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- let Vector3 = {};
- let Matrix44 = {};
- Vector3.create = function(x, y, z) {
- return {'x':x, 'y':y, 'z':z};
- };
- Vector3.dot = function (v0, v1) {
- return v0.x * v1.x + v0.y * v1.y + v0.z * v1.z;
- };
- Vector3.cross = function (v, v0, v1) {
- v.x = v0.y * v1.z - v0.z * v1.y;
- v.y = v0.z * v1.x - v0.x * v1.z;
- v.z = v0.x * v1.y - v0.y * v1.x;
- };
- Vector3.normalize = function (v) {
- let l = v.x * v.x + v.y * v.y + v.z * v.z;
- if(l > 0.00001) {
- l = 1.0 / Math.sqrt(l);
- v.x *= l;
- v.y *= l;
- v.z *= l;
- }
- };
- Vector3.arrayForm = function(v) {
- if(v.array) {
- v.array[0] = v.x;
- v.array[1] = v.y;
- v.array[2] = v.z;
- }
- else {
- v.array = new Float32Array([v.x, v.y, v.z]);
- }
- return v.array;
- };
- Matrix44.createIdentity = function () {
- return new Float32Array([1.0, 0.0, 0.0, 0.0, 0.0, 1.0, 0.0, 0.0, 0.0, 0.0, 1.0, 0.0, 0.0, 0.0, 0.0, 1.0]);
- };
- Matrix44.loadProjection = function (m, aspect, vdeg, near, far) {
- let h = near * Math.tan(vdeg * Math.PI / 180.0 * 0.5) * 2.0;
- let w = h * aspect;
- m[0] = 2.0 * near / w;
- m[1] = 0.0;
- m[2] = 0.0;
- m[3] = 0.0;
- m[4] = 0.0;
- m[5] = 2.0 * near / h;
- m[6] = 0.0;
- m[7] = 0.0;
- m[8] = 0.0;
- m[9] = 0.0;
- m[10] = -(far + near) / (far - near);
- m[11] = -1.0;
- m[12] = 0.0;
- m[13] = 0.0;
- m[14] = -2.0 * far * near / (far - near);
- m[15] = 0.0;
- };
- Matrix44.loadLookAt = function (m, vpos, vlook, vup) {
- let frontv = Vector3.create(vpos.x - vlook.x, vpos.y - vlook.y, vpos.z - vlook.z);
- Vector3.normalize(frontv);
- let sidev = Vector3.create(1.0, 0.0, 0.0);
- Vector3.cross(sidev, vup, frontv);
- Vector3.normalize(sidev);
- let topv = Vector3.create(1.0, 0.0, 0.0);
- Vector3.cross(topv, frontv, sidev);
- Vector3.normalize(topv);
- m[0] = sidev.x;
- m[1] = topv.x;
- m[2] = frontv.x;
- m[3] = 0.0;
- m[4] = sidev.y;
- m[5] = topv.y;
- m[6] = frontv.y;
- m[7] = 0.0;
- m[8] = sidev.z;
- m[9] = topv.z;
- m[10] = frontv.z;
- m[11] = 0.0;
- m[12] = -(vpos.x * m[0] + vpos.y * m[4] + vpos.z * m[8]);
- m[13] = -(vpos.x * m[1] + vpos.y * m[5] + vpos.z * m[9]);
- m[14] = -(vpos.x * m[2] + vpos.y * m[6] + vpos.z * m[10]);
- m[15] = 1.0;
- };
- //
- let timeInfo = {
- 'start':0, 'prev':0, // Date
- 'delta':0, 'elapsed':0 // Number(sec)
- };
- //
- let gl;
- let renderSpec = {
- 'width':0,
- 'height':0,
- 'aspect':1,
- 'array':new Float32Array(3),
- 'halfWidth':0,
- 'halfHeight':0,
- 'halfArray':new Float32Array(3)
- // and some render targets. see setViewport()
- };
- renderSpec.setSize = function(w, h) {
- renderSpec.width = w;
- renderSpec.height = h;
- renderSpec.aspect = renderSpec.width / renderSpec.height;
- renderSpec.array[0] = renderSpec.width;
- renderSpec.array[1] = renderSpec.height;
- renderSpec.array[2] = renderSpec.aspect;
- renderSpec.halfWidth = Math.floor(w / 2);
- renderSpec.halfHeight = Math.floor(h / 2);
- renderSpec.halfArray[0] = renderSpec.halfWidth;
- renderSpec.halfArray[1] = renderSpec.halfHeight;
- renderSpec.halfArray[2] = renderSpec.halfWidth / renderSpec.halfHeight;
- };
- function deleteRenderTarget(rt) {
- gl.deleteFramebuffer(rt.frameBuffer);
- gl.deleteRenderbuffer(rt.renderBuffer);
- gl.deleteTexture(rt.texture);
- }
- function createRenderTarget(w, h) {
- let ret = {
- 'width':w,
- 'height':h,
- 'sizeArray':new Float32Array([w, h, w / h]),
- 'dtxArray':new Float32Array([1.0 / w, 1.0 / h])
- };
- ret.frameBuffer = gl.createFramebuffer();
- ret.renderBuffer = gl.createRenderbuffer();
- ret.texture = gl.createTexture();
- gl.bindTexture(gl.TEXTURE_2D, ret.texture);
- gl.texImage2D(gl.TEXTURE_2D, 0, gl.RGBA, w, h, 0, gl.RGBA, gl.UNSIGNED_BYTE, null);
- gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_S, gl.CLAMP_TO_EDGE);
- gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_T, gl.CLAMP_TO_EDGE);
- gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MAG_FILTER, gl.LINEAR);
- gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MIN_FILTER, gl.LINEAR);
- gl.bindFramebuffer(gl.FRAMEBUFFER, ret.frameBuffer);
- gl.framebufferTexture2D(gl.FRAMEBUFFER, gl.COLOR_ATTACHMENT0, gl.TEXTURE_2D, ret.texture, 0);
- gl.bindRenderbuffer(gl.RENDERBUFFER, ret.renderBuffer);
- gl.renderbufferStorage(gl.RENDERBUFFER, gl.DEPTH_COMPONENT16, w, h);
- gl.framebufferRenderbuffer(gl.FRAMEBUFFER, gl.DEPTH_ATTACHMENT, gl.RENDERBUFFER, ret.renderBuffer);
- gl.bindTexture(gl.TEXTURE_2D, null);
- gl.bindRenderbuffer(gl.RENDERBUFFER, null);
- gl.bindFramebuffer(gl.FRAMEBUFFER, null);
- return ret;
- }
- function compileShader(shtype, shsrc) {
- let retsh = gl.createShader(shtype);
- gl.shaderSource(retsh, shsrc);
- gl.compileShader(retsh);
- if(!gl.getShaderParameter(retsh, gl.COMPILE_STATUS)) {
- let errlog = gl.getShaderInfoLog(retsh);
- gl.deleteShader(retsh);
- console.error(errlog);
- return null;
- }
- return retsh;
- }
- function createShader(vtxsrc, frgsrc, uniformlist, attrlist) {
- let vsh = compileShader(gl.VERTEX_SHADER, vtxsrc);
- let fsh = compileShader(gl.FRAGMENT_SHADER, frgsrc);
- if(vsh == null || fsh == null) {
- return null;
- }
- let prog = gl.createProgram();
- gl.attachShader(prog, vsh);
- gl.attachShader(prog, fsh);
- gl.deleteShader(vsh);
- gl.deleteShader(fsh);
- gl.linkProgram(prog);
- if (!gl.getProgramParameter(prog, gl.LINK_STATUS)) {
- let errlog = gl.getProgramInfoLog(prog);
- console.error(errlog);
- return null;
- }
- if(uniformlist) {
- prog.uniforms = {};
- for(let i = 0; i < uniformlist.length; i++) {
- prog.uniforms[uniformlist[i]] = gl.getUniformLocation(prog, uniformlist[i]);
- }
- }
- if(attrlist) {
- prog.attributes = {};
- for(let i = 0; i < attrlist.length; i++) {
- let attr = attrlist[i];
- prog.attributes[attr] = gl.getAttribLocation(prog, attr);
- }
- }
- return prog;
- }
- function useShader(prog) {
- gl.useProgram(prog);
- for(let attr in prog.attributes) {
- gl.enableVertexAttribArray(prog.attributes[attr]);;
- }
- }
- function unuseShader(prog) {
- for(let attr in prog.attributes) {
- gl.disableVertexAttribArray(prog.attributes[attr]);;
- }
- gl.useProgram(null);
- }
- let projection = {
- 'angle':60,
- 'nearfar':new Float32Array([0.1, 100.0]),
- 'matrix':Matrix44.createIdentity()
- };
- let camera = {
- 'position':Vector3.create(0, 0, 100),
- 'lookat':Vector3.create(0, 0, 0),
- 'up':Vector3.create(0, 1, 0),
- 'dof':Vector3.create(10.0, 4.0, 8.0),
- 'matrix':Matrix44.createIdentity()
- };
- let pointFlower = {};
- let meshFlower = {};
- let sceneStandBy = false;
- let BlossomParticle = function () {
- this.velocity = new Array(3);
- this.rotation = new Array(3);
- this.position = new Array(3);
- this.euler = new Array(3);
- this.size = 1.0;
- this.alpha = 1.0;
- this.zkey = 0.0;
- };
- BlossomParticle.prototype.setVelocity = function (vx, vy, vz) {
- this.velocity[0] = vx;
- this.velocity[1] = vy;
- this.velocity[2] = vz;
- };
- BlossomParticle.prototype.setRotation = function (rx, ry, rz) {
- this.rotation[0] = rx;
- this.rotation[1] = ry;
- this.rotation[2] = rz;
- };
- BlossomParticle.prototype.setPosition = function (nx, ny, nz) {
- this.position[0] = nx;
- this.position[1] = ny;
- this.position[2] = nz;
- };
- BlossomParticle.prototype.setEulerAngles = function (rx, ry, rz) {
- this.euler[0] = rx;
- this.euler[1] = ry;
- this.euler[2] = rz;
- };
- BlossomParticle.prototype.setSize = function (s) {
- this.size = s;
- };
- BlossomParticle.prototype.update = function (dt, et) {
- this.position[0] += this.velocity[0] * dt;
- this.position[1] += this.velocity[1] * dt;
- this.position[2] += this.velocity[2] * dt;
- this.euler[0] += this.rotation[0] * dt;
- this.euler[1] += this.rotation[1] * dt;
- this.euler[2] += this.rotation[2] * dt;
- };
- function createPointFlowers() {
- // get point sizes
- let prm = gl.getParameter(gl.ALIASED_POINT_SIZE_RANGE);
- renderSpec.pointSize = {'min':prm[0], 'max':prm[1]};
- let vtxsrc = document.getElementById("sakura_point_vsh").textContent;
- let frgsrc = document.getElementById("sakura_point_fsh").textContent;
- pointFlower.program = createShader(
- vtxsrc, frgsrc,
- ['uProjection', 'uModelview', 'uResolution', 'uOffset', 'uDOF', 'uFade'],
- ['aPosition', 'aEuler', 'aMisc']
- );
- useShader(pointFlower.program);
- pointFlower.offset = new Float32Array([0.0, 0.0, 0.0]);
- pointFlower.fader = Vector3.create(0.0, 10.0, 0.0);
- // paramerters: velocity[3], rotate[3]
- pointFlower.numFlowers = 1600;
- pointFlower.particles = new Array(pointFlower.numFlowers);
- // vertex attributes {position[3], euler_xyz[3], size[1]}
- pointFlower.dataArray = new Float32Array(pointFlower.numFlowers * (3 + 3 + 2));
- pointFlower.positionArrayOffset = 0;
- pointFlower.eulerArrayOffset = pointFlower.numFlowers * 3;
- pointFlower.miscArrayOffset = pointFlower.numFlowers * 6;
- pointFlower.buffer = gl.createBuffer();
- gl.bindBuffer(gl.ARRAY_BUFFER, pointFlower.buffer);
- gl.bufferData(gl.ARRAY_BUFFER, pointFlower.dataArray, gl.DYNAMIC_DRAW);
- gl.bindBuffer(gl.ARRAY_BUFFER, null);
- unuseShader(pointFlower.program);
- for(let i = 0; i < pointFlower.numFlowers; i++) {
- pointFlower.particles[i] = new BlossomParticle();
- }
- }
- function initPointFlowers() {
- //area
- pointFlower.area = Vector3.create(20.0, 20.0, 20.0);
- pointFlower.area.x = pointFlower.area.y * renderSpec.aspect;
- pointFlower.fader.x = 10.0; //env fade start
- pointFlower.fader.y = pointFlower.area.z; //env fade half
- pointFlower.fader.z = 0.1; //near fade start
- //particles
- let PI2 = Math.PI * 2.0;
- let tmpv3 = Vector3.create(0, 0, 0);
- let tmpv = 0;
- let symmetryrand = function() {return (Math.random() * 2.0 - 1.0);};
- for(let i = 0; i < pointFlower.numFlowers; i++) {
- let tmpprtcl = pointFlower.particles[i];
- //velocity
- tmpv3.x = symmetryrand() * 0.3 + 0.8;
- tmpv3.y = symmetryrand() * 0.2 - 1.0;
- tmpv3.z = symmetryrand() * 0.3 + 0.5;
- Vector3.normalize(tmpv3);
- tmpv = 2.0 + Math.random() * 1.0;
- tmpprtcl.setVelocity(tmpv3.x * tmpv, tmpv3.y * tmpv, tmpv3.z * tmpv);
- //rotation
- tmpprtcl.setRotation(
- symmetryrand() * PI2 * 0.5,
- symmetryrand() * PI2 * 0.5,
- symmetryrand() * PI2 * 0.5
- );
- //position
- tmpprtcl.setPosition(
- symmetryrand() * pointFlower.area.x,
- symmetryrand() * pointFlower.area.y,
- symmetryrand() * pointFlower.area.z
- );
- //euler
- tmpprtcl.setEulerAngles(
- Math.random() * Math.PI * 2.0,
- Math.random() * Math.PI * 2.0,
- Math.random() * Math.PI * 2.0
- );
- //size
- tmpprtcl.setSize(0.9 + Math.random() * 0.1);
- }
- }
- function renderPointFlowers() {
- //update
- let PI2 = Math.PI * 2.0;
- let limit = [pointFlower.area.x, pointFlower.area.y, pointFlower.area.z];
- let repeatPos = function (prt, cmp, limit) {
- if(Math.abs(prt.position[cmp]) - prt.size * 0.5 > limit) {
- //out of area
- if(prt.position[cmp] > 0) {
- prt.position[cmp] -= limit * 2.0;
- }
- else {
- prt.position[cmp] += limit * 2.0;
- }
- }
- };
- let repeatEuler = function (prt, cmp) {
- prt.euler[cmp] = prt.euler[cmp] % PI2;
- if(prt.euler[cmp] < 0.0) {
- prt.euler[cmp] += PI2;
- }
- };
- for(let i = 0; i < pointFlower.numFlowers; i++) {
- let prtcl = pointFlower.particles[i];
- prtcl.update(timeInfo.delta, timeInfo.elapsed);
- repeatPos(prtcl, 0, pointFlower.area.x);
- repeatPos(prtcl, 1, pointFlower.area.y);
- repeatPos(prtcl, 2, pointFlower.area.z);
- repeatEuler(prtcl, 0);
- repeatEuler(prtcl, 1);
- repeatEuler(prtcl, 2);
- prtcl.alpha = 1.0;//(pointFlower.area.z - prtcl.position[2]) * 0.5;
- prtcl.zkey = (camera.matrix[2] * prtcl.position[0]
- + camera.matrix[6] * prtcl.position[1]
- + camera.matrix[10] * prtcl.position[2]
- + camera.matrix[14]);
- }
- // sort
- pointFlower.particles.sort(function(p0, p1){return p0.zkey - p1.zkey;});
- // update data
- let ipos = pointFlower.positionArrayOffset;
- let ieuler = pointFlower.eulerArrayOffset;
- let imisc = pointFlower.miscArrayOffset;
- for(let i = 0; i < pointFlower.numFlowers; i++) {
- let prtcl = pointFlower.particles[i];
- pointFlower.dataArray[ipos] = prtcl.position[0];
- pointFlower.dataArray[ipos + 1] = prtcl.position[1];
- pointFlower.dataArray[ipos + 2] = prtcl.position[2];
- ipos += 3;
- pointFlower.dataArray[ieuler] = prtcl.euler[0];
- pointFlower.dataArray[ieuler + 1] = prtcl.euler[1];
- pointFlower.dataArray[ieuler + 2] = prtcl.euler[2];
- ieuler += 3;
- pointFlower.dataArray[imisc] = prtcl.size;
- pointFlower.dataArray[imisc + 1] = prtcl.alpha;
- imisc += 2;
- }
- //draw
- gl.enable(gl.BLEND);
- //gl.disable(gl.DEPTH_TEST);
- gl.blendFunc(gl.SRC_ALPHA, gl.ONE_MINUS_SRC_ALPHA);
- let prog = pointFlower.program;
- useShader(prog);
- gl.uniformMatrix4fv(prog.uniforms.uProjection, false, projection.matrix);
- gl.uniformMatrix4fv(prog.uniforms.uModelview, false, camera.matrix);
- gl.uniform3fv(prog.uniforms.uResolution, renderSpec.array);
- gl.uniform3fv(prog.uniforms.uDOF, Vector3.arrayForm(camera.dof));
- gl.uniform3fv(prog.uniforms.uFade, Vector3.arrayForm(pointFlower.fader));
- gl.bindBuffer(gl.ARRAY_BUFFER, pointFlower.buffer);
- gl.bufferData(gl.ARRAY_BUFFER, pointFlower.dataArray, gl.DYNAMIC_DRAW);
- gl.vertexAttribPointer(prog.attributes.aPosition, 3, gl.FLOAT, false, 0, pointFlower.positionArrayOffset * Float32Array.BYTES_PER_ELEMENT);
- gl.vertexAttribPointer(prog.attributes.aEuler, 3, gl.FLOAT, false, 0, pointFlower.eulerArrayOffset * Float32Array.BYTES_PER_ELEMENT);
- gl.vertexAttribPointer(prog.attributes.aMisc, 2, gl.FLOAT, false, 0, pointFlower.miscArrayOffset * Float32Array.BYTES_PER_ELEMENT);
- // doubler
- for(let i = 1; i < 2; i++) {
- let zpos = i * -2.0;
- pointFlower.offset[0] = pointFlower.area.x * -1.0;
- pointFlower.offset[1] = pointFlower.area.y * -1.0;
- pointFlower.offset[2] = pointFlower.area.z * zpos;
- gl.uniform3fv(prog.uniforms.uOffset, pointFlower.offset);
- gl.drawArrays(gl.POINT, 0, pointFlower.numFlowers);
- pointFlower.offset[0] = pointFlower.area.x * -1.0;
- pointFlower.offset[1] = pointFlower.area.y * 1.0;
- pointFlower.offset[2] = pointFlower.area.z * zpos;
- gl.uniform3fv(prog.uniforms.uOffset, pointFlower.offset);
- gl.drawArrays(gl.POINT, 0, pointFlower.numFlowers);
- pointFlower.offset[0] = pointFlower.area.x * 1.0;
- pointFlower.offset[1] = pointFlower.area.y * -1.0;
- pointFlower.offset[2] = pointFlower.area.z * zpos;
- gl.uniform3fv(prog.uniforms.uOffset, pointFlower.offset);
- gl.drawArrays(gl.POINT, 0, pointFlower.numFlowers);
- pointFlower.offset[0] = pointFlower.area.x * 1.0;
- pointFlower.offset[1] = pointFlower.area.y * 1.0;
- pointFlower.offset[2] = pointFlower.area.z * zpos;
- gl.uniform3fv(prog.uniforms.uOffset, pointFlower.offset);
- gl.drawArrays(gl.POINT, 0, pointFlower.numFlowers);
- }
- //main
- pointFlower.offset[0] = 0.0;
- pointFlower.offset[1] = 0.0;
- pointFlower.offset[2] = 0.0;
- gl.uniform3fv(prog.uniforms.uOffset, pointFlower.offset);
- gl.drawArrays(gl.POINT, 0, pointFlower.numFlowers);
- gl.bindBuffer(gl.ARRAY_BUFFER, null);
- unuseShader(prog);
- gl.enable(gl.DEPTH_TEST);
- gl.disable(gl.BLEND);
- }
- // effects
- //common util
- function createEffectProgram(vtxsrc, frgsrc, exunifs, exattrs) {
- let ret = {};
- let unifs = ['uResolution', 'uSrc', 'uDelta'];
- if(exunifs) {
- unifs = unifs.concat(exunifs);
- }
- let attrs = ['aPosition'];
- if(exattrs) {
- attrs = attrs.concat(exattrs);
- }
- ret.program = createShader(vtxsrc, frgsrc, unifs, attrs);
- useShader(ret.program);
- ret.dataArray = new Float32Array([
- -1.0, -1.0,
- 1.0, -1.0,
- -1.0, 1.0,
- 1.0, 1.0
- ]);
- ret.buffer = gl.createBuffer();
- gl.bindBuffer(gl.ARRAY_BUFFER, ret.buffer);
- gl.bufferData(gl.ARRAY_BUFFER, ret.dataArray, gl.STATIC_DRAW);
- gl.bindBuffer(gl.ARRAY_BUFFER, null);
- unuseShader(ret.program);
- return ret;
- }
- // basic usage
- // useEffect(prog, srctex({'texture':texid, 'dtxArray':(f32)[dtx, dty]})); //basic initialize
- // gl.uniform**(...); //additional uniforms
- // drawEffect()
- // unuseEffect(prog)
- // TEXTURE0 makes src
- function useEffect(fxobj, srctex) {
- let prog = fxobj.program;
- useShader(prog);
- gl.uniform3fv(prog.uniforms.uResolution, renderSpec.array);
- if(srctex != null) {
- gl.uniform2fv(prog.uniforms.uDelta, srctex.dtxArray);
- gl.uniform1i(prog.uniforms.uSrc, 0);
- gl.activeTexture(gl.TEXTURE0);
- gl.bindTexture(gl.TEXTURE_2D, srctex.texture);
- }
- }
- function drawEffect(fxobj) {
- gl.bindBuffer(gl.ARRAY_BUFFER, fxobj.buffer);
- gl.vertexAttribPointer(fxobj.program.attributes.aPosition, 2, gl.FLOAT, false, 0, 0);
- gl.drawArrays(gl.TRIANGLE_STRIP, 0, 4);
- }
- function unuseEffect(fxobj) {
- unuseShader(fxobj.program);
- }
- let effectLib = {};
- function createEffectLib() {
- let vtxsrc, frgsrc;
- //common
- let cmnvtxsrc = document.getElementById("fx_common_vsh").textContent;
- //background
- frgsrc = document.getElementById("bg_fsh").textContent;
- effectLib.sceneBg = createEffectProgram(cmnvtxsrc, frgsrc, ['uTimes'], null);
- // make brightpixels buffer
- frgsrc = document.getElementById("fx_brightbuf_fsh").textContent;
- effectLib.mkBrightBuf = createEffectProgram(cmnvtxsrc, frgsrc, null, null);
- // direction blur
- frgsrc = document.getElementById("fx_dirblur_r4_fsh").textContent;
- effectLib.dirBlur = createEffectProgram(cmnvtxsrc, frgsrc, ['uBlurDir'], null);
- //final composite
- vtxsrc = document.getElementById("pp_final_vsh").textContent;
- frgsrc = document.getElementById("pp_final_fsh").textContent;
- effectLib.finalComp = createEffectProgram(vtxsrc, frgsrc, ['uBloom'], null);
- }
- // background
- function createBackground() {
- //console.log("create background");
- }
- function initBackground() {
- //console.log("init background");
- }
- function renderBackground() {
- gl.disable(gl.DEPTH_TEST);
- useEffect(effectLib.sceneBg, null);
- gl.uniform2f(effectLib.sceneBg.program.uniforms.uTimes, timeInfo.elapsed, timeInfo.delta);
- drawEffect(effectLib.sceneBg);
- unuseEffect(effectLib.sceneBg);
- gl.enable(gl.DEPTH_TEST);
- }
- // post process
- let postProcess = {};
- function createPostProcess() {
- //console.log("create post process");
- }
- function initPostProcess() {
- //console.log("init post process");
- }
- function renderPostProcess() {
- // gl.enable(gl.TEXTURE_2D);
- gl.disable(gl.DEPTH_TEST);
- let bindRT = function (rt, isclear) {
- gl.bindFramebuffer(gl.FRAMEBUFFER, rt.frameBuffer);
- gl.viewport(0, 0, rt.width, rt.height);
- if(isclear) {
- gl.clearColor(0, 0, 0, 0);
- gl.clear(gl.COLOR_BUFFER_BIT | gl.DEPTH_BUFFER_BIT);
- }
- };
- //make bright buff
- bindRT(renderSpec.wHalfRT0, true);
- useEffect(effectLib.mkBrightBuf, renderSpec.mainRT);
- drawEffect(effectLib.mkBrightBuf);
- unuseEffect(effectLib.mkBrightBuf);
- // make bloom
- for(let i = 0; i < 2; i++) {
- let p = 1.5 + 1 * i;
- let s = 2.0 + 1 * i;
- bindRT(renderSpec.wHalfRT1, true);
- useEffect(effectLib.dirBlur, renderSpec.wHalfRT0);
- gl.uniform4f(effectLib.dirBlur.program.uniforms.uBlurDir, p, 0.0, s, 0.0);
- drawEffect(effectLib.dirBlur);
- unuseEffect(effectLib.dirBlur);
- bindRT(renderSpec.wHalfRT0, true);
- useEffect(effectLib.dirBlur, renderSpec.wHalfRT1);
- gl.uniform4f(effectLib.dirBlur.program.uniforms.uBlurDir, 0.0, p, 0.0, s);
- drawEffect(effectLib.dirBlur);
- unuseEffect(effectLib.dirBlur);
- }
- //display
- gl.bindFramebuffer(gl.FRAMEBUFFER, null);
- gl.viewport(0, 0, renderSpec.width, renderSpec.height);
- gl.clear(gl.COLOR_BUFFER_BIT | gl.DEPTH_BUFFER_BIT);
- useEffect(effectLib.finalComp, renderSpec.mainRT);
- gl.uniform1i(effectLib.finalComp.program.uniforms.uBloom, 1);
- gl.activeTexture(gl.TEXTURE1);
- gl.bindTexture(gl.TEXTURE_2D, renderSpec.wHalfRT0.texture);
- drawEffect(effectLib.finalComp);
- unuseEffect(effectLib.finalComp);
- gl.enable(gl.DEPTH_TEST);
- }
- let SceneEnv = {};
- function createScene() {
- createEffectLib();
- createBackground();
- createPointFlowers();
- createPostProcess();
- sceneStandBy = true;
- }
- function initScene() {
- initBackground();
- initPointFlowers();
- initPostProcess();
- //camera.position.z = 17.320508;
- camera.position.z = pointFlower.area.z + projection.nearfar[0];
- projection.angle = Math.atan2(pointFlower.area.y, camera.position.z + pointFlower.area.z) * 180.0 / Math.PI * 2.0;
- Matrix44.loadProjection(projection.matrix, renderSpec.aspect, projection.angle, projection.nearfar[0], projection.nearfar[1]);
- }
- function renderScene() {
- //draw
- Matrix44.loadLookAt(camera.matrix, camera.position, camera.lookat, camera.up);
- gl.enable(gl.DEPTH_TEST);
- //gl.bindFramebuffer(gl.FRAMEBUFFER, null);
- gl.bindFramebuffer(gl.FRAMEBUFFER, renderSpec.mainRT.frameBuffer);
- gl.viewport(0, 0, renderSpec.mainRT.width, renderSpec.mainRT.height);
- gl.clearColor(0.005, 0, 0.05, 0);
- gl.clear(gl.COLOR_BUFFER_BIT | gl.DEPTH_BUFFER_BIT);
- renderBackground();
- renderPointFlowers();
- renderPostProcess();
- }
- function onResize(e) {
- makeCanvasFullScreen(document.querySelector("canvas"));
- setViewports();
- if(sceneStandBy) {
- initScene();
- }
- }
- function setViewports() {
- renderSpec.setSize(gl.canvas.width, gl.canvas.height);
- gl.clearColor(0.2, 0.2, 0.5, 1.0);
- gl.viewport(0, 0, renderSpec.width, renderSpec.height);
- let rtfunc = function (rtname, rtw, rth) {
- let rt = renderSpec[rtname];
- if(rt) deleteRenderTarget(rt);
- renderSpec[rtname] = createRenderTarget(rtw, rth);
- };
- rtfunc('mainRT', renderSpec.width, renderSpec.height);
- rtfunc('wFullRT0', renderSpec.width, renderSpec.height);
- rtfunc('wFullRT1', renderSpec.width, renderSpec.height);
- rtfunc('wHalfRT0', renderSpec.halfWidth, renderSpec.halfHeight);
- rtfunc('wHalfRT1', renderSpec.halfWidth, renderSpec.halfHeight);
- }
- function render() {
- renderScene();
- }
- let animating = true;
- function toggleAnimation(elm) {
- animating ^= true;
- if(animating) animate();
- if(elm) {
- elm.innerHTML = animating? "Stop":"Start";
- }
- }
- function stepAnimation() {
- if(!animating) animate();
- }
- function animate() {
- let curdate = new Date();
- timeInfo.elapsed = (curdate - timeInfo.start) / 1000.0;
- timeInfo.delta = (curdate - timeInfo.prev) / 1000.0;
- timeInfo.prev = curdate;
- if(animating) requestAnimationFrame(animate);
- render();
- }
- function makeCanvasFullScreen(canvas) {
- let b = document.body;
- let d = document.documentElement;
- fullw = Math.max(b.clientWidth , b.scrollWidth, d.scrollWidth, d.clientWidth);
- fullh = Math.max(b.clientHeight , b.scrollHeight, d.scrollHeight, d.clientHeight);
- canvas.width = fullw;
- canvas.height = fullh;
- }
- window.addEventListener('load', function(e) {
- let canvas = document.querySelector("canvas");
- try {
- makeCanvasFullScreen(canvas);
- gl = canvas.getContext('experimental-webgl');
- } catch(e) {
- alert("WebGL not supported." + e);
- console.error(e);
- return;
- }
- window.addEventListener('resize', onResize);
- setViewports();
- createScene();
- initScene();
- timeInfo.start = new Date();
- timeInfo.prev = timeInfo.start;
- animate();
- });
- //set window.requestAnimationFrame
- (function (w, r) {
- w['r'+r] = w['r'+r] || w['webkitR'+r] || w['mozR'+r] || w['msR'+r] || w['oR'+r] || function(c){ w.setTimeout(c, 1000 / 60); };
- })(window, 'requestAnimationFrame');
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