package game import ( "github.com/gorilla/websocket" ) type Player struct { Conn *websocket.Conn IsValid bool Room *Room } func (player *Player) OnLoad() { player.IsValid = true } func (player *Player) OnDestroy() { player.IsValid = false } //监听函数-进入房间 func (player *Player) OnEnterRoom(room *Room) { player.Room = room } //可被客户端调用的接口 //申请进入房间 func (player *Player) RequestEnterRoom(enterKey string) { EnterRoom(player, enterKey) } //可被客户端调用的接口 //上传游戏数据,并广播给房间内的其他人 func (player *Player) UploadPKGameData(key string, str string) { if player.Room != nil { player.Room.BroadcastToOthers(player, "OnReceivePKGameData", key, str) } } //初始化-安全的远程调用 func InitSecureRemoteCall() { CheckServiceFuncMapBeforInvoke = true ServiceFuncMap["RequestEnterRoom"] = true ServiceFuncMap["UploadPKGameData"] = true }