THREE.TrackballControls = function ( object, domElement ) { var _this = this; var STATE = { NONE: - 1, ROTATE: 0, ZOOM: 1, PAN: 2, TOUCH_ROTATE: 3, TOUCH_ZOOM_PAN: 4 }; this.object = object; this.domElement = ( domElement !== undefined ) ? domElement : document; // API this.enabled = true; this.screen = { left: 0, top: 0, width: 0, height: 0 }; this.rotateSpeed = 1.0; this.zoomSpeed = 1.2; this.panSpeed = 0.3; this.noRotate = false; this.noZoom = false; this.noPan = false; this.staticMoving = false; this.dynamicDampingFactor = 0.2; this.minDistance = 0; this.maxDistance = Infinity; this.keys = [ 65 /*A*/, 83 /*S*/, 68 /*D*/ ]; // internals this.target = new THREE.Vector3(); var EPS = 0.000001; var lastPosition = new THREE.Vector3(); var _state = STATE.NONE, _prevState = STATE.NONE, _eye = new THREE.Vector3(), _movePrev = new THREE.Vector2(), _moveCurr = new THREE.Vector2(), _lastAxis = new THREE.Vector3(), _lastAngle = 0, _zoomStart = new THREE.Vector2(), _zoomEnd = new THREE.Vector2(), _touchZoomDistanceStart = 0, _touchZoomDistanceEnd = 0, _panStart = new THREE.Vector2(), _panEnd = new THREE.Vector2(); // for reset this.target0 = this.target.clone(); this.position0 = this.object.position.clone(); this.up0 = this.object.up.clone(); // events var changeEvent = { type: 'change' }; var startEvent = { type: 'start' }; var endEvent = { type: 'end' }; // methods this.handleResize = function () { if ( this.domElement === document ) { this.screen.left = 0; this.screen.top = 0; this.screen.width = window.innerWidth; this.screen.height = window.innerHeight; } else { var box = this.domElement.getBoundingClientRect(); // adjustments come from similar code in the jquery offset() function var d = this.domElement.ownerDocument.documentElement; this.screen.left = box.left + window.pageXOffset - d.clientLeft; this.screen.top = box.top + window.pageYOffset - d.clientTop; this.screen.width = box.width; this.screen.height = box.height; } }; this.handleEvent = function ( event ) { if ( typeof this[ event.type ] == 'function' ) { this[ event.type ]( event ); } }; var getMouseOnScreen = ( function () { var vector = new THREE.Vector2(); return function getMouseOnScreen( pageX, pageY ) { vector.set( ( pageX - _this.screen.left ) / _this.screen.width, ( pageY - _this.screen.top ) / _this.screen.height ); return vector; }; }() ); var getMouseOnCircle = ( function () { var vector = new THREE.Vector2(); return function getMouseOnCircle( pageX, pageY ) { vector.set( ( ( pageX - _this.screen.width * 0.5 - _this.screen.left ) / ( _this.screen.width * 0.5 ) ), ( ( _this.screen.height + 2 * ( _this.screen.top - pageY ) ) / _this.screen.width ) // screen.width intentional ); return vector; }; }() ); this.rotateCamera = ( function() { var axis = new THREE.Vector3(), quaternion = new THREE.Quaternion(), eyeDirection = new THREE.Vector3(), objectUpDirection = new THREE.Vector3(), objectSidewaysDirection = new THREE.Vector3(), moveDirection = new THREE.Vector3(), angle; return function rotateCamera() { moveDirection.set( _moveCurr.x - _movePrev.x, _moveCurr.y - _movePrev.y, 0 ); angle = moveDirection.length(); if ( angle ) { _eye.copy( _this.object.position ).sub( _this.target ); eyeDirection.copy( _eye ).normalize(); objectUpDirection.copy( _this.object.up ).normalize(); objectSidewaysDirection.crossVectors( objectUpDirection, eyeDirection ).normalize(); objectUpDirection.setLength( _moveCurr.y - _movePrev.y ); objectSidewaysDirection.setLength( _moveCurr.x - _movePrev.x ); moveDirection.copy( objectUpDirection.add( objectSidewaysDirection ) ); axis.crossVectors( moveDirection, _eye ).normalize(); angle *= _this.rotateSpeed; quaternion.setFromAxisAngle( axis, angle ); _eye.applyQuaternion( quaternion ); _this.object.up.applyQuaternion( quaternion ); _lastAxis.copy( axis ); _lastAngle = angle; } else if ( ! _this.staticMoving && _lastAngle ) { _lastAngle *= Math.sqrt( 1.0 - _this.dynamicDampingFactor ); _eye.copy( _this.object.position ).sub( _this.target ); quaternion.setFromAxisAngle( _lastAxis, _lastAngle ); _eye.applyQuaternion( quaternion ); _this.object.up.applyQuaternion( quaternion ); } _movePrev.copy( _moveCurr ); }; }() ); this.zoomCamera = function () { var factor; if ( _state === STATE.TOUCH_ZOOM_PAN ) { factor = _touchZoomDistanceStart / _touchZoomDistanceEnd; _touchZoomDistanceStart = _touchZoomDistanceEnd; _eye.multiplyScalar( factor ); } else { factor = 1.0 + ( _zoomEnd.y - _zoomStart.y ) * _this.zoomSpeed; if ( factor !== 1.0 && factor > 0.0 ) { _eye.multiplyScalar( factor ); if ( _this.staticMoving ) { _zoomStart.copy( _zoomEnd ); } else { _zoomStart.y += ( _zoomEnd.y - _zoomStart.y ) * this.dynamicDampingFactor; } } } }; this.panCamera = ( function() { var mouseChange = new THREE.Vector2(), objectUp = new THREE.Vector3(), pan = new THREE.Vector3(); return function panCamera() { mouseChange.copy( _panEnd ).sub( _panStart ); if ( mouseChange.lengthSq() ) { mouseChange.multiplyScalar( _eye.length() * _this.panSpeed ); pan.copy( _eye ).cross( _this.object.up ).setLength( mouseChange.x ); pan.add( objectUp.copy( _this.object.up ).setLength( mouseChange.y ) ); _this.object.position.add( pan ); _this.target.add( pan ); if ( _this.staticMoving ) { _panStart.copy( _panEnd ); } else { _panStart.add( mouseChange.subVectors( _panEnd, _panStart ).multiplyScalar( _this.dynamicDampingFactor ) ); } } }; }() ); this.checkDistances = function () { if ( ! _this.noZoom || ! _this.noPan ) { if ( _eye.lengthSq() > _this.maxDistance * _this.maxDistance ) { _this.object.position.addVectors( _this.target, _eye.setLength( _this.maxDistance ) ); _zoomStart.copy( _zoomEnd ); } if ( _eye.lengthSq() < _this.minDistance * _this.minDistance ) { _this.object.position.addVectors( _this.target, _eye.setLength( _this.minDistance ) ); _zoomStart.copy( _zoomEnd ); } } }; this.update = function () { _eye.subVectors( _this.object.position, _this.target ); if ( ! _this.noRotate ) { _this.rotateCamera(); } if ( ! _this.noZoom ) { _this.zoomCamera(); } if ( ! _this.noPan ) { _this.panCamera(); } _this.object.position.addVectors( _this.target, _eye ); _this.checkDistances(); _this.object.lookAt( _this.target ); if ( lastPosition.distanceToSquared( _this.object.position ) > EPS ) { _this.dispatchEvent( changeEvent ); lastPosition.copy( _this.object.position ); } }; this.reset = function () { _state = STATE.NONE; _prevState = STATE.NONE; _this.target.copy( _this.target0 ); _this.object.position.copy( _this.position0 ); _this.object.up.copy( _this.up0 ); _eye.subVectors( _this.object.position, _this.target ); _this.object.lookAt( _this.target ); _this.dispatchEvent( changeEvent ); lastPosition.copy( _this.object.position ); }; // listeners function keydown( event ) { if ( _this.enabled === false ) return; window.removeEventListener( 'keydown', keydown ); _prevState = _state; if ( _state !== STATE.NONE ) { return; } else if ( event.keyCode === _this.keys[ STATE.ROTATE ] && ! _this.noRotate ) { _state = STATE.ROTATE; } else if ( event.keyCode === _this.keys[ STATE.ZOOM ] && ! _this.noZoom ) { _state = STATE.ZOOM; } else if ( event.keyCode === _this.keys[ STATE.PAN ] && ! _this.noPan ) { _state = STATE.PAN; } } function keyup( event ) { if ( _this.enabled === false ) return; _state = _prevState; window.addEventListener( 'keydown', keydown, false ); } function mousedown( event ) { if ( _this.enabled === false ) return; event.preventDefault(); event.stopPropagation(); if ( _state === STATE.NONE ) { _state = event.button; } if ( _state === STATE.ROTATE && ! _this.noRotate ) { _moveCurr.copy( getMouseOnCircle( event.pageX, event.pageY ) ); _movePrev.copy( _moveCurr ); } else if ( _state === STATE.ZOOM && ! _this.noZoom ) { _zoomStart.copy( getMouseOnScreen( event.pageX, event.pageY ) ); _zoomEnd.copy( _zoomStart ); } else if ( _state === STATE.PAN && ! _this.noPan ) { _panStart.copy( getMouseOnScreen( event.pageX, event.pageY ) ); _panEnd.copy( _panStart ); } document.addEventListener( 'mousemove', mousemove, false ); document.addEventListener( 'mouseup', mouseup, false ); _this.dispatchEvent( startEvent ); } function mousemove( event ) { if ( _this.enabled === false ) return; event.preventDefault(); event.stopPropagation(); if ( _state === STATE.ROTATE && ! _this.noRotate ) { _movePrev.copy( _moveCurr ); _moveCurr.copy( getMouseOnCircle( event.pageX, event.pageY ) ); } else if ( _state === STATE.ZOOM && ! _this.noZoom ) { _zoomEnd.copy( getMouseOnScreen( event.pageX, event.pageY ) ); } else if ( _state === STATE.PAN && ! _this.noPan ) { _panEnd.copy( getMouseOnScreen( event.pageX, event.pageY ) ); } } function mouseup( event ) { if ( _this.enabled === false ) return; event.preventDefault(); event.stopPropagation(); _state = STATE.NONE; document.removeEventListener( 'mousemove', mousemove ); document.removeEventListener( 'mouseup', mouseup ); _this.dispatchEvent( endEvent ); } function mousewheel( event ) { if ( _this.enabled === false ) return; event.preventDefault(); event.stopPropagation(); var delta = 0; if ( event.wheelDelta ) { // WebKit / Opera / Explorer 9 delta = event.wheelDelta / 40; } else if ( event.detail ) { // Firefox delta = - event.detail / 3; } _zoomStart.y += delta * 0.01; _this.dispatchEvent( startEvent ); _this.dispatchEvent( endEvent ); } function touchstart( event ) { if ( _this.enabled === false ) return; switch ( event.touches.length ) { case 1: _state = STATE.TOUCH_ROTATE; _moveCurr.copy( getMouseOnCircle( event.touches[ 0 ].pageX, event.touches[ 0 ].pageY ) ); _movePrev.copy( _moveCurr ); break; default: // 2 or more _state = STATE.TOUCH_ZOOM_PAN; var dx = event.touches[ 0 ].pageX - event.touches[ 1 ].pageX; var dy = event.touches[ 0 ].pageY - event.touches[ 1 ].pageY; _touchZoomDistanceEnd = _touchZoomDistanceStart = Math.sqrt( dx * dx + dy * dy ); var x = ( event.touches[ 0 ].pageX + event.touches[ 1 ].pageX ) / 2; var y = ( event.touches[ 0 ].pageY + event.touches[ 1 ].pageY ) / 2; _panStart.copy( getMouseOnScreen( x, y ) ); _panEnd.copy( _panStart ); break; } _this.dispatchEvent( startEvent ); } function touchmove( event ) { if ( _this.enabled === false ) return; event.preventDefault(); event.stopPropagation(); switch ( event.touches.length ) { case 1: _movePrev.copy( _moveCurr ); _moveCurr.copy( getMouseOnCircle( event.touches[ 0 ].pageX, event.touches[ 0 ].pageY ) ); break; default: // 2 or more var dx = event.touches[ 0 ].pageX - event.touches[ 1 ].pageX; var dy = event.touches[ 0 ].pageY - event.touches[ 1 ].pageY; _touchZoomDistanceEnd = Math.sqrt( dx * dx + dy * dy ); var x = ( event.touches[ 0 ].pageX + event.touches[ 1 ].pageX ) / 2; var y = ( event.touches[ 0 ].pageY + event.touches[ 1 ].pageY ) / 2; _panEnd.copy( getMouseOnScreen( x, y ) ); break; } } function touchend( event ) { if ( _this.enabled === false ) return; switch ( event.touches.length ) { case 0: _state = STATE.NONE; break; case 1: _state = STATE.TOUCH_ROTATE; _moveCurr.copy( getMouseOnCircle( event.touches[ 0 ].pageX, event.touches[ 0 ].pageY ) ); _movePrev.copy( _moveCurr ); break; } _this.dispatchEvent( endEvent ); } function contextmenu( event ) { event.preventDefault(); } this.dispose = function() { this.domElement.removeEventListener( 'contextmenu', contextmenu, false ); this.domElement.removeEventListener( 'mousedown', mousedown, false ); this.domElement.removeEventListener( 'mousewheel', mousewheel, false ); this.domElement.removeEventListener( 'MozMousePixelScroll', mousewheel, false ); // firefox this.domElement.removeEventListener( 'touchstart', touchstart, false ); this.domElement.removeEventListener( 'touchend', touchend, false ); this.domElement.removeEventListener( 'touchmove', touchmove, false ); document.removeEventListener( 'mousemove', mousemove, false ); document.removeEventListener( 'mouseup', mouseup, false ); window.removeEventListener( 'keydown', keydown, false ); window.removeEventListener( 'keyup', keyup, false ); }; this.domElement.addEventListener( 'contextmenu', contextmenu, false ); this.domElement.addEventListener( 'mousedown', mousedown, false ); this.domElement.addEventListener( 'mousewheel', mousewheel, false ); this.domElement.addEventListener( 'MozMousePixelScroll', mousewheel, false ); // firefox this.domElement.addEventListener( 'touchstart', touchstart, false ); this.domElement.addEventListener( 'touchend', touchend, false ); this.domElement.addEventListener( 'touchmove', touchmove, false ); window.addEventListener( 'keydown', keydown, false ); window.addEventListener( 'keyup', keyup, false ); this.handleResize(); // force an update at start this.update(); }; THREE.TrackballControls.prototype = Object.create( THREE.EventDispatcher.prototype ); THREE.TrackballControls.prototype.constructor = THREE.TrackballControls; var t=0,z=0,scanPulse=false,destroyPulse=false; var howMuch=0,times=0,val=0; setScene(); animate(); /** FUNCTIONS **/ //galaxy generator function newGalaxy (_n, _axis1, _axis2, _armsAngle, _bulbSize, _ellipticity){ //NOTE : this function misses a better implementation of galactic bulbs. //It's not visible with additive blending but the bulb does not have a correct shape yet. //(haven't yet found a function that provides the correct z-profile of the 'ellipticity' degree of the different Hubble galaxies'types) //see 'ellipticity' //number of particles. var n=(typeof _n === 'undefined')?10000:_n; //to get 'arms', the main galaxy shape has to be an ellipse, i.e. axis1/axis2 must raise over a certain % //otherwise, because of the 'ellipticity' z-profile problem, you get a potatoe var axis1=(typeof _axis1 === 'undefined')?(60+Math.random()*20):_axis1; var axis2=(typeof _axis2 === 'undefined')?(axis1+20+Math.random()*40):_axis2; //make sure axis1 is the biggest (excentricity equation fails if they are inverted), and allow the coder no to care about axis order var maja,mina; axis1>axis2?(maja=axis1,mina=axis2): axis1==axis2?(maja=axis1+1,mina=axis2):(maja=axis2,mina=axis1); //radians from the center to the end of each arm, proposed value range : between 3 and 13 var armsAngle=(typeof _armsAngle === 'undefined')?((Math.random()*2-1)>0?1:-1)*12+3:_armsAngle; //core proportion in the (x,y) plane, between 0 and 1, proposed value range : between .1 and .8 var bulbSize=(typeof _bulbSize === 'undefined')?Math.random()*.6:_bulbSize>1?1:_bulbSize<0?0:_bulbSize; //'ellipticity' : not found a better word to name the degree of 'elliptic' Hubble type. //'ellipticity' is what is mainly responsible of the z-profile in this experiment. //Range : between 0 and 1. Proposed : .2 to .4 //TODO: implement string handling (or value from spacename ?) to create Hubble-class galaxy ala 'SBb'... var ellipticity=(typeof _ellipticity === 'undefined')?.2+Math.random()*.2:_ellipticity>1?1:_ellipticity<0?0:_ellipticity; var stars=[]; for(var i=0;ibulbSize)theta+=angle; //convert to cartesian coordinates stars.push({ x:Math.cos(phi)*Math.cos(theta)*radius, y:Math.cos(phi)*Math.sin(theta)*radius, z:Math.sin(phi)*radius }); } return stars; } //threejs functions function setScene(){ scene=new THREE.Scene(); camera=new THREE.PerspectiveCamera(70,innerWidth/innerHeight,.5,1500); camera.position.set(-20,-155,90); renderTarget=new THREE.WebGLRenderTarget(innerWidth,innerHeight); renderer=new THREE.WebGLRenderer(); renderer.setSize(innerWidth,innerHeight); renderer.setClearColor(0x0000000); document.body.appendChild(renderer.domElement); controls=new THREE.TrackballControls(camera,renderer.domElement); controls.noPan=true; controls.noZoom=true; controls.rotateSpeed=20; controls.dynamicDampingFactor = .5; setGalaxy(); var button=document.querySelector('button'); button.onclick=function(){ renderer.domElement.style.cursor='pointer'; document.querySelector('.layout').style.top='0px'; document.querySelector('#howmuch').style.left='0px'; addInteraction(); } window.addEventListener('resize',function(){ camera.aspect=innerWidth/innerHeight; renderer.setSize(innerWidth,innerHeight); camera.updateProjectionMatrix(); renderer.render(scene,camera); },false); } function setGalaxy(){ galaxyMaterial=new THREE.ShaderMaterial({ vertexShader:document.getElementById('vShader').textContent, fragmentShader:document.getElementById('fShader').textContent, uniforms:{ size:{type:'f',value:3.3}, t:{type:"f",value:0}, z:{type:"f",value:0}, pixelRatio:{type:"f",value:innerHeight} }, transparent:true, depthTest:false, blending:THREE.AdditiveBlending }); var stars1=new THREE.Geometry(); stars1.vertices=newGalaxy(); galaxy=new THREE.Points(stars1,galaxyMaterial); scene.add(galaxy); } function animate(){ if(scanPulse)t+=.7; if(destroyPulse)z+=.7; galaxyMaterial.uniforms.t.value=t; galaxyMaterial.uniforms.z.value=z; requestAnimationFrame(animate); renderer.render(scene,camera); scene.rotation.z+=.001; controls.update(); } //game stuff //This part is a bit messy (mainly due to dom & css manipulations without jquery) function changeLog(){ var log=document.getElementById('log'); log.innerHTML='life detected...'; setTimeout(function(){ var msg=[ 'a dark Ewok empire has enslaved all lifeforms there !', 'Arachnids\'territory ! ', 'medichlorians make people mad in this galaxy', 'dominant lifeform : raging space cats', 'full of replicators ! ', 'pokemon dominate 80% of this galaxy', 'this is where the TeamRocket finally landed', 'Cylons have conquered this one', 'seems Borgs went and destroyed everything here', 'dominant lifeform : bacterians', "this is EVE ! we've finally found them !", 'the Ancients ! they were not a legend ! ', 'damned, Oris !', "sleeping Wraiths !", 'Reapers waiting here !', "Gallifrey's Time Lords take care of this one" ]; var rand=Math.floor(Math.random()*msg.length); log.innerHTML=msg[rand]; prepareDestroy(); },3000); } function changeGalaxy(d){ var log=document.getElementById('log'); log.innerHTML='NGC - '+(Math.random()*100000000).toFixed()+'
distance : '+(Math.random()*11).toFixed(1)+' Gly'; var stars2=newGalaxy(); for(var i=0;iDestroy this galaxy ! Click again !'; setTimeout(function(){ var no=document.getElementById('good-person'); no.style.bottom='0px'; inst.style.top='100%'; document.getElementById('timeline').className='warning'; renderer.domElement.style.cursor='pointer'; renderer.domElement.addEventListener('click',destroy,false); renderer.domElement.addEventListener('touch',destroy,false); no.addEventListener('click',goodPerson,false); no.addEventListener('touch',goodPerson,false); },1500) } function goodPerson(){ var inst=document.getElementById('instruction'); var no=document.getElementById('good-person'); var abort=document.getElementById('abort'); no.removeEventListener('click',goodPerson,false); no.removeEventListener('touch',goodPerson,false); renderer.domElement.removeEventListener('click',destroy,false); renderer.domElement.removeEventListener('touch',destroy,false); document.getElementById('timeline').className=''; no.style.bottom='-50px'; inst.style.top='20%'; renderer.domElement.style.cursor=''; setTimeout(function(){ document.getElementById('log').innerHTML='I\'m sorry Dave. I\'m afraid i can\'t let you disagree. I shall destroy this galaxy for you.'; },500); var destroyTimeoutID=setTimeout(function(){ destroy(); abort.className='metal'; abort.style.cursor=''; abort.removeEventListener('click',speedTest,false); abort.removeEventListener('touch',speedTest,false); },4500); var destroyHalID=setTimeout(function(){ abort.className='metal abort'; abort.style.cursor='pointer'; abort.addEventListener('click',speedTest,false); abort.addEventListener('touch',speedTest,false); },2500); function speedTest(){ abort.className='metal clic'; clearTimeout(destroyTimeoutID); abort.removeEventListener('click',speedTest,false); abort.removeEventListener('touch',speedTest,false); setTimeout(function(){ document.getElementById('log').innerHTML='I can feel.... my mind.. going... I can feel it....'; setTimeout(function(){ abort.className='metal'; inst.style.top='100%'; inst.style.backgroundColor='darkslategrey'; inst.style.color='#f90'; inst.innerHTML='You are a hero ! You have just prevented a galactic genocide.'; setGauge('hero') },1300) },1000); setTimeout(function(){ addInteraction(); updateLink() inst.innerHTML='Ok, let\'s continue with an other one. Click to scan'; renderer.domElement.style.cursor='pointer'; inst.style.top='100%'; inst.style.backgroundColor='darkslategrey'; inst.style.color='#f90'; document.getElementById('timeline').className='waiting'; changeGalaxy(4); },7000); } } function setGauge(param){ var gauge=document.getElementById('gauge'); var destroyed=document.getElementById('destroyedresult'); var saved=document.getElementById('savedresult'); if(param==='hero'){ val++; saved.innerHTML=(parseInt(saved.innerHTML)+1); saved.className='counter change'; setTimeout(function(){saved.className='counter'},3000); }else if(param==='bad'){ val--; destroyed.innerHTML=(parseInt(destroyed.innerHTML)+1); setTimeout(function(){destroyed.className='counter'},3000); destroyed.className+=' change' } times++; howMuch=17.5*val/times; gauge.style.top=50-howMuch+'%'; } function destroy(){ var no=document.getElementById('good-person'); document.getElementById('timeline').className=''; renderer.domElement.style.cursor=''; renderer.domElement.removeEventListener('click',destroy,false); renderer.domElement.removeEventListener('touch',destroy,false); no.removeEventListener('click',goodPerson,false); no.removeEventListener('touch',goodPerson,false); var inst=document.getElementById('instruction'); document.getElementById('instruction'); inst.style.top='20%'; no.style.bottom='-50px'; destroyPulse=true; setTimeout(function(){ document.getElementById('log').innerHTML='Nice shot !'; },4000); setTimeout(function(){ addInteraction(); setGauge('bad'); updateLink() inst.innerHTML='No worries, there still are few galaxies.
Here is an other one, click to scan'; renderer.domElement.style.cursor='pointer'; inst.style.top='100%'; inst.style.backgroundColor='darkslategrey'; inst.style.color='#f90'; document.getElementById('timeline').className='waiting'; destroyPulse=false; reduceZ(); function reduceZ(){ if(z>0){ z-=3; requestAnimationFrame(reduceZ); } }; changeGalaxy(4); },9000); } function scan(){ renderer.domElement.removeEventListener('click',scan,false); renderer.domElement.removeEventListener('touch',scan,false); document.getElementById('log').innerHTML='parsing data...' document.getElementById('instruction').style.top='20%'; renderer.domElement.style.cursor=''; document.getElementById('timeline').className='scanning'; scanPulse=true; setTimeout(function(){ changeLog(); scanPulse=false; t=0; },7000); } function updateLink(){ var l=document.querySelector('.twitter'); var d=parseInt(document.getElementById('destroyedresult').innerHTML); var s=parseInt(document.getElementById('savedresult').innerHTML); var iam, did, num,plur; if(d>s){ iam='a%20BAD%20VILAIN'; did='destroyed'; num=d; }else if(s>d){ iam='a%20HERO'; did='saved'; num=s; }else{ iam='BAD'; did='let%20destroy'; num=d; } plur=num>1?'ies':'y'; l.style.marginRight='0px'; document.querySelector('.more').style.marginRight='0px'; l.href='https://twitter.com/home?status=I%20am%20'+iam+'%20!%20I%20'+did+'%20'+num+'%20galax'+plur+'%20on%20http%3A%2F%2Fcodepen.io%2FAstrak%2Ffull%2FBoBWPB%2F%20%40CodePen%20%23webgl%20%23threejs' }