SimpleDemo.cs 1.5 KB

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  1. using System.Collections;
  2. using System.Collections.Generic;
  3. using UnityEngine;
  4. using SmartBowSDK;
  5. using UnityEngine.UI;
  6. public class SimpleDemo : MonoBehaviour
  7. {
  8. [SerializeField] Toggle _DetectingMacToggle1;
  9. SmartBowHelper smartBowHelper1;
  10. //数据存储标识
  11. string userTags = "test";
  12. // Start is called before the first frame update
  13. void Start()
  14. {
  15. smartBowHelper1 = SmartBowHelper.NewInstance();
  16. Init(smartBowHelper1, GameObject.Find("A").GetComponent<Bow>());
  17. SmartBowLogger.isDebug = true;
  18. //BleWinHelper.RegisterTo(this.gameObject);
  19. if (BluetoothWindows.IsWindows())
  20. BleWinHelper.RegisterTo(smartBowHelper1.gameObject, smartBowHelper1.CreateBluetoothWindows());
  21. }
  22. void Init(SmartBowHelper smartBowHelper, Bow bow)
  23. {
  24. new SmartBowHandler(smartBowHelper, bow);
  25. }
  26. int deviceId = 1;
  27. public void Connect1()
  28. {
  29. //默认需要检测mac,bRecreateDeviceInfo:false.如不需要:设置bRecreateDeviceInfo:true;
  30. bool bRecreateDeviceInfo = _DetectingMacToggle1.isOn ? false : true;
  31. smartBowHelper1.Connect(userTags, deviceId, bRecreateDeviceInfo);
  32. }
  33. public void ClearDeviceInfo1()
  34. {
  35. smartBowHelper1.ClearDeviceInfo(userTags, deviceId);
  36. }
  37. public void ClearAllDeviceInfo()
  38. {
  39. ClearDeviceInfo1();
  40. }
  41. public void getAllDeviceInfo()
  42. {
  43. AimDeviceInfo aimDeviceInfo1 = smartBowHelper1.GetDeviceInfo(userTags, deviceId);
  44. Debug.Log("设备1:" + JsonUtility.ToJson(aimDeviceInfo1));
  45. }
  46. }