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- #pragma once
- #include "Atomic.h"
- #include "../C/Baselib_Memory.h"
- #include <algorithm>
- namespace baselib
- {
- BASELIB_CPP_INTERFACE
- {
- namespace detail
- {
- template<bool cacheline_aligned> struct ConditionallyCachelineAligned {};
- template<> struct alignas(PLATFORM_CACHE_LINE_SIZE) ConditionallyCachelineAligned<true> {};
- template<> struct ConditionallyCachelineAligned<false> {};
- }
- // In computer science, a queue is a collection in which the entities in the collection are kept in order and the principal (or only) operations on the
- // collection are the addition of entities to the rear terminal position, known as enqueue, and removal of entities from the front terminal position, known
- // as dequeue. This makes the queue a First-In-First-Out (FIFO) data structure. In a FIFO data structure, the first element added to the queue will be the
- // first one to be removed. This is equivalent to the requirement that once a new element is added, all elements that were added before have to be removed
- // before the new element can be removed. Often a peek or front operation is also entered, returning the value of the front element without dequeuing it.
- // A queue is an example of a linear data structure, or more abstractly a sequential collection.
- //
- // "Queue (abstract data type)", Wikipedia: The Free Encyclopedia
- // https://en.wikipedia.org/w/index.php?title=Queue_(abstract_data_type)&oldid=878671332
- //
- // This implementation is a fixed size queue capable of handling multiple concurrent producers and consumers
- //
- // Implementation of the queue is lockfree in the sense that one thread always progress. Either by inserting an element or failing to insert an element.
- // Not though, that the data structure in it self is not lock free. In theory if a thread writing an element gets pre-emptied that thread may block reads
- // from proceeding past that point until the writer thread wake up and complete it's operation.
- template<typename value_type, bool cacheline_aligned = true>
- class mpmc_fixed_queue
- {
- public:
- // Create a new queue instance capable of holding at most `capacity` number of elements.
- mpmc_fixed_queue(uint32_t capacity)
- : m_Slot(static_cast<Slot*>(Baselib_Memory_AlignedAllocate(sizeof(Slot) * (capacity ? capacity : 2), std::max(alignof(Slot), sizeof(void*)))))
- , m_NumberOfSlots(capacity ? capacity : 2)
- , m_Capacity(capacity)
- , m_ReadPos(0)
- , m_WritePos(0)
- {
- // a zero sized queue uses two slots - the first indicating the queue is empty, the other indicating it is full.
- if (capacity == 0)
- {
- m_Slot[0].checksum.store(WriteableChecksum(0), baselib::memory_order_relaxed);
- m_Slot[1].checksum.store(ReadableChecksumPrevGen(1), baselib::memory_order_relaxed);
- m_WritePos = 1; // Point at the second slot which indicates a full queue
- }
- else
- {
- // fill queue with 'writable slots'
- for (uint32_t pos = 0; pos < capacity; ++pos)
- m_Slot[pos].checksum.store(WriteableChecksum(pos), baselib::memory_order_relaxed);
- }
- baselib::atomic_thread_fence(baselib::memory_order_seq_cst);
- }
- // Destroy queue, guaranteed to also destroy any elements held by the queue.
- //
- // If there are other threads currently accessing the queue behavior is undefined.
- ~mpmc_fixed_queue()
- {
- for (;;)
- {
- const uint32_t pos = m_ReadPos.fetch_add(1, baselib::memory_order_relaxed);
- Slot& slot = m_Slot[SlotIndex(pos)];
- if (slot.checksum.load(baselib::memory_order_acquire) != ReadableChecksum(pos))
- break;
- slot.value.~value_type();
- }
- Baselib_Memory_AlignedFree(m_Slot);
- baselib::atomic_thread_fence(baselib::memory_order_seq_cst);
- }
- // Try to pop front most element off the queue
- //
- // Note that if several push operations are executed in parallel, the one returning first might not have pushed a new head.
- // Which means that for the user it seems there is a new element in the queue, whereas for the queue the still non-present head will block the removal of any entries.
- //
- // \returns true if element was popped, false if queue was empty
- COMPILER_WARN_UNUSED_RESULT
- bool try_pop_front(value_type& value)
- {
- while (true)
- {
- // Load current position and checksum.
- uint32_t pos = m_ReadPos.load(baselib::memory_order_relaxed);
- Slot* slot = &m_Slot[SlotIndex(pos)];
- uint32_t checksum = slot->checksum.load(baselib::memory_order_acquire);
- // As long as it looks like we can read from this slot.
- while (checksum == ReadableChecksum(pos))
- {
- // Try to acquire it and read slot on success.
- if (m_ReadPos.compare_exchange_weak(pos, pos + 1, baselib::memory_order_relaxed, baselib::memory_order_relaxed))
- {
- value = std::move(slot->value);
- slot->value.~value_type();
- slot->checksum.store(WriteableChecksumNextGen(pos), baselib::memory_order_release);
- return true;
- }
- // Reload checksum and try again (compare_exchange already reloaded the position)
- else
- {
- slot = &m_Slot[SlotIndex(pos)];
- checksum = slot->checksum.load(baselib::memory_order_acquire);
- }
- }
- // Is queue empty?
- if (checksum == WriteableChecksum(pos))
- return false;
- }
- }
- // Try to append a new element to the end of the queue.
- //
- // Note that if several pop operations are executed in parallel, the one returning first might not have popped the head.
- // Which means that for the user it seems there is a new free slot in the queue, whereas for the queue the still present head will block the addition of new entries.
- //
- // \returns true if element was appended, false if queue was full.
- template<class ... Args>
- COMPILER_WARN_UNUSED_RESULT
- bool try_emplace_back(Args&& ... args)
- {
- while (true)
- {
- // Load current position and checksum.
- uint32_t pos = m_WritePos.load(baselib::memory_order_relaxed);
- Slot* slot = &m_Slot[SlotIndex(pos)];
- uint32_t checksum = slot->checksum.load(baselib::memory_order_acquire);
- // As long as it looks like we can write to this slot.
- while (checksum == WriteableChecksum(pos))
- {
- // Try to acquire it and write slot on success.
- if (m_WritePos.compare_exchange_weak(pos, pos + 1, baselib::memory_order_relaxed, baselib::memory_order_relaxed))
- {
- new(&slot->value) value_type(std::forward<Args>(args)...);
- slot->checksum.store(ReadableChecksum(pos), baselib::memory_order_release);
- return true;
- }
- // Reload checksum and try again (compare_exchange already reloaded the position)
- else
- {
- slot = &m_Slot[SlotIndex(pos)];
- checksum = slot->checksum.load(baselib::memory_order_acquire);
- }
- }
- // Is queue full?
- if (checksum == ReadableChecksumPrevGen(pos))
- return false;
- }
- }
- // Try to push an element to the end of the queue.
- //
- // Note that if several pop operations are executed in parallel, the one returning first might not have popped the head.
- // Which means that for the user it seems there is a new free slot in the queue, whereas for the queue the still present head will block the addition of new entries.
- //
- // \returns true if element was pushed, false if queue was full.
- COMPILER_WARN_UNUSED_RESULT
- bool try_push_back(const value_type& value)
- {
- return try_emplace_back(value);
- }
- // Try to push an element to the end of the queue.
- //
- // Note that if several pop operations are executed in parallel, the one returning first might not have popped the head.
- // Which means that for the user it seems there is a new free slot in the queue, whereas for the queue the still present head will block the addition of new entries.
- //
- // \returns true if element was pushed, false if queue was full.
- COMPILER_WARN_UNUSED_RESULT
- bool try_push_back(value_type&& value)
- {
- return try_emplace_back(std::forward<value_type>(value));
- }
- // \returns the number of elements that can fit in the queue.
- size_t capacity() const
- {
- return m_Capacity;
- }
- private:
- static constexpr uint32_t ReadableBit = (uint32_t)1 << 31;
- static constexpr uint32_t WritableMask = ~ReadableBit;
- static constexpr uint32_t WriteableChecksum(uint32_t pos) { return pos & WritableMask; }
- static constexpr uint32_t ReadableChecksum(uint32_t pos) { return pos | ReadableBit; }
- constexpr uint32_t WriteableChecksumNextGen(uint32_t pos) const { return (pos + m_NumberOfSlots) & WritableMask; }
- constexpr uint32_t ReadableChecksumPrevGen(uint32_t pos) const { return (pos - m_NumberOfSlots) | ReadableBit; }
- constexpr uint32_t SlotIndex(uint32_t pos) const { return pos % m_NumberOfSlots; }
- struct Slot : detail::ConditionallyCachelineAligned<cacheline_aligned>
- {
- value_type value;
- baselib::atomic<uint32_t> checksum;
- };
- Slot* const m_Slot;
- // benchmarks show using uint32_t gives ~3x perf boost on 64bit platforms compared to size_t (uint64_t)
- const uint32_t m_NumberOfSlots;
- const size_t m_Capacity;
- alignas(PLATFORM_CACHE_LINE_SIZE) baselib::atomic<uint32_t> m_ReadPos;
- alignas(PLATFORM_CACHE_LINE_SIZE) baselib::atomic<uint32_t> m_WritePos;
- };
- }
- }
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