UnityEngine.Physics2DModule_CodeGen.c 24 KB

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  1. #include "pch-c.h"
  2. #ifndef _MSC_VER
  3. # include <alloca.h>
  4. #else
  5. # include <malloc.h>
  6. #endif
  7. #include "codegen/il2cpp-codegen-metadata.h"
  8. // 0x00000001 System.String UnityEngine.PhysicsScene2D::ToString()
  9. extern void PhysicsScene2D_ToString_mDA6F499BD218AA31A450D918BB6C1890A9CE1109 (void);
  10. // 0x00000002 System.Int32 UnityEngine.PhysicsScene2D::GetHashCode()
  11. extern void PhysicsScene2D_GetHashCode_m4B5D8DCBA0AD6E5767C4D7A6AD6BC789EB19C8F5 (void);
  12. // 0x00000003 System.Boolean UnityEngine.PhysicsScene2D::Equals(System.Object)
  13. extern void PhysicsScene2D_Equals_m0C61F175C3B1BB308ADBC2AB323CEC45D1B5E99C (void);
  14. // 0x00000004 System.Boolean UnityEngine.PhysicsScene2D::Equals(UnityEngine.PhysicsScene2D)
  15. extern void PhysicsScene2D_Equals_m581586F404E7A3BD3B6F0A05362974A6B523A2DA (void);
  16. // 0x00000005 UnityEngine.RaycastHit2D UnityEngine.PhysicsScene2D::Raycast(UnityEngine.Vector2,UnityEngine.Vector2,System.Single,System.Int32)
  17. extern void PhysicsScene2D_Raycast_m22F55CAAA1B34A02757A5C6E2B573F6464B32723 (void);
  18. // 0x00000006 UnityEngine.RaycastHit2D UnityEngine.PhysicsScene2D::Raycast(UnityEngine.Vector2,UnityEngine.Vector2,System.Single,UnityEngine.ContactFilter2D)
  19. extern void PhysicsScene2D_Raycast_m167DAEC271F46133013EB0AAF2C7807064EBB3F2 (void);
  20. // 0x00000007 UnityEngine.RaycastHit2D UnityEngine.PhysicsScene2D::Raycast_Internal(UnityEngine.PhysicsScene2D,UnityEngine.Vector2,UnityEngine.Vector2,System.Single,UnityEngine.ContactFilter2D)
  21. extern void PhysicsScene2D_Raycast_Internal_m933E452FA1E36FFC87A0EC896EE4D36859935C91 (void);
  22. // 0x00000008 System.Int32 UnityEngine.PhysicsScene2D::Raycast(UnityEngine.Vector2,UnityEngine.Vector2,System.Single,UnityEngine.ContactFilter2D,UnityEngine.RaycastHit2D[])
  23. extern void PhysicsScene2D_Raycast_m3B011D4A6CA691739178E253665799A7AD0CB423 (void);
  24. // 0x00000009 System.Int32 UnityEngine.PhysicsScene2D::RaycastArray_Internal(UnityEngine.PhysicsScene2D,UnityEngine.Vector2,UnityEngine.Vector2,System.Single,UnityEngine.ContactFilter2D,UnityEngine.RaycastHit2D[])
  25. extern void PhysicsScene2D_RaycastArray_Internal_mB02544544B0F0AA17972D1D9ABC7CA0171537D9D (void);
  26. // 0x0000000A System.Int32 UnityEngine.PhysicsScene2D::Raycast(UnityEngine.Vector2,UnityEngine.Vector2,System.Single,UnityEngine.ContactFilter2D,System.Collections.Generic.List`1<UnityEngine.RaycastHit2D>)
  27. extern void PhysicsScene2D_Raycast_m6FB2BBC4E3BE53114D7F6EFA975F5AF703ADCDC0 (void);
  28. // 0x0000000B System.Int32 UnityEngine.PhysicsScene2D::RaycastList_Internal(UnityEngine.PhysicsScene2D,UnityEngine.Vector2,UnityEngine.Vector2,System.Single,UnityEngine.ContactFilter2D,System.Collections.Generic.List`1<UnityEngine.RaycastHit2D>)
  29. extern void PhysicsScene2D_RaycastList_Internal_m10A64653E2C399B6523B2D04B1E1C8626BF68B24 (void);
  30. // 0x0000000C System.Int32 UnityEngine.PhysicsScene2D::GetRayIntersection(UnityEngine.Ray,System.Single,UnityEngine.RaycastHit2D[],System.Int32)
  31. extern void PhysicsScene2D_GetRayIntersection_mB6F14C8BB95609094BE9BDB218483EAAC4117B5A (void);
  32. // 0x0000000D System.Int32 UnityEngine.PhysicsScene2D::GetRayIntersectionArray_Internal(UnityEngine.PhysicsScene2D,UnityEngine.Vector3,UnityEngine.Vector3,System.Single,System.Int32,UnityEngine.RaycastHit2D[])
  33. extern void PhysicsScene2D_GetRayIntersectionArray_Internal_m44D4B8638806360B19BDCFDCC090C1AD1267539E (void);
  34. // 0x0000000E UnityEngine.Collider2D UnityEngine.PhysicsScene2D::OverlapCircle(UnityEngine.Vector2,System.Single,UnityEngine.ContactFilter2D)
  35. extern void PhysicsScene2D_OverlapCircle_mEA7BE62E482D8F352D5C17738A1AF9776FC40F6B (void);
  36. // 0x0000000F UnityEngine.Collider2D UnityEngine.PhysicsScene2D::OverlapCircle_Internal(UnityEngine.PhysicsScene2D,UnityEngine.Vector2,System.Single,UnityEngine.ContactFilter2D)
  37. extern void PhysicsScene2D_OverlapCircle_Internal_m88F466F9EDE8A89360FD717500B47210D8856808 (void);
  38. // 0x00000010 System.Void UnityEngine.PhysicsScene2D::Raycast_Internal_Injected(UnityEngine.PhysicsScene2D&,UnityEngine.Vector2&,UnityEngine.Vector2&,System.Single,UnityEngine.ContactFilter2D&,UnityEngine.RaycastHit2D&)
  39. extern void PhysicsScene2D_Raycast_Internal_Injected_m6CEAF96A977FEDD926FBAAA74FFA2D571D75C422 (void);
  40. // 0x00000011 System.Int32 UnityEngine.PhysicsScene2D::RaycastArray_Internal_Injected(UnityEngine.PhysicsScene2D&,UnityEngine.Vector2&,UnityEngine.Vector2&,System.Single,UnityEngine.ContactFilter2D&,UnityEngine.RaycastHit2D[])
  41. extern void PhysicsScene2D_RaycastArray_Internal_Injected_mE7F2FCB47E154BB4062BCEFECD74385275109D76 (void);
  42. // 0x00000012 System.Int32 UnityEngine.PhysicsScene2D::RaycastList_Internal_Injected(UnityEngine.PhysicsScene2D&,UnityEngine.Vector2&,UnityEngine.Vector2&,System.Single,UnityEngine.ContactFilter2D&,System.Collections.Generic.List`1<UnityEngine.RaycastHit2D>)
  43. extern void PhysicsScene2D_RaycastList_Internal_Injected_m0866D19E97A4D9267F9E91C3CE33B7D34AB2DFBC (void);
  44. // 0x00000013 System.Int32 UnityEngine.PhysicsScene2D::GetRayIntersectionArray_Internal_Injected(UnityEngine.PhysicsScene2D&,UnityEngine.Vector3&,UnityEngine.Vector3&,System.Single,System.Int32,UnityEngine.RaycastHit2D[])
  45. extern void PhysicsScene2D_GetRayIntersectionArray_Internal_Injected_mAF80210771484878DF20775EE91ADF1D19CCA99D (void);
  46. // 0x00000014 UnityEngine.Collider2D UnityEngine.PhysicsScene2D::OverlapCircle_Internal_Injected(UnityEngine.PhysicsScene2D&,UnityEngine.Vector2&,System.Single,UnityEngine.ContactFilter2D&)
  47. extern void PhysicsScene2D_OverlapCircle_Internal_Injected_m766F66F3EE0F34CD5E4668537DC0E08819857794 (void);
  48. // 0x00000015 UnityEngine.PhysicsScene2D UnityEngine.Physics2D::get_defaultPhysicsScene()
  49. extern void Physics2D_get_defaultPhysicsScene_m067B3BAED5AD5E0E71C1462480BFC107ED901A83 (void);
  50. // 0x00000016 System.Boolean UnityEngine.Physics2D::get_queriesHitTriggers()
  51. extern void Physics2D_get_queriesHitTriggers_mA735707551D682297446435DFC7963E97F562E44 (void);
  52. // 0x00000017 UnityEngine.RaycastHit2D UnityEngine.Physics2D::Raycast(UnityEngine.Vector2,UnityEngine.Vector2)
  53. extern void Physics2D_Raycast_m9DF2A5F7852F9C736CA4F1BABA52DC0AB24ED983 (void);
  54. // 0x00000018 UnityEngine.RaycastHit2D UnityEngine.Physics2D::Raycast(UnityEngine.Vector2,UnityEngine.Vector2,System.Single)
  55. extern void Physics2D_Raycast_m684AD52FAD1E3BF5AE53F8E48AF92202114053C2 (void);
  56. // 0x00000019 UnityEngine.RaycastHit2D UnityEngine.Physics2D::Raycast(UnityEngine.Vector2,UnityEngine.Vector2,System.Single,System.Int32)
  57. extern void Physics2D_Raycast_mE1F849D695803D7409790B7C736D00FD9724F65A (void);
  58. // 0x0000001A UnityEngine.RaycastHit2D UnityEngine.Physics2D::Raycast(UnityEngine.Vector2,UnityEngine.Vector2,System.Single,System.Int32,System.Single)
  59. extern void Physics2D_Raycast_mCA2AD72EC8244B2208955E072BD0B619F9376143 (void);
  60. // 0x0000001B UnityEngine.RaycastHit2D UnityEngine.Physics2D::Raycast(UnityEngine.Vector2,UnityEngine.Vector2,System.Single,System.Int32,System.Single,System.Single)
  61. extern void Physics2D_Raycast_mF01414D1A1EF5BA1B012AB14583518BAD0A65CB0 (void);
  62. // 0x0000001C System.Int32 UnityEngine.Physics2D::Raycast(UnityEngine.Vector2,UnityEngine.Vector2,UnityEngine.ContactFilter2D,UnityEngine.RaycastHit2D[])
  63. extern void Physics2D_Raycast_mEB1CCF6AF3D9FC18576F70C95E2FD82C8CF840A4 (void);
  64. // 0x0000001D System.Int32 UnityEngine.Physics2D::Raycast(UnityEngine.Vector2,UnityEngine.Vector2,UnityEngine.ContactFilter2D,UnityEngine.RaycastHit2D[],System.Single)
  65. extern void Physics2D_Raycast_m007A72E26CA79C348434B46F9D04DD915CE6CE67 (void);
  66. // 0x0000001E System.Int32 UnityEngine.Physics2D::Raycast(UnityEngine.Vector2,UnityEngine.Vector2,UnityEngine.ContactFilter2D,System.Collections.Generic.List`1<UnityEngine.RaycastHit2D>,System.Single)
  67. extern void Physics2D_Raycast_m2A909F3065F530329891F5B8D1B80202300786AA (void);
  68. // 0x0000001F UnityEngine.RaycastHit2D[] UnityEngine.Physics2D::GetRayIntersectionAll(UnityEngine.Ray)
  69. extern void Physics2D_GetRayIntersectionAll_m233595BB5435D09B5F38773D14C01C9A3BD8C04D (void);
  70. // 0x00000020 UnityEngine.RaycastHit2D[] UnityEngine.Physics2D::GetRayIntersectionAll(UnityEngine.Ray,System.Single)
  71. extern void Physics2D_GetRayIntersectionAll_m496B28AE025E60DE4DA540159C10AEBFE6B1A28A (void);
  72. // 0x00000021 UnityEngine.RaycastHit2D[] UnityEngine.Physics2D::GetRayIntersectionAll(UnityEngine.Ray,System.Single,System.Int32)
  73. extern void Physics2D_GetRayIntersectionAll_m71FB456B2AA9C909119CF5399AD8F4CB6EDED7F2 (void);
  74. // 0x00000022 UnityEngine.RaycastHit2D[] UnityEngine.Physics2D::GetRayIntersectionAll_Internal(UnityEngine.PhysicsScene2D,UnityEngine.Vector3,UnityEngine.Vector3,System.Single,System.Int32)
  75. extern void Physics2D_GetRayIntersectionAll_Internal_mA2BD81667462FF3C9E67A7E0445CC874009CF337 (void);
  76. // 0x00000023 System.Int32 UnityEngine.Physics2D::GetRayIntersectionNonAlloc(UnityEngine.Ray,UnityEngine.RaycastHit2D[])
  77. extern void Physics2D_GetRayIntersectionNonAlloc_m5E63F05DC3EE41BEE3B869614CEE27DA4A0340F4 (void);
  78. // 0x00000024 System.Int32 UnityEngine.Physics2D::GetRayIntersectionNonAlloc(UnityEngine.Ray,UnityEngine.RaycastHit2D[],System.Single)
  79. extern void Physics2D_GetRayIntersectionNonAlloc_m866F0C065F53C6CDD6BDD8EEB9CE1EB213763548 (void);
  80. // 0x00000025 System.Int32 UnityEngine.Physics2D::GetRayIntersectionNonAlloc(UnityEngine.Ray,UnityEngine.RaycastHit2D[],System.Single,System.Int32)
  81. extern void Physics2D_GetRayIntersectionNonAlloc_m8EED1B31A7E557C3D7B6C67D2D3AD77A8BA31B5F (void);
  82. // 0x00000026 UnityEngine.Collider2D UnityEngine.Physics2D::OverlapCircle(UnityEngine.Vector2,System.Single,System.Int32)
  83. extern void Physics2D_OverlapCircle_mA13E0B8B40964C93CD1E8BB9B4FE32B19B52BC07 (void);
  84. // 0x00000027 UnityEngine.Collider2D[] UnityEngine.Physics2D::OverlapCircleAll(UnityEngine.Vector2,System.Single,System.Int32)
  85. extern void Physics2D_OverlapCircleAll_m1D3E8E59627D524F35EF6C67940DD1121CEE6E7C (void);
  86. // 0x00000028 UnityEngine.Collider2D[] UnityEngine.Physics2D::OverlapCircleAll_Internal(UnityEngine.PhysicsScene2D,UnityEngine.Vector2,System.Single,UnityEngine.ContactFilter2D)
  87. extern void Physics2D_OverlapCircleAll_Internal_m5E0B68FBDC36985268B1A0D0ED3B6EC102C1BA89 (void);
  88. // 0x00000029 System.Void UnityEngine.Physics2D::.cctor()
  89. extern void Physics2D__cctor_m2C742CE7156A78480229016DEEF403B45E4DAFEE (void);
  90. // 0x0000002A UnityEngine.RaycastHit2D[] UnityEngine.Physics2D::GetRayIntersectionAll_Internal_Injected(UnityEngine.PhysicsScene2D&,UnityEngine.Vector3&,UnityEngine.Vector3&,System.Single,System.Int32)
  91. extern void Physics2D_GetRayIntersectionAll_Internal_Injected_m87038811DE210AFEEAD218D82268AF482BBD24C7 (void);
  92. // 0x0000002B UnityEngine.Collider2D[] UnityEngine.Physics2D::OverlapCircleAll_Internal_Injected(UnityEngine.PhysicsScene2D&,UnityEngine.Vector2&,System.Single,UnityEngine.ContactFilter2D&)
  93. extern void Physics2D_OverlapCircleAll_Internal_Injected_mA8F3E6FC493512102940D0B04FFA037315CBA224 (void);
  94. // 0x0000002C System.Void UnityEngine.ContactFilter2D::CheckConsistency()
  95. extern void ContactFilter2D_CheckConsistency_m4B6DAA0197DC017E3B7A8B8F661729431504C5D1 (void);
  96. // 0x0000002D System.Void UnityEngine.ContactFilter2D::SetLayerMask(UnityEngine.LayerMask)
  97. extern void ContactFilter2D_SetLayerMask_m925C98BC2EEAA78349B3ED3654BC3C362743BBDE (void);
  98. // 0x0000002E System.Void UnityEngine.ContactFilter2D::SetDepth(System.Single,System.Single)
  99. extern void ContactFilter2D_SetDepth_m63872B3F8BBDB962AF44D064BA328599C74D840F (void);
  100. // 0x0000002F UnityEngine.ContactFilter2D UnityEngine.ContactFilter2D::CreateLegacyFilter(System.Int32,System.Single,System.Single)
  101. extern void ContactFilter2D_CreateLegacyFilter_mA293F293D35236A5564D57574012590BD6DF385A (void);
  102. // 0x00000030 System.Void UnityEngine.ContactFilter2D::CheckConsistency_Injected(UnityEngine.ContactFilter2D&)
  103. extern void ContactFilter2D_CheckConsistency_Injected_mFF4A5178E9F60CCF59DDE6B6F0013D182294573E (void);
  104. // 0x00000031 UnityEngine.Vector2 UnityEngine.RaycastHit2D::get_point()
  105. extern void RaycastHit2D_get_point_m10D5AB3B26EAE62583BE35CFA13A3E40BDAF30AE (void);
  106. // 0x00000032 UnityEngine.Vector2 UnityEngine.RaycastHit2D::get_normal()
  107. extern void RaycastHit2D_get_normal_m6F8B9F4018EFA126CC33126E8E42B09BB5A82637 (void);
  108. // 0x00000033 System.Single UnityEngine.RaycastHit2D::get_distance()
  109. extern void RaycastHit2D_get_distance_mA910B45BD349A8F70139F6BC1E686F47F40A1662 (void);
  110. // 0x00000034 UnityEngine.Collider2D UnityEngine.RaycastHit2D::get_collider()
  111. extern void RaycastHit2D_get_collider_m00F7EC55C36F39E2ED64B31354FB4D9C8938D563 (void);
  112. // 0x00000035 UnityEngine.Vector2 UnityEngine.Rigidbody2D::get_position()
  113. extern void Rigidbody2D_get_position_mEC7D07E3478BEF5A2A0E22C91CA54935376F84C2 (void);
  114. // 0x00000036 System.Void UnityEngine.Rigidbody2D::set_position(UnityEngine.Vector2)
  115. extern void Rigidbody2D_set_position_m1604084713EB195D44B8B411D4BCAFA5941E3413 (void);
  116. // 0x00000037 System.Single UnityEngine.Rigidbody2D::get_rotation()
  117. extern void Rigidbody2D_get_rotation_mD58E62EDB334FCDF7914A94C940F7903E8ADBBFF (void);
  118. // 0x00000038 System.Void UnityEngine.Rigidbody2D::MovePosition(UnityEngine.Vector2)
  119. extern void Rigidbody2D_MovePosition_mB4493BFC30B2FEBB02C7819AAE626871939D5BD9 (void);
  120. // 0x00000039 System.Void UnityEngine.Rigidbody2D::MoveRotation(System.Single)
  121. extern void Rigidbody2D_MoveRotation_mB550025C3B09DB909CB895609BF642EF768C5B22 (void);
  122. // 0x0000003A System.Void UnityEngine.Rigidbody2D::MoveRotation_Angle(System.Single)
  123. extern void Rigidbody2D_MoveRotation_Angle_mE1BD3C755F9FB7782274F50D55496441F8675245 (void);
  124. // 0x0000003B UnityEngine.Vector2 UnityEngine.Rigidbody2D::get_velocity()
  125. extern void Rigidbody2D_get_velocity_m138328DCC01EB876FB5EA025BF08728030D93D66 (void);
  126. // 0x0000003C System.Void UnityEngine.Rigidbody2D::set_velocity(UnityEngine.Vector2)
  127. extern void Rigidbody2D_set_velocity_m56B745344E78C85462843AE623BF0A40764FC2DA (void);
  128. // 0x0000003D System.Void UnityEngine.Rigidbody2D::AddForce(UnityEngine.Vector2)
  129. extern void Rigidbody2D_AddForce_mB4754FC98ED65E5381854CDC858D12F0504FB3A2 (void);
  130. // 0x0000003E System.Void UnityEngine.Rigidbody2D::AddForce(UnityEngine.Vector2,UnityEngine.ForceMode2D)
  131. extern void Rigidbody2D_AddForce_m2360EEDAF4E9F279AAB77DBD785A7F7161865343 (void);
  132. // 0x0000003F System.Void UnityEngine.Rigidbody2D::get_position_Injected(UnityEngine.Vector2&)
  133. extern void Rigidbody2D_get_position_Injected_m1B97DC47EDF69F0506CEC24603C3A330B7E8FAB4 (void);
  134. // 0x00000040 System.Void UnityEngine.Rigidbody2D::set_position_Injected(UnityEngine.Vector2&)
  135. extern void Rigidbody2D_set_position_Injected_mB05AB62CD1D243D071F60E48C9905587ACB94933 (void);
  136. // 0x00000041 System.Void UnityEngine.Rigidbody2D::MovePosition_Injected(UnityEngine.Vector2&)
  137. extern void Rigidbody2D_MovePosition_Injected_mCD46D7FE92C344BB29C67C5D23068982445AB549 (void);
  138. // 0x00000042 System.Void UnityEngine.Rigidbody2D::get_velocity_Injected(UnityEngine.Vector2&)
  139. extern void Rigidbody2D_get_velocity_Injected_m2102CD221C46BA3C36127D7413D8C35A402A8903 (void);
  140. // 0x00000043 System.Void UnityEngine.Rigidbody2D::set_velocity_Injected(UnityEngine.Vector2&)
  141. extern void Rigidbody2D_set_velocity_Injected_m198FAA0E7A328E1B236FC5835C9711987D3C691E (void);
  142. // 0x00000044 System.Void UnityEngine.Rigidbody2D::AddForce_Injected(UnityEngine.Vector2&,UnityEngine.ForceMode2D)
  143. extern void Rigidbody2D_AddForce_Injected_m238B89F81818A2A5A0CBD3BADE376151EA7243C7 (void);
  144. // 0x00000045 System.Void UnityEngine.Collider2D::.ctor()
  145. extern void Collider2D__ctor_mB3AFF9CA18C8FA8E4F75DC45CA2D4A423A40F23D (void);
  146. static Il2CppMethodPointer s_methodPointers[69] =
  147. {
  148. PhysicsScene2D_ToString_mDA6F499BD218AA31A450D918BB6C1890A9CE1109,
  149. PhysicsScene2D_GetHashCode_m4B5D8DCBA0AD6E5767C4D7A6AD6BC789EB19C8F5,
  150. PhysicsScene2D_Equals_m0C61F175C3B1BB308ADBC2AB323CEC45D1B5E99C,
  151. PhysicsScene2D_Equals_m581586F404E7A3BD3B6F0A05362974A6B523A2DA,
  152. PhysicsScene2D_Raycast_m22F55CAAA1B34A02757A5C6E2B573F6464B32723,
  153. PhysicsScene2D_Raycast_m167DAEC271F46133013EB0AAF2C7807064EBB3F2,
  154. PhysicsScene2D_Raycast_Internal_m933E452FA1E36FFC87A0EC896EE4D36859935C91,
  155. PhysicsScene2D_Raycast_m3B011D4A6CA691739178E253665799A7AD0CB423,
  156. PhysicsScene2D_RaycastArray_Internal_mB02544544B0F0AA17972D1D9ABC7CA0171537D9D,
  157. PhysicsScene2D_Raycast_m6FB2BBC4E3BE53114D7F6EFA975F5AF703ADCDC0,
  158. PhysicsScene2D_RaycastList_Internal_m10A64653E2C399B6523B2D04B1E1C8626BF68B24,
  159. PhysicsScene2D_GetRayIntersection_mB6F14C8BB95609094BE9BDB218483EAAC4117B5A,
  160. PhysicsScene2D_GetRayIntersectionArray_Internal_m44D4B8638806360B19BDCFDCC090C1AD1267539E,
  161. PhysicsScene2D_OverlapCircle_mEA7BE62E482D8F352D5C17738A1AF9776FC40F6B,
  162. PhysicsScene2D_OverlapCircle_Internal_m88F466F9EDE8A89360FD717500B47210D8856808,
  163. PhysicsScene2D_Raycast_Internal_Injected_m6CEAF96A977FEDD926FBAAA74FFA2D571D75C422,
  164. PhysicsScene2D_RaycastArray_Internal_Injected_mE7F2FCB47E154BB4062BCEFECD74385275109D76,
  165. PhysicsScene2D_RaycastList_Internal_Injected_m0866D19E97A4D9267F9E91C3CE33B7D34AB2DFBC,
  166. PhysicsScene2D_GetRayIntersectionArray_Internal_Injected_mAF80210771484878DF20775EE91ADF1D19CCA99D,
  167. PhysicsScene2D_OverlapCircle_Internal_Injected_m766F66F3EE0F34CD5E4668537DC0E08819857794,
  168. Physics2D_get_defaultPhysicsScene_m067B3BAED5AD5E0E71C1462480BFC107ED901A83,
  169. Physics2D_get_queriesHitTriggers_mA735707551D682297446435DFC7963E97F562E44,
  170. Physics2D_Raycast_m9DF2A5F7852F9C736CA4F1BABA52DC0AB24ED983,
  171. Physics2D_Raycast_m684AD52FAD1E3BF5AE53F8E48AF92202114053C2,
  172. Physics2D_Raycast_mE1F849D695803D7409790B7C736D00FD9724F65A,
  173. Physics2D_Raycast_mCA2AD72EC8244B2208955E072BD0B619F9376143,
  174. Physics2D_Raycast_mF01414D1A1EF5BA1B012AB14583518BAD0A65CB0,
  175. Physics2D_Raycast_mEB1CCF6AF3D9FC18576F70C95E2FD82C8CF840A4,
  176. Physics2D_Raycast_m007A72E26CA79C348434B46F9D04DD915CE6CE67,
  177. Physics2D_Raycast_m2A909F3065F530329891F5B8D1B80202300786AA,
  178. Physics2D_GetRayIntersectionAll_m233595BB5435D09B5F38773D14C01C9A3BD8C04D,
  179. Physics2D_GetRayIntersectionAll_m496B28AE025E60DE4DA540159C10AEBFE6B1A28A,
  180. Physics2D_GetRayIntersectionAll_m71FB456B2AA9C909119CF5399AD8F4CB6EDED7F2,
  181. Physics2D_GetRayIntersectionAll_Internal_mA2BD81667462FF3C9E67A7E0445CC874009CF337,
  182. Physics2D_GetRayIntersectionNonAlloc_m5E63F05DC3EE41BEE3B869614CEE27DA4A0340F4,
  183. Physics2D_GetRayIntersectionNonAlloc_m866F0C065F53C6CDD6BDD8EEB9CE1EB213763548,
  184. Physics2D_GetRayIntersectionNonAlloc_m8EED1B31A7E557C3D7B6C67D2D3AD77A8BA31B5F,
  185. Physics2D_OverlapCircle_mA13E0B8B40964C93CD1E8BB9B4FE32B19B52BC07,
  186. Physics2D_OverlapCircleAll_m1D3E8E59627D524F35EF6C67940DD1121CEE6E7C,
  187. Physics2D_OverlapCircleAll_Internal_m5E0B68FBDC36985268B1A0D0ED3B6EC102C1BA89,
  188. Physics2D__cctor_m2C742CE7156A78480229016DEEF403B45E4DAFEE,
  189. Physics2D_GetRayIntersectionAll_Internal_Injected_m87038811DE210AFEEAD218D82268AF482BBD24C7,
  190. Physics2D_OverlapCircleAll_Internal_Injected_mA8F3E6FC493512102940D0B04FFA037315CBA224,
  191. ContactFilter2D_CheckConsistency_m4B6DAA0197DC017E3B7A8B8F661729431504C5D1,
  192. ContactFilter2D_SetLayerMask_m925C98BC2EEAA78349B3ED3654BC3C362743BBDE,
  193. ContactFilter2D_SetDepth_m63872B3F8BBDB962AF44D064BA328599C74D840F,
  194. ContactFilter2D_CreateLegacyFilter_mA293F293D35236A5564D57574012590BD6DF385A,
  195. ContactFilter2D_CheckConsistency_Injected_mFF4A5178E9F60CCF59DDE6B6F0013D182294573E,
  196. RaycastHit2D_get_point_m10D5AB3B26EAE62583BE35CFA13A3E40BDAF30AE,
  197. RaycastHit2D_get_normal_m6F8B9F4018EFA126CC33126E8E42B09BB5A82637,
  198. RaycastHit2D_get_distance_mA910B45BD349A8F70139F6BC1E686F47F40A1662,
  199. RaycastHit2D_get_collider_m00F7EC55C36F39E2ED64B31354FB4D9C8938D563,
  200. Rigidbody2D_get_position_mEC7D07E3478BEF5A2A0E22C91CA54935376F84C2,
  201. Rigidbody2D_set_position_m1604084713EB195D44B8B411D4BCAFA5941E3413,
  202. Rigidbody2D_get_rotation_mD58E62EDB334FCDF7914A94C940F7903E8ADBBFF,
  203. Rigidbody2D_MovePosition_mB4493BFC30B2FEBB02C7819AAE626871939D5BD9,
  204. Rigidbody2D_MoveRotation_mB550025C3B09DB909CB895609BF642EF768C5B22,
  205. Rigidbody2D_MoveRotation_Angle_mE1BD3C755F9FB7782274F50D55496441F8675245,
  206. Rigidbody2D_get_velocity_m138328DCC01EB876FB5EA025BF08728030D93D66,
  207. Rigidbody2D_set_velocity_m56B745344E78C85462843AE623BF0A40764FC2DA,
  208. Rigidbody2D_AddForce_mB4754FC98ED65E5381854CDC858D12F0504FB3A2,
  209. Rigidbody2D_AddForce_m2360EEDAF4E9F279AAB77DBD785A7F7161865343,
  210. Rigidbody2D_get_position_Injected_m1B97DC47EDF69F0506CEC24603C3A330B7E8FAB4,
  211. Rigidbody2D_set_position_Injected_mB05AB62CD1D243D071F60E48C9905587ACB94933,
  212. Rigidbody2D_MovePosition_Injected_mCD46D7FE92C344BB29C67C5D23068982445AB549,
  213. Rigidbody2D_get_velocity_Injected_m2102CD221C46BA3C36127D7413D8C35A402A8903,
  214. Rigidbody2D_set_velocity_Injected_m198FAA0E7A328E1B236FC5835C9711987D3C691E,
  215. Rigidbody2D_AddForce_Injected_m238B89F81818A2A5A0CBD3BADE376151EA7243C7,
  216. Collider2D__ctor_mB3AFF9CA18C8FA8E4F75DC45CA2D4A423A40F23D,
  217. };
  218. extern void PhysicsScene2D_ToString_mDA6F499BD218AA31A450D918BB6C1890A9CE1109_AdjustorThunk (void);
  219. extern void PhysicsScene2D_GetHashCode_m4B5D8DCBA0AD6E5767C4D7A6AD6BC789EB19C8F5_AdjustorThunk (void);
  220. extern void PhysicsScene2D_Equals_m0C61F175C3B1BB308ADBC2AB323CEC45D1B5E99C_AdjustorThunk (void);
  221. extern void PhysicsScene2D_Equals_m581586F404E7A3BD3B6F0A05362974A6B523A2DA_AdjustorThunk (void);
  222. extern void PhysicsScene2D_Raycast_m22F55CAAA1B34A02757A5C6E2B573F6464B32723_AdjustorThunk (void);
  223. extern void PhysicsScene2D_Raycast_m167DAEC271F46133013EB0AAF2C7807064EBB3F2_AdjustorThunk (void);
  224. extern void PhysicsScene2D_Raycast_m3B011D4A6CA691739178E253665799A7AD0CB423_AdjustorThunk (void);
  225. extern void PhysicsScene2D_Raycast_m6FB2BBC4E3BE53114D7F6EFA975F5AF703ADCDC0_AdjustorThunk (void);
  226. extern void PhysicsScene2D_GetRayIntersection_mB6F14C8BB95609094BE9BDB218483EAAC4117B5A_AdjustorThunk (void);
  227. extern void PhysicsScene2D_OverlapCircle_mEA7BE62E482D8F352D5C17738A1AF9776FC40F6B_AdjustorThunk (void);
  228. extern void ContactFilter2D_CheckConsistency_m4B6DAA0197DC017E3B7A8B8F661729431504C5D1_AdjustorThunk (void);
  229. extern void ContactFilter2D_SetLayerMask_m925C98BC2EEAA78349B3ED3654BC3C362743BBDE_AdjustorThunk (void);
  230. extern void ContactFilter2D_SetDepth_m63872B3F8BBDB962AF44D064BA328599C74D840F_AdjustorThunk (void);
  231. extern void RaycastHit2D_get_point_m10D5AB3B26EAE62583BE35CFA13A3E40BDAF30AE_AdjustorThunk (void);
  232. extern void RaycastHit2D_get_normal_m6F8B9F4018EFA126CC33126E8E42B09BB5A82637_AdjustorThunk (void);
  233. extern void RaycastHit2D_get_distance_mA910B45BD349A8F70139F6BC1E686F47F40A1662_AdjustorThunk (void);
  234. extern void RaycastHit2D_get_collider_m00F7EC55C36F39E2ED64B31354FB4D9C8938D563_AdjustorThunk (void);
  235. static Il2CppTokenAdjustorThunkPair s_adjustorThunks[17] =
  236. {
  237. { 0x06000001, PhysicsScene2D_ToString_mDA6F499BD218AA31A450D918BB6C1890A9CE1109_AdjustorThunk },
  238. { 0x06000002, PhysicsScene2D_GetHashCode_m4B5D8DCBA0AD6E5767C4D7A6AD6BC789EB19C8F5_AdjustorThunk },
  239. { 0x06000003, PhysicsScene2D_Equals_m0C61F175C3B1BB308ADBC2AB323CEC45D1B5E99C_AdjustorThunk },
  240. { 0x06000004, PhysicsScene2D_Equals_m581586F404E7A3BD3B6F0A05362974A6B523A2DA_AdjustorThunk },
  241. { 0x06000005, PhysicsScene2D_Raycast_m22F55CAAA1B34A02757A5C6E2B573F6464B32723_AdjustorThunk },
  242. { 0x06000006, PhysicsScene2D_Raycast_m167DAEC271F46133013EB0AAF2C7807064EBB3F2_AdjustorThunk },
  243. { 0x06000008, PhysicsScene2D_Raycast_m3B011D4A6CA691739178E253665799A7AD0CB423_AdjustorThunk },
  244. { 0x0600000A, PhysicsScene2D_Raycast_m6FB2BBC4E3BE53114D7F6EFA975F5AF703ADCDC0_AdjustorThunk },
  245. { 0x0600000C, PhysicsScene2D_GetRayIntersection_mB6F14C8BB95609094BE9BDB218483EAAC4117B5A_AdjustorThunk },
  246. { 0x0600000E, PhysicsScene2D_OverlapCircle_mEA7BE62E482D8F352D5C17738A1AF9776FC40F6B_AdjustorThunk },
  247. { 0x0600002C, ContactFilter2D_CheckConsistency_m4B6DAA0197DC017E3B7A8B8F661729431504C5D1_AdjustorThunk },
  248. { 0x0600002D, ContactFilter2D_SetLayerMask_m925C98BC2EEAA78349B3ED3654BC3C362743BBDE_AdjustorThunk },
  249. { 0x0600002E, ContactFilter2D_SetDepth_m63872B3F8BBDB962AF44D064BA328599C74D840F_AdjustorThunk },
  250. { 0x06000031, RaycastHit2D_get_point_m10D5AB3B26EAE62583BE35CFA13A3E40BDAF30AE_AdjustorThunk },
  251. { 0x06000032, RaycastHit2D_get_normal_m6F8B9F4018EFA126CC33126E8E42B09BB5A82637_AdjustorThunk },
  252. { 0x06000033, RaycastHit2D_get_distance_mA910B45BD349A8F70139F6BC1E686F47F40A1662_AdjustorThunk },
  253. { 0x06000034, RaycastHit2D_get_collider_m00F7EC55C36F39E2ED64B31354FB4D9C8938D563_AdjustorThunk },
  254. };
  255. static const int32_t s_InvokerIndices[69] =
  256. {
  257. 8552,
  258. 8523,
  259. 6608,
  260. 6614,
  261. 1062,
  262. 1061,
  263. 9564,
  264. 535,
  265. 9121,
  266. 535,
  267. 9121,
  268. 1004,
  269. 9122,
  270. 1624,
  271. 10137,
  272. 9257,
  273. 9096,
  274. 9096,
  275. 9097,
  276. 9997,
  277. 14749,
  278. 14758,
  279. 12640,
  280. 10784,
  281. 10150,
  282. 9565,
  283. 9169,
  284. 9968,
  285. 9477,
  286. 9477,
  287. 14438,
  288. 12617,
  289. 10766,
  290. 9556,
  291. 12496,
  292. 10644,
  293. 9963,
  294. 10777,
  295. 10777,
  296. 10137,
  297. 14771,
  298. 9496,
  299. 9997,
  300. 8645,
  301. 7428,
  302. 4503,
  303. 10557,
  304. 14574,
  305. 8636,
  306. 8636,
  307. 8605,
  308. 8552,
  309. 8636,
  310. 7514,
  311. 8605,
  312. 7514,
  313. 7487,
  314. 7487,
  315. 8636,
  316. 7514,
  317. 7514,
  318. 4514,
  319. 7307,
  320. 7307,
  321. 7307,
  322. 7307,
  323. 7307,
  324. 3861,
  325. 8645,
  326. };
  327. extern const CustomAttributesCacheGenerator g_UnityEngine_Physics2DModule_AttributeGenerators[];
  328. IL2CPP_EXTERN_C const Il2CppCodeGenModule g_UnityEngine_Physics2DModule_CodeGenModule;
  329. const Il2CppCodeGenModule g_UnityEngine_Physics2DModule_CodeGenModule =
  330. {
  331. "UnityEngine.Physics2DModule.dll",
  332. 69,
  333. s_methodPointers,
  334. 17,
  335. s_adjustorThunks,
  336. s_InvokerIndices,
  337. 0,
  338. NULL,
  339. 0,
  340. NULL,
  341. 0,
  342. NULL,
  343. NULL,
  344. g_UnityEngine_Physics2DModule_AttributeGenerators,
  345. NULL, // module initializer,
  346. NULL,
  347. NULL,
  348. NULL,
  349. };