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- plugins {
- id("com.android.library")
- }
- android {
- namespace = "com.example.serialport"
- compileSdk = 33
- defaultConfig {
- minSdk = 21
- testInstrumentationRunner = "androidx.test.runner.AndroidJUnitRunner"
- consumerProguardFiles("consumer-rules.pro")
- }
- buildTypes {
- release {
- isMinifyEnabled = false
- proguardFiles(
- getDefaultProguardFile("proguard-android-optimize.txt"),
- "proguard-rules.pro"
- )
- }
- }
- compileOptions {
- sourceCompatibility = JavaVersion.VERSION_1_8
- targetCompatibility = JavaVersion.VERSION_1_8
- }
- }
- dependencies {
- implementation("androidx.appcompat:appcompat:1.6.1")
- implementation("com.google.android.material:material:1.8.0")
- /**
- * 1)在unity的安装目录下件,找到一个名为classes.jar的文件目录为 D:\Unityxxx\Editor\Data\PlaybackEngines\AndroidPlayer\Variations\mono\Development\Classes
- * 2)然后将classes.jar粘贴到mysdk模块的libs目录下(需要将工程切换到project视图)额外说明:在il2cpp目录下也有一个名称一样的classes.jar文件,其目录为
- * D:\Unityxxx\Editor\Data\PlaybackEngines\AndroidPlayer\Variations\il2cpp\Development\Classes
- */
- compileOnly(files("libs\\il2cpp\\classes.jar"))
- implementation("androidx.constraintlayout:constraintlayout:2.1.4")
- }
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