type: cc.Integer,
 
-             tooltip: "直拳打击次数",
 
-             visible: false,
 
-             serializable: false,
 
-         },
 
-         AllCalorie: {
 
-             default: 0,
 
-             type: cc.Integer,
 
-             tooltip: "总共的卡路里",
 
-             visible: false,
 
-             serializable: false,
 
-         },
 
-         AllPower: {
 
-             default: 0,
 
-             type: cc.Integer,
 
-             tooltip: "三次下来的总力量",
 
-             visible: false,
 
-             serializable: false,
 
-         },
 
-         bRAnimation: false,
 
-         bLAnimation: false,
 
-         bMAnimation: false,
 
-         currentLimitValue: {
 
-             default: 8,
 
-             type: cc.Integer,
 
-             tooltip: "限制值",
 
-             visible: false,
 
-             serializable: false,
 
-         },
 
-         currentLimitDireValue: {
 
-             default: 1,
 
-             type: cc.Float,
 
-             tooltip: "角度限制值",
 
-             visible: false,
 
-             serializable: false,
 
-         },
 
-         drawNodeX: {
 
-             default: null,
 
-             type: cc.Node,
 
-             tooltip: "绘制节点",
 
-         },
 
-         drawNodeZ: {
 
-             default: null,
 
-             type: cc.Node,
 
-             tooltip: "绘制Z节点",
 
-         },
 
-         drawNodeY: {
 
-             default: null,
 
-             type: cc.Node,
 
-             tooltip: "绘制Y节点",
 
-         },
 
-         drawNodeLinearX: {
 
-             default: null,
 
-             type: cc.Node,
 
-             tooltip: "绘制节点",
 
-         },
 
-         drawNodeLinearZ: {
 
-             default: null,
 
-             type: cc.Node,
 
-             tooltip: "绘制Z节点",
 
-         },
 
-         drawNodeLinearY: {
 
-             default: null,
 
-             type: cc.Node,
 
-             tooltip: "绘制Y节点",
 
-         },
 
-         drawNodeSqrt: {
 
-             default: null,
 
-             type: cc.Node,
 
-             tooltip: "绘制开平方的节点",
 
-         },
 
-         drawNodeLinearSqrt: {
 
-             default: null,
 
-             type: cc.Node,
 
-             tooltip: "绘制开平方的节点",
 
-         },
 
-         drawNodeOriSqrt: {
 
-             default: null,
 
-             type: cc.Node,
 
-             tooltip: "绘制开平方的节点",
 
-         },
 
-         drawTip: {
 
-             default: null,
 
-             type: cc.Node,
 
-             tooltip: "提示点",
 
-         },
 
-         //X轴的变化数组值
 
-         xAccArray: [],
 
-         xMax: 0,
 
-         maxTimeoutId: null,
 
-         bMaxPause: false,
 
-         xMin: 0,
 
-         minTimeoutId: null,
 
-         bMinPause: false,
 
-         bCalculation: false,
 
-         calTimeout: null,
 
-         //波动判断打击部分
 
-         //记录打击的x 轴数据
 
-         xArray: [],
 
-         //z轴的变化数组值
 
-         zArray: [],
 
-         //更新的下标
 
-         updateIndex: 0,
 
-         //是否正在计算对应的值
 
-         bCalX: false,
 
-         bCalZ: false,
 
-         xDifference: 0,
 
-         zDifference: 0,
 
-         xMaxDifference: 0,
 
-         zMaxDifference: 0,
 
-         xMaxAddCount: 0,
 
-         xAddDifferenceCount: 0,
 
-         zMaxAddCount: 0,
 
-         zAddDifferenceCount: 0,
 
-         hitCountL: 0,
 
-         hitCountZ: 0,
 
-         //是否判断
 
-         bJudging: false,
 
-         //z和x系数转换
 
-         ratio: 0.5,
 
-         //合力计算
 
-         oldResultantDifference: 0,
 
-         resultantDifference: 0,
 
-         bCalResultant: false,
 
-         //最大的差值
 
-         resultantMaxDifference: 0,
 
-         //最大的加速度
 
-         resultantMaxX: 0,
 
-         resultantMaxZ: 0,
 
-         resultantMaxAddCount: 0,
 
-         resultAddDifferenceCount: 0,
 
-         //传感器部分
 
-         sensorHit: false,
 
-         phoneAccIndex: 0,
 
-         BLEAccIndex: 0,
 
-         oldPhoneIndex: 0,
 
-         oldBLEAccIndex: 0,
 
-         alpha: 0,
 
-         beta: 0,
 
-         gamma: 0,
 
-         oldOriAlpha: 0,
 
-         oldOriBeta: 0,
 
-         oldOriGamma: 0,
 
-         oldOriCount: 0,
 
-         jump: false,//是否是跳
 
-         jumpCount: 0,
 
-         runCount: 0,
 
-         bGyroDraw: true,
 
-         bAccDraw: true,
 
-         gyroDrawLabel: {
 
-             default: null,
 
-             type: cc.Label,
 
-             serializable: true,
 
-         },
 
-         accDrawLabel: {
 
-             default: null,
 
-             type: cc.Label,
 
-             serializable: true,
 
-         },
 
-         bGyroLog: false,
 
-         bAccLog: false,
 
-         gyroLogLabel: {
 
-             default: null,
 
-             type: cc.Label,
 
-             serializable: true,
 
-         },
 
-         accLogLabel: {
 
-             default: null,
 
-             type: cc.Label,
 
-             serializable: true,
 
-         },
 
-         rotate: { default: null, type: cc.Node },
 
-         //记录当前数据
 
-         currentGameDataArray: [],
 
-         currentInterval: null,
 
-         currentDataArray: [],
 
-         //是否先手原始数据
 
-         bShowOri: true,
 
-         bShowIndex: 0,
 
-         //游戏节点
 
-         gameNode: {
 
-             default: null,
 
-             type: cc.Node,
 
-             tooltip: "游戏节点",
 
-         },
 
-         axisLabel: {
 
-             default: null,
 
-             type: cc.Label,
 
-             serializable: true,
 
-         },
 
-         isY: true,
 
-         LastMS: 0,
 
-         LastTime: 0,
 
-         /**
 
-         * 融合算法部分使用的参数
 
-         */
 
-         //记录时间
 
-         timestamp: 0,
 
-         //ms转s
 
-         MS2S: 0.001,
 
-         //开始初始化bool
 
-         initState: true,
 
-         // angular speeds from gyro
 
-         gyro: new Array(3),
 
-         // rotation matrix from gyro data
 
-         gyroMatrix: new Array(9),
 
-         // orientation angles from gyro matrix
 
-         gyroOrientation: new Array(3),
 
-         // magnetic field vector
 
-         magnet: new Array(3),
 
-         // accelerometer vector
 
-         accel: new Array(3),
 
-         // orientation angles from accel and magnet
 
-         accMagOrientation: new Array(3),
 
-         // final orientation angles from sensor fusion
 
-         fusedOrientation: new Array(3),
 
-         // accelerometer and magnetometer based rotation matrix
 
-         rotationMatrix: new Array(9),
 
-         /**
 
-          * 波形
 
-          */
 
-         drawX: {
 
-             default: null,
 
-             type: cc.Node,
 
-             tooltip: "绘制X节点",
 
-         },
 
-     },
 
-     onChangeAxis(event) {
 
-         // console.log(event);
 
-         this.isY = event.isChecked
 
-         this.axisLabel.string = this.isY ? 'y' : 'x';
 
-     },
 
-     // LIFE-CYCLE CALLBACKS:
 
-     onLoad() {
 
-         //关闭渲染
 
-         // this.bAccDraw = false;
 
-         window.webView = this;
 
-         this.playerControScript = this.playerContro.getComponent("PlayerController");
 
-         //游戏节点
 
-         if (this.gameNode != null) {
 
-             this.gameScript = this.gameNode.getComponent("game");
 
-         }
 
-         this.hitState = {
 
-             "xLCount": 0,
 
-             "xRCount": 0,
 
-             "zLCount": 0,
 
-             "zRCount": 0
 
-         }
 
-         this.oldxA = 0;
 
-         this.oldzA = 0;
 
-         this.bUpdateOnce = false;
 
-         this.bDelayOnce = false;
 
-         this.lineX = this.drawNodeX.getComponent("line");
 
-         this.lineZ = this.drawNodeZ.getComponent("line");
 
-         this.lineY = this.drawNodeY.getComponent("line");
 
-         this.lineLinearX = this.drawNodeLinearX.getComponent("line");
 
-         this.lineLinearZ = this.drawNodeLinearZ.getComponent("line");
 
-         this.lineLinearY = this.drawNodeLinearY.getComponent("line");
 
-         this.drawXScript = this.drawX.getComponent("heartBeat");
 
-         this.lineSqrt = this.drawNodeSqrt.getComponent("line");
 
-         this.lineSqrtLinear = this.drawNodeLinearSqrt.getComponent("line");
 
-         this.lineOriSqrt = this.drawNodeOriSqrt.getComponent("line");
 
-         this.lineDrawTip = this.drawTip.getComponent("line");
 
-         //判断左右勾拳 z
 
-         this.oldAlpha = 0;
 
-         this.oldGamma = 0;
 
-         this.oldBeta = 0;
 
-         this.xA = 0;
 
-         this.yA = 0;
 
-         this.zA = 0;
 
-         this.bJump = false;
 
-         this.linear_acceleration_z = 0;
 
-         // this.isY = true;
 
-         /**
 
-          * 算法初始参数
 
-          */
 
-         this.gyroOrientation[0] = 0.0;
 
-         this.gyroOrientation[1] = 0.0;
 
-         this.gyroOrientation[2] = 0.0;
 
-         // initialise gyroMatrix with identity matrix
 
-         this.gyroMatrix[0] = 1.0; this.gyroMatrix[1] = 0.0; this.gyroMatrix[2] = 0.0;
 
-         this.gyroMatrix[3] = 0.0; this.gyroMatrix[4] = 1.0; this.gyroMatrix[5] = 0.0;
 
-         this.gyroMatrix[6] = 0.0; this.gyroMatrix[7] = 0.0; this.gyroMatrix[8] = 1.0;
 
-         this.schedule(() => {
 
-             this.calculateFusedOrientationTask();
 
-         }, 0.03, 0, 1)
 
-     },
 
-     start() {
 
-         // 卡曼尔滤波
 
-         this.x_0 = mVector([0]);
 
-         this.P_0 = mMatrix([[1]]);
 
-         this.F_k = mMatrix([[1]]);
 
-         this.Q_k = mMatrix([[0.1]]);
 
-         this.KM = new KalmanModel(this.x_0, this.P_0, this.F_k, this.Q_k);
 
-         // console.log(this.KM);
 
-         this.z_k = mVector([1]);
 
-         this.H_k = mMatrix([[1]]);
 
-         this.R_k = mMatrix([[4]]);
 
-         this.KO = new KalmanObservation(this.z_k, this.H_k, this.R_k);
 
-         // for (var i = 0; i < 100; i++) {
 
-         //     let _temp = 0.5 + Math.random();
 
-         //     _temp *= 9.8;
 
-         //     if (i == 30)
 
-         //         _temp = 60;
 
-         //     if(i == 31)
 
-         //         _temp = -70;
 
-         //     if (i > 50) {
 
-         //         _temp = -100;
 
-         //     }
 
-         //     this.z_k = mVector([_temp]);
 
-         //     this.KO.z_k = this.z_k;
 
-         //     this.KM.update(this.KO);
 
-         //     console.log(this.KM.x_k.elements[0], i, _temp);
 
-         //     this.lineZ.onUpdateIndex();
 
-         //     this.lineZ.onUpdateDraw(this.KM.x_k.elements[0]);
 
-         // }
 
-         this.rotate.angle = 90;
 
-         this.actionJump = new ActionJump();
 
-         this.actionJump.addEventListener('resultant', (e) => {
 
-             // console.log(e.type);
 
-             if (e.type == 'jump') {
 
-                 this.jumpCount++;
 
-                 this.playerControScript.onJumpCount(this.jumpCount);
 
-                 // this.lineSqrt.onUpdateDrawFromColor(e.value, cc.Color.RED, 5);
 
-                 this.bJump = true;
 
-             } else if (e.type == 'peakOfWave') {
 
-                 if (this.bAccDraw) {
 
-                     this.lineSqrt.onUpdateDrawLastValueFromColor(e.oldValue, cc.Color.WHITE, 5, e.lastIndex);
 
-                 }
 
-             } else if (e.type == 'valleyOfWave') {
 
-                 if (this.bAccDraw) {
 
-                     this.lineSqrt.onUpdateDrawLastValueFromColor(e.oldValue, cc.Color.BLUE, 5, e.lastIndex);
 
-                 }
 
-             } else if (e.type == 'curAngle') {
 
-                 // this.playerControScript.onHandleState(e.value);
 
-                 if (e.value > 0) {
 
-                     this.rotate.angle = 180;
 
-                     this.playerControScript.leftJump();
 
-                 } else {
 
-                     this.rotate.angle = 0;
 
-                     this.playerControScript.rightJump();
 
-                 }
 
-             } else if (e.type == 'rotate') {
 
-                 // if (allOGyroValue > 0) {
 
-                 //     console.log('right:', allOGyroValue);
 
-                 // } else {
 
-                 //     console.log('left:', allOGyroValue);
 
-                 // }
 
-             } else if (e.type == 'stateDataOfJump') {
 
-                 console.log('stateDataOfJump:', JSON.stringify(e));
 
-                 // this.event.trigger('resultant', {
 
-                 // 	type: "stateDataOfJump",
 
-                 // 	currentMaxValue: _frameMaxValue,
 
-                 // 	currentMinValue: _frameMinValue,
 
-                 // 	peakOfWaveMaxValue: this.peakOfWaveMaxValue,
 
-                 // 	valleyOfWaveMinValue: this.valleyOfWaveMinValue,
 
-                 // 	oGyroValue: _frameGyroValue,
 
-                 // 	resultant: resultant,
 
-                 // 	tempIndex: i, //触发了多少次
 
-                 // 	name: "highestCountEnd"
 
-                 // });
 
-                 console.log(Math.abs(e.currentMaxValue) > Math.abs(e.currentMinValue) ? "左方向" : "右方向");
 
-                 console.log(Math.abs(e.oGyroValue) > Math.abs(e.oGyroMinValue) ? "右旋转" : "左旋转");
 
-                 if (e.oGyroValue > 1000) {
 
-                     this.rotate.angle = 0;
 
-                 } else if (e.oGyroMinValue < -1000) {
 
-                     this.rotate.angle = 180;
 
-                 }
 
-                 //发送给game,在game里面处理判断
 
-                 // if (this.gameScript)
 
-                 // this.gameScript.listenStateDataOfJump(e, this.isY);
 
-             } else if (e.type == 'bUpdateDraw') {
 
-                 if (this.bAccDraw) {
 
-                     let { lAccX, lAccY, lAccZ } = e.data.linearAcc;
 
-                     let { oAccX, oAccY, oAccZ } = e.data.oriAcc;
 
-                     // if (lAccX > 0)
 
-                     //     this.lineX.onUpdateDraw(lAccX);
 
-                     // else
 
-                     //     this.lineX.onUpdateDrawFromColor(lAccX, cc.Color.WHITE, 2);
 
-                     // this.lineLinearX.onUpdateDrawFromColor(oAccX, "#00F0FF", 2);
 
-                     // this.z_k = mVector([e.linearZ]);
 
-                     // this.KO.z_k = this.z_k;
 
-                     // this.KM.update(this.KO);
 
-                     // // console.log(this.KM.x_k.elements[0], e.linearZ);
 
-                     // if (this.KM.x_k.elements[0] > 0)
 
-                     //     this.lineZ.onUpdateDraw(this.KM.x_k.elements[0]);
 
-                     // else
 
-                     //     this.lineZ.onUpdateDrawFromColor(this.KM.x_k.elements[0], cc.Color.WHITE, 2);
 
-                     // if (lAccZ > 0)
 
-                     // this.lineZ.onUpdateDraw(lAccZ);
 
-                     // else
 
-                     //     this.lineZ.onUpdateDrawFromColor(lAccZ, cc.Color.WHITE, 2);
 
-                     this.lineZ.onUpdateDraw(oAccZ);
 
-                     this.lineLinearZ.onUpdateDrawFromColor(lAccZ, "#00F0FF", 2);
 
-                 }
 
-             } else if (e.type == 'stop') {
 
-                 console.log('stop');
 
-                 this.onSaveData(this.currentGameDataArray);
 
-                 this.lineX.clear();
 
-                 this.lineY.clear();
 
-                 this.lineLinearY.clear();
 
-                 // 
 
-                 let tempArray = e.tempDataArray[0];
 
-                 for (let i = 0; i < tempArray.length; i++) {
 
-                     //绘制读取的数据
 
-                     this.lineY.onUpdateIndex();
 
-                     this.lineY.onUpdateDraw(tempArray[i].oriAcc.oAccZ);
 
-                     this.lineLinearY.onUpdateIndex();
 
-                     this.lineLinearY.onUpdateDraw(tempArray[i].linearAcc.lAccZ);
 
-                     if (i < 30) {
 
-                         this.lineX.onUpdateIndex();
 
-                         this.lineX.onUpdateDraw(tempArray[i].oriAcc.oAccZ);
 
-                     }
 
-                 }
 
-             }
 
-         })
 
-         this.onBind();
 
-         setInterval(() => {
 
-             let ave = this.phoneAccIndex - this.oldPhoneIndex;
 
-             this.playerControScript.onAvePhoneIndex(ave);
 
-             this.oldPhoneIndex = this.phoneAccIndex;
 
-             let ave2 = this.BLEAccIndex - this.oldBLEAccIndex;
 
-             this.playerControScript.onAveBLEIndex(ave2);
 
-             this.oldBLEAccIndex = this.BLEAccIndex;
 
-         }, 1000)
 
-         // for (let i = 0; i < 300; i++) {
 
-         //     let box = {};
 
-         //     box["acc"] = {
 
-         //         ax: -9 * Math.random() + 0.1,
 
-         //         ay: -9 * Math.random() + 0.1,
 
-         //         az: 9 * Math.random() + 0.1
 
-         //     };
 
-         //     box["gyro"] = {
 
-         //         gx: -9 * Math.random() + 0.1,
 
-         //         gy: -9 * Math.random() + 0.1,
 
-         //         gz: 9 * Math.random() + 0.1
 
-         //     };
 
-         //     box["min"] = 0;
 
-         //     box["s"] = 0;
 
-         //     box["ms"] = 10 * i + 10;
 
-         //     this.onBLEBoxUpdate(box);
 
-         // }
 
-         // let index = 0;
 
-         // this.schedule(() => {
 
-         //     let box = {};
 
-         //     box["acc"] = {
 
-         //         ax: -9 * Math.random() + 0.1,
 
-         //         ay: -9 * Math.random() + 0.1,
 
-         //         az: 9 * Math.random() + 0.1
 
-         //     };
 
-         //     box["gyro"] = {
 
-         //         gx: -9 * Math.random() + 0.1,
 
-         //         gy: -9 * Math.random() + 0.1,
 
-         //         gz: 9 * Math.random() + 0.1
 
-         //     };
 
-         //     box["min"] = 0;
 
-         //     box["s"] = 0;
 
-         //     box["ms"] = 10 * index + 10;
 
-         //     index ++ ;
 
-         //     this.onBLEBoxUpdate(box);
 
-         // }, 0.03)
 
-     },
 
-     //重置一下,记录的数据
 
-     onResetAccState() {
 
-         console.log("重置 onResetAccState");
 
-         this.hitFirst = null;
 
-         this.bLock = false;
 
-         this.hitState = {
 
-             "xLCount": 0,
 
-             "xRCount": 0,
 
-             "zLCount": 0,
 
-             "zRCount": 0
 
-         }
 
-     },
 
-     onBind() {
 
-         notifyCenter.on('webViewMessage', (data) => {
 
-             let name = data.funName;
 
-             if (name == "onWatchAccelerometer") {
 
-                 /**
 
-                  * 返回加速计的数据
 
-                  * {
 
-                  *      xAxis
 
-                  *      yAxis
 
-                  *      zAxis
 
-                  * }
 
-                  */
 
-                 webView.onUpdateAcc(data);
 
-             } else if (name == "onWatchOrientation") {
 
-             } else if (name == "onDeviceUpdateData") {
 
-                 webView.sensorHit = true;
 
-                 let gameData = data.gameData;
 
-                 // console.log(gameData.data);
 
-                 if (gameData.dataType == "Box") {
 
-                     webView.onBLEBoxUpdate(gameData.data, true);
 
-                 }
 
-             } else if (name == "onDeviceUpdateJson") {
 
-                 let gameData = data.gameData;
 
-                 if (gameData.dataType == "Json") {
 
-                     webView.onBLEJsonUpdate(gameData.data);
 
-                 }
 
-             } else if (name == 'saveData') {
 
-                 let gameData = data.gameData;
 
-                 // console.log("saveData:", gameData.length);
 
-                 //停止硬件更新
 
-                 webView.onSendWriteBLEDataValue(null, 4);
 
-                 let saveArrayData = gameData;
 
-                 // for (let i = 0; i < saveArrayData.length; i++) {
 
-                 //     console.log(saveArrayData[i]);
 
-                 //     //绘制读取的数据
 
-                 // }
 
-                 if (this.currentInterval) {
 
-                     this.currentInterval = null;
 
-                     clearInterval(this.currentInterval);
 
-                 }
 
-                 let _index = 60;
 
-                 let _length = saveArrayData.length - 370;
 
-                 // this.currentInterval = setInterval(() => {
 
-                 //     webView.onBLEBoxUpdate(saveArrayData[_index]);
 
-                 //     _index++;
 
-                 //     if (_index >= _length) {
 
-                 //         clearInterval(this.currentInterval);
 
-                 //     }
 
-                 // }, 0, 0.006)
 
-                 for (let i = _index; i < _length; i++) {
 
-                     //绘制读取的数据
 
-                     webView.onBLEBoxUpdate(saveArrayData[i]);
 
-                 }
 
-                 this.actionJump.setEndUpdate();
 
-             }
 
-         });
 
-         // 监听蓝牙设备刷新
 
-         uni.postMessage({
 
-             data: {
 
-                 funName: "addDeviceUpdateListener",
 
-                 gameData: {}
 
-             }
 
-         })
 
-         //监听蓝牙设备刷新
 
-         uni.postMessage({
 
-             data: {
 
-                 funName: "addDeviceJsonUpdateListener",
 
-                 gameData: {}
 
-             }
 
-         })
 
-     },
 
-     onUnBind() {
 
-         notifyCenter.off('webViewMessage');
 
-         uni.postMessage({
 
-             data: {
 
-                 funName: "closeAccelerometer",
 
-                 gameData: {}
 
-             }
 
-         })
 
-         uni.postMessage({
 
-             data: {
 
-                 funName: "closeOrientation",
 
-                 gameData: {}
 
-             }
 
-         })
 
-     },
 
-     //返回一个json对象
 
-     onBLEJsonUpdate(gameData) {
 
-         // console.log("json:", gameData);
 
-     },
 
-     //手柄盒子数据处理
 
-     /**
 
-      * 计算数据不能为 0, gx, gy, gz
 
-      * @param {*} gameData 
 
-      * @returns 
 
-      */
 
-     onBLEBoxUpdate(gameData, bAdd) {
 
-         //记录最近的500帧原始设备数据
 
-         if (bAdd) {
 
-             if (this.currentGameDataArray.length <= 500) {
 
-                 this.currentGameDataArray.push(gameData);
 
-             } else {
 
-                 this.currentGameDataArray.shift();
 
-                 this.currentGameDataArray.push(gameData);
 
-             }
 
-         }
 
-         // console.log(gameData);
 
-         //********传感器数值********
 
-         let { ax, ay, az } = gameData.acc;
 
-         let { gx, gy, gz } = gameData.gyro;
 
-         let { min, s, ms } = gameData;
 
-         // //更新
 
-         // //更新Accl
 
-         // this.accel = [ax, ay, az];
 
-         // this.calculateAccMagOrientation();
 
-         // //更新计算gyro
 
-         // this.gyroFunction([gx, gy, gz], ms);
 
-         //更新index
 
-         if (this.bAccDraw) {
 
-             // this.lineX.onUpdateIndex();
 
-             this.lineZ.onUpdateIndex();
 
-             // this.lineY.onUpdateIndex();
 
-             this.lineLinearX.onUpdateIndex();
 
-             // this.lineLinearY.onUpdateIndex();
 
-             this.lineLinearZ.onUpdateIndex();
 
-             this.lineSqrt.onUpdateIndex();
 
-             this.lineOriSqrt.onUpdateIndex();
 
-             // if (this.bGyroDraw) {
 
-             //     this.lineX.onUpdateDrawOriBeta(gx);
 
-             // this.lineX.onUpdateDrawOriGamma(gy);
 
-             //     this.lineX.onUpdateDrawOriAlpha(gz);
 
-             //     this.lineOriSqrt.onUpdateDraw(oriNew);
 
-             // }
 
-             // this.playerControScript.updateOriSqrt(oriNew);
 
-         }
 
-         // var msGap = ms - this.LastMS;
 
-         // if (msGap < 0) {
 
-         //     msGap += 1000;
 
-         // }
 
-         // this.LastMS = ms;
 
-         // let _ax = gameData.acc.ax * 10;
 
-         // let _ay = gameData.acc.ay * 10;
 
-         // let _az = gameData.acc.az * 10;
 
-         // //低通滤波分离重力
 
-         // let curTime = new Date().getTime();
 
-         // let alpha = 1000 / (1000 + msGap); // 0.8;
 
-         // this.LastTime = curTime;
 
-         // this.xA = alpha * this.xA + (1 - alpha) * _ax;
 
-         // this.yA = alpha * this.yA + (1 - alpha) * _ay;
 
-         // this.zA = alpha * this.zA + (1 - alpha) * _az;
 
-         //高通滤波获取线性速度
 
-         // let linear_acceleration_x = _ax - this.xA;
 
-         // let linear_acceleration_y = _ay - this.yA;
 
-         // let linear_acceleration_z = _az - this.zA;
 
-         // let _temp = {
 
-         //     oriAcc: {
 
-         //         oAccX: _ax,
 
-         //         oAccY: _ay,
 
-         //         oAccZ: _az
 
-         //     },
 
-         //     linearAcc: {
 
-         //         lAccX: linear_acceleration_x,
 
-         //         lAccY: linear_acceleration_y,
 
-         //         lAccZ: linear_acceleration_z
 
-         //     },
 
-         //     gravityAcc: {
 
-         //         gravityX: this.xA,
 
-         //         gravityY: this.yA,
 
-         //         gravityZ: this.zA
 
-         //     },
 
-         //     bLimitRebound: false,
 
-         //     resultant: Math.sqrt(_ax * _ax
 
-         //         + _ay * _ay + _az * _az),
 
-         //     runIndex: this.BLEAccIndex,
 
-         //     //陀螺仪
 
-         //     oriGyro: {
 
-         //         oGyroX: gx,
 
-         //         oGyroY: gy,
 
-         //         oGyroZ: gz
 
-         //     },
 
-         //     //输入当前轴
 
-         //     bYAxis: this.isY,
 
-         // };
 
-         gameData.BLEAccIndex = this.BLEAccIndex;
 
-         gameData.bYAxis = this.isY;
 
-         this.actionJump.updateJump(gameData);
 
-         // this.currentDataArray.push(_temp);
 
-         // this.drawXScript.addPoint(_temp.oriAcc.oAccX);
 
-         if (this.bAccDraw) {
 
-             //显示
 
-             // this.playerControScript.updateAcc({ xAxis: _ax, yAxis: _ay, zAxis: _az });
 
-             // this.playerControScript.updateAcc({ xAxis: deltaVector[0], yAxis: deltaVector[1], zAxis: deltaVector[2] });
 
-             // this.playerControScript.updateStr(deltaVector[3]);
 
-             // this.playerControScript.updateAcc({ xAxis: this.gyroOrientation[0], yAxis: this.gyroOrientation[1], zAxis: this.gyroOrientation[2] });
 
-             // this.playerControScript.updateSqrt(_temp.resultant);
 
-             this.lineOriSqrt.onUpdateDraw(gy);
 
-         }
 
-         // if (this.bAccDraw) {
 
-         //     this.lineSqrt.onUpdateDraw(_temp.resultant);
 
-         // }
 
-         // if (this.bAccLog) {
 
-         //     console.log("acc:" + JSON.stringify(gameData.acc));
 
-         // }
 
-         this.playerControScript.updateBLEIndex(this.BLEAccIndex);
 
-         if (this.BLEAccIndex > 150) {
 
-             this.onClear();
 
-             this.bJump = false;
 
-         }
 
-         this.BLEAccIndex++;
 
-         this.oldxA = this.xA;
 
-     },
 
-     onClear() {
 
-         // this.lineX.clear();
 
-         this.lineZ.clear();
 
-         // this.lineY.clear();
 
-         this.lineLinearX.clear();
 
-         // this.lineLinearY.clear();
 
-         this.lineLinearZ.clear();
 
-         this.lineSqrt.clear();
 
-         this.lineOriSqrt.clear();
 
-         this.BLEAccIndex = 0;
 
-         this.oldBLEAccIndex = 0;
 
-         this.currentDataArray = [];
 
-         this.rotate.angle = 90;
 
-     },
 
-     onSendWriteBLEData() {
 
-         uni.postMessage({
 
-             data: {
 
-                 funName: "writeBLEConnectionValue",
 
-                 gameData: {
 
-                     value: this.playerControScript.writeValue
 
-                 }
 
-             }
 
-         })
 
-     },
 
-     onSendWriteBLEDataValue(event, data) {
 
-         console.log(data);
 
-         this.onClear();
 
-         this.bJump = false;
 
-         uni.postMessage({
 
-             data: {
 
-                 funName: "writeBLEConnectionValue",
 
-                 gameData: {
 
-                     value: data
 
-                 }
 
-             }
 
-         })
 
-         console.log(this.gyroMatrix);
 
-         console.log(this.gyroMatrix.length);
 
-     },
 
-     onSaveData(data) {
 
-         uni.postMessage({
 
-             data: {
 
-                 funName: "saveData",
 
-                 gameData: {
 
-                     value: data
 
-                 }
 
-             }
 
-         })
 
-     },
 
-     onGetData() {
 
-         uni.postMessage({
 
-             data: {
 
-                 funName: "getData",
 
-                 gameData: {}
 
-             }
 
-         })
 
-     },
 
-     onOnlySendWriteBLEDataValue(event, data) {
 
-         console.log(data);
 
-         uni.postMessage({
 
-             data: {
 
-                 funName: "writeBLEConnectionValue",
 
-                 gameData: {
 
-                     value: data
 
-                 }
 
-             }
 
-         })
 
-     },
 
-     //在app 端输出log
 
-     onLog(str) {
 
-         uni.postMessage({
 
-             data: {
 
-                 funName: "log",
 
-                 gameData: str
 
-             }
 
-         })
 
-     },
 
-     onChangeAccDraw() {
 
-         console.log("this.bAccDraw", this.bAccDraw);
 
-         this.bAccDraw = !this.bAccDraw;
 
-         this.accDrawLabel.string = this.bAccDraw ? "关闭渲染加速计" : "开启渲染加速计";
 
-     },
 
-     onChangeGyroDraw() {
 
-         this.bGyroDraw = !this.bGyroDraw;
 
-         this.gyroDrawLabel.string = this.bGyroDraw ? "关闭渲染陀螺仪" : "开启渲染陀螺仪";
 
-     },
 
-     onShowAccLog() {
 
-         this.bAccLog = !this.bAccLog;
 
-         this.accLogLabel.string = this.bAccLog ? "关闭加速计日志" : "开启加速计日志";
 
-     },
 
-     onShowGyroLog() {
 
-         this.bGyroLog = !this.bGyroLog;
 
-         this.gyroLogLabel.string = this.bGyroLog ? "关闭陀螺仪日志" : "开启陀螺仪日志";
 
-     },
 
-     onSlideEvent(data) {
 
-         this.bShowIndex = data.progress;
 
-         this.onUpdateShowData(this.bShowIndex);
 
-     },
 
-     onSwitchData(data) {
 
-         // console.log(data.node);
 
-         this.bShowOri = data.isChecked;
 
-         data.node.getChildByName('label').getComponent(cc.Label).string = this.bShowOri ? '原始数据' : '线性加速度';
 
-         this.onUpdateShowData(this.bShowIndex);
 
-     },
 
-     onUpdateShowData(_progress) {
 
-         let _length = this.currentDataArray.length;
 
-         let index = Math.ceil(_progress * _length);
 
-         let _data = this.currentDataArray[index - 1 < 0 ? 0 : index - 1];
 
-         let currentX = _data.oriAcc.x;
 
-         let currentZ = _data.oriAcc.z;
 
-         let currentY = _data.oriAcc.y;
 
-         if (!this.bShowOri) {
 
-             currentX = _data.linearAcc.ax;
 
-             currentZ = _data.linearAcc.az;
 
-             currentY = _data.linearAcc.ay;
 
-         }
 
-         //显示
 
-         this.playerControScript.updateAcc({ xAxis: currentX, yAxis: currentY, zAxis: currentZ });
 
-         this.playerControScript.updateSqrt(_data.resultant);
 
-         this.lineDrawTip.drawCicleFromIndex(index);
 
-     },
 
-     /**
 
-      * 
 
-      * 处理陀螺仪数据
 
-      * 
 
-      */
 
-     getRotationVectorFromGyro(gyroValues, deltaRotationVector, timeFactor) {
 
-         // console.log("gyroValues:", gyroValues);
 
-         let EPSILON = 0.001;
 
-         let normValues = new Array(3);;
 
-         // Calculate the angular speed of the sample
 
-         let omegaMagnitude = Math.sqrt(gyroValues[0] * gyroValues[0] +
 
-             gyroValues[1] * gyroValues[1] +
 
-             gyroValues[2] * gyroValues[2]);
 
-         // Normalize the rotation vector if it's big enough to get the axis
 
-         if (omegaMagnitude > EPSILON) {
 
-             normValues[0] = gyroValues[0] / omegaMagnitude;
 
-             normValues[1] = gyroValues[1] / omegaMagnitude;
 
-             normValues[2] = gyroValues[2] / omegaMagnitude;
 
-         }
 
-         // Integrate around this axis with the angular speed by the timestep
 
-         // in order to get a delta rotation from this sample over the timestep
 
-         // We will convert this axis-angle representation of the delta rotation
 
-         // into a quaternion before turning it into the rotation matrix.
 
-         let thetaOverTwo = omegaMagnitude * timeFactor;
 
-         let sinThetaOverTwo = Math.sin(thetaOverTwo);
 
-         let cosThetaOverTwo = Math.cos(thetaOverTwo);
 
-         // console.log(sinThetaOverTwo, "==", normValues[0]);
 
-         deltaRotationVector[0] = sinThetaOverTwo * normValues[0];
 
-         deltaRotationVector[1] = sinThetaOverTwo * normValues[1];
 
-         deltaRotationVector[2] = sinThetaOverTwo * normValues[2];
 
-         deltaRotationVector[3] = cosThetaOverTwo;
 
-     },
 
-     /** Helper function to convert a rotation vector to a rotation matrix.
 
-      *  Given a rotation vector (presumably from a ROTATION_VECTOR sensor), returns a
 
-      *  9  or 16 element rotation matrix in the array R.  R must have length 9 or 16.
 
-      *  If R.length == 9, the following matrix is returned:
 
-      * <pre>
 
-      *   /  R[ 0]   R[ 1]   R[ 2]   \
 
-      *   |  R[ 3]   R[ 4]   R[ 5]   |
 
-      *   \  R[ 6]   R[ 7]   R[ 8]   /
 
-      *</pre>
 
-      * If R.length == 16, the following matrix is returned:
 
-      * <pre>
 
-      *   /  R[ 0]   R[ 1]   R[ 2]   0  \
 
-      *   |  R[ 4]   R[ 5]   R[ 6]   0  |
 
-      *   |  R[ 8]   R[ 9]   R[10]   0  |
 
-      *   \  0       0       0       1  /
 
-      *</pre>
 
-      *  @param rotationVector the rotation vector to convert
 
-      *  @param R an array of floats in which to store the rotation matrix
 
-      */
 
-     getRotationMatrixFromVector(R, rotationVector) {
 
-         let q0;
 
-         let q1 = rotationVector[0];
 
-         let q2 = rotationVector[1];
 
-         let q3 = rotationVector[2];
 
-         if (rotationVector.length >= 4) {
 
-             q0 = rotationVector[3];
 
-         } else {
 
-             q0 = 1 - q1 * q1 - q2 * q2 - q3 * q3;
 
-             q0 = (q0 > 0) ? Math.sqrt(q0) : 0;
 
-         }
 
-         let sq_q1 = 2 * q1 * q1;
 
-         let sq_q2 = 2 * q2 * q2;
 
-         let sq_q3 = 2 * q3 * q3;
 
-         let q1_q2 = 2 * q1 * q2;
 
-         let q3_q0 = 2 * q3 * q0;
 
-         let q1_q3 = 2 * q1 * q3;
 
-         let q2_q0 = 2 * q2 * q0;
 
-         let q2_q3 = 2 * q2 * q3;
 
-         let q1_q0 = 2 * q1 * q0;
 
-         if (R.length == 9) {
 
-             R[0] = 1 - sq_q2 - sq_q3;
 
-             R[1] = q1_q2 - q3_q0;
 
-             R[2] = q1_q3 + q2_q0;
 
-             R[3] = q1_q2 + q3_q0;
 
-             R[4] = 1 - sq_q1 - sq_q3;
 
-             R[5] = q2_q3 - q1_q0;
 
-             R[6] = q1_q3 - q2_q0;
 
-             R[7] = q2_q3 + q1_q0;
 
-             R[8] = 1 - sq_q1 - sq_q2;
 
-         } else if (R.length == 16) {
 
-             R[0] = 1 - sq_q2 - sq_q3;
 
-             R[1] = q1_q2 - q3_q0;
 
-             R[2] = q1_q3 + q2_q0;
 
-             R[3] = 0.0;
 
-             R[4] = q1_q2 + q3_q0;
 
-             R[5] = 1 - sq_q1 - sq_q3;
 
-             R[6] = q2_q3 - q1_q0;
 
-             R[7] = 0.0;
 
-             R[8] = q1_q3 - q2_q0;
 
-             R[9] = q2_q3 + q1_q0;
 
-             R[10] = 1 - sq_q1 - sq_q2;
 
-             R[11] = 0.0;
 
-             R[12] = R[13] = R[14] = 0.0;
 
-             R[15] = 1.0;
 
-         }
 
-     },
 
-     matrixMultiplication(A, B) {
 
-         let result = new Array(9);
 
-         result[0] = A[0] * B[0] + A[1] * B[3] + A[2] * B[6];
 
-         result[1] = A[0] * B[1] + A[1] * B[4] + A[2] * B[7];
 
-         result[2] = A[0] * B[2] + A[1] * B[5] + A[2] * B[8];
 
-         result[3] = A[3] * B[0] + A[4] * B[3] + A[5] * B[6];
 
-         result[4] = A[3] * B[1] + A[4] * B[4] + A[5] * B[7];
 
-         result[5] = A[3] * B[2] + A[4] * B[5] + A[5] * B[8];
 
-         result[6] = A[6] * B[0] + A[7] * B[3] + A[8] * B[6];
 
-         result[7] = A[6] * B[1] + A[7] * B[4] + A[8] * B[7];
 
-         result[8] = A[6] * B[2] + A[7] * B[5] + A[8] * B[8];
 
-         return result;
 
-     },
 
-     /**
 
-      * Computes the device's orientation based on the rotation matrix.
 
-      * <p>
 
-      * When it returns, the array values are as follows:
 
-      * <ul>
 
-      * <li>values[0]: <i>Azimuth</i>, angle of rotation about the -z axis.
 
-      *                This value represents the angle between the device's y
 
-      *                axis and the magnetic north pole. When facing north, this
 
-      *                angle is 0, when facing south, this angle is π.
 
-      *                Likewise, when facing east, this angle is π/2, and
 
-      *                when facing west, this angle is -π/2. The range of
 
-      *                values is -π to π.</li>
 
-      * <li>values[1]: <i>Pitch</i>, angle of rotation about the x axis.
 
-      *                This value represents the angle between a plane parallel
 
-      *                to the device's screen and a plane parallel to the ground.
 
-      *                Assuming that the bottom edge of the device faces the
 
-      *                user and that the screen is face-up, tilting the top edge
 
-      *                of the device toward the ground creates a positive pitch
 
-      *                angle. The range of values is -π to π.</li>
 
-      * <li>values[2]: <i>Roll</i>, angle of rotation about the y axis. This
 
-      *                value represents the angle between a plane perpendicular
 
-      *                to the device's screen and a plane perpendicular to the
 
-      *                ground. Assuming that the bottom edge of the device faces
 
-      *                the user and that the screen is face-up, tilting the left
 
-      *                edge of the device toward the ground creates a positive
 
-      *                roll angle. The range of values is -π/2 to π/2.</li>
 
-      * </ul>
 
-      * <p>
 
-      * Applying these three rotations in the azimuth, pitch, roll order
 
-      * transforms an identity matrix to the rotation matrix passed into this
 
-      * method. Also, note that all three orientation angles are expressed in
 
-      * <b>radians</b>.
 
-      *
 
-      * @param R
 
-      *        rotation matrix see {@link #getRotationMatrix}.
 
-      *
 
-      * @param values
 
-      *        an array of 3 floats to hold the result.
 
-      *
 
-      * @return The array values passed as argument.
 
-      *
 
-      * @see #getRotationMatrix(float[], float[], float[], float[])
 
-      * @see GeomagneticField
 
-      */
 
-     getOrientation(R, values) {
 
-         /*
 
-          * 4x4 (length=16) case:
 
-          *   /  R[ 0]   R[ 1]   R[ 2]   0  \
 
-          *   |  R[ 4]   R[ 5]   R[ 6]   0  |
 
-          *   |  R[ 8]   R[ 9]   R[10]   0  |
 
-          *   \      0       0       0   1  /
 
-          *
 
-          * 3x3 (length=9) case:
 
-          *   /  R[ 0]   R[ 1]   R[ 2]  \
 
-          *   |  R[ 3]   R[ 4]   R[ 5]  |
 
-          *   \  R[ 6]   R[ 7]   R[ 8]  /
 
-          *
 
-          */
 
-         if (R.length == 9) {
 
-             values[0] = Math.atan2(R[1], R[4]);
 
-             values[1] = Math.asin(-R[7]);
 
-             values[2] = Math.atan2(-R[6], R[8]);
 
-         } else {
 
-             values[0] = Math.atan2(R[1], R[5]);
 
-             values[1] = Math.asin(-R[9]);
 
-             values[2] = Math.atan2(-R[8], R[10]);
 
-         }
 
-         return values;
 
-     },
 
-     getRotationMatrixFromOrientation(o) {
 
-         let xM = new Array(9);
 
-         let yM = new Array(9);
 
-         let zM = new Array(9);
 
-         let sinX = Math.sin(o[1]);
 
-         let cosX = Math.cos(o[1]);
 
-         let sinY = Math.sin(o[2]);
 
-         let cosY = Math.cos(o[2]);
 
-         let sinZ = Math.sin(o[0]);
 
-         let cosZ = Math.cos(o[0]);
 
-         // rotation about x-axis (pitch)
 
-         xM[0] = 1.0; xM[1] = 0.0; xM[2] = 0.0;
 
-         xM[3] = 0.0; xM[4] = cosX; xM[5] = sinX;
 
-         xM[6] = 0.0; xM[7] = -sinX; xM[8] = cosX;
 
-         // rotation about y-axis (roll)
 
-         yM[0] = cosY; yM[1] = 0.0; yM[2] = sinY;
 
-         yM[3] = 0.0; yM[4] = 1.0; yM[5] = 0.0;
 
-         yM[6] = -sinY; yM[7] = 0.0; yM[8] = cosY;
 
-         // rotation about z-axis (azimuth)
 
-         zM[0] = cosZ; zM[1] = sinZ; zM[2] = 0.0;
 
-         zM[3] = -sinZ; zM[4] = cosZ; zM[5] = 0.0;
 
-         zM[6] = 0.0; zM[7] = 0.0; zM[8] = 1.0;
 
-         // rotation order is y, x, z (roll, pitch, azimuth)
 
-         let resultMatrix = this.matrixMultiplication(xM, yM);
 
-         resultMatrix = this.matrixMultiplication(zM, resultMatrix);
 
-         return resultMatrix;
 
-     },
 
-     calculateAccMagOrientation() {
 
-         // magnet
 
-         if (this.getRotationMatrix(this.rotationMatrix, null, this.accel, [1, 1, 1])) {
 
-             this.getOrientation(this.rotationMatrix, this.accMagOrientation);
 
-         }
 
-         // this.getOrientation(this.rotationMatrix, this.accel);
 
-     },
 
-     getRotationMatrix(R, I, gravity, geomagnetic) {
 
-         // TODO: move this to native code for efficiency
 
-         let Ax = gravity[0];
 
-         let Ay = gravity[1];
 
-         let Az = gravity[2];
 
-         let normsqA = (Ax * Ax + Ay * Ay + Az * Az);
 
-         let g = 9.81;
 
-         let freeFallGravitySquared = 0.01 * g * g;
 
-         if (normsqA < freeFallGravitySquared) {
 
-             // gravity less than 10% of normal value
 
-             return false;
 
-         }
 
-         let Ex = geomagnetic[0];
 
-         let Ey = geomagnetic[1];
 
-         let Ez = geomagnetic[2];
 
-         let Hx = Ey * Az - Ez * Ay;
 
-         let Hy = Ez * Ax - Ex * Az;
 
-         let Hz = Ex * Ay - Ey * Ax;
 
-         let normH = Math.sqrt(Hx * Hx + Hy * Hy + Hz * Hz);
 
-         if (normH < 0.1) {
 
-             // device is close to free fall (or in space?), or close to
 
-             // magnetic north pole. Typical values are  > 100.
 
-             return false;
 
-         }
 
-         let invH = 1.0 / normH;
 
-         Hx *= invH;
 
-         Hy *= invH;
 
-         Hz *= invH;
 
-         let invA = 1.0 / Math.sqrt(Ax * Ax + Ay * Ay + Az * Az);
 
-         Ax *= invA;
 
-         Ay *= invA;
 
-         Az *= invA;
 
-         let Mx = Ay * Hz - Az * Hy;
 
-         let My = Az * Hx - Ax * Hz;
 
-         let Mz = Ax * Hy - Ay * Hx;
 
-         if (R != null) {
 
-             if (R.length == 9) {
 
-                 R[0] = Hx; R[1] = Hy; R[2] = Hz;
 
-                 R[3] = Mx; R[4] = My; R[5] = Mz;
 
-                 R[6] = Ax; R[7] = Ay; R[8] = Az;
 
-             } else if (R.length == 16) {
 
-                 R[0] = Hx; R[1] = Hy; R[2] = Hz; R[3] = 0;
 
-                 R[4] = Mx; R[5] = My; R[6] = Mz; R[7] = 0;
 
-                 R[8] = Ax; R[9] = Ay; R[10] = Az; R[11] = 0;
 
-                 R[12] = 0; R[13] = 0; R[14] = 0; R[15] = 1;
 
-             }
 
-         }
 
-         if (I != null) {
 
-             // compute the inclination matrix by projecting the geomagnetic
 
-             // vector onto the Z (gravity) and X (horizontal component
 
-             // of geomagnetic vector) axes.
 
-             let invE = 1.0 / Math.sqrt(Ex * Ex + Ey * Ey + Ez * Ez);
 
-             let c = (Ex * Mx + Ey * My + Ez * Mz) * invE;
 
-             let s = (Ex * Ax + Ey * Ay + Ez * Az) * invE;
 
-             if (I.length == 9) {
 
-                 I[0] = 1; I[1] = 0; I[2] = 0;
 
-                 I[3] = 0; I[4] = c; I[5] = s;
 
-                 I[6] = 0; I[7] = -s; I[8] = c;
 
-             } else if (I.length == 16) {
 
-                 I[0] = 1; I[1] = 0; I[2] = 0;
 
-                 I[4] = 0; I[5] = c; I[6] = s;
 
-                 I[8] = 0; I[9] = -s; I[10] = c;
 
-                 I[3] = I[7] = I[11] = I[12] = I[13] = I[14] = 0;
 
-                 I[15] = 1;
 
-             }
 
-         }
 
-         return true;
 
-     },
 
-     gyroFunction(gyroValues, timeMs) {
 
-         // don't start until first accelerometer/magnetometer orientation has been acquired
 
-         if (this.accMagOrientation == null)
 
-             return;
 
-         // initialisation of the gyroscope based rotation matrix
 
-         if (this.initState) {
 
-             let initMatrix = new Array(9);
 
-             initMatrix = this.getRotationMatrixFromOrientation(this.accMagOrientation);
 
-             let test = new Array(3);
 
-             this.getOrientation(initMatrix, test);
 
-             this.gyroMatrix = this.matrixMultiplication(this.gyroMatrix, initMatrix);
 
-             this.initState = false;
 
-         }
 
-         // copy the new gyro values into the gyro array
 
-         // convert the raw gyro data into a rotation vector
 
-         let deltaVector = new Array(4);
 
-         // if (this.timestamp != 0) {
 
-         // }
 
-         let dT = (timeMs - this.timestamp) * this.MS2S;
 
-         this.gyro = [];
 
-         gyroValues.forEach((item) => this.gyro.push(item));
 
-         this.getRotationVectorFromGyro(this.gyro, deltaVector, dT / 2.0);
 
-         // measurement done, save current time for next interval
 
-         this.timestamp = timeMs;
 
-         // convert rotation vector into rotation matrix
 
-         let deltaMatrix = new Array(9);
 
-         // console.log("deltaVector1:" + deltaVector);
 
-         // console.log("deltaMatrix1:" + deltaMatrix);
 
-         this.getRotationMatrixFromVector(deltaMatrix, deltaVector);
 
-         // console.log("deltaVector2:" + deltaVector);
 
-         // console.log("deltaMatrix2:" + deltaMatrix);
 
-         // apply the new rotation interval on the gyroscope based rotation matrix
 
-         this.gyroMatrix = this.matrixMultiplication(this.gyroMatrix, deltaMatrix);
 
-         // console.log(this.gyroMatrix);
 
-         // console.log(this.gyroMatrix.length);
 
-         // get the gyroscope based orientation from the rotation matrix
 
-         this.getOrientation(this.gyroMatrix, this.gyroOrientation);
 
-     },
 
-     /**
 
-      * 主要计算
 
-      */
 
-     calculateFusedOrientationTask() {
 
-         let FILTER_COEFFICIENT = 0.98;
 
-         let oneMinusCoeff = 1.0 - FILTER_COEFFICIENT;
 
-         this.fusedOrientation[0] =
 
-             FILTER_COEFFICIENT * this.gyroOrientation[0]
 
-             + oneMinusCoeff * this.accMagOrientation[0];
 
-         this.fusedOrientation[1] =
 
-             FILTER_COEFFICIENT * this.gyroOrientation[1]
 
-             + oneMinusCoeff * this.accMagOrientation[1];
 
-         this.fusedOrientation[2] =
 
-             FILTER_COEFFICIENT * this.gyroOrientation[2]
 
-             + oneMinusCoeff * this.accMagOrientation[2];
 
-         // overwrite gyro matrix and orientation with fused orientation
 
-         // to comensate gyro drift
 
-         this.gyroMatrix = this.getRotationMatrixFromOrientation(this.fusedOrientation);
 
-         // System.arraycopy(fusedOrientation, 0, gyroOrientation, 0, 3);
 
-         this.gyroOrientation = [];
 
-         this.fusedOrientation.forEach((item) => this.gyroOrientation.push(item));
 
-     }
 
- });
 
 
  |