using System;
using UnityEngine;

namespace SmartBowSDK
{
    public class BluetoothWindows
    {
        public  Func<bool> Connect;
        public  Func<bool> Disconnect;
        public  Func<string, bool> Write;
        public  Func<byte[], bool> WriteByte;
        public  Action OnConnected;
        public  Action OnConnectionFailed;
        public  Action<string,byte[]> OnCharacteristicChanged;
        public static bool IsWindows()
        {
            return Application.platform == RuntimePlatform.WindowsPlayer || Application.platform == RuntimePlatform.WindowsEditor;
        }
    }
}
