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- using System.Collections;
- using System.Collections.Generic;
- using UnityEngine;
- using SmartBowSDK;
- public class SmartBowHandler
- {
- SmartBowHelper smartBowHelper;
- Bow bow;
- public SmartBowHandler(SmartBowHelper smartBowHelper, Bow bow)
- {
- smartBowHelper.OnBluetoothModuleInited += OnBluetoothModuleInited;
- smartBowHelper.OnRotationUpdate += OnRotationUpdate;
- smartBowHelper.OnShooting += OnShooting;
- smartBowHelper.OnBleDeviceState += OnBleDeviceState;
- smartBowHelper.OnFunctionKeyPress += OnFunctionKeyPress;
- this.smartBowHelper = smartBowHelper;
- this.bow = bow;
- }
- void OnBluetoothModuleInited()
- {
- smartBowHelper.StartRotationSensor();
- smartBowHelper.StartShootingSensor();
- }
- void OnRotationUpdate(Quaternion rotation)
- {
- bow.transform.localRotation = rotation;
- }
- void OnShooting(float speed)
- {
- bow.Shoot();
- }
- void OnFunctionKeyPress()
- {
- smartBowHelper.ResetAim();
- }
- void OnBleDeviceState(BluetoothDeviceType bluetoothDeviceType, BluetoothDeviceStatus bluetoothDeviceStatus)
- {
- Debug.Log("设备类型:" + bluetoothDeviceType + "设备状态" + bluetoothDeviceStatus);
- if (bluetoothDeviceType == BluetoothDeviceType.Pistol1) {
- if (bluetoothDeviceStatus == BluetoothDeviceStatus.MagazineSeparation)
- {
- this.bow.info.text = "设备类型:枪" + ",状态:弹夹分离";
- Debug.Log(this.bow.info.text);
- }
- else if (bluetoothDeviceStatus == BluetoothDeviceStatus.MagazineLoading)
- {
- this.bow.info.text = "设备类型:枪" + ",状态:弹夹上膛";
- Debug.Log(this.bow.info.text);
- }
- else {
- this.bow.info.text = "设备类型:枪" + ",其他状态:" + bluetoothDeviceStatus;
- Debug.Log(this.bow.info.text);
- }
-
- }
- }
- }
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