using UnityEngine; public class Bow : MonoBehaviour { public static Bow Instance; void Start() { Instance = this; } void Update() { #if UNITY_EDITOR if (Input.GetKeyDown(KeyCode.S)) Shoot(); #endif } public void Shoot() { Transform bowTF = transform; Transform arrowTF = transform.Find("Arrow"); Instantiate(arrowTF.gameObject, arrowTF.position, bowTF.rotation).SetActive(true); } }